BDM Patch Notes Explorer
[Aug 25 Patch Notes] - 2026.08.25 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Aug 25 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Changes to How Branches Are Applied
- Changed how Skill Branches are applied. You can now directly select the desired Branch instead of equipping a Branch Skill Sigil.
ㆍApply Branches to skills in [Skill] > [Skill Upgrade/Add-on].
ㆍAn "!" icon appears on the relevant skill and Branch when a Branch is available for selection.
ㆍAs before, each Branch can be applied to up to four skills.
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Aal |
Serrett |
Ahib |
Labreve |
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ㆍWhen selecting a Branch, you can view the effect it will apply.
ㆍFor skills that previously had a Branch Skill Sigil equipped, the corresponding Branch was automatically selected.
ㆍAccordingly, Branch Skill Sigil items have been removed.
ㆍSkill Sigil Fragment x10 and Dimensional Fragment x200 were sent via Mail for each previously owned Branch Skill Sigil or Skill Sigil of Aal, Ahib, Labreve, or Serrett.
- When equipping a skill that does not have a Branch selected, a notification pop-up appears.
ㆍTap Confirm to go directly to the [Skill Upgrade/Add-on] screen.
Outfit Auto-Exchange Upon Class Change
- Added the option to automatically exchange equipped outfits for versions compatible with the new class when changing classes.
ㆍOutfits available under [Craft] > [Outfit Exchange] can be exchanged automatically.
ㆍAfter the class change is complete, equipped outfits will be exchanged automatically, up to the number of outfit exchange items owned. (Appearance-only weapon outfits are excluded.)
[How to Auto-Exchange Outfits]
1. Use a Character Class Change Coupon to change to your desired class.
2. When you log in with the character after changing classes, an "Auto-Exchange Outfits" notification will appear.
ㆍTap Confirm.

3-1. If you have outfit exchange items in your Inventory
ㆍExamples of outfit exchange items: Outfit Upgrade Exchange Coupon, Professional Outfit Exchange Coupon, etc.
ㆍTap "Exchange All" to begin Auto-Exchange.
ㆍWeapon outfits can be automatically exchanged under the following conditions:
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When both Equip Stats and Equip Appearance are On |
When only Equip Stats is On |
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※ Outfit Auto-Exchange is unavailable when only Equip Appearance is On.
3-2. If you do not have any outfit exchange items in your Inventory
ㆍIf you do not have any outfit exchange items in your Inventory, "Not enough materials." will appear in the outfit list on the right side of the screen.
ㆍTap an outfit to view the items that can be used as materials.
ㆍTap the Outfit Upgrade Exchange Coupon or Professional Outfit Exchange Coupon button to purchase the corresponding item.
※ Outfit Auto-Exchange will not proceed if you have a Professional Outfit Exchange Coupon Chest in your Inventory.
Before changing classes, use any Professional Outfit Exchange Coupon Chests in your Inventory to obtain Professional Outfit Exchange Coupons.
4. Outfit Auto-Exchange consumes Silver and outfit exchange items.
- The following items granted through events now grant Professional Outfit Exchange Coupons directly instead of Professional Outfit Exchange Coupon Chests when used.
ㆍThe number of Professional Outfit Exchange Coupons received remains unchanged.
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Items |
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- [Event] Class Change Package - Class Change Package - Class Change Package (Limited Time 3 Days) |
Character
Common
- Changed the representative Guard Type icon for the following skills to Damage Reduction.
| Class | Skill | Representative Guard Type Icon | |
| Before | After | ||
| Warrior | Ground Smash | Super Armor | Damage Reduction |
| Helmet Smash | |||
| Slashing the Dead | |||
| Ranger | Evasive Explosion Shot | ||
| Musa | Evasive Strike | ||
| Ninja | Flashing Light | ||
| Dark Knight | Shattered Resolve | ||
| Striker | Eagle Drop | ||
| Lahn | Crimson Glide | ||
| Crescent Tango | |||
| Shai | And a Two! | ||
| Sage | Wormhole | ||
| Thunderbird | |||
| Drakania | Doombringer | ||
| Dragon Flight | |||
| Dosa | Nail Down | ||
| Scholar | Gravity Press | Invincibility | |
|
Lahn: Crimson Glide |
Scholar: Gravity Press |
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▶ Representative Guard Type Icon Examples
- Fixed an issue where certain Increase Skill Speed passive effects did not apply to movement skills.
ㆍLahn: Skill Speed +20% from Blood Harvest
ㆍGuardian: Skill Speed +10% from Inertia Control
ㆍWarrior: +5%–15% from Berserk Blood
- Fixed an issue where certain classes would stop while auto-pathing to quests.
- Fixed an issue where the Decrease Attack/Move Speed effects from Skill Sigils took precedence over class Skill Enhancement and passive effects.
ㆍThe effect with the higher value between the class effect and the Skill Sigil effect will now apply.
Scholar
Developer Commentary
Scholar's greatest appeal lies in her ability to move freely through distorted space and strike from unexpected directions. However, the stationary attacks added for her two-handed Gravity Hammer in the Transcendent Update reduced some of the unpredictable mobility that defined her original playstyle. This update focuses on bringing that identity back while creating smoother skill combos and a faster pace of combat.
First, Helmet Smash has been revamped from a stationary attack into a long-range attack. Holding the skill button now teleports her behind the enemy, allowing her to continue the attack. Core Fusion has also received a new Flow that allows her to attack after teleporting, as well as several new combo options.
Infinite Power has been improved so that, when used in a combo, it immediately deals its fully charged damage without requiring any charging. Hammerfall has also been improved so that, when used in a combo, the damage of its original two hits is condensed into a single hit. This allows her to deal significant damage even during brief openings.
As part of these combo improvements, we also took another look at the role of Partial Black Hole. Its wide attack range and Core Overload effect have made it a key part of her combos. However, its long casting time made it difficult to land every hit, so players would often cancel the skill partway through its animation. We originally made it a Rabam Skill and increased its damage so that landing even a few hits would deal a meaningful amount of damage, allowing it to serve as one of her primary damage skills.
However, we understand that making it a Rabam Skill limited the combos that previously involved Gravity Anchor and Overload.
We considered several ways to address this issue. Rather than simply reverting Partial Black Hole to a normal skill, however, we felt that improving the skills added in the Transcendent Update would create a more engaging combat experience for her. Although these skills already had solid attack ranges, the lack of smooth transitions between them made it difficult to use them to their full potential.
We therefore decided to keep Partial Black Hole as a Rabam Skill, change the grab skill Gravity's Grip to a normal skill, and make Infinite Power a Rabam Skill. These changes allow for a wider variety of combo setups. By making the grab more readily available and adding new skill combos, we hope to give Adventurers more freedom to create powerful, unpredictable combos.
The Skill Sigil slots have also been reassigned to better complement these changes to her combat style. Hammer Smash is useful in PvE thanks to its wide attack range and Forward Guard. However, its relatively slow casting speed and stationary nature made it difficult to take full advantage of a Radiant Skill Sigil in PvP. We have therefore assigned a Defined Skill Sigil slot to Hammer Smash and a Radiant Skill Sigil slot to Core Fusion. With Core Fusion now offering greater versatility, its new Radiant Skill Sigil slot will further reinforce her unpredictable combat style.
We will continue to closely monitor how Adventurers play Scholar after the update and look for ways to make her distinctive, dynamic combat style shine even brighter.

Core Fusion
- Changed its Flawless Skill Sigil slot to a Radiant Skill Sigil slot.
- Added the Flow: Gravity Link Skill Enhancement.
ㆍTeleport to the Gravity Cores while they are actuated, retrieve them, then attack
ㆍInvincible while teleporting

Hammer Smash
- Changed its Radiant Skill Sigil slot to a Defined Skill Sigil slot.

Infinite Power
- Changed to a Rabam Skill.
- Cooldown: 16 sec
- PvE Damage
ㆍLv 1: 1,639.9038% x3
ㆍLv 20: 2,623.8458% x3
- PvP Damage
ㆍLv 1: 819.952% x3
ㆍLv 20: 1,311.923% x3

Gravity's Grip
- Changed to a normal skill.
- Cooldown: 18 sec
- PvE Damage
ㆍLv 1: 560.875%
ㆍLv 20: 897.4%
- PvP Damage
ㆍLv 1: 280.4375%
ㆍLv 20: 448.7%

Helmet Smash
- Changed to a long-range skill.
- When used manually, hold the skill button to teleport behind the enemy.
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Before |
After |
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- Added Skill Combos.
| Skill | → | Skill |
| Gravity Anchor | Core Fusion | |
| Gravity's Grip | Core Fusion, Infinite Power, Hammerfall | |
| Hammer Rush | Infinite Power | |
| Gravity Press | Home Run |
▶ Gravity's Grip > Hammerfall Combo Example
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Before |
After |
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- Max charge damage is applied immediately when comboing into Infinite Power.
▶ Hammer Rush > Infinite Power Combo Example
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Before |
After |
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- Fixed an issue where the Specter would not disappear after using Move to Nearby Town while performing Gravity's Grip.
- Changed the World Boss Damage multiplier from 119.1% to 115.76%.
Ninja
Developer Commentary
Ninja was designed around a fast and agile combat style, using his exceptional mobility to quickly engage and disengage from battle. However, we found that his overall damage output was relatively low and that Shortsword was seeing limited use. To address this, we have further differentiated the strengths of each weapon, giving players more meaningful tactical options based on their preferred playstyle.
We have improved the effects of Shortsword to better support a combat style centered around exploiting enemy openings, quickly closing the distance, and unleashing concentrated bursts of damage.
We have added the new Underhanded Assault effect, which increases damage and deals additional fixed damage after using a gap-closing skill. We have also added a combo from Boss Slaughter into Ground Thrust, allowing him to deliver a quick burst of damage, and increased the damage of Fatal Blow, one of his core skills.
We have refined the mechanics of Katanas to make them more effective during prolonged engagements. Wheel of Advance has been added, allowing him to reactivate Sixth Shadow more quickly by continuing to fight after its initial activation and improving his sustained damage output. Twin Dragon, an instant activation skill, can now equip a Guardian Skill Sigil, allowing him to fend off enemy counterattacks at point-blank range while overwhelming his opponent with a flurry of slashes.
This update focuses on giving each of his weapons a more distinct identity. We will continue to monitor combat data and gameplay metrics after the update and make further adjustments as needed.
- Added Sixth Shadow: Wheel of Advance to the Sixth Shadow effect for Katanas.
ㆍGain 1 additional skill charge toward activating Sixth Shadow upon using skill for 6 sec
- Added the Underhanded Assault effect when Shortsword is selected.
ㆍAfter Shadow Cloak's teleport strike, Boss Slaughter, Ground Thrust, or Blinding Slash, the next skill used deals 20% more damage, and one of its hits deals an additional 800 fixed damage.

Twin Dragon
- Changed its Faint Skill Sigil slot to a Guardian Skill Sigil slot.

Ninjutsu: Black Moonlight
- Changed its Guardian Skill Sigil slot to a Faint Skill Sigil slot.

Fatal Blow
- Changed PvE Damage.
· Lv 1: 895.00% x2 → 1,070.00% x2
· Lv 20: 1,432.00% x2 → 1,712.00% x2
- Changed PvP Damage.
· Lv 1: 447.50% x2 → 535.00% x2
· Lv 20: 716.00% x2 → 856.00% x2

Beheading the Dead
- Reduced the delay before another skill can be used after this skill by 0.1 sec.
- Added Skill Combos.
| Skill | → | Skill |
| Blinding Slash | Fatal Blow | |
| Boss Slaughter | Ground Thrust | |
| Ground Thrust | Beheading the Dead |
- Changed the World Boss Damage multiplier from 113.35% to 109.44%.
Sorceress
Developer Commentary
Sorceress was designed to disrupt her enemies' combat resource recovery while using her mobility to swiftly move in and out of combat. However, our combat data showed that too much of her damage and utility had become concentrated in a small number of skills, creating a significant imbalance in skill usage. Her playstyle had become overly reliant on Wrath of Chaos, which could combo into Soul Reaver to trigger maximum damage and also benefited from its Succession effect, as well as on Nightmare for mobility.
To address this, we have redistributed her damage output and narrowed the overall performance gap between her skills. We reduced the damage of Soul Reaver and Wrath of Chaos, which were outperforming her other skills, while increasing the damage of underused core skills such as Doom Vortex and Soul Spike. We have also increased Nightmare's cooldown by 2 sec to reduce how safely and frequently she can engage and disengage from combat.
These changes are intended to give her more flexibility in how she uses her skills and encourage the use of a wider range of options depending on the situation. We will continue to monitor combat data and gameplay metrics after the update and make further adjustments as needed.

Soul Reaver
- Reduced the skill enhancement applied after consuming 3 Shards of Darkness from 44% to 30%.
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 1,705.00% → 1,636.80%
· Lv 20: 2,728.00% → 2,618.88%
- Changed PvP Damage. (Max 2 hits)
· Lv 1: 852.50% → 818.40%
· Lv 20: 1,364.00% → 1,309.44%

Wrath of Chaos
- Reduced the damage increase per Herald of Chaos from 15% to 10%.
- Changed PvE Damage.
· Lv 1: 1,796.00% x2 → 1,616.40% x2
· Lv 20: 2,873.60% x2 → 2,586.24% x2
- Changed PvP Damage.
· Lv 1: 898.00% x2 → 808.20% x2
· Lv 20: 1,436.80% x2 → 1,293.12% x2

Doom Vortex
- Changed PvE Damage.
· Lv 1: 639.74% x4 → 831.16% x4
· Lv 20: 1,023.58% x4 → 1,330.65% x4
- Changed PvP Damage.
· Lv 1: 319.87% x4 → 415.82% x4
· Lv 20: 511.79% x4 → 665.32% x4
- Changed Void Zone PvE Damage. (Max 5 hits)
· Lv 1: 639.74% → 831.16%
· Lv 20: 1,023.58% → 1,330.65%
- Changed Void Zone PvP Damage. (Max 5 hits)
· Lv 1: 639.73% → 83.17%
· Lv 20: 102.35% → 133.06%

Soul Spike
- Changed PvE Damage. (Max 7 hits)
· Lv 1: 647.90% → 971.85%
· Lv 20: 1,036.64% → 1,554.96%
- Changed PvP Damage. (Max 7 hits)
· Lv 1: 323.95% → 485.93%
· Lv 20: 518.32% → 777.48%

