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[Oct 13 Patch Notes] - 2026.10.13 (Official )
[Oct 13 Patch Notes]
UPDATES 2026.10.13

Patch Notes

Greetings, Adventurers!
This is the Black Desert Mobile Service Team.


The Patch Notes for the update on Oct 13 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.


※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.

Adventurer's Specters in the Martial God Tournament

Developer Commentary

The Specter system for the Martial God Tournament, first revealed at the latest Calpheon Ball, is now available.


If no opponent is found within 30 sec, Adventurer's Specters can join Martial God Tournament matches. This feature is available in both 1v1 matches and Duo, with Specters able to join one or both teams.


It was first introduced during the BDM Test Server: Transcendent Class Preview, where many Adventurers tested the Transcendent Classes through Martial God Tournament: Spar. It was initially implemented to provide a smoother testing experience. For its release on the live servers, we made several improvements to deliver more dynamic and engaging battles.


First, we focused on giving Adventurer's Specters a wider variety of actions so they behave more like human players. We also equipped them with Skill Sigils to make battles feel more dynamic. Matches involving Specters also count toward challenges and are reflected in win/loss records and win streaks, allowing Adventurers to fully enjoy the content even when Specters participate.


We appreciate all the Adventurers who patiently waited for this update. We'll continue working to provide a smooth and enjoyable experience.


- Added the [Allow Specter] option to Martial God Tournament: Spar, Duo, and Ascent.

ㆍWhen [Allow Specter] is enabled, you may be matched with Adventurer's Specters if no other Adventurers are found within approximately 30 sec.
※ Adventurer's Specters may appear on your team, the opposing team, or both.
ㆍWhen [Allow Specter] is disabled, Adventurer's Specters will not be matched to either team.

- The Specter icon is displayed in the following locations:

Details

ㆍMatch loading screen
ㆍAbove the character's head
ㆍOn the HP bar
ㆍMartial God Tournament: Duo results screen



▶ Match loading screen icon


▶ Icon above the character's head and on the HP bar


▶ Martial God Tournament: Duo results screen

- Points gained or lost in matches involving Adventurer's Specters are reduced to 10% of those from matches against human players.
ㆍAny decimal values are discarded when calculating 10% of the points.

Examples:

Victory against a human player: +20 points
→ Victory in a Specter match: +2 points

Defeat against a human player: -20 points
→ Defeat in a Specter match: -2 points

Victory against a human player: +12 points
→ Victory in a Specter match: +1 point

Defeat against a human player: -12 points
→ Defeat in a Specter match: -1 point


- Specter matches also count toward Achievements, allowing you to earn their rewards.
- Specter matches also count toward placement match wins and losses, as well as win streaks.

Character

- Improved Recommended Presets to automatically apply the Charm of Succession effect to recommended skills.
- Changed Recommended Presets to prioritize cooldown-related Skill Sigils when equipping Defined Skill Sigils to Rabam Skills.

- Changed the cooldown of the Cloud Conceal passive from 60 sec to 40 sec for the following classes:
ㆍClasses: Dosa, Woosa, Maegu

Developer Commentary

Transcendent Woosa combines the ranged skills of the former Choryeong with Woosa's melee and mid-range skills. In this update, we adjusted the attack ranges of several key skills and improved responsiveness, allowing her to chain skills together more smoothly while maintaining her combat distance.

First, we shifted Wingbeat's attack range forward to align its effective range with skills such as Soul Shower and Blooming Death. We also changed Stormfall and Mark of the Moon to activate at the point of impact. These changes keep her skills at a more consistent range, allowing her to execute combos more smoothly and effectively.

Second, we reduced skill activation delays to improve responsiveness. We shortened the cast times of Absolute Butterfly Step and Perilous Waltz, which she can use to counter approaching enemies. These changes make her controls feel more responsive and allow for quicker transitions between offense and defense.

We'll continue to monitor her performance across various content and make further balance adjustments as needed.


Perilous Waltz

- Changed the casting animation and reduced the time required to use the skill.
ㆍBefore: Travels 9.6 m in 1 sec
ㆍAfter: Travels 9.6 m in 0.83 sec


Absolute Butterfly Step
- Changed the casting animation and reduced the time required to use the skill.
ㆍBefore: Travels 44.8 m in 3.4 sec (approx. 13.18 m per sec)
ㆍAfter: Travels 44.2 m in 3.21 sec (approx. 13.77 m per sec)


Wingbeat

- Changed the "Damage to Adventurers -10% for 10 sec to the target on hit" effect previously applied by Stormfall to be applied by Wingbeat instead.

- Moved the starting point of the attack forward.
ㆍThe attack no longer hits enemies behind the character, but reaches 1.5 m farther forward.

