BDM Patch Notes Explorer
[May 20 Patch Notes] - 2025.05.20 (Official )

Patch Notes
[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on May 20 (Tue) are here!
Adventurers, please check out the newly applied patch details and enjoy an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Chaos Rift
- Added Chaos Rift XIII and XIV to Donghae Province zone.
Category | Chaos Rift XIII | Chaos Rift XIV |
Zone Name | Cursed Dangsan Tree Site | Shrieking Bamboo Forest |
Suggested CP | 78,000 | 83,000 |
- Enter Chaos Rift XIII using Soulfare Shield, which can be purchased from the Chaos Rift Watcher at Cursed Dangsan Tree Site entrance.
・ Soulfare Shield costs 3.68 billion Silver each and can be purchased up to 10 times per week.
・ Must be used within 7 days of purchase.
- Enter Chaos Rift XIV by using Evertide Shield, which can be purchased from the Chaos Rift Watcher at the Shrieking Bamboo Forest entrance.
・ Evertide Shield costs 3.75 billion Silver each and can be purchased up to 10 times per week.
・ Must be used within 7 days of purchase.
- Exchange Primal Accessories for Chaos Crystals with any Chaos Rift Watcher NPC.
・ You can exchange up to 3 times per week, and all accessory parts share the same exchange limit.
Accessory Piece | Chaos Crystal Quantity |
Ring | 630 |
Necklace | 790 |
Earrings | 680 |
Belt | 730 |
Bracelet | 630 |
- Changed the placement of some monsters in Mirumok Primeval Forest within Chaos Rift IV.
- Changed Spirit Powder to be obtainable in Chaos Rift VIII, IX, and X.
- Changed the list of obtainable items in Chaos Rift I-XII.
Removed Items
Item | Rift |
Epic Relic Chest [Abyssal] Accessory Chest |
1~3 (I~III) |
Unique Lightstone Chest [Mystical] Crystal Chest Master Skillbook Chest [Mystical] Black Tear Accessory Chest [Unique] Lucky Accessory Chest |
1~4 (I~IV) |
Alyaelli Fragment Awakening / Ascension Skillbook Chest Ancient Inscribed Glyph Inscribed Glyph |
1~14 (I~XIV) |
Magical Essence [Abyssal] Lightstone Chest Black Crystal [Abyssal] Crystal Chest [Abyssal] Accessory Chest |
5~14 (V~XIV) |
[Abyssal] Relic Chest |
6~14 (VI~XIV) |
Increased Item Drop Quantity
Item | Rift |
Advanced EXP Scroll Boss Stamp Ancient Tablet Adventure Token [Abyssal] Condensed Dark Energy Chest Shadow Knot |
1~14 (I~XIV) |
- Adjusted to not consume Silver in amounts under 1,000,000 when purchasing or exchanging entry items in Chaos Rift I-XII.
- Fixed an issue where exchanging for Dawning Shield in Chaos Rift XII required 1,000,000 more Silver than the actual price.
ㆍ Additional Silver spent due to this issue has been redistributed to Adventurers who exchanged Dawning Shield in Chaos Rift XII after the update, based on the number of exchanges made.
ㆍ The redistributed Silver can be collected from your mailbox by Jun 20, 2025 (Fri), 23:59.
Character
Common
- Changed the damage multiplier for World Bosses for certain classes.
Class | Before | After |
Wizard | 137.92 % | 141.11 % |
Igneous | 133.47 % | 136.93 % |
Scholar | 131.53 % | 126.38 % |
Solaris | 134.66 % | 126.13 % |
Titan | 121.64 % | 124.12 % |
Phantasma | 126.29 % | 122.46 % |
Letanas | 126.30 % | 120.38 % |
Askeia | 114.91 % | 116.91 % |
Zayed | 128.48 % | 116.38 % |
Drakania | 112.73 % | 116.06 % |
Corsair | 117.82 % | 112.86 % |
Sura | 112.02 % | 107.41 % |
Legatus | 112.77 % | 106.94 % |
Woosa | 103.76 % | 105.54 % |
Buccaneer | 100.15 % | 102.28 % |
Corsair
Developer Commentary
We have improved Corsair in this update to allow for smoother skill combos.
We also aimed to help Adventurers engage in more efficient battles by adding branch damage to key skills.
Additionally, to adjust the difficulty of escaping after approaching enemies with movement skills,
we have increased either the travel distance or the number of charges for major movement skills.
Lastly, we have improved the frequency of powerful Rabam skill usage during auto-combat,
enhancing the hunting efficiency of Adventurers.

Flying Wave
- Increased maximum travel distance. (29m → 32m)

Soaring Wave
- Decreased skill action time by 0.1 sec.
- Added Ahib and Labreve branches to the skill.

Pirate Tricks
- Increased number of skill charges. (2 times → 3 times)

Ferocious Wave
- Changed the skill to allow combo into Judgment of the Sea and Whirling Waters.

Whirling Waters
- Removed Ahib and Labreve branches from the skill.
- Changed the skill to allow combo into Ferocious Wave.

Tumultuous Wave
- Increased Attack Range. (7.9m → 8.8m)
- Decreased the finishing motion by 0.1 sec.

Mareca: Whale's Dream (Rabam Skill)
- Improved to be used when a target is nearby during auto-combat.
- Changed the skill's attack mechanism.
ㆍThe first hit attacks at close range.
ㆍThe second and third hits summon a whale to attack.
Legatus
Developer Commentary
Legatus is a class that moves as swiftly as lightning,
attacking enemies by throwing Thunderbolt Strikes.
Currently, the lightning used by Legatus feels somewhat lacking when it comes to
delivering a truly electrifying blow to enemies.
With this update, we have increased both the damage and travel distance of their key skill, Lightning Crash,
allowing Adventurers to better control the distance from enemies and unleash more powerful attacks.
Additionally, we have changed Imprison to create a prison on the ground and increased its damage,
giving Legatus greater freedom of movement. Through these improvements,
we hope Legatus will be able to showcase the true power of the Ancients.

Lightning Crash
- Increased PvE Damage. (Max 2 hits)
Lv 1 : 1430.0% → 1716.0%
Lv 10 : 1859.0% → 2230.8%
- Increased PvP Damage. (Max 2 hits)
Lv 1 : 666.9% → 800.28%
Lv 10 : 840.7% → 1008.84%
- Increased travel distance when throwing the spear upon using the skill. (7.11m → 7.81m)

Imprison
- Decreased Skill Damage.
・Decreased PvE Damage. (Max 3 hits)
Lv 1 : 915% → 823.5%
Lv 10 : 1189.5% → 1070.55%
・Decreased PvP Damage. (Max 3 hits)
Lv 1 : 334,98% → 301.48%
Lv 10 : 435.48 % → 391.93 %
- Changed the number of hits. (Max 7 hits → Max 3 hits)
- Added Daze on hit effect.
- Removed Bound on last hit effect.
- Increased Skill Damage of Prison.
・Increased PvE damage. (Max 4 hits)
Lv 1 : 457.5% → 823.5%
Lv 10 : 594.75% → 1070.55%
・Increased PvP Damage. (Max 4 hits)
Lv 1 : 167.49% → 301.48%
Lv 10 : 217.74 % → 391.93 %
- Decreased maximum number of hits. (Max 8 hits → Max 4 hits)
- Changed the skill from holding the button for continuous attack, to creating a prison at the target location.
- Prison can now be created at the target location as well as self location during the skill.
![]() BEFORE |
![]() AFTER |

Sentinel Beam
- Changed the skill to allow combo into Judgment of Ator.

Ator's Spear (Rabam Skill)
- Increased the duration of Super Armor applied after the first attack.
Zayed
Developer Commentary
Zayed has the advantage of being able to use skills by utilizing Sandform,
which has generally resulted in longer animations.
As a result, when using skills while Sandform is still on cooldown,
the character could sometimes feel sluggish.
With this update, we have increased the speed of the skills of Zayed,
reducing the burden of using main skills
and thereby allowing Adventurers to experience more agile and responsive movement.

Serpent's Coil
- Increased Attack Speed. (3.67 sec → 3.0 sec)

Ensnaring Sands
- Increased Attack Speed. (3.33 sec → 2.8 sec)

Constriction
- Decreased the time until grab during the skill. (Up to 0.4 sec reduction depending on distance)

Serpent Strike
- Increased Attack Speed. (1.8 sec → 1.65 sec)
- Changed the skill to allow combo into Serpent's Coil.
- Changed the skill to allow character rotation before the attack after the first hit.

Condemnation
- Increased attack speed. (1.6 sec → 1.4 sec)
- Decreased cooldown. (7 sec → 6 sec)
Sura
Developer Commentary
Sura is a character that can deal high damage
by activating the Sixth Shadow effect via main skill combos.
With this update, we have increased the amount of Sixth Shadow effect gained from key skills,
allowing Adventurers to activate it more smoothly.
We have also reduced the resources required to use certain skills,
making it easier to consistently benefit from the Desire to Kill effect.
Additionally, since skill damage in both PvE and PvP felt somewhat lacking,
we have increased overall damage to improve Sura’s performance.

Blinding Slash
- Increased the number of skill charges. (1 time → 2 times)
- Changed the skill to combo faster into Shadow Break. (0.8 sec → 0.68 sec)
- Added Labreve and Ahib branches to the skill.

Mountain Fall
- Removed Labreve and Ahib branches from the skill.

Desire to Kill
- Decreased MP required to activate Desire to Kill effect. (80 → 40)
(Shadow Break, Twin Dragon, Blade Storm, Afterimage, Flow: Shadow Fang, Sura's Domain, Flashing Light)

Shadow Strike
- Decreased the grab cooldown of the skill. (17 sec → 15 sec)

Shadow Break
- Added Daze on hit effect.
- Changed to stack Sixth Shadow buff upon using skill. (1 stack → 2 stacks)

Ninjutsu: Black Moonlight (Succession Skill)
- Increased PvE damage. (Max 8 hits)
Lv 1 : 680.84% → 817.01%
Lv 10 : 885.10% → 1062.12%
- Increased PvP Damage. (Max 8 hits)
Lv 1 : 211.53% → 253.83%
Lv 10 : 274.93% → 329.91%

Twin Dragon
- Increased PvP damage. (Max 6 hits including enhancement)
Lv 1 : → 358.19% → 394%
Lv 10 : → 465.64% → 512.21%
- Changed to stack Sixth Shadow buff upon using skill. (1 stack → 2 stacks)

Blade Storm
- Increased PvE damage. (Max 8 hits)
Lv 1 : 817.90% → 940.59%
Lv 10 : 1063.28% → 1222.77%
- Increased PvP Damage. (Max 8 hits)
Lv 1 : 303.45% → 348.96%
Lv 10 : 394.48% → 453.65%

Twin Fang
- Increased PvE damage. (Max 6 hits)
Lv 1 : 936.14% → 1076.56%
Lv 10 : 1216.99% → 1399.53%
- Increased PvP damage. (Max 6 hits)
Lv 1 : 333.23% → 383.21%
Lv 10 : 433.20% → 498.18%

Flashing Light (Rabam Skill)
- Increased Attack Range. (8m → 9m)
Lahn
Developer Commentary
One of Lahn’s signature features is Lightfoot, which evokes the image of a dazzling dance.
With this update, we have increased the travel distance of Lightfoot and improved it
so that it can combo into other skills while in use, greatly enhancing its versatility.
Additionally, the Rabam skill Ethereal Dance previously struggled to deliver its full damage to targets,
reducing its potency.
To address this, we have changed Ethereal Dance so that all damage is dealt on the first hit,
allowing its intended power as a Rabam Skill to be fully demonstrated.
Nimbus Stride (Glide)
- Increased travel distance upon gliding.
ㆍ Evading 1 time (19.38m → 20.67m)
ㆍ Evading 2 times (37.49m → 40.39m)
ㆍ Evading 3 times (53.07m → 57.34m)
- Changed the skill to allow combo into Blooming Slash, Crescent Barrage, and Ethereal Dance while gliding.
・ Note: The attack may not hit in case of significant height difference with the enemy.
- Changed the skill so that using any skills other than Blooming Slash, Crescent Barrage, or Ethereal Dance while gliding will be used as combo after Crescent Pendulum Mastery.

Crescent Tango
- Improved the skill to allow Evasion to be used upon using skill.

Dance of Death
- Increased PvP Damage. (Max 8 hits)
Lv 1 : 289.17% → 347%
Lv 10 : 375.95% → 451.14%
- Increased Move Speed upon using skill. (9.15m → 10.41m)

Pendulum Kick
- Changed the skill combo into Dance of Death to be instant with a spinning motion.

