BDM Patch Notes Explorer
[Jul 23 Patch Notes] - 2024.07.23 (Official )
![](https://s1.blackdesertm.com/KR/Forum/BDM/Upload/Contents/1c4b968eb3d20230918191521964.jpg)
Patch Notes
[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]
Greetings, Adventurers!
The Patch Notes for the update on Jul 23 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Open-World Item Acquisition Change
Developer Commentary:
In Black Desert Mobile, you can either obtain items immediately upon defeating monsters or through Spoils of Battle.
Previously, in open-world zones like the Great Desert, Everfrost, and the Land of the Sherekhan, items were looted immediately upon defeating monsters.
PvE in open-world zones is essential for progression. However, we recognized that this immediate item acquisition method could be burdensome for adventurers during extended sessions of manual play. Therefore, we have updated the system items will be looted through Spoils of Battle instead of immediate acquisition upon defeating monsters, aiming to reduce the burden of repetitive play for progression.
The item acquisition method was changed, but the total amount of loot obtained through auto-combat remains nearly identical, and the Flute of Unity effects will still apply.
Exploration time has also been reset to apply the new item acquisition method. After the update, adventurers will receive 2 hours of exploration time in the Great Desert, Everfrost, and the Land of the Sherekhan to ensure optimal access to content.
Also, a 100% Server Hot Time event with the same effect as the Flute of Unity will take place until the maintenance the following week. We will continue to do our best to ensure an enjoyable adventure in open-world zones.
- Changed items to be obtained through Spoils of Battle in the Great Desert, Everfrost, Land of the Sherekhan, and Frost Highlands.
ㆍ Increased the respawn rate of monsters.
- Adjusted the number of the same type of monsters in each mob to be identical in Everfrost and Land of the Sherekhan.
- Spoils of Battle in the Great Desert, Everfrost, and the Land of the Sherekhan are affected by the following items and effects:
ㆍ Normal Combat Buff, Advanced Combat Buff, Fortune Scroll, Flute of Unity, Lucky Stone effect, Lucky Black Dragon (pet) effect, Node Conquer effect, Offer Relic effect
ㆍ The [Flute of Unity] affects the Item Drop Rate applied upon opening Spoils of Battle.
- Changed the Spoil Drop Cooldown to reset when moving from a zone with to a zone without a Purified Water, Citron Tea, or Clockwork cost.
ㆍ The same applies when reviving at a town.
ㆍ Changed the Spoil Drop Cooldown to not progress when the character is dead until they revive in place.
![](https://s1.blackdesertm.com/GL/forum/BDM/Upload/ArchiveManager/e7823d578a020240723055157958.gif)
- Changed the Fairy Skill "Auto-Pickup: Desert Loot & Oyster" effect to "Desert Spoil Drop Rate Boost/Auto-Pickup: Oyster."
ㆍ Improved the Spoil Drop Rate Boost effect in the Great Desert to increase by 0.5% per skill level, up to a maximum of 5%.
ㆍ The Oyster Auto-Pickup skill effect will remain unchanged.
ㆍ To allow adventurers to use the changed Fairy skill immediately, we have sent [Nostalgic Fairy Tales] x7, [[Select] Vase of Dawnlight Dew] x3, and [Whispering Dew] x1.
ㆍ The above items can be collected from the mailbox until the maintenance on Aug 6 (Tue).
- Changed "Violent" monsters in the Great Desert Outlaw Zone to spawn based on a specified rate instead of at regular intervals.
- After the Spoils of Battle update, events will be held to ensure adventurers can optimally enjoy the content.
ㆍ 2 hours of additional exploration time for the Great Desert, Everfrost, and Land of the Sherekhan will be given.
ㆍ From the update maintenance on Jul 23 (Tue) to until the maintenance on Jul 30 (Tue), a 100% Server Hot Time identical to the Flute of Unity effect will be in progress in the Great Desert, Everfrost, and Land of the Sherekhan.
ㆍ Until the server Hot Time ends on Jul 30 (Tue) before maintenance, the use of the Flute of Unity item will be temporarily restricted, and the item will not be available for sale.
- Due to the Spoils of Battle update, the following actions have been taken:
ㆍ All remaining exploration time for Great Desert, Everfrost, and Land of the Sherekhan have been reset.