Nightmare
- Increased the cooldown from 8 sec to 10 sec.
- Increased the World Boss Damage multiplier from 106.99% to 109.84%.
- Fixed an issue where consuming MP during Death Circus reduced total damage from Adventurers by only 20% instead of the displayed 40%.
Valkyrie
Developer Commentary
We have received a great deal of feedback from Adventurers regarding Valkyrie's performance and are currently conducting a comprehensive review of her overall combat performance and playstyle.
During this review, we found that she was defeating fewer monsters than other classes in open-world regions such as the Mountain of Eternal Winter and Land of the Sherekhan.
To improve her PvE performance, we have added a 10% PvE damage increase to the weapon passive for both Longsword and Lancia.
We are also taking a close look at her PvP performance through gameplay data and ongoing monitoring.
If we determine that further balance adjustments are needed, we will carefully evaluate the best approach before moving forward.
- The passive now grants PvE Damage +10% when Longsword or Lancia is selected.
- To account for the increase in PvE Damage, reduced the World Boss Damage multiplier from 119.68% to 108.25%.
Dosa
- Added Skill Combos.
| Skill | → | Skill |
| Winter Squall, Autumnal Blitz | Taeguk |
▶ Winter Squall > Taeguk Combo Example
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Before |
After |
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▶ Autumnal Blitz > Taeguk Combo Example
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Before |
After |
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- Added the summoned Iron Tiger's additional hit to the descriptions of the following skills when Enlightened Blade is selected:
ㆍEnlightened Haze, Sundering Sweep, Nail Down
Deadeye
- Fixed an issue where PvP damage from Shotgun attacks during Quick Draw was applied at three times its intended value.
- Changed "x2" to "x3" in the skill description for Bombs Burstin' in Air.
ㆍActual Damage was already being applied at x3.
- Fixed an issue where Star-Spangled Barrage dealt approximately 20% less damage than indicated in its description.
- Fixed an issue where Hell’s Spread was occasionally used against enemies outside its range during Auto-Combat.
Wizard
- Fixed an issue where holding the Ride the Waves skill button for additional movement consumed more MP than stated in the skill description.
Woosa
- Fixed an issue where Mark of the Moon could deal no more than 10 hits.
- Improved an issue where Sari Flower could occasionally not be summoned when Soul Tome was selected.
Giant
- Added information about the Damage Reduction effect during the final jump to the description of Falling Rock.
Warrior
- Added the PvP tag to the descriptions of Ground Smash and Helmet Smash.
Striker
- Fixed an issue where Super Armor was not listed in the description of Spirit Howl.
Lahn
- Fixed an issue where, when using Crimson Glaives, the Move Speed +10% and Damage from Adventurers -10% effects from Blood Harvest each lasted 15 sec instead of 10 sec.
Tamer
- Fixed an issue where Knockdown was not applied upon landing the final hit of Phoenix Wings.
- Fixed an issue where Basic Attack would occasionally fail to activate when tapping the Basic Attack button.
- Fixed an issue where Divine Roar was used during Auto-Combat even when enemies were out of range.
- Fixed an issue where Beck and Call and Hot Spot were not used during Auto-Combat even when enemies were within range.
- Added "Super Armor during the skill" to the description of Dance of the White Tiger.
ㆍThe Super Armor effect was already applied correctly.
Seraph
- Fixed an issue where using an instant activation skill while in Nox Exsoluta or Lux Exsoluta caused the skill's Neutral version to activate instead.
Kunoichi
Developer Commentary
Since the Transcendent Update, we have been regularly reviewing the PvE performance of every class.
As part of this review, we found that Melting Moon, one of Kunoichi's core PvE skills, was underperforming across a variety of monster zones because its Chakram Field was always created at a fixed distance.
To improve its performance, Melting Moon can now create the Chakram Field at close range when used during Auto-Combat.
Following this change, our internal testing showed an improvement in her PvE efficiency, with her monster kills over the same period now comparable to those of other Transcendent Classes.
We will continue to monitor all Transcendent Classes and make further adjustments to maintain PvE balance.
- Improved Melting Moon to create a Chakram Field at close range based on the distance to the target during Auto-Combat.
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Before |
After |
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New Content and Improvements
Item Streamlining
- As part of item streamlining, Condensed Dark Energy and related chest items of Mystical grade or lower can no longer be obtained through quests or content.
| Items Related to Condensed Dark Energy of Mystical Grade or Lower |
| [Mystical] or lower-grade Condensed Dark Energy Dense Dark Energy Condensed Magical Energy Dense Magical Energy |
ㆍThese items have been replaced with [Abyssal] Condensed Dark Energy Chests of equivalent value as content rewards.
ㆍAll existing affected items have been removed, and [Abyssal] Condensed Dark Energy Chests of equivalent value have been sent via Mail.
Details)
Dark Energy EXP was calculated and rounded up at the fifth decimal place.
If the converted quantity was less than one [Abyssal] Condensed Dark Energy Chest, one chest was sent.
1 [Normal] Condensed Dark Energy → 0.0003 [Abyssal] Condensed Dark Energy Chest
1 [Magic] Condensed Dark Energy → 0.0011 [Abyssal] Condensed Dark Energy Chest
1 [Rare] Condensed Dark Energy → 0.0029 [Abyssal] Condensed Dark Energy Chest
1 [Unique] Condensed Dark Energy → 0.0072 [Abyssal] Condensed Dark Energy Chest
1 [Epic] Condensed Dark Energy → 0.0935 [Abyssal] Condensed Dark Energy Chest
1 [Mystical] Condensed Dark Energy → 0.1434 [Abyssal] Condensed Dark Energy Chest
Nightmare
- Closed the Dark Rift leading to Nightmare: Sunken Ruins and opened the Dark Rift leading to Tshira.
ㆍRemaining Adventuring Time and the Brand of the Nightmare debuff will not be reset.
ㆍThe Dreamwarden for Nightmare: Tshira can be found in Duvencrune.
- Increased or otherwise adjusted certain item rewards available in Nightmare: Tshira and Nightmare: Jade Starlight Forest to bring them in line with those available in Nightmare: Sunken Ruins.
- Increased the number of Sun Crystals obtained by defeating normal monsters in Nightmare: Tshira to 2.7 times the previous amount.
- Increased the EXP obtained by defeating monsters in Levels I–IV of Nightmare: Tshira and Nightmare: Sunken Ruins.
System
- Addressed an issue where an Adventurer's Specter would not attack Katzvariak for some Adventurers in Abandoned Castle Ruins, the Katzvariak Specter stage.
- Monsters will no longer be knocked back when hit while knocked down.
- Added a Primal grade option to [Open Chests ] > [Auto-Craft Holy Vials of Light].
- Branches displayed on the Branch Not Applied screen are now sorted in the following order: Aal, Ahib, Labreve, Serrett.
- Changed the item description for Skill Sigil Fragment.
UI
- Changed the highlighted text color for the "Decrease Attack Speed and Move Speed" effect description on Faint Skill Sigils from green to red.
- Changed the "Arena Content" label in the Schedule to display the name of the corresponding content: Azunak Arena, Martial God Tournament: Duo, or Ramoness Arena.
- Improved the remastered UI to display a red effect when the Evasion button is unavailable.
Error Fixes
System
- Fixed an issue where the Shadow Zone summoned by Sephir's Shadow did not disappear under certain circumstances.
- Fixed an issue where the cooldown display for class-specific buttons, such as Tamer's Beast Rider button, did not update properly when cooldowns were reset at the end of a round in round-based PvP matches.
- Fixed an issue where the amplified energy zone scheduled to appear at 20:10 did not appear in Black Sun.
- Fixed an issue where Skill Branch effects were not applied in PvP content with stat equalization.
UI
- Fixed an issue where Weapon Outfits appeared incorrectly when tapping "Preview" for an Epic Outfit Sample in the Pearl Shop.
- Fixed an issue where the HP bars in the team member list were displayed incorrectly in certain party content.
Upcoming Updates
Skills
- The following features announced during the previous Heidel Ball will be added during maintenance on Sep 1 (Tue).
ㆍThe Chest of Sigil will be made Family-wide, allowing all characters in the Family to share Skill Sigils
ㆍThe "Equip Recommended Preset" feature will be added, which will automatically equip a recommended combination of skills, Skill Sigils, Flows, and Branches for the selected content.
Merged Market
- The maximum Market price of the following items will be increased during maintenance on Sep 1 (Tue).
| Items |
|
Lightstone Shard |
Bounty Missions
- During maintenance on Sep 1 (Tue), Character EXP and certain rewards obtainable from Bounty Missions will be increased.
ㆍAccordingly, Bounty Missions will be temporarily unavailable from Sep 1 (Tue), 00:00 until the start of maintenance.
Encarotia's Boutique (Citrus)
- Encarotia's Boutique (Citrus) in the Pearl Shop will close during maintenance on Sep 1 (Tue).
ㆍThe following items will be deleted when Encarotia's Boutique (Citrus) closes.
※ Please note that Encarotia's Skein (Lifeguard) and 10-Time Encarotia's Boutique Ticket (Lifeguard) are separate from and cannot be used interchangeably with Citrus Outfit-related items.
| Items |
|
ㆍEncarotia's Skein (Citrus) |
ㆍPearls available from Encarotia's Boutique I, II, III and IV Chests will not be issued separately if the chests remain unused. Make sure to use them before they are deleted.
ㆍUntil maintenance on Sep 1 (Tue), Encarotia's Skein (Citrus) ×5 will be exchangeable for Restoration Scroll ×200 via [Encarotia's Boutique] → [Citrus Outfit Shop] → [Exchange].
ㆍItems not included in the deletion list, such as Citrus and Citrus Ornament Chest, will remain available and can still be listed on the Market after Sep 1 (Tue).
- After Sep 1 (Tue), Citrus Outfit ×1 will still be exchangeable for Restoration Scroll x200,000 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Restoration Scroll].
- After Sep 1 (Tue), Citrus Ornament ×1 will still be exchangeable for Holy Vial of Light ×1,500 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Holy Vial].
Events
New Events
[World Tour - Africa] Pick Your Desert Essential
· Event Period: After maintenance on Aug 25, 2026 (Tue) - Aug 31, 2026 (Mon), 22:30
[World Tour - Africa] Wildlife Rescue Mission
· Event Period: After maintenance on Aug 25, 2026 (Tue) - Aug 29, 2026 (Sat), 23:59
[World Tour - Africa] Ancient Mystery
· Event Period: After maintenance on Aug 25, 2026 (Tue) - Aug 30, 2026 (Sun), 23:59
September Check-in
· Event Period: After maintenance on Sep 1, 2026 (Tue) - Sep 30, 2026 (Wed), 23:59
Ended Events
ㆍ[World Tour - Asia] Collect Bright Lanterns
ㆍ[World Tour - Asia] Bright Lantern Exchange
ㆍ[World Tour - Asia] Morning Light Market Opens!
ㆍGuild Party Up!
ㆍAugust Check-in
ㆍ[New/Returning] Daily Mission Pass!
Pearl Shop
Find out new items released in the Pearl Shop with the update on Aug 25 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Aug 18 Patch Notes] - 2026.08.18 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Aug 18 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Bounty Mission Improvements and Increased Rewards
Developer Commentary
As progressing quickly to Character Lv 115 through the Season Pass has become a natural part of the progression experience, we reviewed the Bounty Mission reward structure to better align it with the current progression environment and provide more appropriate rewards throughout the leveling process.
First, we changed the level threshold at which Bounty Mission rewards increase from Lv 75 to Lv 120. We also increased the overall value of rewards available from Bounty Missions.
Previously, Adventurers had to weigh whether to prioritize Holy Vials of Splendor or Bounty Mission Chests before starting a Bounty Mission.
We reduced the need to choose between the two by increasing the quantities provided by both reward options based on character progression.
Additionally, we adjusted Bounty Mission objectives to reflect the range of content currently available and prevented duplicate quests from appearing.
We will continue to monitor Adventurer progression and content usage to provide a more appropriate and rewarding progression experience.
- Added new quests to Bounty Missions.
| New Bounty Mission Objectives |
| Consume Dreamward Lantern Reach Max Combo in Boss Blitz Complete Cradle of Fairykind Acquire Silver Bond with Pet Release Pet Cooking Appraise Trade Goods Harvest Crops Abyssal-Grade Special Delivery |
- Changed Bounty Mission refreshes so that duplicate quests will no longer appear.
- Changed Bounty Mission rewards as follows.
ㆍ Changed the character level threshold for increased Bounty Mission rewards (Lv 75 → Lv 120).
ㆍ Removed the condition that determined rewards based on whether the Akum's Memorial Statue quest had been completed for characters at Lv 75 or higher.
ㆍ Standardized the quantities of Holy Vials of Splendor and Bounty Mission Chests available for Bounty Missions with the same completion requirements and increased them from their previous amounts.
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Before |
After |
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Below Lv 75 |
Holy Vial of Splendor: X-Large x1 |
Below Lv 120 |
Holy Vial of Splendor: X-Large x2 |
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Holy Vial of Splendor: X-Large x2 |
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Lv 75 or Higher |
"Akum's Memorial Statue" Quest Incomplete |
Holy Vial of Splendor: Large x1 |
Lv 120 or Higher |
Bundle of Holy Vials of Splendor x2 |
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Holy Vial of Splendor: Large x2 |
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"Akum's Memorial Statue" Quest Complete |
Bundle of Holy Vials of Splendor x1 |
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Bundle of Holy Vials of Splendor x2 |
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- Changed the Extra Large Bounty Mission Chest so that one of the following items can be selected upon use.
| Items |
| [Abyssal] Condensed Dark Energy Chest x100 Advice of Valks 10% x12 Advice of Valks 50% x9 Totem Chest x30 Shadow Knot x9 Artisan's Skein x5 Crimson Sculpture x30 |
Character
Common
- Fixed an issue where the animation would appear unnatural when grabbed under certain conditions while Last Resolve was active.
- Added an effect icon for the Last Resolve Aftereffect debuff.
Striker
Developer Commentary
Striker is designed to excel in close-quarters combat through swift combos and hard-hitting attacks.
In this update, we made several overall balance adjustments based on PvP data gathered following the Transcendent Class update.
First, we further distinguished the characteristics of his weapons.
Our analysis of weapon selection data showed that Gardbrace was selected more often than Gauntlet. Adventurers generally tend to favor offensive options over defensive ones, and those playing Striker similarly favored Gardbrace. However, because the two weapons shared similar characteristics, the difference between them may not have felt significant enough.
To give each weapon a clearer identity, we added a Damage from Adventurers reduction effect to Gauntlet, reinforcing its defensive role. For Gardbrace, we added an effect that applies a debuff to targets on hit, increasing the Damage from Adventurers they take and further emphasizing its offensive role. We hope these changes will allow Adventurers to choose the weapon that best suits their combat style.
We also made several changes to Striker's skill set.
First, we replaced Cheap Shot with Hell Sweep. Cheap Shot was intended to improve hunting efficiency through its wide-area attacks, but we determined that other Gardbrace skills could fulfill the same role. We therefore added Hell Sweep, which offers greater utility in engagements, to improve his overall combat capabilities.
Second, after Shoulder Thrust was changed from Forward Guard and Rear Super Armor to Super Armor, it became more difficult to briefly guard against incoming attacks from the front. To address this, we integrated Rising Peak, previously a Flow skill, into the base effects of Shoulder Thrust. We also added an optional Forward Guard Flow, allowing Adventurers to briefly defend against frontal attacks when needed.
Third, we improved Spirit Burst so that nearby targets will no longer interrupt its movement. Striker will now continue moving while directional input is held and attack only when there is no directional input, providing greater control and flexibility. Additionally, to expand his defensive options, we added a Guardian Skill Sigil slot to Collapsing Sweep, a frequently used skill with quick activation, making it more reliable in combat.
We will continue to monitor Striker's performance and relevant data and make further adjustments as needed.
- Added "Damage from Adventurers -15% while using the skill" to the Shoulder Flurry effect for Gauntlet.
- Added "At full stacks, hitting an Adventurer applies Damage from Adventurers +15% to the target for 5 sec" to the Unshackled effect for Gardbrace.

Spirit Burst
- Improved how the skill is activated.
ㆍChanged the skill so that Striker moves in the direction of the directional input while it is held.
ㆍChanged the skill so that Striker attacks when there is no directional input.

Shoulder Thrust
- Integrated Flow: Rising Peak into the base effects of Shoulder Thrust.
- Added the Forward Guard Advanced Flow effect.
- Fixed an issue where Super Armor was displayed regardless of whether the Flow was active.

Hell Sweep
- Added Hell Sweep.
[PvE Damage]
ㆍLv 1: 962.28 x4
ㆍLv 20: 1,539.65 x4
[PvP Damage]
ㆍLv 1: 379.7 x4
ㆍLv 20: 607.52 x4
ㆍBranch, Defined, Refined, and Faint Skill Sigils can be equipped.
ㆍFlow: Super Energy Blast enhancement effect can be applied.
ㆍHold the button for an additional attack
ㆍSuper Armor during the skill
ㆍKnockdown on hit
[PvE Damage]
ㆍLv 1: 2,405.7%
ㆍLv 10: 3,849.12%
[PvP Damage]
ㆍLv 1: 949.25%
ㆍLv 20: 1,518.8%
- Fixed an issue where Knock-up was not applied.

Cheap Shot
- Removed Cheap Shot.

Collapsing Sweep
- Changed the Defined Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍAny Defined Skill Sigil equipped to the skill was unequipped and can be found in the Chest of Sigil.
- Adjusted the damage multiplier against World Bosses from 109.09% to 102.16% due to these skill changes.
Woosa
Developer Commentary
Woosa is designed around a measured combat pace, using Taoist magic to disrupt the battlefield and swiftly reposition herself.
However, following the Transcendent Class update, stationary skills that deal continuous damage, such as Blooming Death and Soul Shower, became a larger part of her skill set. As a result, her combat style shifted away from the mobility-focused gameplay that had previously defined the class.
This update focused on improving the usability of Swallowtail Fan so that Adventurers who preferred her pre-Transcendence playstyle can retain the class's original combat feel when selecting the weapon.
First, our analysis of weapon selection data showed that Swallowtail Fan had a lower selection rate than Soul Tome.
Although both weapons primarily offered damage-increasing effects, Swallowtail Fan provided less overall value.
Rather than simply increasing Swallowtail Fan's damage and positioning it as a direct offensive alternative to Soul Tome, we adjusted its effects to reinforce its unique combat style.
We added Butterfly Mark, a debuff that increases the target's Damage from Adventurers taken by 5%, up to 4 stacks. By applying this debuff on hit, Woosa can contribute more effectively in large-scale PvP battles and group engagements.
We also changed Sagoonja: Bamboo to activate instantly, allowing her to cancel her current action and respond immediately. This also enables more fluid transitions between offense and defense.
Additionally, we increased the maximum number of uses for Perilous Waltz by 1 to improve Woosa's defensive capabilities regardless of the selected weapon.
We also added combos from Perilous Waltz into several key skills, creating a smoother transition from movement to attack.
- Added the following effects to Swallowtail Fan:
ㆍDamage from Adventurers -20%
ㆍOn hit, apply Butterfly Mark to the target (Butterfly Mark: Target's Damage taken from Adventurers +5%, max 4 stacks)
- With Swallowtail Fan, Sagoonja: Bamboo is now an instant activation skill.

