BDM Patch Notes Explorer
[January 13 Patch Notes] - 2026.01.13 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Jan 13 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
â» All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Ancient Anvil
Developer Commentary
The Ancient Anvil, previously announced at the Calpheon Ball 2025, is now live.
With this update, whenever you fail enhancement or awakened enhancement (hereinafter "enhancement"), the Ancient Anvil gauge will fill up. When the gauge is full, the Ancient Anvil will activate and the next enhancement attempt is guaranteed to succeed.
Many Adventurers have hesitated to attempt enhancement due to the low success rates and significant risks associated with failure in various enhancement systems. In 2023, we introduced updates such as Umbral Chaos Gear to reduce the burden of enhancement failure. However, even with safeguards against enhancement level drops, enhancement remained challenging for many Adventurers.
To further ease the burden of enhancement and let Adventurers embrace both the challenge and the growth from enhancements, we are adding the Ancient Anvil system. We will continue to introduce various systems that will improve your gameplay experience.
 
â¶ Sample Image of Ancient Anvil for Awakened Enhancement
 
â¶ Sample Image of Ancient Anvil for Chaos Enchantment
- Added a new system: "Ancient Anvil."
- The Ancient Anvil gauge for the current enhancement level will increase by 1 upon a failed enhancement attempt.
- When the gauge reaches the threshold, the Ancient Anvil will activate and the next enhancement attempt is guaranteed to succeed.
ãThe Anvil gauge for enchantment will increase with evey attempt that does not increase the stats.
ãGemstone of Tenacity and Gemstone of Determination's respective stats increase by 2 upon a successful refinement for stats of +101 or higher. The guaranteed refinement upon a full gauge will also increase the repsective stats by 2.
ãOnce your gauge is full, using the activated Ancient Anvil consumes the same enhancement materials as a regular enhancement attempt of the same type.
- The Anvil gauge will reset to 0 if enhancement succeeds before the gauge is full.
- The gauge will also fill up upon failed enhancement when the following items are used:
ãBlessing of W, Okiara's Blessing, Eidolic/Nocturnal Okiara's Blessing
- Please refer to the following table for the types of enhancement eligible for the Ancient Anvil and items that share the same gauge:
| Category | Content | Details |
|---|---|---|
| Separate gauges | Gear Awakened Enhancement |
⢠Affected items: Chaos-grade or higher
|
| Eidolic Gear Awakened Enhancement |
⢠Affected items: Chaos-grade or higher
|
|
| Severing Gear Awakened Enhancement |
⢠Affected items: Chaos-grade or higher
|
|
| Accessory Enhancement |
⢠Affected items: Primal-grade or higher
|
|
| Chaos Enchantment |
⢠Affected items: Chaos-grade or higher
|
|
| Emblem Gemstone Refinement |
⢠Affected items: -
|
|
| Lightstone Enhancement |
⢠Affected items: Chaos-grade or higher
|
|
| Rune Enhancement |
⢠Affected items: Abyssal-grade or higher
|
|
| Greater Outfit Upgrade |
⢠Affected items: Abyssal-grade or higher
|
|
| Shared gauges | Alchemy Stone Enhancement |
⢠Affected items: Primal-grade or higher
|
| Harmony Stone Enhancement |
⢠Affected items: Chaos-grade or higher
|
|
| Totem Enhancement |
⢠Affected items: Mystical/Abyssal
|
|
| Relic Enhancement |
⢠Affected items: Primal-grade or higher
|
|
| Relic Branch Enhancement |
⢠Affected items: Chaos-grade or higher
|
* All items listed above will have separate Anvil gauges for each enhancement level.
- The Anvil gauge thresholds for each type of enhancement by enhancement level (or stats) are as follows:
| Content | Enhancement Level / Stats | Anvil Gauge Threshold |
|---|---|---|
| Gear Awakened Enhancement | 0 - 1Â | - |
| 2 | 2 | |
| 3 | 3 | |
| 4 | 5 | |
| 5 | 8 | |
| 6 | 10 | |
| 7 | 17 | |
| 8 | 50 | |
| 9 | 100 | |
| Eidolic Gear Awakened Enhancement | 0 - 9 | 17 |
| Severing Gear Awakened Enhancement | 0 - 4 | 17 |
| Accessory Enhancement | 0 - 2 | - |
| 3 | 2 | |
| 4 | 3 | |
| 5 | 4 | |
| 6 | 12 | |
| 7 | 25 | |
| 8 | 100 | |
| 9 | 334 | |
| Chaos Enchantment | 0 - 9 | - |
| 10 - 29 | 2 | |
| 30 - 49 | 4 | |
| 50 - 59 | 5 | |
| 60 - 69 | 7 | |
| 70 - 89 | 8 | |
| 90 - 99 | 10 | |
| Emblem Gemstone Refinement | 1 - 39 | - |
| 40 - 69 | 2 | |
| 70 - 89 | 4 | |
| 90 - 149 | 10 | |
| Lightstone Enhancement | 0 - 1 | 5 |
| 2 - 5 | 7 | |
| 6 - 7 | 10 | |
| 8 - 9 | 20 | |
| 10 - 19 | 34 | |
| Rune Enhancement | 0 | 2 |
| 1 | 4 | |
| 2 | 5 | |
| 3 | 7 | |
| 4 | 10 | |
| 5 | - | |
| 6 - 9 | 20 | |
| 10 | - | |
| 11 - 14 | 34 | |
| 15 | - | |
| 16 - 19 | 34 | |
| Greater Outfit Upgrade | 1 - 9 | - |
| 10 - 29 | 2 | |
| 30 - 49 | 4 | |