Twirling Strike
- Added the skill as a target for the Increase Damage effect of Zenith: Fury.

Four Point Splatter (Rabam Skill)
- Decreased the time until the skill hits when comboing into Twirling Strike. (0.48 sec → 0.21 sec)

Ethereal Dance (Rabam Skill)
- Increased PvE Damage. (Max 1 hit)
Lv 1 : 2080% x 2 → 3306% x 3
Lv 10 : 2496% x 2 → 3967.2% x 3
- Increased PvP Damage. (Max 1 hit)
Lv 1 : 1040% x 2 → 1653% x 3
Lv 10 : 1248% x 2 → 1983.6% x 3
- Changed the maximum number of hits. (Max 3 hits → Max 1 hit)
- Removed the landing attack motion after using the skill.
- Changed the skill so the character does not collide with enemies on first hit.
- Changed the skill to allow combo into Light Step while jumping.
- Changed the skill to allow combo into Blooming Slash, Crescent Barrage, or Ethereal Dance while jumping.
・ Note: The attack may not hit in case of significant height difference with the enemy.
- Changed the skill so that using any skills other than Blooming Slash, Crescent Barrage, or Ethereal Dance while jumping will be used as combo after Crescent Pendulum Mastery.
Using Twirling Strike during Ethereal Dance | |
![]() BEFORE |
![]() AFTER |
Using Blooming Slash then combo into Briar of Thorns during Ethereal Dance. | |
![]() BEFORE |
![]() AFTER |
Crimson Lily

Dance of Death
- Increased PvP Damage. (Max 8 hits)
Lv 1 : 375.92% → 411.05%
Lv 10 : 488.74% → 586.48%
- Increased travel distance while using the skill. (9.16m → 10.41m)
Hashashin

Serpent Strike
- Increased Attack Speed. (1.8 sec → 1.65 sec)
- Changed the skill to allow character rotation before the attack after the first hit.
Lupa

Beast Rider
- Improved the skill control to allow skills to be queued while mounted on Heuklang.
New Content and Improvements
Hidden Outer Castle
Developer Commentary
We have increased the rewards that can be obtained in the Hidden Outer Castle.
We have added new installations and items that grant powerful effects,
and we have also adjusted the items obtainable by defeating monsters,
allowing Adventurers to acquire even more rewards than before.
We hope the Adventurers can enjoy more active and engaging hunts in the Hidden Outer Castle going forward.
- Added the items Cultist's Steel Helmet and Trace of the Mad Conquerer.
- Cultist's Steel Helmet can be installed in the Guild Fortress.
・ Must be used within 7 days after obtaining.
・ Cultist's Steel Helmet, like other installations such as Witch's Shoulder Piece, is interactable by all guild members.
・ Max HP +5,000 for 24 hours upon interaction
- Using Trace of the Mad Conqueror applies AP +500 and DP +500 for 24 hours.
・ Must be used within 7 days after obtaining.
- Changed the list of obtainable items from defeating monsters in the Hidden Outer Castle.
Removed Items | Added Items |
Kamasylvia Advanced Loot Chest Legacy of Kamasylve Root of Sorcery Teal Breath Abyssal Emperor's Accessory Crate [Mystical] Accessory Chest |
Banquet Hall Loot Chest Crimson Crown Cultist's Steel Helmet Trace of the Mad Conqueror |
- Increased the rewards obtainable from the Outer Castle by x2 due to addition of new items such as the Banquet Hall Loot Chest and Crimson Crown.
- Decreased the drop rate of [Primal] Unknown Memory (Shoes) in the Hidden Outer Castle.
Nightmare: Jade Starlight Forest
- Nightmare: Tshira has ended and Nightmare: Jade Starlight Forest has begun.
- Changed certain aspects of Nightmare: Jade Starlight Forest.
- Added Noble Tear of the Goddess and Chaos Core to the main rewards.
・ Dropped at a set rate by defeating Monsters, Leebur, Blizzard, and Erebjork.
- Added Chaos Unknown Glyph to the rewards for defeating Erebjork.
・ Dropped at a set rate upon defeating Erebjork.
- Changed the Erebjork rewards to guarantee Dimensional Fragment, Chaos Crystal, Shadow Knot, [Abyssal] Condensed Dark Energy Chest, and Advanced EXP Scroll.
- Added Nightmare: Jade Starlight Forest achievements.
・ Can only be completed once across all difficulties of Nightmare: Jade Starlight Forest.
・ Available until Nightmare: Jade Starlight Forest closes.
Achievements | Rewards |
Defeat Enemy in Nightmare: Jade Starlight Forest x300 | Voidsent Eye x1 |
Defeat Enemy in Nightmare: Jade Starlight Forest x500 | Dimensional Fragment x100 |
Defeat Enemy in Nightmare: Jade Starlight Forest x1,000 | Voidsent Eye x2 |
Defeat Enemy in Nightmare: Jade Starlight Forest x1,500 | Advanced EXP Scroll x1,000 |
Defeat Enemy in Nightmare: Jade Starlight Forest x2,000 | Voidsent Eye x3 |
Defeat Enemy in Nightmare: Jade Starlight Forest x3,000 | Shadow Knot x150 |
Defeat Enemy in Nightmare: Jade Starlight Forest x4,000 | Voidsent Eye x3 |
Defeat Enemy in Nightmare: Jade Starlight Forest x5,000 | Advanced EXP Scroll x1,000 |
Defeat Enemy in Nightmare: Jade Starlight Forest x6,000 | Voidsent Eye x4 |
Defeat Enemy in Nightmare: Jade Starlight Forest x7,000 | Shadow Knot x200 |
Defeat Enemy in Nightmare: Jade Starlight Forest x10,000 | Voidsent Eye x5 |
Outfit
- Changed the Nouverikant Outfit so that it can no longer be fused or tailored.
Ancient Ruins
- Decreased the damage dealt by Urugon and Kabuamilles in Ancient Ruins: Level 3.
- Changed the damage mechanism of Urugon in Ancient Ruins: Level 3.
・ Damage based on character's Max HP → Damage based on entry CP.
- Decreased the damage dealt by Kabuamilles when changing attributes in Ancient Ruins: Level 3.
System
- Changed the [Primal] Accessory Chest from Chaos Rift rewards to be stored in the normal inventory instead of the Pearl Inventory.
Error Fixes
Character
- [Lupa] Fixed an issue where skills would not activate intermittently when tapping the skill button while riding Heuklang.
- [Raven] Fixed an issue where certain skills would only be used when extremely close to enemies during auto-hunt.
- [Warlord, Blade Master] Fixed an issue where the Knockdown effect would not be applied intermittently on Circle Slash hit.
- [Corsair] Fixed an issue where Descending Tide would not transition to the finishing move during auto-combat.
- [Zayed] Fixed an issue where the skill Condemnation, an instant-use skill, was displayed as a combo skill.
- [Zayed] Fixed an issue where skill combos would not continue to Sand Slash or Proof of Trials after using Serpent Split.
- [Deadeye] Fixed an issue where enemies nearby would not be attacked after using Reach for the Sky during auto-combat.
- [Paladin] Fixed an issue where Super Armor would be applied when using Just Counter in the Arena by using 100 Sacred Power.
- [Sura] Fixed an issue where Mountain Fall would activate during auto-combat even when Mountain Fall is not equipped in the skill slot.
- Fixed an issue where Damage Reduction and Grab Immunity would persist for the remaining duration if Second Wind was triggered after Last Stand.
- Fixed an issue where skill effects, Damage Reduction, and Grab Immunity would persist for the remaining duration after moving to another stage following the activation of Last Stand.
System
- Fixed an issue where using Auto-Path to a specific location in the Great Desert would cause the character to move to an inaccessible area and die.
- Fixed an issue where skill effects would appear excessively when using skills in Night of Vengeful Souls.
UI
- Fixed an issue where the Market button would not appear in the item tooltip under certain circumstances.
Upcoming Updates
Splendorous Medal of Honor
- Splendorous Medal of Honor is scheduled to be removed after update maintenance on May 27 (Tue).
・ Splendorous Medal of Honor Shop is accessible through NPC Duncan in the Guild Fortress.
・ All unused Splendorous Medals of Honor will be converted into Magical Essence and sent via Mail after update maintenance on May 27 (Tue). (Magical Essence x34,000 per Splendorous Medal of Honor)
※ Please note that Extravagant Medals of Honor, currently obtainable from Node War/Siege War, are not affected by this change.
- The following items are schdeduled to be removed after update maintenance on May 27 (Tue) in accordance with the above measures. Please note this while using the items.
・ [Tier 1] Former Lord's Rusty Crown
・ [Tier 2] Former Lord's Rusty Crown
・ [Tier 3] Former Lord's Rusty Crown
・ [Valencia Castle] Former Lord's Rusty Crown
・ [Calpheon Castle] Former Lord's Rusty Crown
※ Only items without an expiration date will be removed. Items with an expiration date will not be affected.
New Item
- New items that can be purchased with Dark Coins will be added after update maintenance on May 27 (Tue).
・ Please note this for optimal in-game experience.
Chaos Rift
- Enhancement material for new gear will be added as obtainable rewards in certain levels of Chaos Rift with the update maintenance on May 27 (Tue).
ㆍ Please note these changes when using Harmony Scrolls and entering Chaos Rifts.
Chat Group
- Accumulated Likes and Rankings in Chat Groups will be reset after update maintenance on May 27 (Tue).
・ A special title that lasts 3 months will be distributed to the top 10 Adventurers based on the Likes accumulated before the reset.
・Adventurers with the same number of Likes will be given joint ranking and will receive the title.
Recommendation Criteria Group | Distributed Titles | Distribution Targets |
Lunar Halo Inn | Protector of Newbies | Accumulated Likes Rank 1st - 2nd |
Luminary of Newbies | Accumulated Likes Rank 3rd - 5th | |
Herald of Newbies | Accumulated Likes Rank 6th - 10th | |
Open Arena | Fist of Legend | Accumulated Likes Rank 1st - 2nd |
Born to Fight | Accumulated Likes Rank 3rd - 5th | |
Backstreet Fighter | Accumulated Likes Rank 6th - 10th | |
Adventurer's Hall | Pathfinder | Accumulated Likes Rank 1st - 2nd |
Role Model | Accumulated Likes Rank 3rd - 5th | |
Mentor | Accumulated Likes Rank 6th - 10th |
- Accumulated Likes and Rankings in each Chat Group will reset after 3 months.
・ Any temporary special titles in possession will expire at the time of the reset.
・ At the time of reset, special temporary titles (3 months) will be sent to Adventurers ranked 1st to 10th based on their Accumulated Likes.
Events
New Events
Bingo Event
・ Event Period: After maintenance on May 20, 2025 (Tue) - May 26, 2025 (Mon), 23:59
Bingo Pass Event
・ Event Period: After maintenance on May 20, 2025 (Tue) - May 26, 2025 (Mon), 23:59
3x3 Art Puzzle Event
・ Event Period: After maintenance on May 20, 2025 (Tue) - May 26, 2025 (Mon), 23:59
Ended Events
・ Guess the Champion!
・ Daily Login Event
・ Great Desert Exploration
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack + Recommended Items
ㆍ Light and Chaos Chest [2+1]
ㆍ Kutum's Sun Pack
ㆍ Chaos Enhancement Support Pack
ㆍ Sealed Chaos Chest
※ Available until Jun 2, 2025 (Mon), 23:59.
New Outfit
Outfit | Class | Price |
Roselyn | Lahn, Crimson Lily | 960 Black Pearls |
Orzeca's Rose Weapon | Maegu | 240 Black Pearls |
Orzeca's Rose Weapon | Hwaryeong | 240 Black Pearls |




[May 13 Patch Notes] - 2025.05.13 (Official )

Patch Notes
[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on May 13 (Tue) are here!
Adventurers, please check out the newly applied patch details and enjoy an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Skill Slots
Developer Commentary
When Black Desert Mobile first launched, each character had a total of 10 skills,
and the combat system was designed so that you could fight effectively using just 8 out of those 10 skills.
Initially, 4-key layout was used, but after receiving feedback that it was difficult to check skill cooldowns,
the 8-Key mode was added so you could view all equipped skills at once.
Later, with the addition of Lv 70 hunting skills and Succession skills, the total number of skills increased to 12.
At that time, some players requested an expansion of skill slots,
but since 8 skills were still sufficient, we kept the system as it was.
Recently, with the addition of two Rabam skills, the total number of skills has reached 14.
If we were to increase the slots from 8 to 10, it could make controls more difficult,
and adjusting the button size could affect the ease of control on mobile devices.
However, since Adventurers who already used all 8 slots would have to give up a skill or constantly switch presets
to use the two Rabam skills, we decided to adjust the position of less frequently used buttons, such as Basic Attack,
to maintain the old layout as much as possible.
Since skill slots are a core part of the UI that all Adventurers use, we plan to avoid increasing the number of skill slots in future updates.
Even if new skills are added, we will design the system so you can enjoy combat using maximum of 10 skill slots.