Perilous Waltz
- Increased Max Uses by 1.
- Added combos from Perilous Waltz into the following skills:
ㆍBlooming Death, Soul Shower, Sagoonja: Plum, Wingbeat
Hashashin
Developer Commentary
Mirage was designed to seamlessly combine mobility and offense, allowing Hashashin to gain a tactical advantage.
However, when a Skill Sigil increased the skill's max charges, the next activation of Mirage could begin before the final attack in the sequence was performed.
To address this, we changed the sequence from "Move → Move → Attack" to "Move → Attack → Move → Attack," ensuring that every stage of the sequence activates correctly when max charges are increased.
|
Before |
After |
|
Move - Move - Attack |
Move - Attack - Move - Attack |
|
|
|
We also fixed an issue that occurred with Dual Glaives selected. If Sandform was already active, using another skill capable of summoning Sandform—such as Serpent’s Coil, Ensnaring Sands, or Proof of Trials—would prevent on-hit effects, such as HP Recovery on hit, from activating through Hashashin’s own attacks.
Sandform functions as a summon, similar to those used by other classes. Therefore, attacks performed by Sandform will not activate on-hit effects in the situations described above. This is intended behavior, so please keep it in mind when playing Hashashin.

Mirage
- Changed how "Increase Skill Charges" from the Radiant Skill Sigil is applied to Mirage.
ㆍ(Before) The additional attack activated only after using Mirage twice
ㆍ(After) The additional attack activates once with each use of Mirage
- Fixed an issue where Hashashin's own attacks would not trigger on-hit effects when using Serpent's Coil, Ensnaring Sands, Proof of Trials, or similar skills while Sandform was active.
ㆍPlease note that attacks performed by summons such as Sandform do not trigger additional on-hit effects.
Warrior
- Fixed an issue where Move Speed-related debuffs were not applied when using the following movement skills with a Longsword selected.
ㆍHavoc Thrust, Off-Kilter, Shield Charge, Piercing Spear (while moving), Berserker's Charge, Ground Slash
- Changed how Blade Strike is activated.
ㆍ(Before) The 2nd hit activated automatically upon using the skill
ㆍ(After) Hold the skill button to activate the 2nd hit
Corsair
- Improved the combo attack from Evasion into Smooth Sailin' so that Corsair can attack while moving in the direction of the input instead of only attacking in place.
- Fixed an issue where Slippery Scallywags would not be summoned under certain conditions.
Drakania
- Fixed an issue where the charged attack of Wings of Ruin would not apply Knock-up to targets while they were in Forward Guard.
Shai
- Fixed an issue where Shai's friend Bear would occasionally not be summoned while Flow: Here We Go! was active on Shoo!
- Changed the damage multiplier against World Bosses from 116.09% to 110.88%.
Kunoichi
- Changed Ninja's pose in the Pearl Shop and Dye screen to provide a better view of his weapon.
Ninja
- Changed Ninja's pose in the Pearl Shop and Dye screen to provide a better view of his weapon.
- Fixed an issue where an additional stack of Grab Resistance would not be applied after using a grab skill on an opponent.
Lahn
- Fixed an issue where an additional stack of Grab Resistance would not be applied after using a grab skill on an opponent.
Musa
- Fixed an issue where the additional attack would occasionally be delayed when comboing into Rising Storm’s Flow: Blue Cloud while Resonant Blade was active.
ㆍAdjusted the damage multiplier against World Bosses from 95.04% to 90.82% following this fix.
- Fixed an issue where the Resonant Blade buff would occasionally not be consumed during skill combos.
- Fixed an issue where Flow: Blue Cloud would occasionally fail to trigger when enabled for Rising Storm.
New Content and Improvements
Arena
- Changed Watch Mode for Martial God Tournament: Duo and Ramoness to be available at all times, regardless of content rotation.
Item Use Improvements
- Improved the usability of certain items obtainable from events or quests.
ㆍItems already in your possession will not be converted.
① Changed Black Crystals, Refined Black Crystals, Pristine Black Crystals, and Boss Stamps to be obtained directly instead of being provided in chests.
ㆍCertain Boss Stamp Chests sold in the Pearl Shop are excluded from this change.
ㆍAs a result of this change, reserved items in Patrigio's Shop were canceled.
② Changed the following items so that rewards of the same type will no longer occupy multiple Inventory slots.
ㆍMaster Skillbook Chest x2 grants approximately 31% more Skill Training EXP than a Novice–Master Skillbook x10 Chest.
|
Before |
After |
|
Master Passive Skillbook Chest x2 from the Weekly Growth Chest |
Passive Skillbook Chest x30 → Each chest contains one Passive Skillbook (30 total) |
|
Skillbook Chest contained in a Skillbook Chest → The chest contained five Skillbooks |
Skillbook Chest → Obtain five Chests, each containing one Skillbook |
|
Novice–Master Skillbook x10 Chest |
Master Skillbook Chest x2 → Each chest contains one guaranteed Master Skillbook |
|
Novice–Master Skillbook x5 Chest → Contained five Skillbooks of one randomly selected grade (Novice, Expert, or Master) at the specified rates |
Master Skillbook Chest x1 → Contains one guaranteed Master Skillbook |
|
Novice–Master Skillbook Chest |
Expert Skillbook Chest x1 → Contains one guaranteed Expert Skillbook |
Boss Blitz
- Changed the Boss Blitz boss from Giath to Orgoh.
ㆍRecords from previous Boss Blitz attempts can be viewed under [Menu] > [Boss Blitz] > [Recent Records].
Pets
- Added an "Instant Max Level" button to the Pet Skill Training screen, allowing the selected skill to be trained instantly to its maximum level.

- Removed the "Change to Random Skills" option from the Pet Promotion screen.
ㆍThe pet's current skills are now retained when attempting promotion.
ㆍPet skills can be changed under [Pet] > [Change Skill].
- Changed the Pet Promotion screen to display the promotion success rate even when no promotion materials are available.
System
- Optimized the game for certain low-end devices to help reduce overheating and unexpected disconnections.
UI
- Improved the Remaster UI so that the Skill Slot cooldown gauge scales with the button size, providing an experience similar to using the Evasion button in the Classic UI.
▶ Example of Button Size Adjustment
- Added Transcendent weapon previews to Character Creation for classes previously divided into Ascension and Awakening.
- Improved the chat input field so that the latest character typed remains visible even when entering a long message.
- Improved the Character Selection screen to display characters with their equipped weapons and applied settings.
- Moved the Market fee text below the "Claim All" button so that it no longer obscures the list of items.
- Changed the design of the highlight effect to make items in the Inventory easier to distinguish when highlighted through the CP Growth Helper window.
- Improved the notification displayed when attempting Enhancement without enough materials to include the name of the required item.
- Added a texture to the item list filter UI under Enhancement.
- Changed the Craft menu to be accessible in certain content, including Nightmare.
ㆍThe Craft menu can now be accessed in Normal Fields, Towns, Nightmare, Twisted Nightmare: Capital, Dark Lands, and other content.
- Improved the Remaster UI to display a shortcut icon to the right of the minimap in the following situation, providing direct access to the content.
|
Situation |
| When Node/Siege War or Hidden Outer Castle is in progress |
- Improved Nightmare so that during Auto-Combat, characters will move to town if they move down a cliff or use a Geyser, stray too far from the starting point, and are unable to return to their original location within a certain period.
- Improved Desert mounts so that they can be dismounted using the Unmount key binding.
- Changed the order of the shortcut buttons in the Move to Nearby Town UI so that the frequently used Land of the Sherekhan button appears before the Land of the Morning Light button.
PC Launcher
- Changed the default setting for [Settings] > [Convenience] > [Mute Audio While in Background] to On.
Error Fixes
System
- Fixed an issue where monsters would climb trees in the Temple of Ohm.
UI
- Fixed an issue where the completion pop-up would not appear when tapping a pet that had completed Skill Training.
- Fixed an issue where Branch changes would not be applied when importing a Skills Assignment.
- Fixed an issue where points were displayed incorrectly as being higher than they actually were in certain PvP content.
ㆍRankings have been calculated based on the actual points earned.
- Fixed an issue where the screen would darken during Bari in Black Shrine depending on the Effects setting.
- Fixed an issue where nearby objects would occasionally not appear.
Language
- [Woosa] Fixed an issue where a skill name was displayed incorrectly on the Select Weapon screen.
ㆍHarvest → Life Lure
Upcoming Updates
Skill Branch Application Revamp
Developer Commentary
The Skill Branch Application Revamp announced during the previous Heidel Ball will be implemented with the update on Aug 25 (Tue).
Branch effects can now be selected directly from the skills window without equipping a separate Branch Skill Sigil, making them easier to apply. An alert also appears when no branch is selected for an equipped skill, allowing a Branch to be selected before entering content.
- The Skill Branch Application Revamp will be implemented during maintenance on Aug 25 (Tue).
ㆍEach Branch Skill Sigil (Aal, Serrett, Ahib, or Labreve Skill Sigil) in your possession will be converted into Skill Sigil Fragment ×10 and Dimensional Fragment ×200, which will be sent via Mail.
Nightmare
- During maintenance on Aug 25 (Tue), the Dark Rift leading to "Nightmare: Sunken Ruins" will close, and the Dark Rift leading to Tshira will open.
ㆍNightmare Achievements will be reset.
ㆍRemaining Adventuring Time and the Brand of the Nightmare debuff will not be reset.
Skills
- The following features announced during the previous Heidel Ball will be added during maintenance on Sep 1 (Tue).
ㆍThe Chest of Sigil will be made Family-wide, allowing all characters in the Family to share Skill Sigils
ㆍThe "Equip Recommended Preset" feature will be added, which will automatically equip a recommended combination of skills, Skill Sigils, Flows, and Branches for the selected content.
Merged Market
- The maximum Market price of the following items will be increased during maintenance on Sep 1 (Tue).
| Items |
|
Lightstone Shard |
Encarotia's Boutique (Citrus)
- Encarotia's Boutique (Citrus) in the Pearl Shop will close during maintenance on Sep 1 (Tue).
ㆍThe following items will be deleted when Encarotia's Boutique (Citrus) closes.
※ Please note that Encarotia's Skein (Lifeguard) and 10-Time Encarotia's Boutique Ticket (Lifeguard) are separate from and cannot be used interchangeably with Citrus Outfit-related items.
| Items |
|
ㆍEncarotia's Skein (Citrus) |
ㆍPearls available from Encarotia's Boutique I, II, and III Chests will not be issued separately if the chests remain unused. Make sure to use them before they are deleted.
ㆍUntil maintenance on Sep 1 (Tue), Encarotia's Skein (Citrus) ×5 will be exchangeable for Restoration Scroll ×200 via [Encarotia's Boutique] → [Citrus Outfit Shop] → [Exchange].
ㆍItems not included in the deletion list, such as Citrus and Citrus Ornament Chest, will remain available and can still be listed on the Market after Sep 1 (Tue).
- After Sep 1 (Tue), Citrus Outfit ×1 will still be exchangeable for Restoration Scroll x200,000 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Restoration Scroll].
- After Sep 1 (Tue), Citrus Ornament ×1 will still be exchangeable for Holy Vial of Light ×1,500 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Holy Vial].
Events
New Events
[O.N.E. 1st Anniversary] Celebration Cake
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
[World Tour] Travel Collection
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Memories from the Europe Server
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Memories from the Americas Server
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Memories from the Asia Server
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
[O.N.E. 1st Anniversary] Advent Calendar
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Defeat Boss Piku!
· Event Period: After maintenance on Aug 18, 2026 (Tue) - Sep 18, 2026 (Fri) 23:59
Collect World Tour Stamps
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Sep 1, 2026 (Tue)
[World Tour - Asia] Collect Bright Lanterns
· Event Period: After maintenance on Aug 18, 2026 (Tue) - Aug 24, 2026 (Mon) 22:30
[World Tour - Asia] Bright Lantern Exchange
· Event Period: After maintenance on Aug 18, 2026 (Tue) - Aug 24, 2026 (Mon) 22:30
[World Tour - Asia] Morning Light Market Opens!
· Event Period: After maintenance on Aug 18, 2026 (Tue) - until maintenance on Aug 25, 2026 (Tue)
Ended Events
ㆍExplore Open World Region!
ㆍThe World Beyond the Dragon Palace
ㆍHammer of Fortune
ㆍHammer of Fortune Daily Missions
ㆍ[New/Returning] Forge Your Own Adventure!
ㆍO.N.E. 1st Anniversary Lucky Jewel
ㆍShare Your Story for the O.N.E. 1st Anniversary
Pearl Shop
Find out new items released in the Pearl Shop with the update on Aug 18 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Aug 11 Patch Notes] - 2026.08.11 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Aug 11 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
O'dyllita Main Quest Update
Developer Commentary
O'dyllita continues the story that follows Kamasylvia, and this update introduces new Main Quests that further expand its narrative.
Adventurers who have completed the Main Quest "Keepsake of Ataraxia" can continue the story and discover new developments unfolding in O'dyllita.
We also wanted the region to offer more than just a continuation of its story. To give Adventurers more ways to experience what makes O'dyllita unique, we've added the new gathering resource Odylberry, a variety of dishes made with it, and the new boss Sephir's Shadow, offering new experiences and challenges for those who enjoy Life content as well.
Going forward, we'll continue building on the unique stories and identities of each region, giving Adventurers even more ways to immerse themselves in the world of Black Desert Mobile.ㅇㅇㅇㅇ
Main Quests in O'dyllita
| Quests
- Added new Main Quests in O'dyllita.
- Available after completing the "Keepsake of Ataraxia" quest.

| Forage
- Odylberry vines now grow in O'dyllita.
ㆍForaging Odylberry vines grants a low chance to gain Odylberries.