- Changed PvE damage. (Max 6 hits)
· Lv 1: 789.00% → 907.35%
· Lv 20: 1,262.40% → 1,451.76%

- Changed PvP damage. (Max 6 hits)
· Lv 1: 394.50% → 453.68%
· Lv 20: 631.20% → 725.88%


Stormfall

- Changed the skill to activate on the targeted enemy.
- Removed the following effect from Stormfall and added it to Wingbeat:
ㆍ Damage to Adventurers -10% for 10 sec to the target on hit
- Reduced the brief pause before transitioning to the next skill.


Mark of the Moon

- Changed the skill to activate on the targeted enemy.


Soul Surge

- Increased Attack Range from 13 m to 16 m.
- Increased attack area from 2.4 m to 3.5 m.


Developer Commentary

Dosa was originally designed around two core strengths: powerful coordinated attacks with Cloud General through the Hwando weapon passive, and supporting himself and his allies through Elemental Generation from the Enlightened Blade weapon passive. However, increases to characters' Max HP and improvements to other classes' mobility following the Transcendent Class update have diminished his relative damage output and presence on the battlefield. With this update, we made adjustments to improve his combat capabilities and make his skills more effective in combat.

First, we improved Metal: Pour and rearranged its Skill Sigil slots.

Metal: Pour dealt solid damage, but its lengthy animation made it difficult to land every hit in PvP. We shortened the animations of its first and second attacks to make the skill more responsive. We also reduced its cooldown to improve the effectiveness of the Guardian Skill Sigil and allow the skill to be used more frequently.

We also adjusted the combos from Water: Weave or Winter Squall into Metal: Pour to transition directly into its third- and fourth-hit animations. The damage of the original four-hit sequence has been condensed into two hits, allowing the skill to deal its damage more effectively within a shorter period. We also added a combo from Four Seasons into Summer Breeze to provide a smoother combat flow.

As for the Skill Sigil slots, we found that the Radiant Skill Sigil slot had limited utility on the slower Metal: Pour, so we replaced it with a Defined Skill Sigil slot. The Radiant Skill Sigil slot was instead moved to Fire: Blaze, which has a short casting animation and can strike targets at mid-range. We did not consider Water: Weave, as it already activates instantly, or any of the Hwando skills, which are designed to deliver quick attacks through combos. Granting instant activation to a Hwando skill could disrupt Dosa's distinctive combo rhythm and make it harder to chain attacks and concentrate damage within a short window, ultimately limiting the usefulness of an equipped Radiant Skill Sigil. We therefore determined that placing the Radiant Skill Sigil slot on Fire: Blaze would best preserve his unpredictable attack patterns.

Second, we reinforced the unique characteristics of the Hwando passive and improved Cloud General's effectiveness in combat.

First, we increased the damage dealt by Cloud General while the Hwando passive is selected. This change addresses the reduced threat posed by coordinated attacks with Cloud General following increases to Adventurers' HP. However, we maintained the maximum damage cap to prevent excessive damage within certain ranges and preserve overall balance.
We also added a crowd control effect to help Cloud General land attacks now that all classes have greater mobility. Enemies hit by Glacial Fog receive Move Speed -25% for 3 sec, and Glacial Fog is now also created around Cloud General when he is summoned. This should help limit enemy movement and make coordinated attacks with Cloud General more reliable.

We hope these changes help Dosa establish a stronger presence on the battlefield. We'll continue to monitor his performance to ensure that he remains effective and enjoyable to play as the combat environment evolves.


- Changed the passive effect applied when Hwando is selected as follows:

- Damage based on the distance between Dosa and Cloud General:
ㆍBefore: 20%/40%/80%
ㆍAfter: 40%/60%/80%
- Added an effect that inflicts Move Speed -25% on nearby enemies for 3 sec when Glacial Fog is created.
- Glacial Fog is now also created when Cloud General is summoned.


Metal: Pour

- Adjusted the combo from Water: Weave or Winter Squall into Metal: Pour to transition more quickly into its third- and fourth-hit animations.
ㆍChanged Metal: Pour to deal its full four-hit damage over two hits when used in these combos.

Before After


- Changed the cooldown from 10 sec to 8 sec.
- Changed the time required to use the skill from 3 sec to 2.73 sec.

Before After

※ The time required to use the skill was measured with Attack Speed and Move Speed set to +20%. Additional speed increases from class passives and other effects were not included.

- Changed its Radiant Skill Sigil slot to a Defined Skill Sigil slot.


Fire: Blaze

- Changed its Faint Skill Sigil slot to a Radiant Skill Sigil slot.


- Fixed an issue where the Decrease Attack Speed Immunity effect applied to Dosa while Cloud General was summoned remained active after Cloud General disappeared.

- Added the following skill combo.

From

→

To

Four Seasons

Summer Breeze

Developer Commentary

Following the PvE improvements made to Maegu in the Sep 22 update, we turned our attention to her PvP performance in this update.