- Increased the number of skills that can be equipped in skill slots. (8 → 10)
- Increased the number of skills displayed at once in A, B, and Combat Modes. (4 → 5)
- Changed 8-Key Mode to 10-Key Mode.

- Changed the Basic Attack button to the 5th skill button.
ㆍ Moved the Basic Attack button below the Black Spirit Emergency Escape button.
- Added and changed some key bindings in line with the skill slot improvements.
ㆍ Key binding can be used when connecting a gamepad controller or keyboard.
ㆍ Check the [Adventurer's Guide: Game Controller] for more details about key binding.
Standard A, Standard B, Combat Mode (Keyboard)
Function | Before | After |
5th Skill | - | Num 5 |
Basic Attack | Num 5 | Num 6 |
Standard A, Standard B, Combat Mode (Controller)
Function | Input |
5th Skill | LT + A |
10-Key Mode (Keyboard)
Function | Keyboard (EN) |
9th Skill | I |
10th Skill | O |
10-Key Mode (Controller)
Function | Input |
9th Skill | LT + A |
10th Skill | LT + Y |
UI
Developer Commentary
We’ve adjusted the maximum size of the on-screen controller UI to match the expansion of skill slots.
Because the UI elements could overlap if the previous maximum value remained unchanged,
we’ve changed the maximum UI size for Standard A, Standard B, and Combat modes to 90 to prevent this.
To minimize any inconvenience caused by smaller skill slots due to decreased maximum size,
we’ve changed the “Exclude on-screen controls” option to “Prioritize on-screen control UI size”,
allowing you to expand the skill slot area up to 100.
However, please note that if you activate this feature, the skill quickslot will increase in size, and to prevent overlap,
the maximum size for other UI elements will be limited to 80 or less.
Please note that if you do not use this feature, you can set both the controller area and other UI elements
up to a maximum of 90.
- Changed the maximum UI size that can be set due to skill slot improvements. (100 → 90)
ㆍ The maximum UI size for 10-Key Mode is 90, the same as 8-Key Mode.
- Added the Prioritize on-screen control UI size option.
ㆍEnable or disable this feature in-game under [Settings] - [Graphics].
ㆍWhen activated, the move and skill buttons will be fixed to the maximum size of 100.
ㆍThe size of all other UI elements, except for the move and skill buttons, will adjust according to your selected UI size value.
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Character
Developer Commentary
This update brings changes to Forward Guard, Rear Super Armor, and Damage Reduction.
These effects were added to allow you to attack enemies with minimal damage when using core skills
so you can maintain your offense or turn the tide of battle more reliably, except in situations where you are grabbed.
However, since the skills that grant these effects differ by class,
we have changed the guard type for certain class skills that required balance adjustments.
Even after the update, we will continue to closely monitor
Forward Guard, Rear Super Armor, and Damage Reduction effects to see if further adjustments are needed.
Common
- Changed the guard type, such as Forward Guard and Super Armor, for certain classes.
Class | Existing Damage Reduction Skills | Existing Forward Guard, Rear Super Armor Skills | Changes |
Paladin | Fallen Angel, Smite (Just Counter, Sword of Judgment, Celestial Spear, Judgment of Light, Gladius Gloriae, Shield Throw) | Radiant Charge, Shield Chase | - |
Woosa | Perilous Waltz, Butterfly Step | Stormhold, Silent Strike | - |
Solaris | Hellfrost, Descent of the Flame | Forward Guard for 1 sec upon refreshing Ynix's Flame | - |
Askeia | Martial Spirit, Fury Dive | Fist of True Strength, Wolf's Frenzy | Forward Guard no longer applied to Wolf's Frenzy. |
Igneous | Fiery Tackle | Earth's Calling, Overdrive | - |
Guardian | Omua's Admonition | Avalanche Cleave, Shield Blitz | - |
Wizard | Voltaic Pulse | Overdrive, Earth's Calling | - |
Yacha | Eagle Drop | Spirit Burst, Feral Rage | - |
Grandmaster | - | Shoulder Thrust, Energy Vacuum | - |
Primrose | Evasive Strike, Glacial Moon, Glacial Wall, Cold Snap | Petal Ward | Damage Reduction no longer applied upon using Cold Snap. |
Letanas | Markthanan's Flight, Doombringer, Dragon Flight | Sundering Roar | - |
Lupa | Phoenix Wings, Lightning Burn, Lupine Pounce | Beck and Call | - |
Deadeye | Reach for the Sky, Retreating Fire, Trailblaze | Hell's Spread | Super Armor and 1 sec of Forward Guard are applied upon using Hell's Spread. |
Choryeong | Stormhold, Absolute Butterfly Step, Perilous Waltz | Stormhold | - |
Dosa | Cloudspire, Cloud Step | Taeguk | - |
Lahn | Ethereal Dance, Crescent Tango | Pendulum Kick | - |
Zayed | Condemnation, Paradise Surge | Ensnaring Sands | - |
Maegu | Delusive Dash, Charm: Skypounce | Charm: Amplify | - |
Huntress | Gale Harvest, Evasive Explosion Shot | Spinning Shot | - |
Eclipse | Star Heart | Command: Frost Shield | - |
Mystic | Fury Dive | Wolf's Frenzy | Forward Guard no longer applied to Wolf's Frenzy. Forward Guard, Rear Super Armor are applied upon using Somersault Kick. |
Drakania | Dragon Glide | Wings of Ruin | - |
Gladiator | Ground Smash | Shield Charge | - |
Kurenai | Shadow Stomp | Wheel of Wrath | - |
Lancer | Fallen Angel | Righteous Torment | - |
Berserker | Rattle | Crushing Falcon | - |
Nova | - | Command: Frost Shield | Super Armor and 1.5 sec of Forward Guard are applied upon using King of the Dead. |
Warlord | Backstep (Enhancement OFF) | Forward Guard, Rear Super Armor for 1 sec when To Arms is activated for Backstep (Enhancement ON) | Forward Guard, Rear Super Armor are applied on first hit of Conduit. Forward Guard, Rear Super Armor are applied upon using Retaliation Succession Skill. |
Destroyer | Seismic Blast, Hellraiser, Fire Bomb | Overheat (Slugfest, Furious Bash, Funeral Blast) | - |
Titan | Falling Rock, Lava Piercer | Lava Piercer | - |
Void Knight | Dark Mist | Obsidian Ashes | Rear Super Armor is applied upon using Fury of Kamasylvia. |
Spiritwalker | Leaping Tiger, Phoenix Wings | Heavenly Harmony: Dragon/Tortoise | - |
Windwalker | Guidance of Wind (Wind Knife, Gale Harvest, X-Strike, Spirit's Haven) | Guidance of Wind | Changed the activation condition and applied effects of Wind Energy during Guidance of Wind. ・ Activation condition: Use dash skill 4 times → 2 times ・ Applied effect: Super Armor → Forward Guard, Rear Super Armor |
Reaper | Wrath of Chaos, Shadow Slash, Nightmare | - | Forward Guard, Rear Super Armor are applied upon using Soul Reaver. |
Hwaryeong | Foxflare Charge, Emberclaw Crush, Will of the Fox | - | Forward Guard is applied for 1 sec upon using Emberclaw Finale. |
Sura | Ninjutsu: Black Moonlight, Flashing Light | - | Forward Guard,Rear Super Armor are applied upon using Twin Dragon. |
Raven | Phantom Crash, Dark Shift | - | Forward Guard, Rear Super Armor are applied upon using Night of Doom. |
Crimson Lily | Crescent Tango, Crimson Glide | - | Forward Guard, Rear Super Armor are applied upon using Bridled Despair. |
Lotus | Cold Snap, Evasive Strike, Flash Step, Crescendo | - | Removed Damage Reduction from the Cold Snap Succession skill. Forward Guard, Rear Super Armor are applied while guarding with Retaliation. |
Corsair | Flying Wave, Descending Tide | - | Forward Guard, Rear Super Armor are applied upon using Mareca: Whale's Dream. |
Archmage | Frigid Fog, Ignite | - | Forward Guard, Rear Super Armor are applied upon using Frostspike. |
Phantasma | Shattered Resolve, Twin Slash | - | Forward Guard, Rear Super Armor are applied upon using Pneumatic Burst. Forward Guard is applied during the startup motion of Dark Nebula. |
Buccaneer | Descending Tide, Trickshot | - | Forward Guard, Rear Super Armor are applied upon using Tidesplitter. |
Fletcher | Deadshot, Light Beam | - | Forward Guard, Rear Super Armor are applied upon using Jackpot and Scatter Shot. |
Invoker | Frigid Fog, Bodyguard | - | Rear Super Armor is applied upon using Yoke of Ordeal. |
Scholar | Gravity Press | - | Forward Guard, Rear Super Armor are applied upon using Partial Black Hole. |
Blade Master | Evasive Strike | - | Forward Guard, Rear Super Armor are applied upon using Retaliation. |
Hashashin | Mirage | - | Forward Guard, Rear Super Armor are applied upon using Solar Strike. |
Kunoichi | Flash Slash | - | Forward Guard, Rear Super Armor are applied upon using Shadow Plume. |
Sage | Wormhole | - | Forward Guard, Rear Super Armor are applied upon using Spatial Shatter and Spear Bolt. |
Legatus | Thunderbird | - | Forward Guard, Rear Super Armor are applied upon using Spear Bolt. |
Archer | Fend Off | - | Forward Guard, Rear Super Armor are applied upon using Scatter Shot. |
Shai | And a Two! | - | Forward Guard, Rear Super Armor are applied upon using Sun's Fury. |
World Boss Damage Multiplier
Developer Commentary
The World Boss damage multiplier was introduced as the total number of classes increased,
to narrow the gap caused by differences in characteristics and styles among classes.
For example, Wizard, which has wide-area skills, excels in defeating multiple targets while hunting,
but tends to deal lower damage to a single target. This required some balance adjustments.
Previously, we only informed whether the change to Damage to World Bosses multiplier was a buff or a nerf.
However, we would like to provide more precise values so Adventurers can better understand the performance of each class.
The table below outlines the adjusted damage multiplier.
Please note that actual World Boss rankings may vary depending on skill types, combos, and individual playstyles.
We will continue to monitor the balance closely to prevent significant disparities between classes,
and any further adjustments will be shared along with the exact figures.
- Adjusted the Damage to World Bosses for each class.
- The Damage to World Bosses for each class is as follows.
Class | Damage Multiplier |
Wizard | 137.92% |
Solaris | 134.66% |
Igneous | 133.47% |
Scholar | 131.53% |
Gladiator | 129.59% |
Zayed | 128.48% |
Phantasma | 126.29% |
Dosa | 126.83% |
Kurenai | 123.35% |
Hwaryeong | 123.12% |
Lahn | 123.11% |
Choryeong | 122.82% |
Berserker | 122.54% |
Titan | 121.64% |
Windwalker | 121.09% |
Shai | 120.49% |
Huntress | 119.44% |
Primrose | 118.99% |
Guardian | 118.30% |
Yacha | 118.29% |
Void Knight | 118.27% |
Corsair | 117.82% |
Paladin | 116.24% |
Kunoichi | 116.04% |
Askeia | 114.91% |
Lancer | 114.59% |
Fletcher | 114.30% |
Letanas | 119.63% |
Mystic | 112.86% |
Legatus | 112.77% |
Drakania | 112.73% |
Warlord | 112.53% |
Lupa | 112.35% |
Grandmaster | 112.28% |
Sura | 112.02% |
Archer | 108.57% |
Eclipse | 108.48% |
Invoker | 108.28% |
Nova | 108.26% |
Reaper | 107.76% |
Spiritwalker | 107.61% |
Archmage | 107.45% |
Crimson Lily | 105.88% |
Sage | 105.83% |
Maegu | 105.65% |
Deadeye | 105.49% |
Destroyer | 105.37% |
Woosa | 103.76% |
Hashashin | 101.07% |
Lotus | 100.73% |
Raven | 100.16% |
Buccaneer | 100.15% |
Blade Master | 100.12% |
Deadeye
Developer Commentary
Deadeye has demonstrated outstanding performance across various PvP content.
Hell's Spread is a skill with both Forward Guard and Rear Super Armor
that also deals significant damage, making it a skill with few weaknesses.
Doom N Gloom allows for both movement and attack at the same time,
enabling Deadeye to control distance from the enemy while delivering powerful damage.
In this update, we have adjusted the PvP damage of these two skills,
as they have shown to be relatively stronger compared to those of other classes.