| 50 - 59 | 5 | |
| 60 - 69 | 7 | |
| 70 - 89 | 8 | |
| 90 - 99 | 10 | |
| Alchemy Stone Enhancement | 0 - 2 | - |
| 3 - 4 | 2 | |
| 5 | 4 | |
| 6 | 12 | |
| 7 | 25 | |
| 8 | 100 | |
| 9 | 334 | |
| 10 | 358 | |
| I | 385 | |
| II | 417 | |
| III | 455 | |
| IV | 500 | |
| V | 556 | |
| VI | 625 | |
| VII | 715 | |
| VIII | 834 | |
| IX | 1,000 | |
| Harmony Stone Enhancement | 0 | 2 |
| 1 | 4 | |
| 2 | 10 | |
| 3 - 5 | 11 | |
| 6 - 8 | 12 | |
| 9 - 11 | 13 | |
| 12 - 13 | 14 | |
| 14 - 15 | 15 | |
| 16 - 17 | 16 | |
| 18 | 17 | |
| 19 - 20 | 18 | |
| 21 | 19 | |
| 22 | 20 | |
| 23 | 21 | |
| 24 | 22 | |
| 25 | 23 | |
| 26 | 25 | |
| 27 | 26 | |
| 28 | 28 | |
| 29 | 30 | |
| 30 | 32 | |
| 31 | 34 | |
| 32 | 38 | |
| 33 | 41 | |
| 34 | 46 | |
| 35 | 51 | |
| 36 | 58 | |
| 37 | 68 | |
| 38 | 81 | |
| 39 | 100 | |
| Totem Enhancement | 0 - 2 | 2 |
| 3 | 4 | |
| 4 | 7 | |
| 5 | 10 | |
| 6 | 20 | |
| 7 | 34 | |
| 8 | 50 | |
| 9 | 100 | |
| Relic Enhancement | 1 | 10 |
| 2 | 20 | |
| 3 - 4 | 34 | |
| 5 - 6 | 50 | |
| 7 - 8 | 100 | |
| 9 - 10 | 200 | |
| Relic Branch Enhancement | 1 | 10 |
| 2 | 20 | |
| 3 - 4 | 34 | |
| 5 - 6 | 50 | |
| 7 - 8 | 100 | |
| 9 - 10 | 200 | |
| 11 - 20 | 40 |
ãAs previously announced at the Calpheon Ball 2025, all failed enhancement attempts between Jul 1, 2025, and the update maintenance on Jan 13, 2026, are reflected in the initial Ancient Anvil gauge.
ãIf the initial Anvil gauge reaches the threshold, the next enhancement attempt for the item is guaranteed to succeed.
ãThe Anvil gauge will not fill above the threshold even if the number of failed enhancement attempts exceeds the threshold.
- A feature to view the Anvil gauges for levels higher than current levels is scheduled for a future update.
Character
Common
- The following traits can now be activated by pressing the "Y" key.
ãDeadeye: Quick Draw
ãShai: Spirit's Protection
ãIgneous: Spirit's Protection
ãWizard: Spirit's Protection
ãArchmage: Spirit's Protection
Character Traits
Developer Commentary
In Black Desert Mobile, each class has its own skills and traits, and some traits are shared among similar classes.
Utilizing these traits greatly helps resolve combat more efficiently.
With this update, we improved a few underwhelming traits by decreasing their activation cooldowns, adding additional effects, or enhancing their visual effects.
We are expecting these changes to increase the utility of these traits and their strategic use in combat.
We will continue to work on providing Adventurers with balanced combat while preserving the unique characteristics of each class and trait.
[Spirit's Protection]
- Affected Classes: Archmage, Igneous, Wizard, Shai
- Improved the visual effect to notify when the protection ends.
[Oblivion]
- Affected Classes: Reaper, Raven, Void Knight, Phantasma
- Decreased Cooldown (40 sec â 30 sec)
- Added the "Target DP -150" effect.
[Unhealing Wound]
- Affected Classes: Sura, Kunoichi, Kurenai, Hashashin
- Increased the effect of Decrease HP Recovery. (50% â 75%)
[Reprimand]
- Affected Classes: Paladin, Spiritwalker, Drakania, Letanas, Seraph
- Decreased Cooldown (60 sec â 50 sec)
[Cloud Conceal]
- Affected Classes: Dosa, Seonin, Maegu, Hwaryeong, Woosa, Choryeong
- Recover all MP and Combat Resource, and nullify all debuffs upon activation.
[Last Stand]
- Affected Classes: Destroyer, Solaris, Warlord, Zayed, Berserker
- Decreased Cooldown (120 sec â 90 sec)
- Reset all skill Cooldown upon activation. Decrease Attack/Move Speed Immunity while activated.
Windwalker
Developer Commentary
Windwalker is a class that excels at disrupting opponents through her outstanding agility.
Her melee combat benefits greatly from the "Wind Energy" effect, activated upon using a skill after three dash skills.
Since Wind Energy effect works best on non-dash skills, careful calculation is required to activate it on the right skill.
And when Wind Energy is activated, Adventurers often face dillemmas on whether to use a skill best suited for the moment or the one that maximizes the effect.
With this update, Wind Energy will no longer activate on dash skills,
allowing Adventurers to use the right skills and utilize the effect at the right moment.
Additionally, to address the issue where Windwalker lacked skills that could counter debuffs despite being a melee class,
we added Forward Guard to Ethereal Blast, enhancing her combat stability in melee combat.
Â

Guidance of Wind
Â
- Removed the "Super Armor for 1 sec upon Accelerate" effect.
"Guidance of Wind" effect
- Effects applied on the next skill used upon 3 stacks of "Wind Energy" (Forward Guard, Rear Super Armor, Damage Reduction, Grab Immunity, Next Skill Damage +30%) are no longer applied on Wind Knife, Gale Harvest, X-Strike, Spirit's Haven, and Cyclonic Fury.