We added a Forward Guard enhancement to Foxflare Cleave and Charm: Earthbound, giving her a way to block incoming attacks.


Foxflare Cleave

- Added a Forward Guard enhancement effect.


Charm: Earthbound

- Added a Forward Guard enhancement effect.




- Updated part of the Blessing of Enslar description displayed for Lancia on the weapon selection preview screen.
ㆍ(Before) Nullify all negative effects on allies within attack range upon using skill
ㆍ(After) Nullify all negative effects from skills on allies within attack range upon using skill

- Fixed an issue where the attack would occur at the character's current location when comboing from Dark Cleave into Blooming Black Rose.

- Fixed an issue where both the Hexeblood and Dragonblood effects were applied simultaneously under certain circumstances when switching between the two states using Legacy with Trion selected.
- Fixed an issue where the Hexeblood and Dragonblood effects were not applied correctly after switching from Slayer to Trion.
- Fixed an issue where, after the character died with Trion selected, the Hexeblood or Dragonblood effect was not applied correctly until moving to another region or using Legacy.

New Content and Improvements

- Improved the feature for copying Skill Sigil settings from another Skill Preset to the current one.
ㆍIn addition to Skill Sigil settings, equipped skills, Flows, and Branches can now be copied to the current Skill Preset.

- Added the option to open Abyssal- and Primal-grade Unidentified Skill Sigils using Open Chests.
ㆍUnidentified Abyssal and Primal Skill Sigils opened this way can be automatically absorbed as Dark Energy.


ㆍThis can be configured under [Open Chests] > [Chest Settings] > [Auto-Absorb Dark Energy].

※ The checkbox is unchecked by default.
ㆍTo use this feature, select the checkbox and save the settings.

- Removed the "Unidentified Abyssal/Primal Skill Sigil/Use now?" alert that appeared when opening Abyssal- or Primal-grade Unidentified Skill Sigils.
- Removed the Auto-Offer Relics option from Open Chests.

- Optimized performance on some low-end devices.
- Changed the button in the descriptions of the items below to take players directly to the Enhancement page instead of Black Spirit's Influence.

Items

ㆍCaphras Crystal
ㆍHarmonious Light
ㆍTimeless Charm
ㆍHaloed Alchemy Stone
ㆍFaded Alchemy Stone
ㆍShattered Nocturnal Soul Stone
ㆍShattered Moonlit Soul Stone
ㆍCrystallized Totem
ㆍTwisted Time
ㆍSealed Charm of Succession

- Added Black Spirit dialogue that provides hints on defeating Nagas in Mission: Rabam's Trials.

- Improved the Take Out button for equipped Skill Sigils on the Skill screen, making it easier to tap.
- Added an alert message in Guild Capotia stating that any remaining relic and Elite Brawlers will disappear when the boss of each phase is defeated.
- Added "Where to Obtain" information to the item descriptions for Grand Black Stone, Black Crystal, and Refined Black Crystal.

Error Fixes

- Fixed an issue where the potion and food icons appeared incorrectly sized at certain resolutions.
- Fixed an issue where part of the Guild Introduction text appeared cut off when it was too long.

- Fixed an issue where newly acquired skills could not be equipped after leveling up.
- Fixed an issue where the same skill Branch could be selected for up to five skills.
- Fixed an issue where the Merchantry Dispatch and Completed Merchantry Dispatch alerts did not trigger even when set to ON under [Settings] > [Alert] > [In-game Notifications].

Upcoming Updates

- During maintenance on Oct 20 (Tue), the Dark Rift leading to "Nightmare: Jade Starlight Forest" will close, and the Dark Rift leading to the "Sunken Ruins" will open.
ㆍNightmare Achievements will be reset.
ㆍRemaining exploration time and Brand of the Nightmare debuffs will not be reset.


- Rewards for Nightmare: Sunken Ruins will be added and adjusted during maintenance on Oct 20 (Tue).
ㆍNoble Tear of the Goddess and Tear of the Goddess will be added to the available rewards.
ㆍPrimal Lightstone rewards will be replaced with Holy Vials of Light of equivalent value.



- After maintenance on Oct 27 (Tue), owned Skill Sigils will be shared across the Family.

Before Once equipped, a Skill Sigil cannot be used by other characters in the Family.
After Once equipped, a Skill Sigil will also be available to other characters in the Family.


- A higher grade of Skill Sigil will be added during maintenance on Oct 27 (Tue).
ㆍIt will be craftable using Chaos Skill Sigils, Skill Sigil Fragments, Dimensional Fragments, and Voidsent Eyes.
※ Both Unidentified Chaos Skill Sigils and Chaos Skill Sigils that can be equipped by using them from the Inventory will be eligible for use as crafting materials.
- Accordingly, unsold Market listings for the following items have been marked as expired:
ㆍChaos Skill Sigils, Primal Skill Sigils, Dimensional Fragments, and Voidsent Eyes


- Chaos Rift Levels XVIII, XIX, XX, and XXI will open in O'dyllita during maintenance on Oct 27 (Tue).
ㆍThe recommended CP for these levels will be 120,000, 130,000, 140,000, and 150,000, respectively.
ㆍNebular-grade Kharazad Accessories and other items will be obtainable from these Chaos Rifts.