Hell's Spread
- Decreased the PvP damage of the skill.
Lv 1: 684.44% → 568.09%
Lv 10: 889.78% → 738.52%

Doom N Gloom
- Decreased the PvP damage of the skill.
Lv 1 : 898.66% → 745.89%
Lv 10 : 1168.26% → 969.66%
Kunoichi
Developer Commentary
Kunoichi was previously able to enter Stealth by consuming just one Seal each time a skill was used,
allowing her to remain hidden and continue fighting in stealth.
With this update, We have adjusted the mechanics so that the Stealth is now applied
only after gaining 3 Seal stacks, to encourage more thoughtful decisions about when to hide during combat.

Art of the Ninja
- Removed Stealth from Level 1 and Level 2 Seal consumption effect.
Berserker
Developer Commentary
Since the last update, Berserker has shown some limitations in mobility.
We have increased the travel distance of Off-Kilter to help improve this issue.
Additionally, We have added branch effects to Rattle, so a higher damage output can be expected.

Off-Kilter
- Increased the travel distance of the first hit of the skill. (3.79m → 6.05m)
- Increased the duration of the Super Armor effect after using the skill.
- Added the ability to combo into Havoc Thrust after using the skill.
- Increased the Rage gained on hit when using the skill. (10 → 20)

Rattle
- Added the Serrett and Labreve branches to the skill.

Merciless
- Removed Serrett and Labreve branches from the skill.
Archer
Developer Commentary
We have improved the mobility and control of Archer, who engages in both melee and mid-range combat, as these aspects were not meeting our original intentions.
We have also improved skill combo and increased the PvP Damage of certain skills.

Focused Shot
- Added a 0.2 sec Quick Draw cooldown reduction on first hit of certain skills after activating Focused Shot.
・ Applicable skills: Concentrated Blast, Luminous Barrage, Radiant Barrage, Scatter Shot, Winged Strike, Ensnare

Ensnare
- Increased the Attack Speed of the skill. (1.25 sec → 1.15 sec)
- Added the ability to combo into Ensnare after using Quick Draw or Fend Off.

Luminous Barrage
- Added the ability to rotate in the input direction while using the skill.

Lambent Smash
"We have addressed the lack of gap-closing skills as a class specializing in close to mid-range combat."
- Added Super Armor during the skill. (Not applied in Arena)
- Increased the Attack Speed of the skill. (0.96 sec → 0.6 sec)
- Added additional movement when holding the skill button. (8.69m without holding → 17.39m when holding)
- Increased the number of skill charges. (1 → 2)
- Added the ability to combo into Quick Draw after using the skill.
- Changed the description of max hits of the skill.
・ Max 2 hits → Hold the skill button for max 2 hits

Scatter Shot
- Increased the PvP damage of the skill.
Lv 1 : 227.23% → 272.67%
Lv 10 : 295.38% → 354.47%

Concentrated Blast
- Increased the PvP damage of the skill.
Lv 1 : 344.84% → 362.08%
Lv 10 : 448.29%→ 470.71%

Radiant Barrage
- Increased the PvP damage of the skill.
Lv 1 : 461.24% → 484.3%
Lv 10 : 576.55% → 605.38%

Bolt Storm
- Changed to apply Damage Reduction, Super Armor, and Grab Immunity instead of Invincible during the skill.
・ Changed to prevent one-sided attacks while in Invincible.

Circle of Thorns (Succession Skill)
- Added Super Armor during the skill. (Not applied in Arena)
Fletcher
Developer Commentary
Fletcher is a class that specializes in long-range combat, taking advantage of its exceptional Attack Range.
In this update, We have improved the Attack Speed of certain skills and added controls
that allow Fletcher to widen the attack angle or change direction during attacks.
With these changes, Fletcher will be able to aim and attack targets more quickly,
as well as maintain their distance when enemies approach, making better use of their range.
Additionally, We have added Super Armor that Fletcher lacked compared to other classes, to Circle of Thorns,
allowing for more versatile use in various situations.

Keep Away
- Increased the travel distance of the skill.
・ Forward: 8.06m → 9.73m
・ Side: 8.77m → 11.35m
・ Backward: 8.45m → 8.75m
- Increased the Attack Speed of the skill.

Volley of Reckoning
- Increased the Attack Speed when using the skill while moving. (0.83 sec → 0.73 sec)

Circle of Thorns
- Added Super Armor during the skill. (Not applied in Arena)
- Changed to combo faster after using other skills. (1.21 sec → 1.06 sec)
- Added the ability to combo into Circle of Thorns after using Zephyr Leap or Keep Away.

Light Beam
- Increased the number of skill charges. (1 → 2)
- Added the ability to combo into Deadshot while airborne during the skill.

Deadshot
- Added the ability to control landing distance from near to far by inputting a direction during the skill.
・ Landing distance remains the same as before if no direction is input.

Jackpot
- Increased the arrow speed during the skill. (by 50%)
- Increased the left and right attack width by 25% when holding the skill button to use arrows with the Meteor effect.

Zephyr Leap
- Increased the Attack Range of the skill.
・ Left/right 7.5°, total 15° → Left/right 30°, total 60°
- Added the ability to move backward and attack by inputting the backward direction with enemies in front.

Righteous Smite
- Added the ability to rotate direction after the first hit of the skill.

Piercing Darkness
- Added DP -100 for 5 seconds effect on 3 Spear of Light hits within 5 seconds.
Reaper
Developer Commentary
Reaper absorbs a portion of the target’s MP on skill hits. However, as the maximum MP value has increased,
the impact of this absorption on combat has relatively diminished.
To ensure Reaper performs as intended, we have changed it to absorb a certain percentage of the target’s maximum MP.
Additionally, We have improved the mobility of certain skills to address the difficulty of escaping after
quickly engaging enemies, and reduced the MP cost of key skills, improving skill combo efficiency and increasing the potential damage output.

Nightmare
- Increased the travel distance of the skill.

Cartian's Wrath
- Added Super Armor during the skill. (Not applied in Arena)
- Increased the combo speed after using Nightmare or Wrath of Chaos.
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP
- Increased the PvP damage of the skill.
Lv 1 : 1148.65% → 1263.51%
LV 10 : 1448.39% → 1593.23%

Soul Spike
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP
- Increased the PvP damage of the skill.
Lv 1 : 288.8% → 346.56%
LV 10 : 375.44% → 450.53%

Wings of Death
- Increased the finishing motion speed of the skill by 0.2 seconds.
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Darkness Approaching
- Increased the finishing motion speed of the skill by 0.2 seconds.
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Death Circus
- Decreased the MP cost of the skill. (70 → 50)
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Soul Reaver
- Decreased the MP cost of the skill. (70 → 50)
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP
- Increased the PvP damage of the skill.
Lv 1 : 932.54% → 1025.8%
LV 10 : 1119.05% → 1230.96%

Harvest
- Decreased the MP cost of the skill. (70 → 50)
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Shadow Slash
- Decreased the MP cost of the skill. (70 → 50)
- Increased the Attack Range of the skill. (3m → 4m)
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Fatal Cleave
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Shards of Darkness
- Changed the effect applied for 15 seconds when generating Shards of Darkness.
・ Damage to Adventurers +10% → All Skill Damage +10%

Flesh Ripper
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Rift Slicer
- Changed the effect on 1st hit for the skill.
・ Absorb 40 MP → Absorb 40% MP

Doom Vortex (Succession Skill)
- Increased the PvP damage of the skill.
Lv 1 : 477.36% → 548.96%
LV 10 : 630.12% → 724.63%
Raven
Developer Commentary
Raven’s combat style revolves around swiftly moving among enemies and disrupting them with the Power of Darkness.
However, We felt that improvements to speed and damage were needed to allow them to break through enemy lines more effectively in line with this combat style.
In this update, we have improved mobility, made skill motions faster, and added new skill comboes
to provide both greater enjoyment in playing the character and improved offensive capabilities.
Additionally, to address the relative lack of guard types, We have added a Forward Guard effect to Miasma.

Phantom Crash
- Increased the number of skill charges. (1 → 2)
- Changed the effect applied when using Shards of Darkness.
ㆍ Use skill again → additional attack

Miasma
- Added Forward Guard during the skill.
- Increased the Attack Speed of the skill.
- Increased the PvP damage of the skill.
Lv 1 : 296.59% → 335.14%
Lv 10 : 385.56% → 435.69%

Doom Vortex
- Added the ability to combo after using Soul Spike.
- Increased the PvP damage of the skill.
Lv 1 : 367.2% → 422.28%
Lv 10 : 484.7% → 557.41%

Soul Spike (Succession Skill)
- Increased the PvP damage of the skill.
Lv 1 : 375.44% → 450.53%
Lv 10 : 488.08% → 585.69%

March of Doom
- Increased the startup motion speed of the skill by 0.1 seconds.
- Decreased the time spent stationary when landing mid-skill.

Wrath of Chaos
- Changed the skill’s Labreve branch to Ahib.
- Decreased the number of Crows required to create a Crowzone. (4 → 3)
- Increased the damage per Crow. (12.5% → 16.5%)

Soul Siphon
- Changed the skill’s Ahib branch to Labreve.
- Added the ability to combo into Flashbang after the skill.
- Added the ability to combo from Flashbang.

Implosion
- Increased the startup motion speed of the skill.
- Added the ability to combo into Doom Vortex and Night of Doom after the skill.

Shards of Darkness
- Changed the effect applied for 15 seconds when generating Shards of Darkness.
・ Damage to Adventurers +10% → All Skill Damage +10%
Warlord

Backdraft
- Increased the number of skill charges. (1 → 2)
- Changed to combo faster into Upper Hand after the skill.
・ 2.03 → 1.71 based on 100% Attack Speed during To Arms
Blade Master

Backdraft (Succession Skill)
- Increased the number of skill charges. (1 → 2)
Gladiator