Ethereal Blast
Â
- Added Forward Guard and Rear Super Armor during the skill.

Gale Harvest
Â
- Added the skill branches Aal and Ahib.
- The Enhancement "Increase Max Hits" will now be merged into the skill itself as follows.
- Changed PvE Damage. (6 hits â 2 hits)
ã Lv 1: 371.05% â 371.05% x4
ã Lv 10: 501.7% â 501.7% x4
- Changed PvP Damage. (6 hits â 2 hits)
ã Lv 1: 144.84% â 144.84% x4
ã Lv 10: 195.84% â 195.84% x4
- Changed the maximum number of hits for Flow: Howling Winds. (Max 3 hits â Max 1 hit)

X-Strike
Â
- Removed the skill branches Aal and Ahib.

Wind of the Spirit (Rabam Skill)
Â
- Increased combo speed when comboing into Rupture.
(Combo duration: 3.96 sec â 3.51 sec)

Cyclonic Fury
Â
- Increased PvE Damage.
ã Lv 1: 525.92% x3 â 604.8% x3
ã Lv 10: 683.7% x3 â 786.26% x3
Â
- Increased PvP Damage.
ã Lv 1: 159.47% x3 â 183.38% x3
ã Lv 10: 209.22% x3 â 240.6% x3
- Increased the travel distance upon activating the enhancement "Increase Travel Distance." (8.47m â 10m)
- Chaser's Instinct and Guidance of Wind will now activate upon using any of the following skills three times: Wind Knife, Gale Harvest, X-Strike, Spirit's Haven, or Cyclonic Fury.
Huntress

Gale Harvest (Succession Skill)
Â
- The Enhancement "Increase Max Hits" will now be merged into the skill itself as follows.
- Changed PvE Damage. (6 hits â 2 hits)
ã Lv 1: 371.05% â 371.05% x4
ã Lv 10: 501.7% â 501.7% x4
Â
- Changed PvP Damage. (6 hits â 2 hits)
ã Lv 1: 144.84% â 144.84% x4
ã 10Lv : 195.94% â 195.84% x 4Â
Â
- Changed the maximum number of hits for Flow: Howling Winds. (Max 3 hits â Max 1 hit)
New Content and Improvements
Nightmare: Jade Starlight Forest
- Nightmare: Tshira has closed, and the Rift leading to Nightmare: Jade Starlight Forest has opened.
ãExploration time and Brand of the Nightmare will not reset.
- The Boss "Erebjork" will now enter a frenzy 3 minutes after it spawns.
ãErebjork's AP will increase and DP will decrease during the frenzy.
ãErebjork's frenzy will be nullified when Erebjork's HP drops below a certain threshold, temporarily dazing it.
- Normal Monsters in Levels IâII will now drop Voidsent Eye at a low chance upon defeat.
- Increased the rewards obtained upon defeating Erebjork.
ãRank 1 rewards for Level V remain unchanged. Rewards have increased by a greater amount at lower levels.
[Levels IâIV]
ãAdventurers of all Ranks will now obtain more Chaos Cores and Noble Tears of the Goddess upon defeating Erebjork.
[Level V]
ãAdventurers of Rank 2 or lower will now obtain more Chaos Cores and Noble Tears of the Goddess upon defeating Erebjork.
Changes in Quantities for Enhancement and Crafting Materials
Developer Commentary
With the notice "Early Notice on the Ancient Anvil System" on Dec 31 (Wed),
we announced an adjustment to the required materials for Eidolic gear enhancement to Exquisite Black Crystal x15
to balance the difference in the expected quantity of materials required between Eidolic gear and ordinary gear.
However, we noticed that the calculation wouldn't match how Adventurers evaluate the value of enhancement materials
if we take not only Restoration Scrolls but also Akhram Prophecy/Advice of Valks, Silver, Pristine Black Crystals, and time taken into account.
So, we re-evaluated the value of enhancement materials for both enhancement system and re-adjusted the enhancement material required for Eidolic gear.
Similar adjustments to the required materials have also been made to Severing gear.
- Adjusted the quantities of materials required for Awakened enhancement of Eidolic/Severing gear, restoration of Totem enhancement, and the recipes for crafting Totem Chests.
ãMaterial required for each Awakened enhancement attempt for Eidolic/Severing gear
| Affected Items | Before | After |
|---|---|---|
| Eidolic gear | Exquisite Black Crystal x30 | Exquisite Black Crystal x7 |
| Severing gear | Exquisite Black Crystal x2 | Exquisite Black Crystal x1 |
ãMaterial required for crafting Rift Totem Chests
| Affected Items | Before | After |
|---|---|---|
| +6 Rift Totem Chest | Crystallized Totem x1,000 | Crystallized Totem x300 |
| +7 Rift Totem Chest | Crystallized Totem x20,000 | Crystallized Totem x4,000 |
ãMaterial required for restoring failed Totem enhancement attempts
| Affected Items | Before | After |
|---|---|---|
| +2 Totem | Crystallized Totem x3 | Crystallized Totem x2 |
| +3 Totem | Crystallized Totem x5 | Crystallized Totem x4 |
| +4 Totem | Crystallized Totem x15 | Crystallized Totem x9 |
| +5 Totem | Crystallized Totem x90 | Crystallized Totem x43 |
| +6 Totem | Crystallized Totem x900 | Crystallized Totem x240 |
| +7 Totem | Crystallized Totem x19,000 | Crystallized Totem x3,700 |
Developer Commentary
With the Ancient Anvil update, awakened enhancement materials for both Umbral Chaos gear and ordinary gear changed,
and some Adventurers may no longer wish to continue attempting enhancements for Umbral Chaos gear.
So, we added recipes to convert Umbral Chaos gear back to ordinary gear regardless of Umbral Chaos enhancement level.
Eidolic gear can be converted back to +8 gear, and Severing gear back to +7 gear.
Adventurers may now choose the enhancement method they prefer based on the materials they have or their playstyle.
Umbral Chaos Gear as An Alternative Enhancement System
Before the Ancient Anvil update, enhancement materials required for Umbral Chaos gear and ordinary gear were not significantly different.
But with this update, even if you set the quantity of Restoration Scrolls, Akhram Prophecy, or Advice of Valks to minimum,
the enhancement threshold will eventually guarantee a success if you have enough Pristine Black Crystals, Silver, and time,
which means Umbral Chaos gear would consume far more Restoration Scrolls than the ordinary awakened enhancement.
On the other hand, since you can craft Exquisite Black Crystal not only with Akhram Prophecy 100% but also 10% or 50%,
Umbral Chaos gear can be an alternative enhancement system if you do not have enough Akhram Prophecy 100%.
Plus, you can still gradually increase your CP since the enhancement level does not drop upon failed enhancement attempts.
So, we are keeping Umbral Chaos gear as an available option for gear enhancement.
- Added recipes to convert Umbral Chaos gear back to ordinary gear under [Menu] - [Craft] - [Umbral Chaos Gear] - [Extract Enhancement].
| +0 Severing Gear