- A higher grade of Glyph will be added during maintenance on Oct 27 (Tue).
ㆍIt will be craftable using a new material obtainable from Chaos Rift Level XVIII or higher, along with Chaos Glyphs, Embers of Hongik, and Ah'krad.
- Accordingly, unsold Market listings for the following items have been marked as expired:
ㆍChaos Unknown Glyph, Spellbound Glyph, Embers of Hongik, Flame of Hongik, Riftborn Fervor, and Ah'krad.


- An option to extract Glyphs imprinted on Relics will be added during maintenance on Oct 27 (Tue).
- Keep the information above in mind when entering Chaos Rifts or using Harmony Scrolls.

Crimson Desert Collaboration Coupon

- The coupon expiration date has been extended to Nov 30 (Mon), 23:59, allowing Adventurers who do not own a Dream Horse to use the Dream Horse Selection Chest.

Events

New Events

Roulette Event
· Event Period: After maintenance on Oct 13, 2026 (Tue) – Nov 2, 2026 (Mon), 22:30
Roulette Ticket Missions
· Event Period: After maintenance on Oct 13, 2026 (Tue) – Nov 2, 2026 (Mon), 22:30
Pick the Lucky Rope!
· Event Period: After maintenance on Oct 13, 2026 (Tue) – Oct 26, 2026 (Mon), 22:30
Enhance Pumpkin Pendant!
· Event Period: After maintenance on Oct 13, 2026 (Tue) – Before maintenance on Oct 27, 2026 (Tue)

Ended Events

ㆍEnjoy the Moonlight Festival Every Day
ㆍMoonlight Festival: The Moon Rabbit's Offer
ㆍMoonlight Festival: Moon Rabbit's Mortar
ㆍMoonlight Festival: Complete the Full Moon
ㆍMoonlight Festival: Scattered Moonlight Fragments
ㆍMoonlight Festival: Moonlight Fragments Every Day
ㆍMoonlight Festival Check-in
ㆍMoonlight Festival: Deliver Festival Dishes
ㆍMoonlight Festival: Miss Myo's Bat of Fortune
ㆍMoonlight Festival: Collect Bats of Fortune!


Pearl Shop

Find out new items released in the Pearl Shop with the update on Oct 13 (Tue) from the link below:


[To Pearl Shop Update]



We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Oct 6 Patch Notes] - 2026.10.06 (Official )
[Oct 6 Patch Notes]
UPDATES 2026.10.06

Patch Notes

Greetings, Adventurers!
This is the Black Desert Mobile Service Team.


The Patch Notes for the update on Oct 6 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.


※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.

Character

Developer Commentary

Striker's two weapons previously offered contrasting effects: Gauntlets provided more defensive benefits, while Gardbraces focused on offense.


However, Gauntlets are defined less by defensive play and more by swift, consecutive attacks and unpredictable offense, while Gardbraces excel at damaging multiple enemies with powerful area attacks. With this update, we focused on refining their effects to better highlight what makes each weapon unique.


First, we added the "Momentum" effect to Gauntlets to reinforce his strength in small-scale combat.
Each hit against an enemy Adventurer applies a stack that reduces their DP. After landing a certain number of hits, Striker also deals fixed damage and reduces the target's DP by 250, giving him an increasing advantage as the fight continues.


We also moved the Guardian Skill Sigil slot from Spirit Howl to Gale Force to give Striker more ways to outmaneuver opponents with Shoulder Thrust, Gale Force, and Hell Sweep. In addition, we increased the combo speed when using Gale Force after Shoulder Thrust.


Gardbraces require Striker to engage multiple enemies at close range, so we added a Total Damage from Adventurers Reduction effect when gaining Unshackled stacks to help him hold his ground in the thick of battle.


At maximum Unshackled stacks, we also added a 10% PvP Damage Increase effect to skills that use Echo Spirit, making Striker more threatening even within a short window.


We also found that Unshackled was difficult to stack or maintain due to its 5-sec duration. Even with a Combat Resource Recovery Memory Imprint equipped, its effect activates only once every 3 sec. We therefore increased the duration of Unshackled to 7 sec to improve its usability in combat.


Lastly, to reinforce the aggressive close-range combat style of Striker and Mystic, we increased the duration of Lightning Speed's First Blow effect to 3 sec and added a Damage from Adventurers Reduction effect.

 
- Added the "Momentum" effect when Gauntlets are equipped.