Charging Thrust
- Changed the skill mechanics.
ㆍ Attack nearest target during the skill → Attack nearest target when using skill again
Fairy
Developer Commentary
We are adding the highly requested Fairy Skills Assignment feature for Adventurers.
Until now, Adventurers have had to manually equip Fairy Skills depending on the content,
such as the Great Desert or PvP.
To make this change more convenient and to ease the burden of Intellect consumption when equipping Fairy Skills,
We are introducing the Fairy Skills Assignment system.
You will be able to assign skills suited for various situations and freely switch between them according to the content,
with no cost to the Intellect when changing the Assignment or when equipping a Fairy Skill,
allowing Fairy Skills to be used more comfortably and without concern.
- Added Fairy Skills Assignment.
・ Three Assignments are available and can be used immediately without any expansion.
・ Change the Assignment by tapping the V button at the bottom after selecting another Assignment.
- Added a 10-second cooldown after changing Fairy Skills Assignments.
・ Changing to another Assignment does not consume Intellect.
- Changed to no longer consume Intellect when equipping or unequipping Fairy Skills.
- Changed the maximum Intellect of the first Baby Fairy you meet to 70,000.
・ Increased the maximum Intellect by 5,000 each time the Fairy Grade increases.
・ The maximum Intellect is 100,000 when reaching the highest grade, Resplendent Laila.
Knowledge Boost Season
Developer Commentary
The Knowledge Boost Season is beginning.
We have run several seasons and Season Passes to help new and returning Adventurers grow and understand the game
while experiencing a variety of content by progressing through main quests and essential stories.
While our goal has always been to introduce variety of gameplay available in the game,
some Adventurers have felt that the time required to complete a season was too long,
and certain growth elements, such as Knowledge, needed more time than the season could offer.
In the Knowledge Boost Season, We have streamlined the quest process to focus only on essential content,
allowing Adventurers to progress more quickly, and strengthened the growth of elements that require more time, such as Knowledge and Black Spirit Level.
Additionally, We have added the +8 Rift Totem Chest to the season completion rewards,
making it easier for Adventurers to overcome challenges of gear growth.
We hope that you will enjoy a more rewarding adventure and experience a greater sense of progression through the Knowledge Boost Season.
- Knowledge Boost Season is beginning.
- Progress through the Knowledge Boost Season with a Season Character.
- The Knowledge Boost Season Character is available until update maintenance on July 15 (Tue).
- Season Characters cannot be deleted, and only one can be created per Family.
・ Added an extra character slot with the start of the Knowledge Boost Season.
・ A Knowledge Boost Season Character can be created even if you have already completed the previous Progression Pass.
- Obtain rewards that aid your growth each time you complete the Season Pass.
- The Knowledge Boost Season Pass consists of missions that must be completed to graduate from the season.
・ Missions can be checked from the Knowledge Boost Season window accessed by tapping the icon on the right side of the minimap or at the top of the quest widget.
- Obtain additional rewards upon mission completion by purchasing the paid Season Pass, available until Jul 13 (Sun), 23:59.
- Progress through main quests and missions required for growth, and only the Knowledge Boost Season Character can claim the completion rewards.
・ Veteran Adventurers must create a Knowledge Boost Season Character to progress through the Knowledge Boost Season Pass missions and claim rewards.
- Complete the season after completing all Knowledge Boost Season Pass missions and claim the graduation rewards.
Knowledge Boost Season Changes
- Decreased the number of quests that require defeating a certain number of monsters or completing content.
・ The total amount of rewards obtained by completing all season quests remains the same as the previous season.
- Added [Season] Condensed Dark Energy Chest item.
・ This Primal grade item can be used when your Black Spirit Level is 220 or below.
- Added Rippling Tear of the Goddess.
・ Increases the Sylvia Goddess Statue level when used.
・ Can only be used when the Sylvia Goddess Statue is below level 30.
・ Please note that using this item will reset any accumulated enhancement value.
- Added Noble Tear of the Goddess.
・ Offer to the Sylvia Goddess Statue to increase the value required for leveling up, with five times greater effectiveness than the regular Tear of the Goddess.
・ Cannot be registered on the Market.
- Added Knowledge Enhancement Chest.
・ The Knowledge Enhancement Chest instantly increases the Knowledge Level for the following content upon use.
・ Applicable content: Boss Rush, Constellation Rush, Trials of Ator: Ancient.
・ You must have completed each content at least once to use the chest.
- The Knowledge Enhancement Chest has content-specific Knowledge Level limits and can only be used below the following levels:
・ Boss Rush - Level 125, Constellation Rush - Level 45, Trials of Ator: Ancient - Level 150.
・ You cannot use a Knowledge Enhancement Chest for Knowledge levels above these limits.
・ Example: If Red Nose is at Level 130 and Giath is at Level 124, you can only use the Giath Knowledge Enhancement Chest.
- Added +8 Rift Totem Chest to the Knowledge Boost Season Completion Rewards.
- For Adventurers who did not complete the Progression Pass, the following actions have been taken:
・ Completed all remaining Progression Pass quests and distributed the quest completion rewards.
・ Deleted all Progression Pass exclusive items in your possession (Tuvala Black Crystal, Tuvala Gear, etc.).
・ Distributed all completion gear and items, including the Dazzling Completion Certificate.
・ If you purchased the Progression Pass but have not yet completed, all unclaimed paid Progression Pass rewards have been distributed.
New Content and Improvements
Eilton Defense
- Changed Eilton Defense to be held at designated times.
・ Thu, Sun 18:00 - 20:00
Black Shrine
- Changed the condition for the Golden Pig King to become Frenzied.
ㆍ After a certain amount of time has passed → When HP drops to 10% of Max HP
Battlefield of the Sun
- Apply the "Bloodthirst" effect when the Chief's Sword is obtained.
- You will be incapacitated upon failing to defeat an enemy within 30 seconds while the "Bloodthirst" effect is active.
・ Defeating an enemy resets the timer.
Slumberfallen Castle
- Improved to allow using all remaining entries at once when entering.
・ If you enter using the Dreamfallen Lantern, you will still enter one time per use as before.
Nightmare
- Improved to display a notification outside Nightmare: Tshira 3 minutes before Turaka appears.
Azunak Arena
- Changed to teleport to a random location in the arena 90 seconds after the Dark Shadow appears following the Space-Time Distort.
Rabam's Trials
- Changed the stats of the "Increase AP/DP when defeating monsters" card among the selectable cards. (20 → 10)
- Added new Black Spirit dialogue at the gate where the Ancient Giant appears.
Item
- Added 2 new items.
Item Name | Grade | Stats | Notes |
Basilisk Belt | Abyssal | AP 336 Crit Chance +2.5%, Max HP +600, Attack Speed +3% |
Market Registration Available. Obtainable through Exchange for Abyssal Grade Belt at Shakatu Exchange. |
Gahaz Tuval Bracelet | Abyssal | DP 368 Crit Chance +3%, Max HP +600, Attack Speed +2.5% |
Market Registration Available. Obtainable through Exchange for Abyssal Grade Bracelet at Shakatu Exchange. |
System
- Changed most cutscenes during quests and missions to be skippable.
ㆍ Essential cutscenes related to major events cannot be skipped.
- Changed Atoraxxion: Vahmalkea so that if your Apex Lucretia Knowledge Level is 2 or higher, only the Lucretia appearance cutscene will play.
- Changed so that Guild Wars do not occur in Nightmare, Night of Vengeful Souls, and Black Sun.
ㆍ Enemy guilds will not be displayed on the minimap.
ㆍ Defeating enemy guild members will not grant Guild Score or display kill feed.
- Changed all classes to pause for 3 sec before being able to move while waiting 10 sec to move from PvP zones such as Night of Vengeful Souls to another zone when there is another Adventurer.
UI
- Added exclusive minimap icons to help you easily find NPCs that exchange specific items.
ㆍ Rabam in Valencia City, Sangok in Land of the Morning Light, Ray Poilet in Guild Fortress
- Changed so that when acquiring certain items in regions where the Family Name is displayed as "Unknown Adventurer," the notification will also show "Unknown Adventurer."
- Changed the system so that the Complete Now popup will not appear when Family Dispatch is paused.
- Added a hyperlink to the Story Progress Requirement of "Trials from Ancient Times" that allows you to check your Base Family CP.
ㆍ Tapping the link will open the CP Breakdown window.
Error Fixes
Character
- [Gladiator] Fixed an issue where Skill Queue would be canceled during Shield Block.
- [Zayed] Fixed an issue where additional hits would not trigger when Proof of Trials was set to the Ahib branch.
- [Berserker] Fixed an issue where the skill descriptions for Frenzied Strikes and Slashing the Dead did not mention Rage recovery on hit.
- [Deadeye] Fixed an issue where the character's afterimage would remain after using Black Spirit's Rage following a Rabam skill.
- [Kunoichi/Kurenai] Fixed an issue where Grab Immunity would remain after Rain of Steel.
- [Mystic/Askeia] Fixed an issue where Grab Immunity was not applied momentarily when using Fury Dive.
- [Blade Master] Fixed an issue where Grab Immunity was being applied to the finishing motion of Evasive Strike with Flow: Forward Slash.
- [Warlord] Fixed an issue where movement would be abnormal when using Crescent Wave with directional input after using Backdraft.
- [Titan] Fixed an issue where the duration of Therianthropy would not refresh when using Starved Beast during Therianthropy.
- [Letanas] Fixed an issue where Forward Guard was applied when using the Extinction skill in Dragonblood state.
- Fixed an issue where Evasion could not be used immediately after using a skill or being struck while under Decrease Attack/Move Speed effects.
- Fixed an issue where Passive Skill effects would not refresh even after meeting the refresh conditions in certain situations.
- Fixed an issue where adventurers teleporting to another region while mounted would appear abnormal.
System
- Fixed an issue where the Ogre in the South Border Battle during Siege War would occasionally move onto flower beds.
- Fixed an issue where NPCs and pets would sometimes appear to be buried in the ground in the Camp.
- Fixed an issue where the central effect would appear excessively when stacking Chaos Cores on a Chaos Totem in the Totem Enhancement menu.
- Fixed an issue where some Violent monsters would spawn on hill terrain in the Donghae Province region.
- Fixed an issue in the Atoraxxion Story "Mission: Vaha's Heart" where the footrest would not activate even after defeating monsters.
- Fixed an issue in Rabam's Trials Gateway where the Stage of Memory would not complete even after selecting the correct answer.
- Fixed an issue where Lagos would appear earlier than the scheduled time in the Ramoness Arena.
UI
- Fixed an issue where tapping icons in the chat window would occasionally not register.
- Fixed an issue where the Aal's Judgment Enhancement Buff was not displayed in the Guild Fortress Armory after a Siege defeat.
- Fixed an issue where the paused status was not shown in the Constellation menu when a Constellation Dispatch was paused.
- Fixed an issue during Family Dispatch: Scout Hadum where it appeared possible to dispatch multiple times under certain conditions.
- Fixed an issue where the unlock requirements tooltip for Black Shrine would appear in an inaccessible location when tapping an unacquired icon in the Emote popup.
- Fixed an issue where Adventurer information could be viewed by tapping "Unknown Adventurer" in Chat → Loot Notification.
Upcoming Updates
Nightmare
- Nightmare: Tshira is scheduled to be replaced with Nightmare: Jade Starlight Forest during the update maintenance on May 20 (Tue).
ㆍ Adventurers, please keep this in mind when accessing the Nightmare.
Chaos Rift
- The types and quantities of items obtainable from all Chaos Rifts are scheduled to be adjusted during the update maintenance on May 20 (Tue).
- Two additional Chaos Rifts will also be added during the May 20 (Tue) update maintenance.
ㆍ The recommended CP for these new rifts is 78,000 and 83,000, respectively.
ㆍ Adventurers, please take note of these changes when using Harmony Scrolls and entering Chaos Rifts.
Events
New Events
Black Spirit's Daily Missions!
· Event Period: After maintenance on May 13, 2025 (Tue) – May 26, 2025 (Mon), 23:59
Growth Relay Missions
· Event Period: After maintenance on May 13, 2025 (Tue) – May 26, 2025 (Mon), 23:59
Guess the Champion!
· Event Period:
America: After preliminaries on May 17, 2025 (Sat) - May 18, 2025 (Sun), 17:00 (UTC-8)
Europe: After preliminaries on May 17, 2025 (Sat) - May 18, 2025 (Sun), 13:00 (UTC+1)
Asia: After preliminaries on May 17, 2025 (Sat) - May 18, 2025 (Sun), 18:00 (UTC+8)
Ended Events
ㆍ Karkea Tournament Underway!
ㆍ Ramoness Skirmish Underway!
ㆍ Token Exchange!
ㆍ Growth Aura Event
ㆍ Eternal Gear Guide!
ㆍ Daily Missions Event
ㆍ Guild Party Up!
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Lucky Shop
ㆍ Chaos Lucky Shop
※ Available until Jun 2, 2025 (Mon), 23:59.
- Season Pass Item
ㆍ Knowledge Boost Season Pass
※ Available until Jul 13, 2025 (Sun), 23:59.
ㆍProgression Pass Full Pass Pack
※ Available until further notice.
- Special Pack + Recommended Items
ㆍLimited Chaos Chest [2+1]
ㆍChaos Elements Chest
ㆍChaos Shrine Pack
ㆍChaos Boss Chest [2+1]
※ Available until Jun 2, 2025 (Mon), 23:59.
[April 29 Patch Notes] - 2025.04.29 (Official )