ã+0 Severing gear can now be converted back to ordinary gear at [Menu] - [Craft] - [Umbral Chaos Gear] - [Forge Gear].
| Materials | Result |
|---|---|
| Awakened +0 Severing Chaos gear | Awakened +7 Chaos gear |
| +1 or higher Umbral Chaos Gear

ãEnhanced Umbral Chaos gear can now be converted back to ordinary gear at [Menu] - [Craft] - [Umbral Chaos Gear] - [Extract Enhancement].
| Materials | Result |
|---|---|
| Awakened +1â+4 Severing Chaos gear | Awakened +7 Chaos gear |
| Awakened +1â+9 Eidolic Chaos gear | Awakened +8 Chaos gear |
ãMaterials already used to enhance the Umbral Chaos gear will be lost when you convert it back to ordinary gear.
Turorial: Adventuring Fervor
- A tutorial on Adventuring Fervor will now be displayed when entering the Black Spirit screen for the first time after the update.
Merged Market
- Riftborn Fervor can now be traded on the Market.
ã Initial Price: 5 billion Silver / Maximum Threshold: 10 billion Silver / Minimum Threshold: 2.5 billion Silver
Dream Horse
- [Arduanatt] Increased the height of 2nd leap upon using Wings of Wind.
- Dream Horse Selection Chest can now be placed in Storage.
System
- Removed the Seraph-themed Sleep mode.
- The following items are no longer displayed as enhancement materials in Auto-Awakening.
â» Enhance the gear manually to use these items for awakened enhancement.
| Items |
|---|
| ãPure Magical Black Stone (Main Weapon) ãPure Magical Black Stone (Sub-Weapon) ãPure Magical Black Stone (Armor) ãPure Magical Black Stone (Helmet) ãPure Magical Black Stone (Gloves) ãPure Magical Black Stone (Shoes) ãPowerful Magical Black Stone (Main Weapon) ãPowerful Magical Black Stone (Sub-Weapon) ãPowerful Magical Black Stone (Armor) ãPowerful Magical Black Stone (Helmet) ãPowerful Magical Black Stone (Gloves) ãPowerful Magical Black Stone (Shoes) |
UI
- The purchase UI will now be displayed when you attempt to change Normal/Bonding Skills without the corresponding coupons.
- Removed the [Craft] button from the Chaos Rift entry UI.
| Before | After |
|---|---|
![]() |
![]() |
Events
- Added information on where to obtain the collection items below the titles of event collections under Papu's Precious Collection.
Error Fixes
Character
- [Warlord] Improved an issue where the Increase Max HP effect of To Arms was not immediately reflected in the HP bar UI.
System
- Fixed an issue where the products would not refresh when moving between products at [Pearl Shop] - [Apperance/Dance/Pets] - [Outfits].
- Fixed an issue where mounting would occasionally fail in certain content.
- Fixed an issue where certain terrain would display abnormally in Mountain of Eternal Winter.
- Fixed an issue where some skills and Evasion would become unavailable while pressing L1 on a gamepad.
UI
- Improved an issue where the remaining time would display abnormally in Hidden Banquet Hall.
Upcoming Updates
Trials of Ator: Elite
- First clear reward status for Trials of Ator: Elite will be reset during the update maintenance on Jan 20 (Tue).
Events
New Events
New Year's Golden Roulette!
· Event Period: After maintenance on Jan 13, 2026 (Tue) - Feb 2, 2026 (Mon), 22:30
Roulette Ticket Missions
· Event Period: After maintenance on Jan 13, 2026 (Tue) - Feb 2, 2026 (Mon), 22:30
Snowflake Chest Event
· Event Period: After maintenance on Jan 13, 2026 (Tue) - Feb 2, 2026 (Mon), 22:30
Restoration Scroll Rush Event
· Event Period: After maintenance on Jan 13, 2026 (Tue) - Jan 19, 2026 (Mon), 22:30
Ended Events
ã[New/Returning] +8 Awakened Enhancement Challenge!
ãCollect Red Hooves!
ãNew Year Login
ãSeraph Premium Login
Pearl Shop
Find out new items released in the Pearl Shop with the update on Jan 13 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[January 6 Patch Notes] - 2026.01.05 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Jan 6 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
â» All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Azunak Arena (Duo)
Developer Commentary
Azunak was once a training ground where the ancient Sherekhan honed their skills under various combat scenarios.
The experience gained by working together with allies and sometimes fighting alone has been passed down through generations, continuing to shape Adventurers today.
Azunak Arena has provided Adventurers with diverse PvP combat experiences through 3v3 and 1v1 formats,
and with this update, Adventurers will form teams of two in the new Azunak Arena (Duo).
In this new battlefield, the "Dark Shroud" will consume the region, dealing significant damage to Adventurers within. The Dark Shroud will encroach upon the region three times, making the arena smaller and smaller.
The Dark Shroud will test the cooperation of teammates and create more uncertainty in the flow of battle.
With this revamp, we're also introducing Quick Join, allowing Adventurers who aren't in a guild or who belong to smaller guilds to enjoy this content through faster matches.
We hope Adventurers will team up with trustworthy teammates and claim victory after intense competition on a battlefield enveloped in the Dark Shroud.
- Revamped Azunak Arena into a duo format, where Adventurers enter as teams of two.
ãUp to 12 teams (24 participants) can enter one battlefield.
ãAvailable for 40,000 CP or higher.
- Azunak Arena is open during the following schedule:
ãThursdays 20:00â20:50 and Saturdays 18:00â18:50
- Go to [Menu] - [Arena] to enter Azunak Arena (Duo).
Rules
- Up to 24 Adventurers may enter one battlefield.
- All participants start at level 1 with equal CP. EXP gained in the arena is determined by your CP before it is equalized.
- Defeat monsters and other Adventurers to gain points and EXP to level up.
- All Adventurers' Family Names are displayed as Unknown Adventurer. Family Names by rank can be viewed in the results screen after the match ends.
- When defeated by another Adventurer, only points are lost; EXP is not lost.
Dark Shroud
- The Dark Shroud forms three times at set intervals during the battle.
 