ㆍOn hit against an Adventurer, applies DP -40 to one target for 5 sec.
ㆍStacks up to 5 times and has a 0.5-sec cooldown.
ㆍAt 5 stacks, Momentum explodes, dealing 1,000 fixed damage and applying DP -250 for 5 sec.
ㆍMomentum cannot gain additional stacks while the DP -250 effect from its explosion is active.

- Added Total Damage from Adventurers -2% per Unshackled stack when Gardbraces are equipped. (Max 5 stacks)
- Increased the PvP damage of skills that use Echo Spirit by 10% at maximum Unshackled stacks.
- Increased the duration of the Unshackled passive from 5 sec to 7 sec.
- Increased the duration of First Blow from 2 sec to 3 sec.
- Added Damage from Adventurers -20% while First Blow is active.


Gale Force

- Changed its Flawless Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.


Spirit Howl

- Changed its Guardian Skill Sigil slot to a Flawless Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.


Shoulder Thrust

- Reduced the time taken to perform Gale Force from 0.77 sec to 0.65 sec when comboing from Shoulder Thrust.


- Increased the likelihood of skills being used in combos during Auto-Combat.
- Fixed an issue where combo skills did not activate immediately when used after Shoulder Thrust, Gale Force, or Spiral Cannon while Flow: Tempest Fangs was activated for Energy Vacuum.
- Fixed an issue where Flow: Forward Guard was not applied when using Shoulder Thrust after a basic attack while running.


Developer Commentary

Following the Transcendent Class update, Mystic's skill set was revamped to focus more heavily on offense.
With today's update, we focused on complementing Mystic's powerful, offense-focused skill set by allowing her to move more fluidly while maintaining offensive pressure.


First, we changed Deathstrike to advance while attacking when used with directional input and increased the maximum number of uses of Knee Thrust by 1.
These changes further emphasize Mystic's distinctive combat style, allowing her to fluidly chain movement and attacks while overwhelming enemies with her agile maneuvers.


In addition, Askeia's former "Damage Increase after Forward Guard" effect was changed to "Damage Increase when using a skill."
As removing Forward Guard from Wolf's Frenzy during its initial startup motion made the skill less practical to use, we moved the Radiant Skill Sigil slot from Twisted Collision to Wolf's Frenzy. We also added combos from Mystic's key attack skills into Wolf's Frenzy, allowing it to be used more actively in combat.


Lastly, we changed the Damage Reduction and HP Recovery effects to activate when attacking with skills instead of when struck, giving her more control over when to make use of them in combat.
We also added a Damage from Adventurers Reduction effect to Lightning Speed, a passive skill shared by Striker and Mystic, to encourage a more aggressive playstyle.


- Removed the DP-stacking effect triggered when struck from Blast Gauntlet's passive.
- Changed Martial Spirit to increase both AP and DP upon skill hit while Blast Gauntlets are equipped.
ㆍUpon every fifth activation of Martial Spirit, if MP is 100 or higher, all MP is consumed to apply Damage Reduction and restore HP.
- Increased the duration of First Blow granted by Lightning Speed from 2 sec to 3 sec.
- First Blow now grants Damage from Adventurers -20%.


Deathstrike

- Changed to move in the input direction while attacking.
ㆍWithout directional input, the character steps backward before attacking as before.


Knee Thrust

- Increased Max Charges from 1 to 2.


Twisted Collision

- Changed its Radiant Skill Sigil slot to a Faint Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.
ㆍChanged the Skill Sigils in Recommended Presets to match the new Skill Sigil slot.


Wolf's Frenzy

- Changed its Faint Skill Sigil slot to a Radiant Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.
ㆍChanged the Skill Sigils in Recommended Presets to match the new Skill Sigil slot.


- Added the following skill combos.

From

→

To

Somersault Kick, Fury Dive, Twisted Collision

Wolf's Frenzy

Fury Dive

Flying Axe Kick, Twisted Collision

Deathstrike

Fury Dive


- Removed the statement from the Cestus weapon description indicating that Branch Damage does not apply to hits from the summoned Azure Dragon.
ㆍBranch Damage has always applied to hits from the summoned Azure Dragon.

- Fixed an issue where Drakania could not change direction when comboing from Brimbolt Wave into Wings of Ruin.
- Changed Edict Unbound to face the input direction when used in a combo.
- Changed Cloud's Strife to prioritize the input direction over the targeted enemy's location while in flight.

- Fixed an issue where effects such as Super Armor were occasionally not applied when changing direction while using Dancing Blade.

- Fixed an issue where Sari Flower was not summoned in Rabam's Trials.

- Fixed an issue where negative effects removal occasionally did not apply when using Gravity Press with Gravity Hammers selected.

- Fixed an issue where the Decrease AP debuff was not applied to enemies hit by Royal Fencing: Riposte.
- Fixed an issue where Nova was obscured by her shield on the Martial God Tournament Duo results screen when Morning Star was selected.