| Cooking
- Added dishes made with Odylberries.
|
|
|
|
Dish |
Details |
Ingredients |
|
Odylberry Tart |
- Cooldown: 45 sec |
Flour x8 |
|
Special Odylberry Tart |
- Cooldown: 40 sec |
|
|
|
|
Dish |
Details |
Ingredients |
|
Odylberry Juice |
Extra AP/DP against Monsters +50 for 1 hr |
Fragrant Honey x1 |
|
Odylberry Juice Concentrate |
Extra AP/DP against Monsters +100 for 1 hr |
- The effects of Odylberry Juice and Odylberry Juice Concentrate can be active at the same time.
- Odylberry Tart and Odylberry Juice can be crafted at Master Cook Lv 1 or higher.
- Odylberry Tart, Special Odylberry Tart, Odylberry Juice, and Odylberry Juice Concentrate can be traded on the Market.
| Etc.
- Changed the HP recovery descriptions for Cooking items to indicate fixed recovery amounts.
ㆍThe actual amount of HP recovered remains unchanged.
Sephir's Shadow, the Ruler of Thornwood Castle
- Sephir's Shadow looms in the deepest reaches of O'dyllita Castle.
- The summon item "Fruit of Ancient Darkness" can be obtained while hunting in O'dyllita, consuming Adventuring Fervor.
ㆍFruit of Ancient Darkness must be used within 3 days of obtaining it.
- Pass through the arched gateway in the deepest part of O'dyllita Castle to enter Thornwood Castle, where Sephir's Shadow can be summoned.
ㆍTap "Auto-path" from the Fruit of Ancient Darkness Item Info to auto-path to Thornwood Castle.
ㆍOn the O'dyllita World Map, tap "Altar of Shadow" from the "Ruler of Thornwood Castle" banner to auto-path to Thornwood Castle.
- Interacting with the Altar of Shadow consumes Fruit of Ancient Darkness and summons the boss Sephir's Shadow.
- Adventurers who did not summon Sephir's Shadow can also attack the boss and obtain rewards.
ㆍBlack Rose's Tear and Withered Ashen Branch must be used within 3 days of obtaining them.
|
Eligible Adventurers |
Obtainable Loot |
|
Summoner |
[Guaranteed] |
|
Rank 1–50 |
Black Rose's Tear |
|
Others |
Withered Ashen Branch |
|
|
|
- "Black Rose's Tear" and "Withered Ashen Branch" can be exchanged for "Ancient Kingdom Treasure Chest" and "Ancient Kingdom Chest" through Veloan, a collector of dark relics in O'dyllita.
ㆍVeloan is located in O'draxxia.
|
Exchange Material |
Exchange Items |
Obtainable Items |
|
Black Rose's Tear |
Ancient Kingdom Treasure Chest |
[Guaranteed] [Abyssal] Condensed Dark Energy Chest x150–220 Supreme EXP Scroll x250 Lightstone Shard x200 Kharazad Accessory |
|
Withered Ashen Branch |
Ancient Kingdom Chest |
[Guaranteed] [Abyssal] Condensed Dark Energy Chest x100–180 Supreme EXP Scroll x250 Lightstone Shard x200 Kharazad Accessory |
ㆍCan be exchanged once per week. Black Rose's Tear and Withered Ashen Branch share the same weekly exchange limit.
ㆍThis exchange limit is also shared with Duoksini in the Land of the Morning Light. If Duoksini Loot has already been exchanged, Sephir's Shadow Loot cannot be exchanged that week.
ㆍThe exchange limit resets every Monday at 00:00.
- Accordingly, the requirements for the "Trade with the Chorong Merchant Guild" Weekly Task have been changed as follows:
ㆍ(Before) Trade Duoksini Loot
ㆍ(After) Trade Duoksini/Sephir's Shadow Loot
- With the appearance of Sephir's Shadow at O'dyllita Castle, the nearby Corrupted Land has been relocated.
Item Streamlining (Phase 1)
Developer Commentary
As mentioned during the last Heidel Ball, this update marks the first round of our efforts to streamline items that have seen less use over time.
In the past, Epic and Abyssal Accessories played an important role in character progression. However, with most Adventurers now progressing through the Season, these items have become far less relevant, so we've removed items that no longer serve a meaningful purpose in the current progression path.
At the same time, we wanted to make sure these changes would not reduce the value of the rewards Adventurers receive. In certain content, we've therefore replaced lower-grade items with more useful, higher-grade rewards.
We've also streamlined how some items are used to reduce unnecessary steps.
For example, previously, using a [Mystical] Sealed Treasure Chest would grant an Ancient Tablet Chest, which then had to be opened separately to obtain Ancient Tablets.
After this update, using a [Mystical] Sealed Treasure Chest will grant Ancient Tablets directly.
We will continue streamlining areas that could benefit from further improvements so that Adventurers can enjoy a smoother and more convenient gameplay experience.
- All Mystical Accessories and certain Abyssal Accessories are no longer tradable on the Merged Market.
[Affected Items]
|
Grade |
Items |
|
Mystical |
Mark of the Shadow |
|
Black Tear Ring |
|
|
Regal Ring |
|
|
Ogre Ring |
|
|
Black Tear Necklace |
|
|
Regal Necklace |
|
|
Witch's Earrings |
|
|
Black Tear Earrings |
|
|
Regal Earrings |
|
|
Tree Spirit's Belt |
|
|
Black Tear Belt |
|
|
Regal Belt |
|
|
Giant's Ring |
|
|
Black Tear Bracelet |
|
|
Regal Bracelet |
|
|
Abyssal |
Crescent Guardian Ring |
|
Ultimate Mark of the Shadow |
|
|
Ultimate Ogre Ring |
|
|
Ultimate Witch's Earrings |
|
|
Basilisk Belt |
|
|
Ultimate Tree Spirit's Belt |
|
|
Ultimate Giant's Ring |
|
|
Gahaz Tuval's Bracelet |
※ Abyssal-grade Dark Chaser Accessories and Royal Accessories can still be traded through the Merged Market as before.
※ Existing items can still be equipped or used for Absorb Energy.
ㆍTaken the following actions for the affected items in the Merged Market.
|
Category |
Action |
|
Sold items listed on the Market |
Sent Silver from completed sales via Mail |
|
Unsold items listed on the Market |
Sent unsold items via Mail. |
|
Items purchased through Buy Orders that have not been claimed |
Sent unclaimed items via Mail. |
|
Silver registered for Buy Orders |
Sent Silver used for Buy Orders via Mail. |
- Replaced the [Abyssal] Accessory Crate and [Abyssal] Dark Chaser Accessory Chest obtainable from certain content with the [Abyssal] Accessory Chest.
|
Category |
Before |
After |
|
"Black Shrine" Rewards Below Black Spirit Lv 230 |
[Abyssal] Accessory Crate |
[Abyssal] Accessory Chest |
|
Kamasylvia "Saphia Doucet" NPC Weekly Exchange |
[Abyssal] Dark Chaser Accessory Chest |

- Changed Patrigio's Shop so that the only Abyssal Accessories available are Dark Chaser Accessories.
ㆍDark Chaser Accessories remain available from Patrigio's Shop as before.
ㆍCanceled all purchase reservations in Patrigio's Shop, and refreshed the shop inventory.
※ Mystical Accessories do not appear in Patrigio's Secret Shop, which changes automatically after completing the story Patrigio's Secret Business.
- The following Abyssal Accessories are no longer available for exchange in Shakatu's Shop.
|
Grade |
Items |
|
Abyssal |
Crescent Guardian Ring |
|
Ultimate Mark of the Shadow |
|
|
Ultimate Ogre Ring |
|
|
Ultimate Witch's Earrings |
|
|
Basilisk Belt |
|
|
Ultimate Tree Spirit's Belt |
|
|
Ultimate Giant's Ring |
|
|
Gahaz Tuval's Bracelet |
|
|
Dark Chaser Ring |
|
|
Dark Chaser Necklace |
|
|
Dark Chaser Belt |
|
|
Dark Chaser Bracelet |
|
|
Dark Chaser Earrings |
- Replaced lower-grade items obtainable from certain content and items with higher-grade items.
ㆍAffected Content: Merchantry and Merchantry Dispatch (Items obtainable from the content)
ㆍAffected Items: Humble Looted Goods, Tidy Looted Goods, Shiny Looted Goods, Shabby Boss Loot, Shiny Boss Loot, Sealed Treasure Chest (Epic), Sealed Treasure Chest (Mystical)
|
Loot Obtainable from Content and Items |
|
|
Before |
After |
|
Poor/Fair/Good/Grand Black Stone |
Black Crystal |
|
[Rare/Epic/Mystical] Condensed Dark Energy Chest |
[Abyssal] Condensed Dark Energy Chest |
|
[Epic] Dense Dark Energy Chest |
[Abyssal] Condensed Dark Energy Chest |
|
Novice–Master Skillbook Chest |
Master Skillbook Chest |
|
Supreme Crystal Chest |
[Abyssal] Crystal Chest |
ㆍThe quantity and contents of the loot can be found below.
- Removed the [Epic] Crow Merchants' Elixir.
ㆍ For every three [Epic] Crow Merchants' Elixir items previously owned, one [Mystical] Crow Merchants' Elixir has been sent via Mail.
ㆍ The following content has been adjusted accordingly.
- Patrigio, Merchantry Specialty, and Merchantry Morco no longer sell [Epic] Crow Merchants' Elixir.
ㆍIncreased the chance of [Mystical] Crow Merchants' Elixir appearing from Patrigio, Merchantry Specialty, and Merchantry Morco by the previous appearance chance of [Epic] Crow Merchants' Elixir.
- Changed the completion reward for the Merchantry Task, "Town's Specialty."
| Before | [Epic] Crow Merchants' Elixir x10 |
| After | [Mystical] Crow Merchants' Elixir x4 |
- Changed the completion rewards for the "Shady Forest Oasis" and "Fateful Encounter with the Old Man" Collections.
| Before | [Epic] Crow Merchants' Elixir x20 |
| After | [Mystical] Crow Merchants' Elixir x7 |
- Added and adjusted items sold by Trade Vendors in Merchantry.
| Before | After | Notes |
| - | Lightstone Fragment x400 | Added |
| Good Black Stone x20 | Black Crystal x1 | Changed |
| Grand Black Stone x10 | Black Crystal x2 | Changed |
| Grand Black Stone x20 | Black Crystal x4 | Changed |
| Premium Grade Crystal Chest x10 | [Abyssal] Crystal Chest x1 | Changed |
| Novice–Master Skillbook x10 Chest x10 | Master Skillbook Chest x20 | Changed |
| [Epic–Abyssal] Elion Rune Chest x2 | [Mystical–Primal] Elion Rune Chest x1 | Changed |
| [Unique] Condensed Dark Energy Chest x20 | [Abyssal] Condensed Dark Energy Chest x1 | Changed |
| [Epic] Condensed Dark Energy Chest x20 | [Abyssal] Condensed Dark Energy Chest x3 | Changed |
| [Mystical] Condensed Dark Energy Chest x20 | [Abyssal] Condensed Dark Energy Chest x4 | Changed |
- With the end of Tower of Trials, Trade Vendors in Merchantry no longer sell "(Old) Tower of Trials Entry Passes."
- Morco, the Wandering Merchant in Merchantry, now sells Black Crystal x1 for 71 Silver and no longer sells Good/Grand Black Stones.
Character
Common
Developer Commentary
Last Stand was designed for classes that wield massive weapons and favor an aggressive playstyle over a defensive one, allowing them to remain on the battlefield for a short time and continue making an impact even after they would normally be taken out of the fight.
However, because the effect only activated when the character became incapacitated, Adventurers had little control over when to make use of it, resulting in a more passive playstyle than intended.
We found this particularly limiting when these classes pushed deep into the battlefield or fought at close range, where being unable to choose when the effect activated could disrupt the flow of combat.
To better support the aggressive playstyle these classes are intended to have, we changed Last Stand to Last Resolve.
This allows Adventurers to activate the effect at a time of their choosing and take a more proactive approach to combat.
Last Resolve can be activated using each class's Special button whenever needed, and Super Armor is applied while the effect is active.
For 10 sec after activation, Last Resolve grants Damage Reduction, Grab Immunity, increased PvP Skill Damage, and other effects that help the class stay in the fight. Once the effect ends, a debuff is applied that increases Damage Taken for 15 sec.
With this change, we hope choosing when to activate Last Resolve becomes a meaningful tactical decision, giving Adventurers greater control over when to engage and how they approach the flow of combat based on the strengths of each class.
We will continue monitoring Last Resolve's performance in combat and make further adjustments as needed.
- Changed "Last Stand" to "Last Resolve."
ㆍApplies to: Warrior, Giant, Musa, Hashashin, Guardian
|
Category |
[Previous] Last Stand |
[Current] Last Resolve |
|
Activation Method |
Activates when HP reaches 1 |
Tap the Class special button to activate |
|
Cooldown |
90 sec |
120 sec |
|
Effect |
Damage Reduction for 10 sec, |
Damage Reduction, Grab Immunity, |
|
- |
After the 10 sec duration ends, Damage Taken +40% for 15 sec |
|
|
Attack/Move Speed -50% for the enemy who triggered the effect |
- |
|
|
Resets the cooldown of all skills upon activation |
- |
|
|
Immune to Decrease Attack/Move Speed effects while active |
||
|
Duration |
10 sec | |
- Fixed an issue where the following skills would not turn in the intended direction when used in a combo.
ㆍArcher: Scatter Shot, Winged Strike
ㆍCorsair: Tidesplitter
ㆍDrakania: Savage Decree, Markthanan's Flight
ㆍGiant: Seismic Blast, Slugfest
ㆍHashashin: Serpent's Coil, Proof of Trials
ㆍNinja: Beheading the Dead, Alert Stance, Sura's Domain
ㆍSeraph: Vanguard Chase
ㆍWoosa: Wingbeat
ㆍDeadeye: Light Up the Sky, Retreating Fire, Doom 'N Gloom
ㆍNova: Command: Rising Ice Thorns, Frost Shield
ㆍSage: Spatial Shatter, Atomagia
ㆍShai: And a Three!
ㆍWizard: Teleportation, Mana Absorbtion, Voltaic Release
ㆍGuardian: Descent of the Flame
ㆍKunoichi: Flash Slash, Ghost Greeting
ㆍDark Knight: Dark Nebula
Shai
Developer Commentary
After the Transcendent Shai update, we took a close look at the feedback Adventurers shared about Shai's gameplay and overall performance. With this update, we'd like to explain in more detail how we approached strengthening Shai's signature support capabilities and restoring the unique combat style that defines the class.
■ Enhanced Support Capabilities
We adjusted Skill Sigil placement and several skill effects to help Shai protect her allies more reliably and provide more effective support on the battlefield.
First, we improved the Skill Sigil options for And a Two!.
And a Two! is one of Shai's key PvP skills, allowing her to attack while quickly repositioning. We initially assigned a Guardian Skill Sigil slot to the skill to provide Forward Guard and help Shai disengage safely. However, because And a Two! already has instant activation, Super Armor, Damage Reduction, and Grab Immunity, we found that Guardian Skill Sigil provided relatively little additional value.
To give Skill Sigil choices more strategic value, we replaced its Guardian Skill Sigil slot with a Refined Skill Sigil slot. At the same time, Refined Skill Sigil slot of Summer Rain was replaced with a Guardian Skill Sigil slot. We hope this gives her more reliable defensive options while supporting her allies and allows her to better fulfill her role as a support class.
Second, we improved the usability and reliability of several skills.
As a support class, Shai often operates from the mid-to-back line, using ground-targeted skills and pressuring enemies from mid to long range. Grow Big, Go! has the advantage of being a ranged, ground-targeted attack, but its long cast time made it difficult to use effectively in combat. To address this, we reduced its cast time from 3.98 sec to 2.84 sec so that it can be used more quickly and reliably.
We also increased the attack range of And a One! by 2 m and added Grab Immunity while the skill is in use, making it safer for Shai to fight from mid range without being easily interrupted by enemies.
Third, we improved resource management and survivability through changes to Shai's passive effects.
When Transcendent Classes were introduced, we added MP consumption to Florang skills as part of a design that encouraged Shai to manage her resources while taking a more active role in combat, alongside passive effects that increased the damage of Florang skills and Bear attacks. However, after reviewing her performance in combat, we found that the added resource management placed too much strain on her gameplay and limited both her ability to pressure enemies from range and her use of summon. We therefore removed the MP consumption effect from skill use, allowing Shai to fight more freely alongside her bear. For Vitclari, we also found that she lacked sufficient means to protect herself while supporting allies in combat. To address this, we added Damage from Adventurers -10%, giving her greater survivability and allowing her to provide support more reliably.
Fourth, we improved recovery and skill growth efficiency.
As part of this update, we closely investigated reports that Shai's healing felt weaker overall than it did before Transcendence. We found that when the maximum skill level was expanded from 10 to 20, the recovery growth per level became more gradual, resulting in lower recovery at comparable level ranges than before.
We also found that some skills continued to provide a fixed amount of recovery even as their skill level increased. To address this, we adjusted recovery scaling across the affected skills so that recovery increases more effectively as the skills level up. Detailed values can be found in the skill descriptions below.
■ Enhancing Shai's Unique Combat Style
She has a distinctive combat style built around fighting alongside her summons, pressuring enemies from mid to long range, and healing her allies. With these changes, we aimed to restore more of that familiar playstyle while reducing the restrictions caused by resource management.
First, we restored a Bear-related Flow skill.
We previously removed a summon-related Flow skill in order to keep the number of Florang and Vitclari skills balanced around the concept of each weapon. However, after the update, we agreed that this had weakened the distinctive feel of fighting alongside her Bear. To restore that aspect of Shai's gameplay, we added Flow: Here We Go! back to Shoo!.
Second, we restored debuffs to Bear attacks.
Under the previous system, skill enhancement allowed Bear attacks to apply Move Speed and DP reduction effects. When skill enhancement was removed with the introduction of the Skill Sigil system, Adventurers gained the ability to choose and equip Sigils directly to skills. However, because the Bear's debuffs had been tied to the skill hit effects, they were removed along with the old system.
Under the current Skill Sigil system, Sigil effects apply only to skills used directly by the character and do not apply to attacks made by the summoned Bear. As a result, even equipping a Skill Sigil could no longer reproduce the same debuff effects through the summon, significantly changing how Shai played in combat.
To preserve her unique ability to support combat through her summon and restore more of her previous playstyle, Bear attacks now always apply Move Speed and DP reduction effects regardless of whether a Skill Sigil is equipped.
For Flow: Here We Go!, which has been restored to Shoo!, however, we chose not to restore the enhanced debuff values that previously applied under Musical Genius, as doing so could have caused balance issues. Instead, its Move Speed reduction has been set to the value used before Musical Genius. We also adjusted its summon to apply a DP reduction effect on par with that of the Bear summoned by I'm Performing Here!.
With this update, we hope Shai can once again shine in her signature support role while retaining the distinctive combat style that makes her unique. We will continue reviewing gameplay data and Adventurer feedback after the update and make further adjustments where needed.
- Removed the "Use 20 MP upon using Florang skills" effect from Florang traits.
- Added "Damage from Adventurers -10%" to Vitclari traits.
- Changed the HP Recovery of La La La! and Summer Rain.
- Changed the HP Recovery of I'm Performing Here! from a fixed 95 to an amount that increases with skill level.
[La La La!]
|
Skill Level |
HP Recovery Amount |
Spirit HP Recovery Amount |
Max HP Increase |
|
1 |
320 → 256 |
320 → 256 |
ㆍWithout using MP: 4,352 |
|
2 |
320 → 272 |
320 → 272 |
ㆍWithout using MP: 4,624 |
|
3 |
320 → 288 |
320 → 288 |
ㆍWithout using MP: 4,896 |
|
4 |
320 → 304 |
320 → 304 |
ㆍWithout using MP: 5,168 |
|
5 |
320 → 320 |
320 → 320 |
ㆍWithout using MP: 5,440 |
|
6 |
320 → 336 |
320 → 336 |
ㆍWithout Using MP: 5,712 |
|
7 |
320 → 352 |
320 → 352 |
ㆍWithout Using MP: 5,984 |
|
8 |
320 → 368 |
320 → 368 |
ㆍWithout Using MP: 6,256 |
|
9 |
320 → 384 |
320 → 384 |
ㆍWithout Using MP: 6,528 |
|
10 |
320 → 400 |
320 → 400 |
ㆍWithout Using MP: 6,800 |
|
11 |
320 → 410 |
320 → 410 |
ㆍWithout Using MP: 6,970 |
|
12 |
320 → 420 |
320 → 420 |
ㆍWithout Using MP: 7,140 |
|
13 |
320 → 430 |
320 → 430 |
ㆍWithout Using MP: 7,310 |
|
14 |
320 → 440 |
320 → 440 |
ㆍWithout Using MP: 7,480 |
|
15 |
320 → 450 |
320 → 450 |
ㆍWithout Using MP: 7,650 |
|
16 |
320 → 460 |
320 → 460 |
ㆍWithout Using MP: 7,820 |
|
17 |
320 → 470 |
320 → 470 |
ㆍWithout Using MP: 7,990 |
|
18 |
320 → 480 |
320 → 480 |
ㆍWithout Using MP: 8,160 |
|
19 |
320 → 490 |
320 → 490 |
ㆍWithout Using MP: 8,330 |
|
20 |
320 → 500 |
320 → 500 |
ㆍWithout Using MP: 8,500 |
[Summer Rain]
|
Skill Level |
HP Recovery Amount (1 hit) |
Max HP Recovery Amount |
|
1 |
1,500 → 1,500 |
4,500 |
|
2 |
1,526 → 1,553 |
4,659 |
|
3 |
1,553 → 1,605 |
4,815 |
|
4 |
1,579 → 1,658 |
4,974 |
|
5 |
1,605 → 1,711 |
5,133 |
|
6 |
1,632 → 1,763 |
5,289 |
|
7 |
1,658 → 1,816 |
5,448 |
|
8 |
1,684 → 1,868 |
5,604 |
|
9 |
1,711 → 1,921 |
5,763 |
|
10 |
1,737 → 1,974 |
5,922 |
|
11 |
1,763 → 2,026 |
6,078 |
|
12 |
1,789 → 2,079 |
6,237 |
|
13 |
1,816 → 2,132 |
6,396 |
|
14 |
1,842 → 2,184 |
6,552 |
|
15 |
1,868 → 2,237 |
6,711 |
|
16 |
1,895 → 2,289 |
6,867 |
|
17 |
1,921 → 2,342 |
7,026 |
|
18 |
1,947 → 2,395 |
7,185 |
|
19 |
1,974 → 2,447 |
7,341 |
|
20 |
2,000 → 2,500 |
7,500 |
[I'm Performing Here!]
|
Skill Level |
HP Recovery Amount (1 hit) |
Max HP Recovery Amount |
|
1 |
95 → 75 |
600 |
|
2 |
95 → 80 |
640 |
|
3 |
95 → 85 |
680 |
|
4 |
95 → 90 |
720 |
|
5 |
95 → 95 |
760 |
|
6 |
95 → 100 |
800 |
|
7 |
95 → 105 |
840 |
|
8 |
95 → 110 |
880 |
|
9 |
95 → 115 |
920 |
|
10 |
95 → 120 |
960 |
|
11 |
95 → 125 |
1000 |
|
12 |
95 → 130 |
1040 |
|
13 |
95 → 135 |
1080 |
|
14 |
95 → 140 |
1120 |
|
15 |
95 → 145 |
1160 |
|
16 |
95 → 150 |
1200 |
|
17 |
95 → 155 |
1240 |
|
18 |
95 → 160 |
1280 |
|
19 |
95 → 165 |
1320 |
|
20 |
95 → 170 |
1360 |