ㆍ All uncollected Purified Water, Citron Tea, and Clockwork have been reset.
ㆍ Purified Water, Citron Tea, and Clockwork items you own and the chests containing these items have expired.
ㆍ Chests containing Purified Water, Citron Tea, and Clockwork that do not have a separate expiration date will be maintained.
ㆍ Changed the remaining time of the [Flute of Unity] buff effect to disappear as of the end of maintenance on Jul 23 (Tue), and sent the disappeared remaining time as an item.
- After the update maintenance, you can accept and proceed with quests from the Mercenary Board in Everfrost and the Call-Up Mission Board in the Land of the Sherekhan.
- You can purchase Citron Tea items and Monthly Content Pass Support Chest items sold for Pearls and Black Pearls in the Pearl Shop.
Improvements
Battlefield of the Sun: Forgotten Ruins
Developer Commentary:
"Since the two factions, Calpheon and Valencia, installed the Holy Artifacts and began their standoff, quite some time has passed. Now, a new wind is starting to blow in the Forgotten Ruins.
There have been movements to relocate the base to a hill for safer defense against enemy attacks and to prepare for a long-term battle. During this time, a new fortress was discovered.
It was clear that the faction that occupied the fortress would undoubtedly win this battle, and to put an end to the prolonged combat, both factions began to move again."
Battlefield of the Sun: Forgotten Ruins will have a Neutral Fortress added.
We have preserved the fun elements from the Crimson Wind and Sandstorm Assault maps, which adventurers have enjoyed for a long time, while minimizing the complexity that required strategic team movements for victory.
In the improved battlefield, you will be able to experience the inherent fun of a large-scale battle. To win, you must secure more Contribution Points by endlessly attacking and defending the Neutral Fortress.
Even without real-time communication or strategy among team members, you can still obtain Contribution Points by attacking the fortress together or by engaging in combat with enemies away from your team.
Elephants, Cannons, and Hwachas still exist, so adventurers who primarily operated these items can still contribute to the team's victory.
We hope you experience unforgettable battles in the newly changed Forgotten Ruins battlefield.
- Changed from Holy Artifact (Node War) form to Neutral Fortress Siege form.
ㆍ Decreased the battle time from 10 minutes to 8 minutes.
ㆍ The team with higher Contribution at the end achieves Victory.
- The battlefield will feature one big Neutral Fortress and two small Fortresses.
ㆍ Each time the Max HP of the big Neutral Fortress decreases by 10%, 20 points will be sent to each member of the team that dealt higher damage, and 10 points will be sent to each member of the team that dealt lower damage.
ㆍ Each time the Max HP of the small Neutral Fortress decreases by 10%, 15 points will be sent to each member of the team that dealt higher damage, and 5 points will be sent to each member of the team that dealt lower damage.
- Changed the Fortress to be captured by the faction that dealt damage last.
ㆍ Attack the Fortress occupied by the opposing faction and reduce its HP to 0% for your team to occupy it.
- You can check the Contribution by Faction, the occupying status of the Fortresses, and the remaining HP at the top central part of the screen.
- Changed the initial start location for each faction to be on the hill.
- Decreased the number of respawn points to one, allowing revival only at the initial start location.
- Added a path to the center of the battlefield from which the characters can use to go down and up the hill.
- The Commander and Cannoneer do not appear.
- At the start of the battle, 2 Cannons are placed in each Faction.
ㆍ Changed to place 1 additional Elite Cannon in each Faction after 1 minute from the start of the battle.
- Changed to spawn 1 Elephant in each Faction's Node 30 seconds after the start of the battle.
- Adventurers with the Faction Sword cannot mount Cannons or Elephants.
※ The updated version of the Battlefield of the Sun: Forgotten Ruins will be available from the battlefield after Jul 31 (Wed).
System
Developer Commentary:
With the updates and content expansions being added to Black Desert Mobile, the required system resources for mobile devices are continuously increasing.
We are striving to provide a better gaming environment for our adventurers by listening to your feedback through various channels such as the customer support center and forums.
After much deep thought, we were able to show you the results recently. By introducing parallel processing and improving system computation efficiency, we enhanced responsiveness in full-scale wars, which require a lot of resources.