- Fixed an issue where Scrutiny of Enslar did not increase the damage enemies received from Adventurers when Lancia was selected.

- Fixed an issue where some skills remained locked when applying a Recommended Preset.
ㆍ[Warrior] Unlocked Crushing Falcon in the Recommended Preset for Open World Areas.
ㆍ[Witch] Unlocked Frigid Fog in the Recommended Preset for Field Hunting Zones.

New Content and Improvements

- Mystical-grade and lower Relics can no longer be obtained.
- All Mystical-grade and lower Relics, whether equipped or held, were deleted, and [Abyssal] Relic Chests were sent via Mail based on the conversion rates below.

[Mystical-grade or Lower Relics]

- [Abyssal] Relic Chest x1 for every 7 Mystical Relics
- [Abyssal] Relic Chest x1 for every 144 Epic Relics
- [Abyssal] Relic Chest x1 for every 244 Unique Relics
- [Abyssal] Relic Chest x1 for every 481 Rare Relics
- [Abyssal] Relic Chest x1 for every 962 Magic Relics
- [Abyssal] Relic Chest x1 for every 1,924 Normal Relics

※ Glyphs equipped on Mystical Relics were sent via Mail.
※ Any fractional amounts resulting from the conversion were rounded up.

[Mystical-grade or Lower Relic Chest Items]
- Existing Mystical-grade and lower Relic Chest items were deleted and replaced with [Abyssal] Relic Chests based on the conversion criteria below.

Item and Quantity

[Mystical] Max Stats +3 - +4 Relic Chest x2
[Mystical] Max Stats +3 - +5 Relic Chest x2
Max Stats +2 to +4 Mystical Relic Chest x5
[Mystical] Max Stats +1 - +3 Relic Chest x5
[Mystical] Max Stats +1 Relic Chest x5
[Mystical] Max Stats Relic Selection Chest x7
Max Stats Mystical Relic Chest x7
Adventurer's Mystical Relic Chest x7
[Mystical] Relic Chest x7
Epic-Mystical Relic Chest x48
[Epic] Random +3 - +5 Encardin Relic x17
[Epic] Random +2 - +4 Encardin Relic Chest x28
[Epic] Random +2 Encardin Relic Chest x28
[Epic] +1 to +2 Relic Chest x80
[Epic] Encardin Relic Chest x144
[Epic] +2 Encardin Relic Chest x27
[Unique][Epic] Relic Chest x198
Ruins Relic Reward I x430
Ruins Relic Reward II x377
Ruins Relic Reward III x329
Ruins Relic Reward IV x284
Ruins Relic Reward V x186
Mystical Relic Chest x7
Epic Relic Chest x144
Unique Relic Chest x244
Unique Relic Selection Chest x244
Rare Relic Chest x481
[Rare/Epic] Lucky Relic Chest x222

※ If the conversion resulted in a fractional quantity, it was rounded up.

- Changed Mystical-grade and lower Relics registered in the Collection to Abyssal-grade Relics.
ㆍCollection entries with Mystical-grade or lower Relics registered as materials now have Abyssal-grade Relics registered instead.

- Ended the [Pearl Shop] > [Special Shop] > [Sell Relic].
- Added a recipe under [Craft] - [Gear] - [Others] - [Relic] to craft an [Abyssal] Relic Chest using Relic Fragment x5,800.

- Removed all cutscenes from Cradle of Fairykind except the first one.
- Changed monsters to spawn in the center of the map, with each subsequent monster appearing immediately after the previous one is defeated.

Developer Commentary

When the Mountain of Eternal Winter was introduced in 2023, we also added Frost Highlands for new Adventurers between 35,000 and 38,000 CP who had not yet met the region's entry CP requirement. There, they could obtain Everfrost loot while preparing for the journey ahead.

Today, Adventurers can quickly reach 60,000 CP through the Season Pass and Adventurer Progression Log.
As a result, we found that many Adventurers were bypassing Frost Highlands and heading straight to the Mountain of Eternal Winter.
To streamline progression accordingly, we removed Frost Highlands in this update.

- Removed Frost Highlands.
ㆍAccordingly, saved location information for Frost Highlands was deleted.
ㆍCharacters located in Frost Highlands were moved to Velia during maintenance on Oct 6 (Tue).

- Improved the results screens for Martial God Tournament: Duo, Azunak Arena, Co-op Rush, and Atoraxxion so that your character now performs an animation based on whether you succeed or fail.

- Fixed an issue where Damage Increase options were not displayed correctly in the Skills UI when two or more were applied.
- Added a checkbox to skip the confirmation pop-up when refreshing candidates on the Hire Workers screen.
ㆍWhen checked, the confirmation message does not appear.

- Added a hotkey for expanding and collapsing the minimap.
ㆍThe default hotkey is T.
※ If T is already assigned to another function, keyboard input may not work properly after maintenance. Check for duplicate key assignments under [Settings] - [Control], remove any duplicates, then log back in.