Summer Rain
- Changed its "Refined Skill Sigil" slot to a "Guardian Skill Sigil" slot.

Shoo!
- Added the enhancement effect "Flow: Here We Go!"
ㆍSummon Shai's friend, Bear
ㆍ626.42% Damage on hit
ㆍ243.17% PvP Damage on hit
ㆍMax 13 hits
ㆍTarget's DP -40 for 10 sec
ㆍTarget's Move Speed -25% for 10 sec
ㆍWith Florang: Flick! does not applied

And a Two!
- Changed its "Guardian Skill Sigil" slot to a "Refined Skill Sigil" slot.

And a One!
- Added Grab Immunity.
- Increased Attack Range from 7–8 m to 9–10 m.

Grow Big, Go!
- Decreased casting time from 3.98 sec to 2.84 sec.
|
Before |
After |
|
|
|

I'm Performing Here!
- Targets struck by the bear receive DP -40 and Move Speed -25%.

La La La!
- Fixed an issue where all 8 hits activated without holding the skill button when using "La La La!"
- Fixed an issue where the bear was occasionally not summoned while "Flow: Here We Go!" was active.
- Changed the World Boss Damage multiplier from 116.09% to 110.88%.
Warrior
Developer Commentary
Warrior is designed to control the battlefield through powerful strikes and fast-paced skill combos.
However, we found that some of his skills could be difficult to use consistently, so we made the following improvements.
Berserk Blood provides powerful effects, including Skill Speed +15% and reducing remaining skill cooldowns by 0.3 sec.
Previously, activating Berserk Blood also reduced HP by 5,000 as a trade-off for these benefits. However, after reviewing combat data, we found that this sudden loss of HP could make Warrior less stable to control and unnecessarily disrupt the flow of combat.
With this update, we removed the HP reduction applied when Berserk Blood activates and changed the condition from landing a hit to using a skill. These changes improve Warrior's combat sustainability and make his gameplay more consistent. However, since Berserk Blood retains its powerful effects without the previous drawback, we slightly reduced the damage of Reckoning to prevent his overall combat performance from increasing too sharply. We felt this adjustment was necessary to keep his overall performance in check after reducing the risks associated with Berserk Blood.
We also changed the condition for reducing skill cooldowns from landing a hit to using a skill. When Branch Skill Sigils were first introduced, this condition was limited to prevent certain skills from being used without hitting an enemy to gain excessive recovery benefits. However, we now believe it is more important for Warrior to maintain a smoother flow between skill combos and chasing down opponents. If using Serrett on Shield Charge or Off-Kilter results in recovery performance that has too great an impact on overall balance, we plan to address this by adjusting the Branches available to those skills instead. This allows us to preserve the overall flow of Warrior's gameplay while making targeted adjustments where necessary.
Reckoning previously activated immediately when stacks were available, which gave Adventurers limited control over how they used the skill in PvP. Reckoning can now be charged manually by holding the skill button even while stacks are available. In addition, stacks will not be consumed when the skill is fully charged, giving Adventurers more strategic options in combat.
With these adjustments, we expect Warrior to perform his signature fast-paced combat more consistently and reliably. We will continue reviewing individual skill performance and the overall combat environment after the update, making further adjustments as needed so that specific effects do not unnecessarily restrict gameplay while keeping Warrior's overall performance balanced.
- Changed Greatsword so that activating Berserk Blood no longer reduces HP by 5,000.
- Changed how the Greatsword trait "All Skill Cooldown Reduction" is activated.
ㆍ(Before) All Skill Cooldowns -0.3 sec on hit
ㆍ(After) Remaining skill cooldown -0.3 sec upon using any skill
|
Before |
After |
|
|
|
▶ Example Video: Using Greatsword Skills
- Changed the Longsword trait "Decrease remaining cooldown on hit" to activate upon using a skill instead.
- Reckoning can now be charged even when Berserk Blood stacks are available.
ㆍBerserk Blood stacks are not consumed when fully charged to stage 2.
- Changed how Blade Strike is activated.
ㆍ(Before) Max 2 hits upon using the skill
ㆍ(Change) Hold the button for max 2 hits

Reckoning
- Changed PvE Damage. (Max 4 hits)
ㆍLv 1: 1,054% → 1,001.3%
ㆍLv 20: 1,686.4% → 1,602.08%
- Changed PvP Damage. (Max 4 hits)
ㆍLv 1: 527% → 500.65%
ㆍLv 20: 843.2% → 801.04%
Musa
Developer Commentary
Musa is designed to move swiftly across the battlefield with Blade and deliver powerful close-range strikes with Crescent Blade.
However, after reviewing Adventurer feedback, we agreed that maintaining Resonant Blade and managing MP with Blade required too much effort, while Crescent Blade's unique combat identity felt less distinct after Transcendence. We therefore looked for ways to reduce these points of friction while reinforcing the strengths of each weapon.
First, we improved Resonant Blade so that it can be used more reliably with Blade. Previously, its short duration could make it difficult to take advantage of the effect at the right moment. Resonant Blade will now activate after using skill 2 times and remain available for the next three attacks without a time limit. We hope this gives Adventurers greater control over their positioning and when they choose to engage.
Because Musa is intended to move quickly across the battlefield when using Blade, we also reduced the MP burden from attacking and repositioning. When using Blade, MP Cost for all skills is reduced by 50%, allowing him to move and chain skills more smoothly when it matters most.
Next, we added two effects to Crescent Blade to more clearly reinforce its close-range, high-pressure combat style.
First, using a skill increases Max HP by 3,600 for 20 sec, stacking up to 3 times. This allows Max HP to increase by up to 10,800, further reinforcing Crescent Blade's aggressive playstyle of diving into the fight and maintaining pressure at close range.
Second, using a skill increases the PvP damage of skills that use Crescent Blade by 5% for 20 sec, stacking up to 3 times for a maximum increase of 15%. This also applies to Rabam Skills that use Crescent Blade, allowing Musa to deal even greater damage to nearby enemies.
Lastly, we made adjustments to Mountain Divide.
It is designed to deal heavy damage by charging power, but its lengthy animation previously made it difficult to land consistently in actual combat.
With this update, we reduced the skill's animation time from 2.18 sec to 1.38 sec while keeping its base damage unchanged. Holding the skill button will now allow him to continue charging, with damage increasing based on the charge stage. This gives Adventurers more flexibility to choose how long to charge the skill depending on the situation.
With these changes, we hope Musa can maintain a smoother combat flow while better reflecting the distinct strengths of Blade and Crescent Blade, giving Adventurers more control over when to engage and how they apply pressure in combat. We will continue monitoring his performance and overall balance in actual combat and make further adjustments where needed.
- Improved how Resonant Blade is activated and maintained as a Blade trait.
ㆍ(Before) Activate Resonant Blade for 5 sec upon using skills 3 times
ㆍ(After) Activate Resonant Blade for the next 3 attacks upon using skills 2 times (no duration)
- Added "MP Cost of all skills -50%" to Blade traits.
- Added "Max HP +3,600 (Max 3 stacks)" to Crescent Blade traits.
- Added "PvP Damage +5% while using Crescent Blade skills" to Crescent Blade traits.

Mountain Divide
- Damage now increases by 20% or 40% based on the Charge level.
|
Before |
After |
|
|
When charging |
When charging |
When using the skill immediately |
|
|
|
|
- Fixed an issue where Flow: Blue Cloud would occasionally not activate even when enabled for Rising Storm.
- Fixed an issue where the Resonant Blade buff would occasionally not be consumed during skill combos.
- Fixed an issue where the additional hit would occasionally not activate immediately when comboing into Flow: Blue Cloud from Rising Storm while Resonant Blade was active.
- Fixed an issue where MP was not consumed when summoning an additional Whirlwind with Rising Storm.
- Fixed an issue where Retaliation would not deal 1 hit when used while Resonant Blade was active.
- Fixed an issue where the Retaliation description did not state that MP is consumed when holding the skill button for an additional attack.
- Changed the World Boss Damage Multiplier from 100.34% to 93%.
Hashashin
- Fixed an issue where HP Recovery per hit from the Refined Skill Sigil was occasionally not applied to Eye of the Storm while equipped with Shamshir.
- Changed "Max 2 hits" to "x2 Damage on hit" in the Sandstorm descriptions for Eye of the Storm and Shadow Slicer.
Guardian
- Fixed an issue where Descent of the Flame would not activate properly when comboing from Shield Blitz using the skill button.
Valkyrie
- Fixed an issue where skills were used automatically when the character was standing on top of a monster, even when Auto-Hunt was disabled.
Scholar
- Fixed an issue where the specter did not disappear when using "Move to Nearby Town" while using Gravity's Grip.
Lahn
- Fixed an issue where the "Move Speed +10% for 10 sec" and "Damage from Adventurers -10% for 10 sec" effects of Blood Harvest, activated while using Crimson Glaives, lasted for 15 sec instead.
Deadeye
- Changed the number of hits listed in the description for Bombs Burstin' in Air from x2 to x3.
- Fixed an issue where Shotgun Quick Draw dealt 3x the intended PvP damage.
- Fixed an issue where Star-Spangled Barrage did not deal the intended damage.
- Fixed an issue where Hell's Spread was occasionally used against enemies outside its attack range during Auto-Combat.
Seraph
Developer Commentary
When using Surging Justice, additional hits would only activate after the animation for the third hit had finished, even if the skill button was held.
So we improved Surging Justice so that holding the skill button during the third hit activates additional hits before the animation finishes.
- Improved Surging Justice so that holding the skill button after the third hit activates additional hits before the animation finishes.
- Fixed an issue where Total Damage from Adventurers -10% was not applied while using skills with Sacramentum or Purgatum, or while under Nox Exsoluta.
New Content and Improvements
Merchantry
- Decreased Merchantry Dispatch times for all regions from 3–10 hours to 2 hours as part of efforts to streamline content.
Merged Market
Developer Commentary
We continuously monitor trading volume, price fluctuations, and other activity for items traded on the Merged Market.
After reviewing the recent trading activity and stock levels of certain items, we found that prices remained high relative to actual demand, resulting in lower trading activity.
Taking into account how these items are currently used, as well as their supply and demand, we have adjusted their minimum Market prices accordingly.
We will continue monitoring item usage and trading activity as the game environment evolves, and make further improvements to maintain a more stable Market.
- Changed the minimum Market prices of the following items.
|
Items |
Before |
After |
|
Dimensional Fragment |
1,000 Silver |
400 Silver |
|
Obsidian Crystal |
550,000 Silver |
250,000 Silver |
|
Harmonious Light |
150,000 Silver |
50,000 Silver |
|
Earth Crystal |
50,000 Silver |
25,000 Silver |
|
Glowing Root |
50,000 Silver |
25,000 Silver |
|
Pure White Feather |
50,000 Silver |
25,000 Silver |
|
Badge of Glory |
500 Silver |
300 Silver |
Great Desert
- Increased some rewards from Laytenn.
ㆍIncreased the amount of [Abyssal] Condensed Dark Energy Chests obtained to 7 times the previous amount.
ㆍIncreased the amount of Edana's Coins obtained to 3 times the previous amount.
ㆍAdventurers in the top 10% of the Laytenn Defeat Rankings can obtain twice as much Voidsent Breath as before.
ㆍAdventurers in the top 11%–40% of the Laytenn Defeat Rankings can obtain 1.5 times as much Voidsent Breath as before.
※ Rewards from World Boss Tukar Laytenn remain unchanged.
Fairy Album
- Added a guide feature to the Fairy Album.
ㆍOn the [Fairy] > [Album] > [Memory] screen, tap an incomplete Fairy Album entry to display the "Auto-Path" button.

ㆍTap "Auto-Path" to travel to the corresponding Album location. Once you arrive, tap the interaction button to open the Screenshot screen and complete the Fairy Album entry.

System
- Changed the "300 Cooking EXP" item to be discardable.
UI
- Improved the UI so Golden Fish points are displayed regardless of your location on Glowing Eventide Island.
- Added the World Boss Reward button and Capotia icon to the right of the minimap in the Remaster UI.
- Improved the Invite and Assign Teams UI in Watch Mode for Martial God Tournament Arena/Duo.