Patch Notes
[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Apr 29 (Tue) are here!
Adventurers, please check out the newly applied patch details and enjoy an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Character
Developer Commentary
As introduced in the Developer's Note, several updates regarding Grab Skills are being applied in this update.
Grab Skills are powerful abilities that can temporarily neutralize opponents,
but the number of Grab Immunity effects available varied across different classes.
Grab Immunity was applied to skills where characters leap high into the air or quickly move and vanish,
to ensure the skill animations appear natural.
We removed the Grab Immunity effect if the animation wasn’t excessively awkward,
and added it for classes that had noticeably fewer Grab Immunity effects.
Additionally, we added Grab Immunity to certain skills where it was deemed necessary for balance,
and overall adjusted the number of Grab Immunity effects per class.
We also adjusted the activation timing of Grab Immunity when it was applied midway through a skill, to ensure the skill could perform effectively,
while preventing any one skill from becoming overly powerful by avoiding the simultaneous application of Forward Guard, Rear Super Armor, and Grab Immunity.
To ensure no class experiences consecutive grabs without a means to respond,
we have added a temporary Grab Resistance effect.
Following this update, we will thoroughly monitor how the effects related to grabs are used on the battlefield and make adjustments if necessary.
Common
- Added Grab Resistance to all classes.
Grab Resistance
- Grants Grab Immunity for 4 sec when activated.
- Activates when grabbed twice consecutively within 8 sec.
- Immune to the third grab during the effect.
ㆍ Displays a Grab Resistance icon during the effect, similar to other status immunities.
- Multiple grabs with a single skill counts as multiple separate grabs.
ㆍ Example: Holding the Gladiator's Take Down button triggers two grabs via Flow: Double Take Down.
Example
- If Hwaryeong is grabbed by Zayed and then by Kunoichi within 8 sec, Hwaryeong gains Grab Resistance for 4 sec starting from the end of the last grab.
- If Hwaryeong is initially grabbed by the Gladiator's Take Down skill, which has two grabs, the Grab Resistance applies from the end of the second grab.
- Added Grab Immunity to certain class skills or adjusted the timing of the effect.
Class |
Changes
|
Scholar | Applies Grab Immunity upon using Hammer Spin. |
Dosa | Applies Grab Immunity at the beginning of Cloud Step. |
Zayed | Applies Grab Immunity at the beginning of Condemnation. |
Igneous | Applies Grab Immunity at the beginning of Water Torrent. Applies Grab Immunity upon using Calamity. |
Yacha | Applies Grab Immunity upon using Savage Somersault. |
Mystic | Applies Grab Immunity for 2 sec upon using Dragon Burst. |
Warlord | Applies Grab Immunity upon using Obliterate. |
Kurenai | Applies Grab Immunity upon using Melting Moon. |
Lahn | Applies Grab Immunity upon using Briar of Thorns. |
Solaris | Applies Grab Immunity upon using Howling Light. |
Example)
1. Grab Immunity added to apply upon using skill
ㆍ Scholar - Hammer Spin
![]() Before |
![]() After |
2. Grab Immunity adjusted to apply at the beginning of the skill
- Igneous - Water Torrent
![]() Before |
![]() After |
- Adjusted the Grab Immunity effect for each class.
Class |
Grab Immunity unchanged
|
Grab Immunity removed
|
Grab Immunity added
|
Sura | Ninjutsu: Black Moonlight, Flashing Light, Shadow Strike, Sura's Domain |
Ninjutsu: Blade Spin, Shadow Break
|
- |
Primrose | Evasive Strike, Blood Moon, Glacial Moon | Absolute Zero, Glacial Wall, Cold Snap | - |
Letanas | Markthanan's Flight, Cloud's Strife, Impalement, Doombringer | Dragon Flight | - |
Scholar | Gravity's Grip, Gravity Press, Gravity Anchor, Attraction | Partial Black Hole, One Small Step | - |
Reaper | Wrath of Chaos, Nightmare | Soul Reaver, Doom Vortex, Shadow Slash | - |
Dosa | Cloud Step, Cloudspire | Four Seasons, Taeguk, Blade Waltz | - |
Blade Master | Rest in Peace, Evasive Strike, Mountain Divide | Retaliation, Quick-Draw | - |
Lahn | Ethereal Dance, Crescent Tango | Crescent Barrage, Pendulum Kick | - |
Windwalker | X-Strike, Wind Rider, Spirit's Haven | Gale Harvest | - |
Askeia | Twisted Collision, Prime: Binding Knee Strike, Fury Dive | Wolf's Frenzy | - |
Zayed | Condemnation, Silent Breach, Constriction | Sand Nova, Paradise Surge | - |
Solaris | Impale, Hellfrost | Descent of the Flame, Infernal Purge | - |
Titan | Falling Rock, Piledriver, Lava Piercer | Raging Thunder | - |
Igneous | Infernal Grasp, Water Torrent | Voltaic Pulse, Fiery Tackle | - |
Raven | Dark Shift, Wrath of Chaos | Doom Vortex, Phantom Crash | - |
Destroyer | Seismic Blast, Hellraiser, Fire Bomb | Raging Thunder | - |
Crimson Lily | Crescent Tango, Soul Raid, Crimson Glide | Death's Nocturne | - |
Paladin | Fallen Angel, Punishment, Divine Wrath | Gladius Gloriae | - |
Lupa | Lightning Burn, Maul | Phoenix Wings, Lupine Pounce | - |
Yacha | Eagle Drop, Hell Smash, Savage Somersault | Feral Rage | - |
Grandmaster | Knee Hammer, Heart and Soul, Disrespect | Wolf's Hunger, Rising Uppercut | - |
Berserker | Slashing the Dead, Rattle | Reckoning, Berserker's Charge | - |
Spiritwalker | Leaping Tiger, Shell Shock, Dance of the Red Phoenix | Phoenix Wings | - |
Hwaryeong | Charm: Sunflash, Emberclaw Crush | Twirling Foxflare, Foxflare Charge | - |
Lotus | Blood Moon, Lotus, Evasive Strike | Cold Snap | - |
Corsair | Riding Waves, Flying Wave, Descending Tide | - | - |
Archmage | Frigid Fog, Firestorm, Ignite | - | - |
Phantasma | Shattered Resolve, Twin Slash, Phantom Dash | - | - |
Hashashin | Eye of the Storm, Mirage |
Sand Nova
|
- |
Kunoichi | Flash Slash, Rain of Steel, Suplex | - | - |
Buccaneer | Descending Tide, Sun-shielder Patraca, Trickshot | - | - |
Maegu | Charm: Sunflash, Delusive Dash, Charm: Skypounce | - | - |
Mystic | Fury Dive, Burial | Wolf's Frenzy | - |
Deadeye | Reach for the Sky, Retreating Fire, Trailblaze | - | - |
Drakania | Dragon Glide, Markthanan's Flight, Wings of Ruin | - | - |
Gladiator | Ground Smash, Take Down, Scars of Dusk | - | - |
Choryeong | Absolute Butterfly Step, Stormhold, Perilous Waltz | - | - |
Sage | Wormhole, Thunderclap, Spatial Collapse | - | - |
Huntress | Evasive Explosion Shot | Gale Harvest |
Penetrating Wind
|
Fletcher | Deadshot, Light Beam | - | - |
Invoker | Frigid Fog, Bodyguard | - | - |
Guardian | Omua's Admonition, Astral Descent, Hellfrost, Earth Slam | - | - |
Legatus | Thunderclap, Thunderbird | - | - |
Archer | Bolt Storm, Fend Off | - | - |
Wizard | Teleportation | Voltaic Pulse |
Terra Strike
|
Void Knight | Dark Mist, Dancing Blade | - | - |
Shai | And a Two!, And a One! | - | - |
Woosa | Butterfly Step, Perilous Waltz | - | - |
Eclipse | Meteor Fleche, Command: Frost Shield | - | - |
Warlord | Backstep, Conduit | - | - |
Kurenai | Rain of Steel, Shadow Stomp | - | - |
Lancer | Fallen Angel | - |
Divina Impetus
|
Nova | Command: Frost Shield | - | Swooping Ring |
Rabam Skills
ㆍ Increased the Decrease Attack/Move Speed skill effect. (15% → 20%)
ㆍ Changed the Decrease Attack/Move Speed Skill Enhancement to no longer stack, applying only the highest value.
Gladiator

Shield Charge
- Changed to an instant activation skill.
- Increased max charges. (1 → 2)
- Increased Cooldown. (3 sec → 4 sec)
- Slightly increased travel distance upon using the skill.
- Increased PvP damage.
Lv 1: 231.16% → 300.5%
Lv 10: 312.38% → 406.09%

Piercing Spear
- Slightly increased travel distance upon using the skill.
- Added the enhancement, Flow: Into the Battlefield.
Flow: Into the Battlefield
- Swiftly enter the battlefield without throwing the spear when activated.

Ground Smash
- Increased the speed of the finishing action after using the skill with Flow: Leap of Faith activated.

Scars of Dusk
- Increased the speed of the skill's finishing action.
- Increased PvP damage of Flow: Dusk Slash.
Lv 1: 367.71% → 422.87%
Lv 10: 478.02% → 549.73%

Spinning Slash
- Increased PvP damage of Flow: Ultimate Spinning Slash.
Lv 1: 697% → 740.56%
Lv 10: 906.1% → 962.73%

Heavy Strike
- Changed to apply Super Armor during the skill. (Not applied in Arena)
Berserker

Spinning Slash (Succession Skill)
- Increased PvP damage of Flow: Ultimate Spinning Slash.
Lv 1: 906% → 1,066%
Lv 10: 1,177.93% → 1,385.8%

Piercing Spear (Succession Skill)
- Added the enhancement, Flow: Into the Battlefield.
Flow: Into the Battlefield
- Swiftly enter the battlefield without throwing the spear when activated.
Sage

Wormhole
- Changed to apply Nullify all negative effects once more upon skill completion.
- Decreased the Cooldown. (10 sec → 9 sec)

Atomagia
- Increased additional hit speed.
・ Time to last hit: 2.1 sec → 1.9 sec

Rift Surge
- Changed the combo timing into other skills to the initial action of the skill for faster skill combo.

Spatial Collapse
- Decreased the Cooldown. (9 sec → 8 sec)

Spatial Shatter
- Decreased the Cooldown. (7 sec → 6 sec)
Lancer

Rejection
- Changed the skill motion.
- Changed to apply Super Armor during the skill.
- Decreased max charges. (2 → 1)
・ Max charges can be increased to 2 with Skill Enhancement.
- Increased max hits. (Max 2 hits → Max 3 hits)
- Changed PvP damage.
Lv 1: 193.56%% x 2 → 396.55% x 2
Lv 10: 239.78%% x 2 → 515.51% x 2

Divina Impetus
- Changed to 4 hits.
- Changed to apply Invincible while jumping, and Grab Immunity upon landing.
- Changed to combo into Sword of Judgment after using the skill.
- Changed to combo after using Evasion, Fallen Angel, Radiant Burst, Holy Thrust, Righteous Torment, and Wave of Light.
Scholar

Partial Black Hole
- Changed to recover 1,200 HP upon retrieving Gravity Cores with Core Overload Skill Enhancement.
- Increased Attack Speed.
- Increased PvP damage.
Lv 1: 276.2% → 312%
Lv 10: 359.1% → 405.6%

Home Run
- Changed to recover 1,200 HP upon retrieving Gravity Cores with Core Overload Skill Enhancement.
- Increased PvP damage.
Lv 1: 420.75% → 475.2%
Lv 10: 546.97% → 617.76%

Gravity Field
- Increased PvP damage.
Lv 1: 488.75% → 552%
Lv 10: 635.37% → 717.6%

Gravity's Grip
- Changed to not apply Super Armor during the skill in the Arena.
- Increased damage multiplier to Mission Bosses. (1.03 → 1.05)
・ Mission Bosses refer to those appearing in Boss Rush, Ancient Ruins, Constellations, and Black Shrine.
Letanas


Cloud's Strife
- Changed to prevent skill interruption while airborne by using Evasion or Instant activation skills during the skill.
Blade Master

Mountain Divide
- Increased the speed of the startup motion before using the skill. (2.5 sec → 2 sec)
Titan

Raging Thunder
- Changed the duration and value of the Total Damage from Adventurers upon using all MP during Therianthropy.
・ Duration: 2 sec → 1.5 sec
・ Reduction: 40% → 20%
- Changed to apply Grab Immunity for 1.5 sec when using all MP while in Therianthropy.