- Changed the name of the preset used to equip skills from "Skills Assignment" to "Skill Preset."
ㆍ Changed the names of following items accordingly: 
(Before) "Extra Skills Assignment Page," "Extra Skills Assignment Page I," and "Extra Skills Assignment Page II"
(After) "Extra Skill Preset Page," "Extra Skill Preset Page I," and "Extra Skill Preset Page II."

Error Fixes

- [Deadeye] Fixed an issue where the magazine icon always showed only six rounds.

- Fixed an issue where the selected pet group in an Integral Preset would be reset under certain circumstances.
- Fixed an issue where Adventurers could not interact with the Collapsed Watchtower Adventure Knowledge in O'dyllita.
- Fixed an issue where items selected in Select Mode under [Market Storage] - [My Inventory] in the Merged Market would be deselected whenever new loot was obtained.
- Fixed an issue where the time it took for the effect to activate when transforming with a Relic's power in Ramoness Arena varied by character.
- Fixed an issue where Scholar's Gravity Hammers weapon effect "Amplified Attraction" was not applied when equipping a Faint Skill Sigil with the "Attack Speed +9%" effect.

- Fixed an issue where changing the UI size caused the Adventuring Fervor gauge in the Black Spirit UI to become smaller than the default button size.

- Fixed an issue where long item names in the Memory Imprint list overlapped the active preset UI.

Events

New Events

Moonlight Festival:​ Deliver Festival Dishes​
· Event Period: After maintenance on Oct 6, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival:​ Miss Myo's Bat of Fortune​
· Event Period: After maintenance on Oct 6, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: ​Collect Bats of Fortune!​
· Event Period: After maintenance on Oct 6, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30


Ended Events

ㆍMoonlight Festival: Moonlight Fragments Every Day


Pearl Shop

Find out new items released in the Pearl Shop with the update on Oct 6 (Tue) from the link below:


[To Pearl Shop Update]



We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Sep 29 Patch Notes] - 2026.09.29 (Official )
[Sep 29 Patch Notes]
UPDATES 2026.09.29

Patch Notes

Greetings, Adventurers!
This is the Black Desert Mobile Service Team.


The Patch Notes for the update on Sep 29 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.


※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.

Dark Fissure Streamlining

Developer Commentary

As part of our efforts to streamline content, we have removed Corrupted Land while maintaining the 19:00 start time for Dark Fissure, reducing the overall time required to complete the content.

Accordingly, we have increased Dark Fissure boss rewards to account for the loot previously obtainable from Corrupted Land, allowing Adventurers to earn a similar level of rewards in less time.

Azure Essence of Turasil, previously obtainable from Corrupted Land, can now be obtained by defeating Dark Fissure bosses.

Adventurers may obtain Crystallized Essence of Turasil by defeating bosses other than Kzarka.
This item can be exchanged with NPC Veloan for Azure Essence of Turasil I–VI.

Neither Crystallized Essence of Turasil nor Azure Essence of Turasil has a time limit, allowing Adventurers to use them whenever needed. Adventurers can choose to exchange the items immediately for a weaker buff or save up multiple items over time for a stronger buff, depending on their strategy.

We hope the streamlined Dark Fissure allows Adventurers to enjoy a more focused gameplay experience in a shorter amount of time.


- Changed Corrupted Land to no longer begin after defeating Kzarka in Dark Fissure.
ㆍRemoved the exchange option for Corrupted Land Loot Chest from NPC Veloan.
ㆍIncreased the rewards obtainable from Dark Fissure bosses and Kzarka.

- Added Crystallized Essence of Turasil as a reward for defeating bosses that appear before Kzarka.
ㆍCrystallized Essence of Turasil can be exchanged for Azure Essence of Turasil through NPC Veloan.

Item Required

Item Obtained

Crystallized Essence of Turasil x1

Azure Essence of Turasil I

Crystallized Essence of Turasil x2

Azure Essence of Turasil II

Crystallized Essence of Turasil x3

Azure Essence of Turasil III

Crystallized Essence of Turasil x4

Azure Essence of Turasil IV

Crystallized Essence of Turasil x5

Azure Essence of Turasil V

Crystallized Essence of Turasil x6

Azure Essence of Turasil VI

ㆍAzure Essence of Turasil and Crystallized Essence of Turasil have no expiration date.

ㆍUsing Azure Essence of Turasil grants an AP and DP buff in O'dyllita for 168 hours.

Item

Effect

Azure Essence of Turasil I

AP +50, DP +50

Azure Essence of Turasil II

AP +100, DP +100

Azure Essence of Turasil III

AP +150, DP +150

Azure Essence of Turasil IV

AP +200, DP +200

Azure Essence of Turasil V

AP +250, DP +250

Azure Essence of Turasil VI

AP +300, DP +300

ㆍAzure Essence of Turasil cannot be used again while its buff is active.
ㆍThis also applies while an Azure Essence of Turasil buff of a different level is active.
ㆍAny Azure Essence of Turasil buffs active before the maintenance will remain active afterward.