- Improved the UI of the Boss Rush screen.
|
Before |
|
|
After |
|
- Improved the Boss Rush Dispatch screen to display the name of each Boss.
Error Fixes
System
- Fixed an issue where players could enter deeper into the Lava Field in Nightmare: Sunken Ruins.
- Fixed an issue where monsters appeared in inaccessible areas in the Night of Vengeful Souls.
Upcoming Updates
Bounty Mission
- Duplicate quests will no longer appear in Bounty Missions after maintenance on Aug 18 (Tue), and the rewards will be increased.ㆍAccordingly, Bounty Missions will be temporarily unavailable from Aug 18 (Tue), 00:00 until maintenance on Aug 18 (Tue).
Boss Blitz
- The Boss Blitz boss will be changed from Giath to Orgoh.
ㆍBoss Blitz will be temporarily unavailable from Aug 17 (Mon), 00:00 until maintenance on Aug 18 (Tue).
ㆍPlease take note of this when using Boss Blitz.
Automated Class Change Coupon
Developer Commentary
As mentioned during the last Heidel Ball, we are currently developing the automated Class Change Coupon feature.
Development is largely complete, but we are also working on a batch auto-equip feature for Professional Outfits. This will allow Adventurers to equip all converted outfits at once instead of having to equip each one individually from the Wardrobe.
As a result, the automated Class Change Coupon feature, originally planned for Aug 18, is now being developed with a target release date of Sep 1.
We appreciate the understanding of Adventurers who have been looking forward to this feature. With the additional development time, we will continue to carefully review and test the feature to make sure it is ready for a stable release.
Skill Branch Application Revamp
Developer Commentary
As mentioned during the last Heidel Ball, the Skill Branch Application Revamp is scheduled for the Aug 25 (Tue) update.
To make it easier to apply Branches to skills, the system will be changed so that you can directly select and apply a Branch from the Skill window without equipping a separate Branch Skill Sigil.
Additionally, a notification will appear when no Branch is selected for an equipped skill, allowing Adventurers to select a Branch before heading into combat.
- The Skill Branch Application Revamp will be implemented during maintenance on Aug 25 (Tue).
ㆍExisting Branch Skill Sigils (Aal/Serrett/Ahib/Labreve Skill Sigils) will be converted based on the number owned. For each Skill Sigil, Skill Sigil Fragment x10 and Dimensional Fragment x200 will be sent via Mail.
Nightmare
- During maintenance on Aug 25 (Tue), the Dark Rift leading to "Nightmare: Sunken Ruins" will close, and the Dark Rift leading to Tshira will open.
ㆍNightmare Achievements will be reset.
ㆍRemaining Adventuring Time and the Brand of the Nightmare debuff will not be reset.
Events
New Events
O.N.E. 1st Anniversary Lucky Jewel
· Event Period: After maintenance on Aug 11, 2026 (Tue) - until maintenance on Aug 18, 2026 (Tue)
Share Your Story for the O.N.E. 1st Anniversary
· Event Period: After maintenance on Aug 11, 2026 (Tue) - until maintenance on Aug 18, 2026 (Tue)
O.N.E. 1st Anniversary Coupons
· Event Period: After maintenance on Aug 11, 2026 (Tue) - until maintenance on Sep 22, 2026 (Tue)
Ended Events
ㆍMeet Your New Pet
ㆍLucky Chest Event
Pearl Shop
Find out new items released in the Pearl Shop with the update on Aug 11 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Aug 4 Patch Notes] - 2026.08.04 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Aug 4 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Content Streamlining and Rotation
Developer Commentary
Following the first phase of Content Streamlining on Jul 28, we've made another round of improvements.
We've streamlined several activities that required ongoing participation throughout your progression.
To ensure key rewards remain accessible, we've redistributed them across other content.
We've also introduced a rotation schedule for Arena content with similar styles, following the changes made to World Bosses. This helps reduce the time commitment while keeping each mode rewarding and engaging.
To support these changes, we've updated the related Achievements and adjusted ranking and score rewards so they can now be earned on a weekly basis in line with the new rotation schedule.
We'll continue refining older systems and streamlining existing content to help you spend more time enjoying your adventures.
Content Streamlining
- Removed the following content:
ㆍMurrowak Labyrinth, Mirage, Tower of Trials, Slumberfallen Castle, Tax Wagon, Elite Guild Raid, Guild Rush
ㆍRewards previously obtainable from the content above will be adjusted as follows.
■ Murrowak Labyrinth
- Changed Murrowak Pathfinder to grant Memory Shard x50 upon use.
- Any ongoing Dispatches have been completed automatically, and any unclaimed Dispatch rewards have been sent to your Mailbox.
■ Mirage
- The following Mirage rewards can be obtained upon using Traces of Mirage.
ㆍChaos Crystal x1,200
ㆍAncient Relic Remnant Fragment x1
ㆍCrimson Goblet x10
ㆍRefined Black Crystal x15
- Any ongoing Dispatches have been completed automatically, and any unclaimed Dispatch rewards have been sent to your Mailbox.
- Changed the objective for the "Complete Great Desert Mirage" quest to "Complete Great Desert Temple."
ㆍAny Great Desert Mirage completions recorded before the update maintenance count toward Great Desert Temple completions.
- Titles earned by completing Great Desert Mirage can now be earned by completing Great Desert Temple.
ㆍSandglimmer: Complete Great Desert Temple x1
ㆍInto the Mirage: Complete Great Desert Temple x9
ㆍConqueror of Illusions: Complete Great Desert Temple x100
■ Tower of Trials
- Obtain the following items upon using an (Old) Tower of Trials Entry Pass:
ㆍGrand Black Stone x1,682
ㆍGolden Goblet x360
ㆍBoss Stamp x516
ㆍAncient Tablet x460
ㆍSkillbook Chest x5
ㆍ[Abyssal] Condensed Dark Energy Chest x160
ㆍChaos Crystal x540
ㆍDark Sculpture x232
ㆍDark Coin x43,500
ㆍAlyaelli Fragment x268
ㆍTear of the Goddess x3,400
ㆍDarkened Spirit Statue x250
ㆍAdventure Token x665
ㆍTotem Chest x500
ㆍRoot of Sorcery x121
ㆍCrimson Crown x25
ㆍAdvanced EXP Scroll x13
- ㆍAny ongoing Dispatches have been completed automatically, and any unclaimed Dispatch rewards have been sent to your Mailbox as the best Tower of Trials rewards.
- Changed Achievements that required completing the Tower of Trials to require completing the Path of Glory.
|
Achievement |
Completion Requirement |
|
There's no ending in training |
Complete Tower of Trials Floor 10 → Complete Path of Glory - Rift 1, Wave 10 |
|
Complete Tower of Trials Floor 20 → Complete Path of Glory - Rift 2, Wave 10 |
|
|
Complete Tower of Trials Floor 30 → Complete Path of Glory - Rift 3, Wave 10 |
|
|
Complete Tower of Trials Floor 40 → Complete Path of Glory - Rift 4, Wave 5 |
|
|
Complete Tower of Trials Floor 50 → Complete Path of Glory - Rift 5, Wave 5 |
|
|
Complete Tower of Trials Floor 60 → Complete Path of Glory - Rift 6, Wave 5 |
|
|
Complete Tower of Trials Floor 70 → Complete Path of Glory - Rift 9, Wave 5 |
ㆍAny unclaimed Achievement rewards earned from Tower of Trials can still be claimed from the Achievements screen.
- Changed the Blood Kin quest objective from "Complete Tower of Trials" to "Obtain Last Daily Task Reward."
- Titles previously earned through the Tower of Trials can now be earned by meeting the conditions below.
|
Titles |
Completion Requirement |
|
Ready to Train |
Complete Tower of Trials x1 |
|
Training is Actually Fun |
Complete Tower of Trials x6 |
|
Dedicated to Training |
Complete Tower of Trials x26 → Obtain the Complete 5 Daily Tasks Reward x26 |
|
Mastering the Art of Training |
Complete Tower of Trials x76 → Obtain the Complete 5 Daily Tasks Reward x76 |
|
Guru of Training |
Complete Tower of Trials x176 → Obtain the Complete 5 Daily Tasks Reward x176 |
|
Maestro of Trials |
Complete Tower of Trials Floor 40 x1 → Complete Path of Glory: Rift 2 x1 |
■ Slumberfallen Castle
- Use Forbidden Book in Slumberfallen Castle to obtain bonus rewards:
ㆍDimensional Fragment x71
ㆍAdvanced EXP Scroll x195
ㆍCrimson Crown x5
ㆍRestoration Scroll x3,000
※ Obtain the following items at a set rate:
ㆍShadow Whispers x1
ㆍAh'krad x1
■ Elite Guild Raid
- Any Elite Guild Raid rewards you own can still be used.
- The Max HP bonus previously granted by the Guild Skill "Invigorate" is now granted based on your Capotia Points.
|
Max HP Increase |
(Before) Elite Guild Raid Completion Level |
(After) Capotia Score |
|
500 |
1 |
2,000 |
|
1,000 |
2 |
4,000 |
|
1,500 |
3 |
6,000 |
|
2,000 |
4 |
8,000 |
|
2,500 |
5 |
10,000 |
|
3,000 |
6 |
13,000 |
|
3,500 |
7 |
16,000 |
|
4,000 |
8 |
19,000 |
|
4,500 |
9 |
22,000 |
|
5,000 |
10 |
25,000 |
|
5,500 |
11 |
29,000 |
|
6,000 |
12 |
33,000 |
|
6,500 |
13 |
37,000 |
|
7,000 |
14 |
41,000 |
|
7,500 |
15 |
45,000 |
■ Guild Rush
- Due to the removal of Guild Rush, the following changes have been applied to Adventurers who are currently in a Guild.
[Normal Guild Rush]
- Every 1,000 Guild Quest Points have been converted into 1 Guild Rush Summoning Stone. For every 50 Guild Rush Summoning Stones, all Guild members have received the following items:
ㆍ[Abyssal] Condensed Dark Energy Chest x25
ㆍSocial Token x14,000
ㆍCrimson Crown x25
ㆍ[Abyssal] Unknown Memory (Gloves) x1
ㆍ[Abyssal] Unknown Memory (Ring) x1
ㆍAncient Tablet x7,000
ㆍBoss Stamp x5,000
※ [Primal] Unknown Memory (Ring) is excluded, and rewards have been sent based on the maximum number of participants.
[Special Guild Rush]
- Every 2,000 Elite Tokens you own have been converted into the following items and distributed to all members of your guild.
ㆍ[Abyssal] Dark Chaser Accessory Chest x1
ㆍSocial Token x10,000
ㆍCrimson Crown x12
ㆍUnknown Memory (Gloves) x1
ㆍUnknown Memory (Ring) x1
ㆍLightstone Fragment x13,500
ㆍDimensional Fragment x23
ㆍCron Stone x280
※ [Primal] Unknown Memory (Ring), Witch's Shoulder Piece, and Purified Tree Spirit's Seed are excluded. Rewards are based on the maximum number of participants.
- Removed the following Achievements and Tasks as part of Content Streamlining.
ㆍMirage 1
ㆍMirage 2
ㆍComplete Tower of Trials x1–100
ㆍMirage of the Great Desert
ㆍTraining Makes Perfect
ㆍWise Consumer!
ㆍTo Grow Stronger - Tower of Trials
- Increased rewards for the following content as part of Content Streamlining.
■ Capotia
ㆍThe following items can now be obtained in greater quantities.
ㆍExample: Upon reaching 45,000 points in Capotia
|
Items |
Changed Amount |
Notes |
|
Shadow Whispers |
3 → 4 |
▲ 1 |
|
[Abyssal] Condensed Dark Energy Chest |
520 → 550 |
▲ 30 |
|
Crimson Crown |
30 → 125 |
▲ 95 |
|
Tangled Time |
8 → 28 |
▲ 20 |
|
Totem Chest |
300 → 1,500 |
▲ 1,200 |
|
Social Token |
7,000 → 39,000 |
▲ 32,000 |
- Added items previously obtainable from the removed Guild content to Capotia rewards.
ㆍThe following items can be obtained from Capotia Loots, which are automatically acquired and opened based on your Capotia completion score.
ㆍThe drop rates for these items remain unchanged.
[Guaranteed Rewards]
- Advanced EXP Scroll
- Ah'krad
- [Abyssal] Unknown Memory (Ring)
- Shadow Whispers
[Obtain 1 of the Following]
- Ancient Tablet
- Boss Stamp
[Chance to Obtain]
- Witch's Shoulder Piece
- Purified Tree Spirit's Seed
- [Primal] Unknown Memory (Ring)
■ Mountain of Eternal Winter: Mercenary Board
ㆍIncreased the quantity of Voidsent Eye obtainable as a quest reward: 3 → 4
■ Weekly Task: Exchange Voidsent Eye x1
ㆍChanged the quest reward from 10 Silver to Tangled Time x2.
■ Weekly Task: Use Edana's Coin x5,000
ㆍIncreased the quantity of Caphras Dust obtainable as a quest reward: 20,000 → 40,000
■ Node War/Siege War
ㆍIncreased the Bonus Multiplier by approximately 22.5%–39%.
■ Daily Tasks
- Added the "Defeat 5,000 Enemies" Daily Task, available once your Black Spirit reaches Lv. 150.
ㆍComplete the task to receive 100,000 Silver and Tear of the Goddess x4,000.
- Increased the rewards for the Daily Tasks below.
|
Daily Tasks |
Reward Changes |
|
Bounty Mission |
[Added] Chaos Crystal x1,000 [Unchanged] Blazing Chaos Crystal x2 [Removed] 200 Silver |
|
Bounty Mission |
[Increased] Chaos Crystal x100 → x1,000 [Unchanged] Max Stats Abyssal Lightstone Chest x1 |
|
Use Skillbook |
[Increased] 100 Silver → 5,000 Silver [Unchanged] Lightstone Fragment x5,000 |
|
Use Skillbook |
[Increased] 100 Silver → 10,000 Silver [Unchanged] Relic Fragment x5,000 |
|
Defeat Enemy x100 |
[Increased] 20 Silver → 20,000 Silver |
|
Defeat Enemy x1,000 |
[Increased] 60 Silver → 30,000 Silver [Added] Tear of the Goddess x3,000 [Removed] Ancient Tablet x100 |
|
Complete Black Spirit Quest |
[Increased] Boss Stamp x1,000 → x2,000 [Increased] Adventure Token x1,000 → x2,000 [Added] Totem Chest x500 |
|
Use Stamina x100 |
[Increased] 20 Silver → 20,000 Silver [Added] Black Crystal x20 [Removed] Poor Black Stone Chest x10 |
|
Use Stamina x100 |
[Increased] 50 Silver → 30,000 Silver [Added] Black Crystal x150 [Removed] Grand Black Stone Sack x20 |
|
Use Stamina x100 |
[Increased] 100 Silver → 100,000 Silver [Added] Black Crystal x350 [Removed] Refined Black Crystal Pouch x10 |
|
Obtain Social Token x50 |
[Increased] 25 Silver → 20,000 Silver [Added] [Abyssal] Condensed Dark Energy Chest x100 [Removed] Ancient Gold Coin x100 |
|
Obtain Social Token x50 |
[Increased] 90 Silver → 30,000 Silver [Added] [Abyssal] Condensed Dark Energy Chest x300 [Removed] Ancient Gold Coin x6,000 |
|
Obtain Social Token x50 |
[Increased] 150 Silver → 100,000 Silver [Added] [Abyssal] Condensed Dark Energy Chest x400 [Removed] Ancient Gold Coin x12,000 |
※ Some Achievements are only available within certain Black Spirit level ranges.
Example: The "Defeat 100 Enemies" Daily Task is available while your Black Spirit is below Lv. 51.
■ Achievements
- Added Achievements that reward additional Black Pearls and Silver based on the number of times you claim the "Complete Daily Task x5" reward (10 Black Pearls).
ㆍAfter claiming it 1 time: Black Pearl x80, Silver x20,000
ㆍAfter claiming it 7 times: Black Pearl x100, Silver x30,000
ㆍAfter claiming it 15 times: Black Pearl x120, Silver x40,000
ㆍAfter claiming it 40 times: Black Pearl x200, Silver x50,000
ㆍAfter claiming it 75 times: Black Pearl x300, Silver x60,000
ㆍAfter claiming it 100 times: Black Pearl x500, Silver x80,000
ㆍAfter claiming it 200 times: Black Pearl x600, Silver x90,000
ㆍAfter claiming it 300 times: Black Pearl x700, Silver x100,000
Content Rotation
■ Black Sun / Night of Vengeful Souls
- Black Sun and Night of Vengeful Souls now rotate weekly as follows, allowing you to participate in Dark Lands once per week.
ㆍEvery Friday: 13:00–13:40 / 16:00–16:40 / 20:10–20:50
ㆍEvery Saturday: 01:00–01:40
Aug 7 (Fri)–Aug 8 (Sat): Night of Vengeful Souls
Aug 14 (Fri)–Aug 15 (Sat): Black Sun
Aug 21 (Fri)–Aug 22 (Sat): Night of Vengeful Souls
ㆍAny unclaimed Dark Lands rewards have been sent to your Mailbox.
- Doubled the weekly monster defeat rewards and ranking rewards for Black Sun and Night of Vengeful Souls.
- Increased the rewards for Apex Changui, Afuaru, Raider Golden Pig, and Tukar Laytenn.
ㆍThe corresponding reward chests now grant twice as many items as before.
- Updated the mission requirements for the "[O'dyllita Server] Content Support Event!" to reflect the Dark Lands rotation.