â¶ Example image of Dark Shroud limiting the battlefield (Area outside the yellow border is covered in the Dark Shroud)
- You'll take heavy damage every second outside the Dark Shroud.
- The safe zone is determined at random, and shrinks every time the Dark Shroud is formed.
- The Dark Shroud is shown on the minimap, and the terrain within the shroud turns black.
Rankings and Rewards
- Added Azunak Arena (Duo) to Arena Rankings.
ãRankings are updated daily after midnight.
ãRank is determined by the highest score obtained in a single match.
- Azunak Arena (Duo) rankings reset every Monday at 00:00.
- Rank rewards are based on the rank achieved at the time of reset.
Rank Rewards
| Ranks | Rewards |
|---|---|
| 1st |
[Before]
|
| 2nd |
[Before]
|
| 3rd |
[Before]
|
| 4thâ10th |
[Before]
|
| 11thâ50th |
[Before]
|
| 51stâ100th |
[Before]
|
| Top 10% |
[Before]
|
| Top 30% |
[Before]
|
| Top 50% |
[Before]
|
Achievement Rewards
| Rewards | Contents |
|---|---|
|
Azunak Arena Participation Reward |
[Before]
|
| Azunak Arena Weekly Chest |
[Before]
|
| Azunak Arena Monthly Chest |
[Before]
|
Miscellaneous
- The following measures have been taken with the Azunak Arena (Duo) update:
ãReset achievement for Azunak Arena
| Achievement | Mission |
|---|---|
| Azunak Arena Survivor | (Monthly) Total Azunak Arena Points |
â» Achievement rewards not claimed before the update maintenance on Jan 6 (Tue) were sent to your in-game mailbox during the update maintenance on Jan 6 (Tue).
â» Adventurers who completed the achievement before the update maintenance on Jan 6 (Tue) can complete it again, as the achievement was reset with the Azunak Arena revamp.
ãThe following measures were taken with the rank rewards:
1) Unclaimed rewards for Azunak Arena held between Jan 1 (Thu) and Jan 3 (Sat) have been sent to your in-game mailbox.
2) Rewards for Azunak Arena held after update maintenance on Jan 6 (Tue) through Jan 11 (Sun), 23:59 will be available after Jan 12 (Mon), 00:00.
New Content and Improvements
Cradle of Fairykind
- The rifts will now automatically close upon defeating all monsters in Cradle of Fairykind.
- Decreased the time required to interact with Flower Buds.
- Cutscenes will no longer appear after being played once per stage.
Party Rush: Urugon Temple
- Decreased the damage dealt by Urugon, Loure Ravi, and the Tower of Carnage in Urugon Temple.
- Removed the slow motion effect from the Tower of Carnage's attacks.
Error Fixes
Character
- [Common] Improved an issue where the character would evade in an unintended direction or would not evade at all while auto-hunting with [Use Evasion during Auto-Combat] set to [ON].
 ãAffected Classes: Gladiator, Guardian, Igneous, Solaris, Paladin, Huntress, Phantasma, Reaper, Crimson Lily, Seraph
Upcoming Updates
Ancient Anvil
- An enhancement threshold system, "Ancient Anvil," is scheduled to be added during the update maintenance on Jan 13 (Tue).
ãAs previously announced at the Calpheon Ball 2025, all failed enhancement attempts between Jul 1, 2025, and the update maintenance on Jan 13, 2026, will count toward the Ancient Anvil gauge.
ãPlease refer to the following for an early notice on Ancient Anvil:
Nightmare: Jade Starlight Forest
- Nightmare: Tshira is scheduled to close and the Rift leading to Nightmare: Jade Starlight Forest will open during the update maintenance on Jan 13 (Tue).
ãExploration time will not reset.
ãDreamward Lanterns can be purchased from the Dreamwarden after Jan 12 (Mon), 00:00. The purchase limit will not reset during the update maintenance on Jan 13 (Tue).
ãBrand of the Nightmare debuff will not reset even when the accessible zone changes from Tshira Ruins to Jade Starlight Forest.
Trials of Ator: Elite
- Entries and first clear reward status for Trials of Ator: Elite will be reset during the update maintenance on Jan 20 (Tue).
Events
New Events
Papu's Precious Item Collection
· Event Period: After maintenance on Jan 6, 2025 (Tue) - Feb 16, 2026 (Mon), 23:59
Weekly Missions Event
· Event Period: After maintenance on Jan 6, 2025 (Tue) - Jan 25, 2026 (Sun), 23:59
Enter Azunak Arena!
· Event Period: After maintenance on Jan 6, 2025 (Tue) - Jan 18, 2026 (Sun), 23:59
Ended Events
ãGoodbye, 2025, and welcome, 2026!
ãHorse Card Event (Year of the Red Horse)
ãBingo Event with Seraph!
ãBingo Pass Missions
ãSeraph's Adventure Chest
ãChristmas Sock Event!
Pearl Shop
Find out new items released in the Pearl Shop with the update on Jan 6 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[December 30 Patch Notes] - 2025.12.30 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Dec 30 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
â» All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
New Content and Improvements
Character
- [Berserker] Removed the following effect from Vengeful Wrath.
ãVengeful Wrath: Use 400 Max HP on hit to gain an extra 20 Rage (Max HP does not decrease by more than 2,000)
- [Berserker] Increased Rage gained upon hit. (20 â 40)
â» Applies to all skills.
Developer Commentary
Black Desert Mobile's combat gameplay focuses on character actions, boasting stylish combat through the unique skillset of each character.
To maximize the potential of Black Desert Mobile, we have continuously implemented new technologies to provide a more stable gameplay environment compared to when the game first launched.
As the game continued to improve, the attack speed and movement speed of each class have also gradually increased.
However, with an improved gameplay environment and faster character speed, the network synchronization process would often cause grab skills to seem awkward due to the difference in timing between when the skill is actually used and when the skill is displayed on the game screen.
Due to this discrepancy, grabs would sometimes look as if the character is being dragged from afar because the target would seem to have moved away at the time of a successful grab.
Or, grabs on adjacent characters would fail because the target, displayed nearby, had actually moved away.
To address these issues, we have been working on network synchronization improvements.
And with this update, we adjusted the timing for determining a successful grab to better synchronize with character positions, reducing the discrepancy between the combat screen and the actual combat data as much as possible.
We will continue to monitor and enhance network synchronization so grab skills feel more natural.
- [Common] Fixed an issue where grabbed characters were displayed abnormally due to network synchronization.
System
- You can now invite Blood Kins for the following content:
ãFallen God's Realm
ãCo-op Rush
ãTwisted Nightmare: Capital
ãMartial God Tournament: Spar / Duo Watch Mode
ãRamoness Arena
- You can now enter Co-op Rush even if you have no Silver or fewer than 20 empty slots in your Inventory when entering without available entries.
- Added auto-retrieval for products refunded when processing refunds through the open app market.
ãTemporary access restrictions will be automatically lifted after all products subject to refund are retrieved.
ãIf products eligible for refunds are refunded through the open app market, the temporary access restriction will be lifted after the payment is re-processed.
- Changed the content of the temporary access restriction popup window with this update.
- Non-season characters' Quest UI will no longer display season quests.
UI
- Added Blood Kin to the [Friends and Guild Members] option under [Settings] - [Game] - [Match Invite].
- Removed the loading screen when starting a match in Martial God Tournament.
- Replaced the Christmas-themed Sleep Mode screen with Seraph theme.
- Added additional event details to the Progression Buff Bonus! event banner.
| Before | ⢠The reward can only be claimed once. |
| After | ⢠The buffs will automatically apply upon tapping [Claim Reward]. ⢠This event banner will display for 14 days since Family creation/return. ⢠The reward can only be claimed once. |
PvP
- The weather will now always remain sunny in Martial God Tournament, Ramoness Arena, and Guild League.
Error Fixes
Character
- [Primrose] Improved an issue where the 2nd hit would occasionally target incapacitated enemies when using Cloud Stab.
- [Maegu/Hwaryeong] Added "Super Armor, Grab Immunity upon using skill again" to Charm: Sunflash.
- [Maegu] Fixed an issue where the Grab Immunity effect would not end at the same time as Super Armor.
- [Deadeye] Quick Draw Gauge is now refilled between rounds in Martial God Tournament.
- [Destroyer] Fixed an issue where the weapon outfit would not display when equipping Black Knight.
- [Seraph] Fixed an issue where Evasion was not used as intended when landing after using Culling the Dead.
- [Seraph] The character will now face toward the target instead of the moving direction if there is no directional input when comboing into Culling the Dead under Lux/Nox Exsoluta.
- [Seraph] Fixed an issue where the character would occasionally land on other characters when using Culling the Dead under Lux/Nox Exsoluta.
- [Guardian] Fixed an issue where Omua's Admonition and Bonechill Strike would consume MP upon use.
System
- Fixed an issue where Kvariak would flinch when struck in Nightmare: Tshira.
- Fixed an issue where the character could stand on top of the Venomous Swamp Nest monster in Nightmare: Tshira.
- Fixed an issue where Blessing of Light would occasionally drop from Tier 3 to Tier 1 while hunting.
ãHoly Vial of Light can now be used when the Blessing of Light gauge is under x4.
â» Using Holy Vial of Splendor may fill the gauge up to x14.
ãHoly Vial of Light will now be used automatically when the Blessing of Light gauge drops below x2.5.
UI
- Fixed an issue where staying on the result screen after defeating the final Boss for a certain period of time would cause the subsequent exit UI to overlap with the existing UI in Atoraxxion.
- Fixed an issue where the HP UI of Adventurer's Apparitions was displayed abnormally in relevant content.
- Fixed an issue where the reward requirement (New Adventurers Only) was not displayed on the update download screen.
- Fixed an issue where the left side of the lobby UI would not be displayed in Martial God Tournament: Spar and Ascent.
- Fixed an issue where the purchase UI would display abnormally in the Merged Market.
- Fixed an issue where the "Matching in progress." popup window would not close while matching in Martial God Tournament.
Upcoming Updates
Azunak Arena
- The following measures will be taken with Azunak Arena's revamp into a duo format during the update maintenance on Jan 6 (Tue):
ãAchievements for Azunak Arena will be reset.
| Achievements | Missions |
|---|---|
| Azunak Arena Survivor | (Monthly) Total Azunak Arena Points |
â» Achievement rewards not claimed before the update maintenance on Jan 6 (Tue) will be sent to your in-game mailbox during the update maintenance on Jan 6 (Tue).
â» Adventurers who complete the achievement before the update maintenance on Jan 6 (Tue) can complete it again, as the achievement will be reset with the Azunak Arena revamp.
- The following measures will be taken with the rank rewards:
ãPlease note the information when playing Azunak Arena.
1) Rewards for Azunak Arena taking place between Jan 1 (Thu) and Jan 3 (Sat) will be available after Jan 5 (Mon), 00:00.
â» Rewards not claimed will be sent to your in-game mailbox when the Azunak Arena revamp is updated.
2) Rewards for Azunak Arena taking place between the update maintenance on Jan 6 (Tue) and Jan 11 (Sun), 23:59 will be available after Jan 12 (Mon), 00:00.
Upcoming Events
- Events that require defeating enemies in the Great Desert, Everfrost, and the Land of Sherekhan, as well as consuming Adventuring Fervor, are scheduled to begin after the update maintenance on Jan 6 (Tue).
ãPlease note the information above when using Purified Water, Citron Tea, Clockworks, or Dreamward Lantern, or consuming Adventuring Fervor.
Events
New Events
New Year Login
· Event Period: After maintenance on Dec 30, 2025 (Tue) - Jan 12, 2026 (Mon), 22:30
Collect Red Hooves!
· Event Period: After maintenance on Dec 30, 2025 (Tue) - Jan 11, 2026 (Sun), 23:59
Horse Card Event
· Event Period: After maintenance on Dec 30, 2025 (Tue) - Jan 5, 2026 (Mon), 22:30
January Check-in
· Event Period: Jan 1, 2026 (Thu), 00:00 - Jan 31, 2026 (Sat), 23:59
[New/Returning] All-in-one Adventure Support Event!
· Event Period: After maintenance on Dec 30, 2025 (Tue) - before maintenance on Jan 20, 2026 (Tue)
[New/Returning] +8 Awakened Enhancement Challenge!
· Event Period: After maintenance on Dec 30, 2025 (Tue) - before maintenance on Jan 13, 2026 (Tue)
Ended Events
ã Gift Exchange Coupons from Santa!
ã New Class Update Notification Subscription!
ã Calpheon Ball 2025 Daily Missions
ã Collect Calpheon Chandeliers!
ã Calpheon Ball Puzzle Event
ã December Check-in
Pearl Shop
Find out new items released in the Pearl Shop with the update on Dec 30 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[December 23 Patch Notes] - 2025.12.23 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Dec 23 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
â» All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Outfit Disassembly System