Fearsome Tyrant
- Decreased the activation count of the HP Recovery effect for self and allies in Therianthropy state. (3 times → 1 time)
Crimson Lily

Bridled Despair
- Changed the damage mechanism of the skill.
・ Max 6 hits → 1 hit followed by creating Crimson Visage at the target location.
・ Crimson Visage: Max 5 hits at 100% Skill Damage.
・ Daze does not apply to enemies hit by Crimson Visage.
Kurenai

Melting Moon
- Changed the damage mechanism of the skill.
・ Max 4 hits → 1 hit followed by creating Chakram Field at the hit location.
・ Stun does not apply to enemies hit by Chakram Field.
Grandmaster

Energy Vacuum
- Changed the Skill Combo labeled as "Flow: Tempest Fangs" in the List of Skill Combos to be displayed under Energy Vacuum Flow.
Nova

Promotion
- Changed to summon the Queen regardless of the number of skills learned.
Sura

Sura's Domain
- Increased the speed of skill motion.
・ At full charge (3.2 sec → 2.5 sec)
・ Upon activation of Heart and Soul (2.5 sec → 1.9 sec)
New Content and Improvements
Black Shrine
- Removed the time limit applied when entering the Black Shrine.
Blood Kin
- Increased the duration of the Subtle Bond and Close Bond buffs applied through Affirm Pact. (24 hrs → 72 hrs)
Rabam's Trials
- Lowered the height of the maze walls to allow visibility of the opposite side.
Azunak Arena
- Adjusted some start locations that were far from the first boss.
- Adjusted the location and number of monster groups appearing in certain growth sections.
- Repositioned the Heal Orbs appearing around the bosses.
Horse
- Adjusted the respawn time for new horses to between 30 seconds and 3 minutes after taming.
- Adjusted the weekly limit for Horse Taming to 1,000.
Items
- Changed to allow stacking of Condensed Magical Energy and Dense Magical Energy items by grade in a single inventory slot.
System
- Changed the Invigorate effect which increases Max HP from Guild Skills, to apply in the Night of Vengeful Souls.
- Increased the maximum entry multiplier for Cursed Pirate Island. (x20 → x100)
Error Fixes
Character
- [Sura] Fixed an issue where Super Armor did not last until the end of Sura's Domain skill animation.
- [Lupa] Fixed an issue where the next Evasion could not be used consecutively after using Evasion.
- [Wizard] Fixed an issue where Voltaic Release could not be comboed into the Bolide of Destruction.
- [Titan] Fixed an issue where the Skill Range and Increase AP effect were not applied when using Piledriver with Flow: Toss activated while in Therianthropy.
- [Sage] Fixed an issue where the effect of Dimensional Compression did not match the actual hit location.
- [Lahn] Fixed an issue where Ethereal Dance could not be used properly from high positions.
- [Askeia, Phantasma] Fixed an issue where the arms were not visible when equipping the Blackstar Weapon Outfit and certain outfits.
- [Invoker] Fixed an issue where the Aither Outfit appeared abnormal depending on the character's leg thickness.
- [Guardian] Improved an issue where parts of the character's hair appeared to be clipping.
- [Kunoichi/Kurenai] Fixed an issue where Grab Immunity was still applied after the finishing action of Rain of Steel.
- [Mystic/Askeia] Fixed an issue where Grab Immunity was not applied momentarily when using Fury Dive.
- [Askeia] Fixed an issue where the description for Flow: Sweeping Kick of Hurricane Kick incorrectly displayed "Grab Immunity while moving".
System
- Fixed an issue where certain debuffs were not applied to the Shadow Specter in the Training Ground.
- Fixed an issue where Lagos appeared later than scheduled in Ramoness.
UI
- Fixed an issue where the acquisition method of items was displayed incorrectly when the success rate reached 100% in the rate accumulation enhancement menu.
Upcoming Updates
Update Maintenance
- Due to a Korean public holiday, there will be no update maintenance on May 6 (Tue).
ㆍ New events and new Pearl Shop items will be revealed instead on May 6 (Tue) at 00:00. Detailed information can be checked through the notice released at that time.
Rabam's Trials
- The effects of cards in Rabam's Trials will be adjusted after the update maintenance on May 13 (Tue).
ㆍ Due to this, entry to Rabam's Trials will be temporarily restricted from May 12 (Mon) at 00:00 until the update maintenance on May 13 (Tue).
ㆍ Please refer to the above information when using the Rabam's Trials content.
Fairy Skills
- Some of the Fairy Skill effects are scheduled to be changed or added during the update maintenance on May 13 (Tue).
ㆍ Fairy Skill presets will be added.
ㆍ Equipping and unequipping Fairy Skills will no longer consume intellect.
ㆍ The starting max intellect for the Fairy will be 70,000.
ㆍ The max intellect will increase by 5,000 each time the fairy's grade increases.
ㆍ Achieving the Resplendent Laila grade results in a max intellect of 100,000.
ㆍ Please refer to the above information when using fairy intellect.
Encarotia's Boutique
- Encarotia's Boutique in the Pearl Shop is scheduled to close on May 12 (Mon), 23:59.
ㆍ Some items are scheduled to be deleted due to the end of Encarotia's Boutique.
Deleted Items: - Encarotia's Skein - 10-Time Encarotia's Boutique Ticket - Encarotia's Boutique I - Encarotia's Boutique II - Encarotia's Boutique III - Encarotia's Boutique IV - Encarotia's Boutique Ticket Chest I - Encarotia's Boutique Ticket Chest II - Encarotia's Boutique Ticket Chest III |
- Pearls not claimed due to unused Encarotia's Boutique I, II, III, IV Chests will not be distributed separately, so please make sure to use them.
ㆍ Items not included in the list, such as Sunny Breeze (Female), Sunny Breeze Hair (Female), Sunny Breeze (Male), and Sunny Breeze Hair (Male), will remain unchanged and can still be registered on the market after May 13 (Tue).
ㆍ Please refer to the above information if you own or plan to purchase these items.
- You can exchange Encarotia's Skeins x5 for Restoration Scrolls x200 in [Encarotia's Boutique → Sunny Breeze Outfit Shop → Exchange].
ㆍ You can exchange the Skeins you own for desired items until the update maintenance on May 13 (Tue). After the update maintenance, all Encarotia's Skeins you possess will be deleted.
Events
New Events
Token Exchange
· Event Period: After maintenance on Apr 29, 2025 (Tue) - May 5, 2025 (Mon), 23:59
Karkea Tournament Underway!
· Event Period: After maintenance on Apr 29, 2025 (Tue) - May 5, 2025 (Mon), 23:59
Shakatu's Special Offer
· Event Period: After maintenance on Apr 29, 2025 (Tue) - Jul 13, 2025 (Sun), 23:59
Monthly Login
· Event Period: After May 1, 2025 (Thu), 00:00 - May 31, 2025 (Sat), 23:59
Growth Aura Event
· Event Period: After maintenance on Apr 29, 2025 (Tue) - May 12, 2025 (Mon), 23:59
Ended Events
- Roulette Event
- Use Roulette Ticket Event
- Eversnow Valley Is Here!
- April Monthly Login
- Power Boost Project
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack + Recommended Items
ㆍ Limited Light Golden Coin Pack
ㆍ Akhram Tears Pack
ㆍ Glory of Boss Rush Pack
ㆍ Limited Khan Knowledge Chest [2+1]
※ Available until May 12, 2025 (Mon), 23:59.
New Outfit
Outfit |
Class
|
Price
|
Ossa Cerberi | Sura | 960 Black Pearls |
Hashashin, Zayed | 960 Black Pearls | |
Roselyn | Guardian, Solaris | 960 Black Pearls |






[April 22 Patch Notes] - 2025.04.22 (Official )

Patch Notes
[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Apr 22 (Tue) are here!
Adventurers, please check out the newly applied patch details and enjoy an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.
Rabam Skills
Developer Commentary
"The enlightened one, Rabam, is part of the Muremos, often referred to as the royal advisors.
Their knowledge knows no bounds, encompassing academia, astrology, alchemy,
and even ancient matters unknown to the general populace.
One day, Rabam senses an unknown energy from the Adventurer,
resembling the energy felt at a certain place she protects.
A place the Valencian royal family sought, but could never find.
It is said that one can awaken the dormant power within at that place.
Seek the forgotten trials and awaken your inner strength."
We are pleased to introduce the Rabam skills, as presented at the Calpheon Ball to our Adventurers.
The Rabam skills begin with the story of the enlightened one, Rabam, mentioning the unknown energy sensed from the Adventurers, leading them to the ancient trials.
Adventurers who find the trials passed down from ancient times will be able to use Rabam skills,
allowing them to experience a different combat style than before.
Rabam skills are powerful skills that your enemies can't foresee, akin to ultimate skills,
with the unique feature of allowing you to choose the effects of skill enhancements.
To use more powerful Rabam skills, you will need Rabam Skillbooks.
Rabam Skillbooks can be exchanged using Kabua's Tokens, which are obtained through Rabam's Trials.
Starting Rabam's Trials imposes certain restrictions, such as selecting usable skills.
Some stages require solving riddles, while others have treasure chests.
You must overcome unknown trials and prove your skills.
Upon clearing a stage, you will select a card from multiple options,
navigating the trials in your own unique style.
The Adventurers you will be ranked against will change randomly each week,
providing opportunities to achieve high ranks based on the situation.
We hope you enjoy more intense battles with the newly added Rabam Skills
and experience the sense of accomplishment by pushing your limits in Rabam's Trials.
Story
- Added an Essential Story, "Trials from Ancient Times".
ㆍ Accessible after completing the main quest "Aal's Spring" in East Valencia, achieving a Base Family CP of 15,000 or above, and having a character of level 70 or above in the Family.
ㆍ Rabam's Trials are accessible upon completing the story, and characters at level 70 or above will automatically learn 2 Rabam Skills.
ㆍ Characters below level 70 will learn the skills upon reaching level 70.
ㆍ Purified Water x1 has been given to all Adventurers after the update maintenance to ensure smooth progress, as the story includes content set in the Great Desert.
Rabam Skills
- Rabam Skills are powerful skills, with two available for each class.
ㆍ Both Rabam skills can be equipped simultaneously.
ㆍ Rabam Skills are learned after completing the Essential Story, Trials from Ancient Times, at level 70 or above.
- The projection of the character that appears when using Rabam Skills is not visible to other Adventurers.
- Rabam Skills can be leveled using Rabam Skillbooks: 1st/2nd Rabam Skill.
ㆍ The damage of the skill increases as the skill level gets higher, and skill enhancements can be learned.
- Four skill enhancements can be learned for each Rabam Skill.
ㆍ One of four effects can be chosen for three of the four skill enhancements.
ㆍ The available effects are as follows.
Available at |
Skill Effects |
Available effects |
Lv 1 |
Skill Branch |
- Inscribe: Aal |
Lv 7 |
Effect upon using skill |
- Increase Rabam Skill Damage - HP Recovery - Increase AP/DP - Decrease Total Damage from Adventurers |
Lv 10 |
Effect on hit |
- Decrease AP, DP, Move Speed, Attack Speed - Decrease HP Recovery Efficiency - Extra Damage based on HP - All Branch Damage Reduction |
- Rabam skills for all classes can be seen on the official YouTube channel.
- Rabam Skills for each Class can be seen below.
Rabam's Trials
- Added Rabam's Trials, accessible after completing the story, Trials from Ancient Times, and achieving a Family CP of 15,000 or higher.
ㆍ There is no limit on the number of entries.
- Rabam's Trials can be accessed through the left-side menu.
ㆍ Removed the Great Desert and Everfrost from the menu icon, as they can be viewed via the World Map
- Rabam's Trials have 5 difficulty levels.
ㆍ Each level consists of 10 stages.
ㆍ There are mainly two types of stages: mission or combat.
ㆍ You may encounter puzzles or monsters that cannot be defeated by ordinary means depending on the stage.
- Rabam's Trials Achievements can be progressed.
- Base Family CP is applied in Rabam's Trials.
ㆍ Base Family CP refers to the CP that increases on a family level, such as the Chaos Emblem and Rift Stone.
ㆍ The required Base Family CP for each level is as follows:
Level 1: 15,000 Level 2: 20,000 Level 3: 25,000 Level 4: 30,000 Level 5: 35,000 |
- The Base Family CP can be checked in Inventory → CP Breakdown.
- Rabam's Trials proceeds on a weekly season basis, with rankings calculated based on the Kabua's Tokens offered.
ㆍ The ranking is based on the maximum quantity of Kabua's Token offered in a single entry, not the weekly cumulative total.
- Kabua's Tokens are automatically offered to the Tower of Ascetics upon completing each stage in Rabam's Trials.
ㆍ Obtain equal amount of Kabua's Tokens to the highest quantity offered in the previous season.
ㆍ Rankings are calculated every Mon, 00:00, and entry is restricted 30 minutes prior to calculation for processing.
- Kabua's Token can be exchanged for other items through the NPC Rabam in Valencia City.
ㆍ Use the Rabam Skillbooks obtained through exchange to increase Rabam Skill levels.
- Entry level and currency can be selected before entering.
ㆍ Use Silver to obtain Golden Sculpture.
- Use Rabam's Seal to immediately obtain Kabua's Token x210 per seal.
ㆍ Kabua's Tokens obtained using Rabam's Seal do not count towards the offering record.
ㆍ Rabam's Seal can be set to a maximum multiplier of 20 for entry.
- Rabam's Trials will end when all remaining time has passed or when HP reaches 0.
- Rabam's Trials will automatically end after a maximum of 20 minutes, regardless of remaining time.
Rabam's Trials Progress
- Base Family CP is applied upon entry.
- The remaining time is displayed at the top center of the screen.
ㆍ The remaining time is extended with each stage completion.
- Information on the current stage and Kabua's Tokens offered are displayed on the right side of the screen.
- Tap the card-shaped icon to view the list of cards selected so far.
- Tower of Ascetics appears and the Kabua's Tokens are offered upon each stage clears.
ㆍ The number of Kabua's Tokens offered per completed stage is as follows:
Level 1: 5 Level 2: 10 Level 3: 20 Level 4: 40 Level 5: 60 |
- You can select one of the three cards that appear upon approaching the Tower of Ascetics
ㆍ Redraw the cards by using Kabua's Token x1 before offering it.
ㆍ Redraws are limited to three times per Rabam's Trials entry.
- All Skills are locked at the start of Rabam's Trials.
ㆍ Skills can be unlocked by selecting 3 cards before starting the first stage and upon completing the second gateway.
ㆍ Skills equipped in the current skill preset are marked as "Equipped" on the cards.
- Cards that increase stats can be selected from the third stage onward.
ㆍ 1 to 5 star icons are displayed at the top left of the card depending on its stats.
ㆍ Cards that grant Kabua's Tokens instead of stats may also appear.
- A powerful boss appears at the fifth stage.
ㆍ A card that grants better stats than others may be selected upon defeating the boss.
- An endless horde of bosses and monsters appears at the tenth stage.
ㆍ An additional card can be selected each time you defeat a boss.
- More Kabua's Tokens can be offered upon defeating bosses at the tenth stage.
ㆍ The quantity offered per boss defeated is as follows, based on the level:
ㆍ Offerings can be made without limit until the current Rabam's Trials ends.
Level 1: 2 Level 2: 4 Level 3: 6 Level 4: 8 Level 5: 10 |
- A Treasures Chest appears at certain stages, allowing you to offer Kabua's Tokens through interaction.
ㆍ Beware of dangers and threats near the Treasure Chest.
- Rabam's Trials ranking consists of multiple groups, with up to 50 Adventurers participating per group.
ㆍ Each group is randomly assigned with Adventurers with access to Rabam's Trials.
- The rank within the group is determined by the number of Kabua's Tokens offered in the current season.
ㆍ Group members are reset with the season, and rewards are sent according to rank at the point of reset.
- Rabam's Trials group ranking rewards are as follows:
ㆍ 1st: Valencian Imperial Gift x3
ㆍ 2nd: Valencian Imperial Gift x2
ㆍ 3rd: Valencian Imperial Gift x1
ㆍ 4th-10th: Kabua's Token x150
ㆍ 11th-30th: Kabua's Token x75
ㆍ 31st-50th: Kabua's Token x30
Chaos Rift Totem
Developer Commentary
The Chaos Jewel, Ah'krad, and Riftborn Fervor have infused the Primal Totem,
creating the Chaos Rift Totem with even stronger power.
This Totem infused with new energies retains the power of the Abyssal Totem as before,
and can absorb Chaos Cores to contain even more power.
We hope the Chaos Rift Totem sets another goal to reach for Adventurers.
- Added the Chaos Rift Totem.
ㆍ Can be crafted under [Crafting → Gear → Others → Totem].
ㆍ Equipping a +0 Chaos Rift Totem increases Max HP by 1,000.
- The Chaos Rift Totem can be crafted using a +40 Primal Rift Totem, Riftborn Fervor x20, Chaos Jewels x2, Ah'krad x5, and 5 billion Silver.
ㆍ The +40 Primal Rift Totem combined with Abyssal Rift Totems can still be used as a material.
ㆍ The Enhancement levels of the Abyssal Rift Totems are kept even after crafting the Chaos Rift Totem.
- Three Abyssal Rift Totems can be combined to apply their stats, just like with the Primal Rift Totem.
- Maximum enhancement level for the Chaos Rift Totem is +20.
ㆍ Increase the enhancement success rate up to 100% by using Chaos Cores.
ㆍ Enhancement attempts can be made starting at a success rate of 10%.
- Each enhancement level increases AP, DP, and Max HP.
- The enhancement level does not decrease upon failing the enhancement.
Character
Developer Commentary
In this update, we have adjusted the balance of classes that were either overly powerful
or made it difficult for opponents to find openings in combat.
Firstly, Deadeye, a class that primarily engages in ranged combat,
was performing exceptionally well across most content.
Considering the damage falloff at range, rather than the skill's base damage,
we have adjusted the damage boost from sustained effects and bullets
to encourage Deadeye to take risks by approaching enemies for more powerful attacks.
Wizard and Kurenai at the hands of a skilled Adventurer
were showing flawless performance in small-scale battles like 1v1 encounters.
We have made some adjustments to the Cooldowns and effects of frequently used skills
to allow well-timed counterattacks that can change the course of combat.
We are continuously monitoring feedback from Adventurers
through the Class Discussion on the Official Forum and Customer Support.
We aim to ensure that the gap between classes does not become too wide,
and we will continue to monitor and make adjustments as needed.
Deadeye