ㆍThe Black Sun and Night of Vengeful Souls mission objectives now share progress.
(Before) Defeat Enemies in Black Sun
(After) Defeat Enemies in Black Sun or Night of Vengeful Souls
(Before) Defeat Enemies in Night of Vengeful Souls
(After) Defeat Enemies in Black Sun or Night of Vengeful Souls
■ Azunak Arena / Ramoness Arena / Martial God Tournament: Duo
- Azunak Arena, Ramoness Arena, and Martial God Tournament: Duo rotate on a 3-week schedule.
・Available every Thursday and Sunday from 18:00–22:00.
Aug 6 (Thu) & Aug 9 (Sun): Azunak Arena
Aug 13 (Thu) & Aug 16 (Sun): Martial God Tournament: Duo
Aug 20 (Thu) & Aug 23 (Sun): Ramoness Arena
Aug 27 (Thu) & Aug 30 (Sun): Azunak Arena
・Rankings are now settled weekly, and Ranking Rewards can be claimed every Monday at 00:00.
- Rewards for these content are now granted once per week.
[Azunak Arena]
- Updated the participation rewards and point rewards as follows.
|
Participation Rewards |
||
|
Requirements |
Reward |
Items Obtained |
|
(Daily) Participate 1 time |
Azunak Arena Participation Reward |
Holy Vial of Light x300 → x900 |
|
(Daily) Participate 3 times |
Azunak Arena Weekly Chest |
Sealed Charm of Succession x5 → x15 |
|
Score Rewards |
||
|
Requirements |
Reward |
Items Obtained |
|
(Monthly) Reach 300,000 points |
Azunak Arena Monthly Chest |
Supreme EXP Scroll x5,000 |
- Added and increased the weekly ranking rewards as follows.
|
Rank |
Medal of Honor |
Sealed Charm of Succession |
Dimensional Fragment |
Sun Crystal |
|
1st |
150 → 450 |
15 → 45 |
700 → 2,100 |
2,000 → 6,000 |
|
2nd |
140 → 420 |
10 → 36 |
500 → 1,500 |
1,800 → 5,400 |
|
3rd |
135 → 405 |
7 → 30 |
400 → 1,200 |
1,600 → 4,800 |
|
10th |
130 → 390 |
5 → 27 |
300 → 900 |
1,500 → 4,500 |
|
50th |
125 → 375 |
3 → 21 |
250 → 750 |
1,400 → 4,200 |
|
100th |
120 → 360 |
2 → 18 |
200 → 600 |
1,200 → 3,600 |
|
10% |
100 → 300 |
1 → 15 |
150 → 450 |
1,000 → 3,000 |
|
30% |
50 → 210 |
1 → 12 |
80 → 240 |
600 → 2,400 |
|
50% |
50 → 150 |
9 (Added) |
30 → 150 |
500 → 1,800 |
|
70% |
120 (Added) |
6 (Added) |
90 (Added) |
1,500 (Added) |
|
100% |
90 (Added) |
3 (Added) |
50 (Added) |
700 (Added) |
[Martial God Tournament: Duo]
- Updated the participation rewards and point rewards as follows.
ㆍCertain reward requirements have been changed from wins to participation.
|
Win/Participation Rewards |
||||
|
Before |
After |
Notes |
||
|
Requirements |
Rewards |
Requirements |
Rewards |
|
| Win 1 match | Black Pearl x100 Medal of Honor x10 |
Participate 1 time |
Medal of Honor x30 |
Changed |
|
Win 2 matches |
Black Pearl x100 Medal of Honor x10 |
- | - | Removed |
|
Win 3 matches |
Black Pearl x100 Medal of Honor x10 |
Participate 3 times | Black Pearl x100 | Changed |
| Win 4 matches | Medal of Honor x10 | - | - | Removed |
| Win 5 matches | Medal of Honor x10 | Participate 5 times | Medal of Honor x60 | Changed |
| Win 6 matches | Medal of Honor x10 | - | - | Removed |
| Win 7 matches | Medal of Honor x10 | Participate 7 times | Black Pearl x200 |
Changed |
| Win 8 matches | Medal of Honor x10 | - | - | Removed |
| Win 9 matches | Medal of Honor x10 | Participate 9 times | Medal of Honor x100 | Changed |
| Win 10 matches | Medal of Honor x10 | - | - | Removed |
|
Score Rewards |
||||
|
Before |
After |
Notes |
||
|
Requirements |
Rewards |
Requirements |
Rewards |
|
|
Reach 1,250 points |
Medal of Honor x10 |
Reach 1,250 points |
Medal of Honor x30, |
Changed |
|
Reach 1,500 points |
Medal of Honor x15 Adventure Token x12,000 Supreme EXP Scroll x300 |
Reach 1,500 points |
Medal of Honor x50, |
Changed |
|
- |
- |
Reach 1,750 points |
Medal of Honor x70 |
Added |
|
Reach 2,000 points |
Medal of Honor x20 Adventure Token x14,000 Supreme EXP Scroll x400 |
Reach 2,000 points |
Medal of Honor x100 |
Changed |
|
- |
- |
Reach 2,250 points |
Medal of Honor x150 |
Added |
|
- |
- |
Reach 2,500 points |
Medal of Honor x200 |
Added |
|
Reach 3,000 points |
Medal of Honor x30 Adventure Token x16,000 Supreme EXP Scroll x500 |
- |
- |
Removed |
|
Reach 4,000 points |
Medal of Honor x40 Adventure Token x18,000 Supreme EXP Scroll x600 |
- |
- |
Removed |
|
Reach 5,000 points |
Medal of Honor x50 Adventure Token x20,000 Supreme EXP Scroll x700 |
- |
- |
Removed |
- Updated the season rewards as follows.
|
Before |
After |
||
|
Requirements (Points) |
Medal of Honor |
Requirements (Rank) |
Medal of Honor |
|
Reach 3,000+ points |
1,000 |
1st |
900 |
|
- |
- |
2nd |
850 |
|
Reach 2,500+ points |
800 |
3rd |
800 |
|
- |
- |
10th |
750 |
|
- |
- |
50th |
700 |
|
- |
- |
100th |
650 |
|
Reach 2,000+ points |
600 |
10% |
600 |
|
- |
- |
30% |
500 |
|
Reach 1,500+ points |
400 |
50% |
400 |
|
Reach 1,000+ points |
200 |
70% |
300 |
|
Reach 0+ points |
100 |
100% |
100 |
[Ramoness Arena]
- Updated the participation rewards and cumulative point rewards as follows.
|
Participation Rewards |
|||
|
Before |
After |
||
|
Requirements |
Items |
Requirements |
Items |
|
Reach 80 weekly bonus points |
Medal of Honor x30 |
Participate 1 time |
Medal of Honor x20 |
|
Reach 140 weekly bonus points |
Medal of Honor x30 |
Participate 3 times |
Medal of Honor x30 |
|
Reach 200 weekly bonus points |
Medal of Honor x30 |
Participate 5 times |
Medal of Honor x40 |
|
Reach 260 weekly bonus points |
Medal of Honor x30 |
Participate 7 times |
Medal of Honor x50 |
|
Reach 320 weekly bonus points |
Medal of Honor x40 |
Participate 9 times |
Medal of Honor x70 |
|
Cumulative Season Score Rewards |
|||
|
Before |
After |
||
|
Requirements |
Items |
Requirements |
Items |
|
1,148 points |
Magical Essence x5,000 Medal of Honor x10 |
500 points |
Magical Essence x5,000 |
|
1,443 points |
Magical Essence x10,000 Medal of Honor x20 |
1,000 points |
Magical Essence x10,000 |
|
1,885 points |
Magical Essence x15,000 Medal of Honor x30 |
1,500 points |
Magical Essence x15,000 |
|
2,623 points |
Magical Essence x20,000 Medal of Honor x40 |
2,000 points |
Magical Essence x20,000 |
|
3,803 points |
Magical Essence x25,000 Medal of Honor x50 |
2,500 points |
Magical Essence x25,000 |
|
5,868 points |
Magical Essence x30,000 Medal of Honor x60 |
3,000 points |
Magical Essence x30,000 |
|
9,113 points |
Magical Essence x35,000 Medal of Honor x70 |
4,000 points |
Magical Essence x35,000 |
|
13,833 points |
Magical Essence x40,000 Medal of Honor x80 |
5,000 points |
Magical Essence x40,000 |
|
20,323 points |
Magical Essence x45,000 Medal of Honor x90 |
7,000 points |
Magical Essence x45,000 |
|
30,500 points |
Magical Essence x50,000 Medal of Honor x100 |
10,000 points |
Magical Essence x50,000 |
- Updated the weekly ranking rewards as follows.
|
Before |
After |
||||
|
Rank |
Medal of Honor |
Black Pearls |
Rank |
Medal of Honor |
Black Pearls |
|
1st |
500 |
2,000 |
1st |
500 |
2,000 |
|
2nd |
440 |
1,800 |
2nd |
440 |
1,800 |
|
3rd |
400 |
1,600 |
3rd |
400 |
1,600 |
|
10th |
360 |
1,400 |
10th |
360 |
1,400 |
|
50th |
320 |
1,300 |
50th |
320 |
1,300 |
|
100th |
280 |
1,200 |
100th |
280 |
1,200 |
|
1% |
240 |
1,000 |
- |
- |
- |
|
5% |
200 |
900 |
- |
- |
- |
|
10% |
160 |
800 |
10% |
250 |
1,000 |
|
20% |
120 |
700 |
30% |
200 |
800 |
|
40% |
100 |
600 |
50% |
150 |
600 |
|
60% |
80 |
400 |
70% |
100 |
400 |
|
80% |
60 |
200 |
- |
- |
- |
|
100% |
- |
100 |
100% |
50 |
200 |
[Actions Taken]
- Sent unclaimed Azunak Arena ranking rewards from the previous week to your Mailbox.
- Sent unclaimed July season ranking rewards for Martial God Tournament: Duo and Ramoness Arena to your Mailbox.
- Removed the following Achievements during the maintenance.
|
Category |
List |
|
Azunak Arena |
(Daily) Participate in Azunak Arena x1 |
|
Ramoness |
(Weekly) Reach the Ramoness Score (Monthly) Ramoness Points Challenge |
|
Martial God Tournament: Duo |
(Weekly) Martial God Tournament Duo Weekly Victory Reward (Monthly) Martial God Tournament Duo Points Task |
Family-wide Treasures
- Treasures are now shared across your Family, allowing all characters in your Family to use them.
・Eligible items include Ornette's Blessed Potion, Omar Pickaxe, Florin Hoe, Trent Axe, and more.
・Lower-grade Treasures, such as Foretta's Blessed Potion, and limited-time event items are not included.
・Once a Treasure is completed, "Applied Family-wide" will be displayed beneath its name.
・During the maintenance, Treasures that became Family-wide were redistributed via Mail.
Character
Common
- Merged the Summon button into the Special Skill button.
ㆍTap the Special Skills button to use it.
ㆍThe Summon button has also been removed from the UI Customization screen.
|
Summon |
Special Skill Button |
|
|
|
- The following classes can now queue their Special Skills.
|
Class |
List |
|
Warrior |
Defensive Stance |
|
Shai, Wizard, Witch (Staff) |
Spirit's Protection |
|
Witch |
Summon Tett |
|
Tamer |
Beast Rider, Summon Heuklang |
|
Deadeye |
Quick Draw |
|
Seraph |
Transformation |
|
Drakania |
Legacy |
- Improved the Special Skill cooldown display.
ㆍ Before: Displayed only as a white outline around the skill icon.
ㆍ After: Displayed as both a white outline and a gray overlay on the skill icon.
▶ Example
- Fixed an issue where the "Increase Skill Charges" Radiant Skill Sigil effect would occasionally not apply to certain skills, such as Sorceress's Dark Shift and Witch's Arcane Burst.
- Fixed an issue where characters could become stuck after using long-range skills in content such as Boss Rush, Constellations, and similar content.
Ranger
Developer Commentary
We've been closely reviewing your feedback on Ranger while testing a variety of improvements internally.
Based on what we've learned, we'd like to walk you through the goals behind today's changes and explain the direction we've taken.
First, let's talk about her PvE performance.
We're well aware of the concerns many Adventurers have raised about Ranger's hunting performance, and our internal testing confirmed that the class was underperforming compared to others.
Before settling on these changes, we spent a lot of time discussing one piece of feedback that came up again and again: the backward movement that occurs when firing her bow. Unlike classes that fight with swords, spears, or axes, Ranger's combat animations are built around archery, which naturally leaves less room for varied attack motions. Removing that backward movement would have required us to significantly rework many longbow animations, making a large number of skills feel visually similar despite having different effects. Rather than sacrificing one of Ranger's defining characteristics, we chose to preserve that movement and instead look for other ways to improve the class's hunting performance.
We considered a number of options, from increasing skill range and damage to introducing additional area-based attacks. Ultimately, however, we decided to focus on improving Blasting Gust so it could become a core skill in both PvE and PvP.
It is one of her core longbow skills, with multiple charges, a short cooldown, and a Radiant Skill Sigil slot. However, its lengthy casting animation and single-hit attack limited its effectiveness while hunting. To address this, Blasting Gust now fires continuously while the skill button is held. During Auto-Combat, it will also continue firing in place as long as charges remain.
With Blasting Gust replacing Razor Wind, we tested the class in areas such as the Mountain of Eternal Winter. The results showed that Ranger now ranks among the strongest classes in overall hunting performance.
Next, we'd like to talk about the longbow and Kamasylven Sword passives.
Our data shows that the longbow currently accounts for roughly 70–80% of weapon selections across all content, including PvE. While some of that comes down to player preference between ranged and melee combat, we also felt the Kamasylven Sword had lost some of its appeal after several of Windwalker's original passive effects were removed and the way Guidance of Wind worked was changed. We also recognized that alternating between movement and attack skills to trigger its effect wasn't as intuitive as we'd like. To make the weapon more approachable, we've changed Guidance of Wind so that, after using three movement skills, its effect now activates on the next skill you use.
We also wanted Ranger's mobility to feel more reliable during combat. Because the class relies on chaining short movement skills together, even a brief interruption could leave you vulnerable. To address this, sprinting after using a movement skill now grants Accelerate, which briefly provides Super Armor.
We've also added Max Critical Hit Damage +30% to both the longbow and the Kamasylven Sword, improving the effectiveness of both weapons.
Next, let's talk about Skill Sigils.
True Shot is primarily used in hunting areas with lower-HP enemies, while Evasive Explosion Shot is most often used for mobility and avoiding incoming attacks. After reviewing how both skills are actually used, we felt True Shot's Faint Skill Sigil slot and Evasive Explosion Shot's Refined Skill Sigil slot didn't fully play to each skill's strengths.
To better match those playstyles, we've changed True Shot's Faint Skill Sigil slot to Defined Skill Sigil slot, allowing players to improve hunting efficiency by increasing the skill's range or the number of targets it can hit. We've also changed Evasive Explosion Shot's Refined Skill Sigil slot to Defined Skill Sigil slot, allowing players to take advantage of effects such as reduced cooldown and increased Move Speed that better complement the way the skill is used.
Lastly, we'd like to talk about Enhanced Evasion, an effect of Chaser's Instinct.
Previously, Chaser's Instinct activated Enhanced Evasion after using three movement skills. While alternating between short and long evasions worked well for covering long distances, we found that it also made the class more difficult to control during combat. It became harder to consistently manage positioning and chain skills at the intended range, especially during intensive battles.
We also compared Ranger's overall evasion performance with other classes. When equipped with the Kamasylven Sword, she had an evasion distance of 6.22 meters, well below the average of 7–8 meters and significantly shorter than some classes that can cover more than 10 meters.
Rather than keeping Enhanced Evasion as part of Chaser's Instinct, we've increased the Kamasylven Sword's evasion distance to 8.51 meters over the same amount of time.
We'll continue monitoring the class's performance and listening to your feedback as we make further adjustments.
- Added the passive Max Critical Hit Damage +30% effect while using the Longbow or Kamasylven Sword.
- Increased the distance traveled when using Evasion with the Kamasylven Sword. (6.22m → 8.51m)
- After using Blooming Slash, X-Strike, or Gale Harvest with the Kamasylven Sword, moving now grants Accelerate and Super Armor for 1 sec.
- Updated how Guidance of Wind is activated.
ㆍBefore: When the effect was stacked, using any skill other than a movement skill or Binding Spirit activated and reset the effect. (Could be reset at 1 or 2 stacks)
ㆍAfter: Using movement skills applies up to 3 stacks. Using the next skill grants Super Armor, Damage Reduction, Grab Immunity, and skill damage +30%.