- First Crush, Grandpa Cron's Helper, and future Boutique outfits can now be exchanged for Restoration Scroll x200,000 Bundle x1 each.
ã The recipe is available at [Craft] - [Gear] - [Outfit] - [Exchange Restoration Scroll].
ãAdded an icon to the bottom right of the outfit icon for outfits eligible for this recipe.
Character
Seraph
Developer Commentary
Seraph delivers swift and precise slashes under Lux Exsoluta, and deals powerful, fatal blows under Nox Exsoluta.
The versatility of her dual Primal Sacred Power is what she wields to dominate the battlefield.
With this update, to improve her somewhat underwhelming hunting efficiency under Lux Exsoluta, we added skill combos and increased the attack speed as well as the attack range for her skills.
Enjoy Seraph's swift and impactful combat with more precise slashes and stylish combos.
We are also constantly monitoring the combat statistics for other classes,
and we will continue to improve the combat gameplay in a way that maximizes the fun of combat by utilizing the unique characteristics of each class.


Sacramentum
- Removed redundant text from the skill description:
ãBefore: Reset Lux/Nox Exsoluta duration upon defeating enemies (Cooldown: 3 sec)
ãAfter: Reset Lux/Nox Exsoluta duration upon defeating enemies
â» The skill will function as is.
 Â


Mark of Judgment
- [Lux Exsoluta] Changed the 2nd hit to increase its attack range based on your distance to the target.
ãBefore: a rectangular attack range with a width of 5m and a reach of 10m.
ãAfter: a conical attack range with a radius of 10m and an angle of 80º.


Oblique Slash
- [Neutral/Lux Exsoluta] Decreased the time to combo into other skills by 0.1 sec.


Severing Slash
- [Neutral/Lux Exsoluta] Changed to allow combo into the skill after using Evasion or Vanguard Chase.


Crossing Slash
- Increased skill charges (1 â 2).