Additionally, we improved the loading speed and smoothness of various menus, such as opening the inventory, through UI load and memory usage optimization. For iOS, we improved the memory allocation process, and for AOS, we improved file loading and CPU core usage efficiency, allowing for a more optimal gaming experience.
We plan to continue these efforts. We are preparing improvements in various areas, such as reducing system load caused by network usage, alleviating abnormal terminations due to resource shortages on low-spec devices, optimizing resources used in full-scale wars, and providing better resolution on high-resolution devices.
We sincerely thank you for your unwavering interest and love, and we will do our best to provide a better gaming environment.
- Improved the app responsiveness on some Android systems.
ㆍ Improved the process of reading and using game resources such as game execution, moving locations, and game UI refreshes.
ㆍ Improved the game app to utilize the CPU more efficiently.
Error Fixes
Character
- [Scholar] Fixed an issue where the character's basic attack was used during auto-combat even when set to manual use.
- [Letanas] Fixed an issue where the appearance and dye of Lethena Weapon were not displayed.
- [Blade Master] Fixed an issue where the character could not combo into "Retaliation" after "Divider" when setting "Retaliation" to manual use.
- Fixed an issue where the wings were displayed abnormally when another adventurer's class was Letanas.
System
- Fixed an issue where status effects were applied to "Violent" monsters appearing in Donghae Province.
- Fixed an issue where monsters could not attack from on top of rocks in Looney Cabin and Polly's Forest zone.
Node War
Due to the emergency maintenance, the Node War on Jul 19 (Fri) on the ASIA server did not proceed as planned. We have taken the following actions during the update maintenance.
■ Common
- Returned the bid amount and declare points used to guilds that bid on the Node War on Jul 19 (Fri).
ㆍThe returned declare points do not exceed the maximum amount.
ㆍThe returned bid amount and declare points can be checked in the guild and guild fortress.
- Removed the penalty for not participating in the Node War.
- Applied the difference in the quantity of [Extravagant Medal of Honor] that can be obtained upon victory/defeat to guild members of guilds that could not participate or failed to capture a Node.
ㆍTier 1 Node: 2
ㆍTier 2 Node: 5
ㆍTier 3 Node: 7
■ Node War (19:00 - 20:00)
- Measures have been taken to allow guilds that owned a Node to distribute bonuses.
ㆍ For guilds that owned the same Node on Jul 12 (Fri) but did not distribute bonuses until the emergency maintenance on Jul 19 (Fri), the bonuses (Silver) have been evenly distributed to the current guild members. Additionally, Node rewards have been provided according to the Node tier.
■ Node War (21:00 - 22:00)
- Guilds that lost their occupied nodes have been compensated with 7 days' worth of taxes from the respective nodes.
ㆍThe distributed taxes can be viewed from the Guild Fortress.
Events
Starting Events
Collect Heidel Ball Tokens
· Event Period: After maintenance on Jul 23 (Tue), 2024 - Jul 29 (Mon), 2024, 23:59
Heidel Lucky Fountain
· Event Period: After maintenance on Jul 23 (Tue), 2024 - Jul 29 (Mon), 2024, 23:59
Heidel Ball Special Missions
· Event Period: After maintenance on Jul 23 (Tue), 2024 - Aug 5 (Mon), 2024, 23:59
2024 Heidel Ball Special Shop
· Event Period: After maintenance on Jul 23 (Tue), 2024 - Jul 28 (Sun), 2024, 23:59
Good to Have You Back! Returning Adventurers!
· Event Period: After maintenance on Jul 23 (Tue), 2024 - Until further notice
Ended Events
· Dream Horse Challenge!
· Six Events for June!
· Season Completion Boost
· Alpaca Race!
· Asula Bandits
· Season Plus
· Season Plus 2
· Registration Gifts
· GM Meldor's Bingo Event
· GM Meldor's Bingo Pass Event
· Candy From GM Meldor's Friend, Talish!
· GM Gift Contest
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack > Special Package
· Cursed Boss Rush Chest
· Khan/Kutum Conquer Pack
· Extravagant Adventure Chest [3+1]
※ These items can be purchased until Jul 29 (Mon), 2024, 23:59.
- New Outfits
Outfit | Class | Price |
Anemos | Sura | 960 Black Pearls |
![](https://s1.blackdesertm.com/GL/forum/BDM/Upload/ArchiveManager/bb9bfb61a4320240723043147949.png)