Blasting Gust
- Fire continuously when holding the button.
- During Auto-Combat, the skill is more likely to fire repeatedly if skill charges remain.

True Shot
- Added Defined Skill Sigil.
- Removed Faint Skill Sigil.
※ Skill Sigils previously equipped to Evasive Explosion Shot have been unequipped and can be found in the Chest of Sigil.

Evasive Explosion Shot
- Added Defined Skill Sigil.
- Removed Refined Skill Sigil.
※ Skill Sigils previously equipped to Evasive Explosion Shot have been unequipped and can be found in the Chest of Sigil.
- Reduced the World Boss damage multiplier. (106.31% → 97.69%)
- Fixed an issue where Wind Rider was incorrectly listed as Binding Spirit in the Kamasylven Sword description.
- Fixed an issue where only Gale Harvest was displayed on the Skill Combos screen for Razor Wind → Gale Harvest.
- Fixed an issue where using Wind of the Spirit did not grant Super Armor, Damage Reduction, and Grab Immunity for 1 sec.
Hashashin
Developer Commentary
Following the Transcendent Hashashin update, we received a great deal of feedback that the changes to the number of Sandstorms generated by Solar Strike made Hashashin's signature fast-paced combat feel less satisfying. We'd like to take this opportunity to explain the goals behind the changes in this update and how they're intended to reinforce his unique combat style and mobility.
First, let's talk about enhancing Solar Strike.
Before Transcendence, Hashashin had several skills that generated Sandstorms. However, those Sandstorms could sometimes obscure important combat effects, making battles harder to read. To improve visibility and overall performance, we adjusted several Sandstorm-generating skills as part of the Transcendence update.
One of those changes limited Solar Strike to generating three Sandstorms only on its final hit. As a result, you had to commit to the entire skill to generate Sandstorms. If you canceled the final hit by evading or using an instant activation skill, it became much harder to take advantage of his signature tactical playstyle of creating openings from within the Sandstorms.
After reviewing the changes internally, we concluded that the Transcendence update had already reduced the overall number of Sandstorms generated during combat. Because of that, restoring Solar Strike's Sandstorm generation to its previous level would no longer cause the performance concerns we were originally trying to address.
To bring back the combat flow that defines Hashashin, Solar Strike now generates three Sandstorms when the skill is used and another three when its final hit lands. At the same time, the increased number of Sandstorms also led to a noticeable increase in PvE performance, particularly in fields and open-world monster zones. To keep that performance in check, we've reduced the PvE damage increase provided by Shamshir from 15% to 10%.
Next, we'd like to explain the skill replacement.
One of Hashashin's defining strengths is the ability to weave in and out of combat while keeping opponents off balance. During the Transcendent Hashashin update, however, Sand Nova, Hashashin's primary engage skill, was changed to an instant activation skill, and its number of uses was reduced from two to one. This also reduced Hashashin's overall mobility.
To address this, we've removed Geo-Pulse, which saw relatively little use, and replaced it with Sandstorm Slash, giving him a new way to close the distance to enemies instantly. Geo-Pulse was originally introduced to support stationary area hunting, but because it saw limited use in actual combat, we felt it was the best candidate for replacement. We hope this change makes engaging and disengaging during combat feel smoother, more dynamic, and more rewarding.
Lastly, we've adjusted Hashashin's Skill Sigil slots.
With Geo-Pulse removed, its Guardian Skill Sigil slot previously assigned to that skill has been moved to the core skill Serpent Strike. We've also changed the Flawless Skill Sigil slot to a Guardian Skill Sigil slot, giving him greater survivability during intense combat.
We'll continue monitoring gameplay and listening to your feedback as we keep refining Hashashin. Our goal is to ensure the class continues to play the way it's meant to and fully deliver on its unique identity.

Serpent Strike
- Added Guardian Skill Sigil.
- Removed Flawless Skill Sigil.

Sandstorm Slash
- Added the skill.
[PvE Damage]
ㆍLv 1: 849.75% x 2
ㆍLv 20: 1,359.6% x 2
[PvP Damage]
ㆍLv 1: 424.875% x 2
ㆍLv 20: 679.8% x 2
- Branch, Flawless, Refined, and Faint Skill Sigils can be equipped.

Geo-Pulse
- Removed the skill.

Solar Strike
- Changed the number of Sandstorms created with Shamshir selected.
ㆍBefore: 3
ㆍAfter: 6
- Sandstorm skill damage has been updated as follows.
- Damage dealt by sandstorms created when the skill is used
[PvE Damage]
ㆍLv 1: 912%
ㆍLv 20: 1,459.2%
[PvP Damage]
ㆍLv 1: 456%
ㆍLv 20: 729.6%
- Damage dealt by additional sandstorms
[PvE Damage]
ㆍLv 1: 273.6%
ㆍLv 20: 437.76%
[PvP Damage]
ㆍLv 1: 456%
ㆍLv 20: 729.6%
- Increased the Evasion cooldown applied when leaving behind Sandform while using Dual Glaives. (0.5 sec → 1.5 sec)
- Fixed an issue where the "Instant Activation Skill" description was not displayed for Sand Nova.
- Reduced the PvE skill damage bonus granted while using Shamshir from 15% to 10%.
Witch
Developer Commentary
As mentioned during the Heidel Ball, we've been closely reviewing World Boss damage, rankings, and class performance.
While reviewing recent World Boss data, we found that Witch's damage output was higher than intended.
We then conducted internal testing using the skill and Skill Sigil setups used by Adventurers.
Based on those results, we adjusted Witch's damage multipliers to reduce the gap in damage between classes during World Boss encounters.
- Changed the World Boss Damage multiplier. (111.53% → 99.64%)
Tamer
- Fixed an issue where holding the Basic Attack button while mounted on Heilang repeatedly triggered a certain action.
Corsair
- Fixed an issue where MP was not consumed when Slippery Scallywags were summoned by Patraca's weapon effect.
Deadeye
- Fixed an issue where queuing Quick Draw during Rocket's Red Glare would prevent Quick Draw from activating or cause Auto-Combat to stop.
Guardian
- Fixed an issue where skill effects displayed incorrectly when comboing into Descent of the Flame after using Evasion.
Drakania
- Fixed an issue where the Knock-up pierces Forward Guard effects would occasionally not apply when charging Wings of Ruin during Ionic Overflow.
New Content and Improvements
Pets
- The following confirmation message is now displayed when attempting to promote a pet with the "A random skill will be assigned." option selected.
ㆍYou've selected the option to reroll all of your pet's skills when attempting a promotion. Do you want to proceed?
- Updated the texture of the Tier selection button in Auto-Promote.
- The Pet Promotion screen now indicates whether the acquired pet's Tier has been collected and whether its Pet Album entry has been completed.

Developer Commentary
The Temple of Serrett is home to stronger Monsters than the other temples.
We noticed that new Adventurers were having difficulty with desert quests, so we've reduced the HP of monsters in the Temple of Serrett.
Great Desert
- Significantly reduced the HP of monsters in the Temple of Serrett and the Great Temples.
Nightmare
- Fixed terrain in certain Sunken Ruins that obstructed character movement.
Black Sun
- You can now enter the normal Great Desert while Black Sun: Great Desert is in progress.
Developer Commentary
We've consistently received feedback through various channels, including our Discord community, that the Dark Fissure schedule starts too late.
As part of this content streamlining update, we've adjusted the Saturday content schedule. As a result, Dark Fissure will now begin earlier, at 19:00.
We'll continue to monitor your feedback and make adjustments to improve your gameplay experience.
Dark Fissure
- Changed the start time for Dark Fissure on Saturdays from 21:30 to 19:00.
ㆍPlease note the new start time when participating in Dark Fissure.
System
- Removed the usage time limit for Blazing Chaos Crystals.
ㆍBefore: Use within 24 hours of acquisition
ㆍAfter: No time limit
ㆍBlazing Chaos Crystals in your possession have been sent to your Mailbox with the usage time limit removed.
- Added sound to the entry screen for Sunken Ruins.
- Optimized device performance.
- Added ANGLE to Menu > Settings > Licenses.
UI
- The currently available quest is now displayed first when opening the Season Pass screen.
- Added a button to Skill Sigil item tooltips that takes you directly to the Black Spirit.
- Changed the description of Flawless Skill Sigil as follows:
ㆍTotal damage reduction for 1 sec upon using skill
ㆍTotal damage taken reduction for 1 sec upon using skill
- Improved the UI for canceling a Class Ban selection in the Martial God Tournament.
ㆍYou can also cancel your selection by tapping the "X" button above the class icon.

- Added the "Training" label to pet icons while Skill Training is in progress.
- Added the images to preview Transcendent class weapons on the Character Creation screen.
Error Fixes
System
- Fixed an issue where horses continued running in place after being dismounted.
- Fixed an issue where paid Season Pass rewards could not be claimed immediately after purchasing the Season Pass.
- Fixed an issue where the Forbidden Book could not be used from its item tooltip when only one was owned.
- Fixed an issue where the "Zone with Intensified Dark Lands Aura" did not appear in Black Sun.
UI
- Fixed an issue where the HP of Hervano Tito, an NPC in Special Boss Rush: Al Rhundi, would not refresh.
- Fixed an issue where the "Invincibility disabled" text displayed on the HP bar would gradually become transparent each time a character revived in Nightmare or Twisted Nightmare.
- Fixed an issue where "Exchange" was incorrectly displayed in the message shown when promoting a Pet undergoing Skill Training.
- Fixed awkward wording displayed when there were insufficient materials to promote a pet.
- Fixed an issue where Rift Zone text was displayed in the Monster List for certain zones.
- Fixed an issue where certain pets (Borrum Wolf and Ceros) were displayed at an incorrect size.
- Fixed an issue where some Boss HP bars were not displayed.
ㆍExample: When Piku appears in Wave 5 of Path of Glory, Dark Fissure Bosses, and the Hidden Outer Castle Guard Captain
- Fixed an issue where the Fairy's Gift message remained on screen under certain conditions when using the Remastered UI.
- Fixed an issue where the completion pop-up was not displayed when tapping a Pet that had completed Skill Training.
- Fixed an issue where the locations of the top three ranked Adventurers in Black Sun were not displayed.
Upcoming Updates
Item Streamlining (Phase 1)
- The first phase of the item streamlining is scheduled during the Aug 11 (Tue) maintenance.
- The following changes are scheduled to take place during the Aug 11 (Tue) maintenance.
- Mystical and Abyssal Accessories will no longer be tradable on the Market.
[Affected Items]
|
Grade |
Items |
|
Mystical |
Mark of the Shadow |
|
Black Tear Ring |
|
|
Regal Ring |
|
|
Ogre Ring |
|
|
Black Tear Necklace |
|
|
Regal Necklace |
|
|
Witch's Earrings |
|
|
Black Tear Earrings |
|
|
Regal Earrings |
|
|
Tree Spirit's Belt |
|
|
Black Tear Belt |
|
|
Regal Belt |
|
|
Giant's Ring |
|
|
Black Tear Bracelet |
|
|
Regal Bracelet |
|
|
Abyssal |
Crescent Guardian Ring |
|
Ultimate Mark of the Shadow |
|
|
Ultimate Ogre Ring |
|
|
Ultimate Witch's Earrings |
|
|
Basilisk Belt |
|
|
Ultimate Tree Spirit's Belt |
|
|
Ultimate Giant's Ring |
|
|
Gahaz Tuval's Bracelet |
ㆍThe following actions will be taken for the affected items in the Merged Market.
|
Category |
Action |
|
Sold items listed on the Market |
Silver from completed sales will be sent via Mail |
|
Unsold items listed on the Market |
Unsold items will be sent via Mail. |
|
Items purchased through Buy Orders that have not been claimed |
Unclaimed items will be sent via Mail. |
|
Silver registered for Buy Orders |
Silver used for Buy Orders will be sent via Mail. |
- The price of Mystical Accessories sold in Patrigio's Shop will be changed.
| Before | Varies based on the Central Market price of the Mystical Accessory |
| After | Fixed at 1,600 Silver |
ㆍDuring the Aug 11 (Tue) maintenance, all purchase reservations in Patrigio's Shop will be canceled, and the shop inventory will be refreshed.
※ Mystical Accessories do not appear in Patrigio's Secret Shop, which changes automatically after completing the story Patrigio's Secret Business.
- Patrigio's Shop will be changed so that the only Abyssal Accessories available are Dark Chaser Accessories.
- The following Abyssal Accessories will no longer be available for exchange in Shakatu's Shop.
|
Grade |
Items |
|
Abyssal |
Crescent Guardian Ring |
|
Ultimate Mark of the Shadow |
|
|
Ultimate Ogre Ring |
|
|
Ultimate Witch's Earrings |
|
|
Basilisk Belt |
|
|
Ultimate Tree Spirit's Belt |
|
|
Ultimate Giant's Ring |
|
|
Gahaz Tuval's Bracelet |
|
|
Dark Chaser Ring |
|
|
Dark Chaser Necklace |
|
|
Dark Chaser Belt |
|
|
Dark Chaser Bracelet |
|
|
Dark Chaser Earrings |
- Lower-grade items obtainable from certain content and items will be replaced with higher-grade items.
ㆍAffected Content: Merchantry Dispatch
ㆍAffected Items: Humble Looted Goods, Tidy Looted Goods, Shiny Looted Goods, Shabby Boss Loot, Shiny Boss Loot, Sealed Treasure Chest (Epic), Sealed Treasure Chest (Mystical)
|
Loot Obtainable from Content and Items |
|
|
Before |
After |
|
Poor/Fair/Good/Grand Black Stone |
Black Crystal |
|
[Rare/Epic/Mystical] Condensed Dark Energy Chest |
[Abyssal] Condensed Dark Energy Chest |
|
[Epic] Condensed Dark Energy Chest |
[Abyssal] Condensed Dark Energy Chest |
|
Novice–Master Skillbook x10 Chest |
Master Skillbook Chest |
|
Supreme Crystal Chest |
[Abyssal] Crystal Chest |
ㆍThe replacement items will be of equal or slightly higher value than the original items.
- The [Epic] Crow Merchants' Elixir will be removed and will no longer be obtainable.
ㆍDuring the Aug 11 (Tue) maintenance, every three [Epic] Crow Merchants' Elixirs you own will be exchanged for one [Mystical] Crow Merchants' Elixir and sent via Mail.
Merchantry Dispatch
- The duration of Merchantry Dispatch will be reduced during the Aug 11 (Tue) maintenance.
ㆍMerchantry Dispatch will be temporarily unavailable from Aug 11 (Tue), 00:00 until the Aug 11 (Tue) maintenance.
ㆍRewards from Merchantry Dispatches before Aug 11 (Tue), 00:00 can be claimed after the maintenance.
Merged Market
- During the Aug 11 (Tue) maintenance, the minimum Market prices for the following items will be adjusted.
|
Items |
Before |
After |
|
Dimensional Fragment |
1,000 Silver |
400 Silver |
|
Obsidian Crystal |
550,000 Silver |
250,000 Silver |
|
Harmonious Light |
150,000 Silver |
50,000 Silver |
|
Earth Crystal |
50,000 Silver |
25,000 Silver |
|
Glowing Root |
50,000 Silver |
25,000 Silver |
|
Pure White Feather |
50,000 Silver |
25,000 Silver |
|
Badge of Glory |
500 Silver |
300 Silver |
Developer Commentary
As announced during the Heidel Ball, we're targeting an August update to make Skill Sigils stored in the Chest of Sigil available to all characters in your Family.
We'll continue working to improve your gameplay experience.
Events
New Events
Hammer of Fortune
· Event Period: After maintenance on Aug 4, 2026 (Tue) - Aug 17, 2026 (Mon), 22:30
Hammer of Fortune Daily Missions
· Event Period: After maintenance on Aug 4, 2026 (Tue) - Aug 16, 2026 (Sun), 23:59
Guild Party Up!
· Event Period: After maintenance on Aug 4, 2026 (Tue) - Aug 23, 2026 (Sun), 23:59
Explore Open World Region!
· Event Period: After maintenance on Aug 4, 2026 (Tue) - Aug 16, 2026 (Sun), 23:59
The World Beyond the Dragon Palace
· Event Period: After maintenance on Aug 4, 2026 (Tue) - Aug 16, 2026 (Sun), 23:59
Ended Events
· Conquer the Trials of Ator
· Daily Missions Event
· July Check-in
· Tales of the Mystical Dragon Palace
· Catch Me If You Papu!
· Dodge the Waves!
· Elite Artillery Corps
· Roar from the Deep - Khan's Onslaught
· The Dragon King's Golden Fishing Spot
· Explore the Dragon Palace
· Mystical Dragon Palace Shop
Pearl Shop
Find out new items released in the Pearl Shop with the update on Aug 4 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team





