Surging Justice
- Increased Attack Speed.
ã[Neutral] 2.18 sec â 2.04 sec (under 20% Attack Speed)
ã[Lux Exsoluta] 2.04 sec â 1.9 sec (under 20% Attack Speed)
- Increased the Attack Range of 1st, 2nd hit by 1m. (6m â 7m)


Horizon Slash (Rabam Skill)
- [Neutral/Lux Exsoluta] Increased the Attack Range of 1st hit. (5m â 6m)
New Content and Improvements
Resonating Beach
Developer Commentary
The hunting zone exclusive to season characters, "Resonating Beach," used to be where season characters could obtain materials to enhance season gear. It had fewer rewards compared to normal hunting zones, and was visited for specific purposes.
However, even with minimal rewards, characters could obtain rewards after their Adventuring Fervor was depleted,
which caused season characters to postpone their season completion to access Resonating Beach.
With this update, non-season characters can also access Resonating Beach.
The purchase limit for its entry items is also adjusted to 14 per Season, so any character in your Family can access Resonating Beach whenever you like.
With this improvement, Resonating Beach will be much more accessible to Adventurers.
- Non-season characters can now also enter Resonating Beach.
- The following measures were taken for Tuvala Scrolls:
ã Tuvala Scrolls will no longer expire.
ã Changed the purchase limit for Tuvala Scrolls.
Before: 14 per week (season characters only)
After: 14 per Season per Family (both season and non-season characters)
â» Tuvala Scrolls purchased between the update maintenance on Dec 16, 2025 (Tue) and Dec 21, 2025 (Sun), 23:59 will count toward the Family limit of 14.
â» The purchase limit for Tuvala Scrolls will reset every Season.
ã Unused Tuvala Scrolls will be deleted at the end of the Season.
Twisted Nightmare: Capital
- Sangoon's Shadow, Bamboo Legion Lieutenant's Shadow, and Duoksini's Shadow, which spawn with Bulgasal at Geunjeongjeon Hall, will now drop Nightmare Fragment x10 upon defeat. This only applies to the first Boss defeated among the three.
System
- The [Auto-Path] button in the Cursed Pirate Island menu will now lead the character to the Captain of the Neftari even when no exploration time remains.

- Towns will be decorated with a Christmas theme.

- Added a Christmas-themed Sleep Mode screen.
â» The Christmas theme will be removed during the update maintenance on Dec 30 (Tue).
UI
- Urugon's HP Bar will now always be displayed at the top in Urugon Temple.
- Removed the NEW tag from Cradle of Fairykind and Stellar Brooch.
- Removed the NEW tag from Cursed Pirate Island.
Christmas Special Hot Time

- Added a Christmas Special Hot Time.
ãDetails: Hot Time effects will apply when defeating normal field monsters under Adventuring Fervor during the designated period.
â» Hot Time Effects: Combat EXP +100%, Item Drop Rate +100%
ãPeriod: Dec 24 (Wed), 00:00 â Dec 28 (Sun), 23:59
Please refer to the link below for other ongoing events:
Error Fixes
Character
- [Seraph] Rabam skills will be equipped when auto-equipping skills.
- [Seraph] Fixed an issue where Grab Immunity was not applied upon using Vanguard Chase under Lux/Nox Exsoluta.
- [Seraph] Fixed an issue where face ornaments were shown under Nox Exsoluta.
- [Seraph] Fixed an issue where summoning horses while unleashing Primal Sacred Power would interrupt the transformation and waste the Primal Sacred Power.
- [Seraph] Fixed an issue where Culling the Dead would not combo into Charging Thrust while under Neutral state or Lux Exsoluta.
- [Seraph] Fixed an issue where the character would not change direction towards the target when comboing into Mark of Judgment under Lux Exsoluta.
System
- Fixed an issue where Field of Valor Level 6 and 7 did not display the correct required CP.
ãFixed the required CP values displayed as follows:
| Levels | Required CP |
|---|---|
| Desert 6: Taphtar Plain | 40,000 |
| Desert 7: Cadry Canyon | 45,000 |
UI
- Fixed an issue where the shape of the Black Stone Shrine spawned after defeating Tukar Laytenn is not displayed, despite being interactable.
Language
- Fixed the translation for the following in-game item:
ãThe First Letter â The Second Letter
Upcoming Updates
Azunak Arena
- The following measures will be taken with Azunak Arena's revamp into a duo format during the update maintenance on Jan 6 (Tue):
ãAchievements for Azunak Arena will be reset during the update maintenance on Jan 6 (Tue).
| Achievements | Missions |
|---|---|
| Azunak Arena Survivor | (Monthly) Total Azunak Arena Points |
â» Achievement rewards not claimed before the update maintenance on Jan 6 (Tue) will be sent to your in-game mailbox during the update maintenance on Jan 6 (Tue).
â» Adventurers who complete the achievement before the update maintenance on Jan 6 (Tue) can complete it again, as the achievement will be reset with the Azunak Arena revamp.
- The following measures will be taken with the rank rewards:
ãPlease note the information when playing Azunak Arena.
1) Rewards for Azunak Arena taking place between Jan 1 (Thu) and Jan 3 (Sat) will be available after Jan 5 (Mon), 00:00.
â» Rewards not claimed will be sent to your in-game mailbox when the Azunak Arena revamp is updated.
2) Rewards for Azunak Arena taking place between the update maintenance on Jan 6 (Tue) and Jan 11 (Sun), 23:59 will be available after Jan 12 (Mon), 00:00.
Events
New Events
Gift Exchange Coupons from Santa!
· Event Period: After maintenance on Dec 23, 2025 (Tue) - Dec 29, 2025 (Mon), 22:30
Christmas Sock Event!
· Event Period: After maintenance on Dec 23, 2025 (Tue) - Jan 5, 2026 (Mon), 22:30
Black Spirit Mission Pass
· Event Period: After maintenance on Dec 23, 2025 (Tue) - Jan 19, 2026 (Mon), 22:30
Ended Events
Donation Project: Gathering Rush!
Pearl Shop
Find out new items released in the Pearl Shop with the update on Dec 23 (Tue) from the link below:
 [To Pearl Shop Update]Â
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team