The Canary Way
- Adjusted the effect of "Increase All Skill Damage for 10 sec" applied when Frontier Survivor is activated. (5% → 2.5%)
- Adjusted the damage increased when using Regular ammo with the Switch N' Load enhancement effect deactivated. (15% → 10%)
Wizard

Terra Strike
- Changed to apply only Super Armor during the skill.
Kurenai

Shadow Stomp
- Increased the Skill Cooldown by 1 sec. (8 sec → 9 sec)
- Decreased the duration of the Moonlit Mark created after using the skill. (4 sec → 3 sec)
- Decreased the number of hits of the skill. (4 hits → 3 hits)
Hashashin

Aal's Power
- Improved the description for skills enhanced by Aal's Power.
ㆍ 30% PvP Damage applied as follow-up Damage → 30% Base PvP Damage applied as follow-up Damage
Lupa

Beast Rider
- Changed the target lock to no longer unlock when mounted on Heuklang.
Common
- Increased Max HP by x1.5 in arenas where CP is equalized.
ㆍ Karkea Arena, Normal Arena, Azunak Arena
- Adjusted all class's Damage to World Bosses.
- Changed the description of the Inscribe: Serrett skill effect.
ㆍ Extra Targets and HP Recovery → Extra Targets and HP recovery upon using skill
New Content and Improvements
Splendorous Medal of Honor Shop
- Increased the exchange limit for items at the Splendorous Medal of Honor Shop in the Guild Fortress.
ㆍ Splendorous Medal of Honor is no longer obtainable.
ㆍ The Splendorous Medal of Honor Shop will be removed at a later date.
Harmony Scroll: 1 time → 5 times Ancient Inscribed Glyph: 2 times → 10 times Lapis Lazuli: 3 times → 15 times Jumbo Stamina Potion: 1 time → 5 times Alyaelli Fragment: 5 times → 15 times Fortune Scroll: 2 times → 10 times Magical Essence: 9 times → 20 times |
- Splendorous Medal of Honor is scheduled to be deleted after the update maintenance on May 27 (Tue).
ㆍ The Splendorous Medal of Honor Shop can be accessed through NPC Duncan in the Guild Fortress.
ㆍ Increased the exchange limit to allow quick exchange of Splendorous Medal of Honor.
ㆍ Splendorous Medal of Honor unused by May 27 (Tue) will be converted to Magical Essence and sent via mail.
ㆍ Magical Essence x34,000 will be sent for every Splendorous Medal of Honor.
※ Please note that Extravagant Medals of Honor, obtainable through Node War/Siege War, are not affected by this change.
- Due to this, the following items will also be deleted after the update maintenance on May 27 (Tue). Please note this when using your items.
ㆍ [Tier 1] Former Lord's Rusty Crown
ㆍ [Tier 2] Former Lord's Rusty Crown
ㆍ [Tier 3] Former Lord's Rusty Crown
ㆍ [Valencia Castle] Former Lord's Rusty Crown
ㆍ [Calpheon Castle] Former Lord's Rusty Crown
※ Only items without an expiration date will be deleted; items with an expiration date are not affected.
System
- Increased the number of Skills Assignment Page to 5.
ㆍ Assignment Page can be expanded by purchasing the Extra Skills Assignment Page from the Pearl Shop.
- Improved to apply Ornaments, Helmet, and Cloak visibility options to all characters when entering Slumberfallen Castle.
UI
- Changed the position of the Emoji and Emote UI.
- Changed the description of certain items that grant Medal of Honor when used.
- Improved to display the enhanced effects of Judgment of Aal in the Manage menu after a Siege defeat.
Error Fixes
Character
- [Deadeye] Fixed an issue where the character would intermittently stand idle during Auto-Hunt.
- [Guardian/Solaris] Fixed an issue where the character would intermittently freeze when using Hellfrost with MP.
- [Hashashin] Fixed an issue where the PvP Damage as follow-up Damage was applied in certain situations even when Aal's Power was inactive.
- [Hashashin] Fixed an issue where Unhealing Wound was not applied when using Solar Strike in combos.
- [Lupa] Fixed an issue where Evasion Unavailable was not displayed when mounting Heuklang with Oblivion active.
- [Lupa] Fixed an issue where the Guard Type was not displayed while mounted on Heuklang during Siege War and Node War.
- [Void Knight] Fixed an issue where Super Armor, Grab Immunity, and Damage Reduction were intermittently not applied when using skills in combo after Dark Mist.
- [Paladin] Fixed an issue where the description of the passive skill Smite and its advanced skill Flow: Blessing of Light did not match the actual effect.
ㆍRecover 5 extra Sacred Power when struck every 10 sec when deactivated. → Recover 5 extra Sacred Power upon using skill when deactivated
- [Archmage] Fixed an issue where the HP Recovery effect of Serrett branch skills was not applied.
System
- Fixed an issue where the character would intermittently stand idle during Auto-Combat in Constellation: Treant Owl.
- Fixed an issue where the character could not move to the final chamber via Atoraxxion Altar activation in certain situations.
- Fixed an issue where Auto-path to the Guild Call was unavailable in certain situations.
- Fixed an issue where the screen could not be moved while using Camp Garden in certain situations.
- Fixed an issue where the character would become incapacitated if the device went to the background during the cutscene after completing the Black Shrine.
- Fixed an issue where the Tear of the Goddess registered in the Market would intermittently prevent some Highest Bid and Pre-order transactions.
- Fixed an issue where installations from a Friend's Camp intermittently overlapped with your own Camp after visiting their Camp.
UI
- Fixed an issue where an unavailable Family Name appeared as available during duplicate checks.
- Fixed an issue where the Skill Training Level was displayed under Base Family CP.
Events
New Events
Daily Missions Event
· Event Period: After maintenance on Apr 22, 2025 (Tue) - May 5, 2025 (Mon), 23:59
Guild Party Up!
· Event Period: After maintenance on Apr 22, 2025 (Tue) - May 4, 2025 (Sun), 23:59
Ended Events
ㆍ Blackstar Weapon for All - Fake or Real?
ㆍ A temple overflowing with Silver! Could this be real?
ㆍ Craftable Blessing of W! Could this be real?
ㆍ Shakatu's Special Offer
Pearl Shop
※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.
New Products
- Special Pack + Recommended Items
ㆍ Dawn of Light Pack [2+1]
ㆍ Double Light Chest [2+1]
ㆍ Ancient Light Chest
ㆍ Sealed Light Chest [2+1]
※ Available until May 12, 2025 (Mon), 23:59.
- Rabam's Trials Bonus Reward Ticket
ㆍ Rabam's Seal
※ This item can be purchased until further notice.
- Skills Assignment Page
ㆍ Extra Skills Assignment Page I
ㆍ Extra Skills Assignment Page II
※ This item can be purchased until further notice.
- Extended the Light Lucky Shop until May 12 (Mon), 23:59.
Please note that the following items have also been extended until the above date while using the Pearl Shop.
ㆍ Light Lucky Shop ㆍ Limited Light Chest [2+1] ㆍ Light Elements Chest ㆍ Light and Dawn Pack ㆍ Light Step-Up I ㆍ Light Step-Up II ㆍ Light Step-Up III ㆍ Light Step-Up IV ㆍ Limited Light Growth Chest [3+1] ㆍ Goddess's Light Chest ㆍ Light Selection Chest [2+1] ㆍ Light Co-op Knowledge Chest [2+1] |
New Outfit
Outfit | Class | Price |
Academia | Deadeye | 960 Black Pearls |
Outfit | Class | Price |
Arctic Fang | Male Class Exclusive | 960 Black Pearls |
Rosa de Sharon | Female Class Exclusive | 960 Black Pearls |