- Removed all unclaimed rewards from Dark Fissure bosses (Elric High Priest, Crescent Gatekeeper, Narc, Hexe Marie, Cadry Gatekeeper, Muskan, and Kzarka).
- Removed all Remnants of Corruption held by Adventurers and Spoils of Kzarka from Dark Fissure.

Character

Developer Commentary

Following the Transcendent Class update, we received feedback that certain classes' skills had become slower than before.

We conducted internal reviews and testing to identify the cause, and found that the attack speed of certain classes, including Warrior, had decreased. Before the Transcendent Class update, these classes used slow motion to make their attacks feel more impactful.

Slow motion was primarily used to enhance the impact of attacks in solo content, such as Boss Rush and mission-exclusive stages.

While actions appeared slower to the Adventurer playing the affected class, the effect was not visible to other Adventurers. As a result, the actions appeared different on each Adventurer's screen, causing synchronization issues. We determined that the reduced attack speed was a side effect of removing slow motion to resolve this issue.

For this update, we reviewed all classes and adjusted certain skills used by Warrior, Witch, Dark Knight, Hashashin, Lahn, Ninja, and Archer that previously used slow motion, restoring them to their original speed.

- Fixed an issue where certain skills used by the classes listed below were slower than before.

Class

Skill

Skill Execution Time (sec)

Before

After

Time Reduced

Warrior

Spinning Slash

1.47

1.18

- 0.29

Crushing Falcon

1.45

1.22

- 0.23

Blade Strike

1.29

1.09

- 0.2

Shield Charge

0.54

0.4

- 0.14

Helmet Smash

1.09

1.04

- 0.05

Enhanced Ground Smash

1.47

1.4

- 0.07

Off-Kilter

1.14

0.99

- 0.15

Havoc Thrust

1.69

1.63

- 0.06

Witch

Yoke of Ordeal

2.02

1.86

- 0.16

Fireball

1.84

1.63

- 0.21

Dark Knight

Dark Cleave

1.65

1.49

- 0.16

Eclipse

0.88

0.87

- 0.01

Hashashin

Sand Saber

1.87

1.55

- 0.32

Lahn

Pendulum Kick

1.07

1.01

- 0.06

Willow Slash

2

1.72

- 0.28

Crescent Barrage

1.55

1.41

- 0.14

Ninja

Afterimage

1.49

1.22

- 0.27

Archer

Sylvia's Vengeance

0.98

0.96

- 0.02

※ Skill execution times (sec) were measured with Attack/Move Speed 20%. Additional Speed increases from class passives or other effects are not included.

- Fixed an issue where certain debuffs were not removed when all negative effects were nullified or Immunity was activated.
ㆍThis includes Skill Sigils, skills, and passive effects, but excludes Memory Imprints.
- Fixed an issue where Evasion would occasionally fail to activate when used after hitting an enemy with a skill.


Developer Commentary

We received feedback from many Adventurers requesting that various skills be replaced or added. In this update, along with restoring Warrior's skill speeds, we made improvements to better highlight the class's unique identity.

First, we removed Ground Smash and added Scars of Dusk.

Ground Smash was originally included to compensate for Warrior's underwhelming PvE performance. Despite its slow animation, the skill could attack a wide area and deal sustained damage through Unstable Earth.

However, its slow jumping animation left Warrior vulnerable to grabs and could disrupt the pace of combat. We determined that replacing it with a skill that addresses these drawbacks while maintaining his PvE performance would provide a more useful option. We therefore added Scars of Dusk, which offers numerous combo options and performs well in both PvE and PvP.

Before the Transcendent Class update, comboing into Scars of Dusk performed only two hits, resulting in somewhat underwhelming damage. The skill still performs two hits, but now deals the same total damage as three hits.

We also transferred the Radiant Skill Sigil slot from Ground Smash to Crushing Falcon. Crushing Falcon has a short cooldown, up to three charges, a quick animation, and solid damage. Its Guardian and Defined Skill Sigil slots also provide flexibility in various situations. By adding a Radiant Skill Sigil slot, we hope to provide even more options, such as turning it into an instant activation skill or increasing its number of charges.

Next, we'd like to discuss Piercing Spear.

Piercing Spear was designed as a zoning tool for Warrior, who primarily uses melee skills. However, it offered limited follow-up options after pressuring an enemy, so dash functionality was added. Flow: Into the Battlefield was later introduced, allowing the skill to be used solely for movement, and many Adventurers chose to use it with the Flow activated.

As a result, many Adventurers requested that Flow: Into the Battlefield be added back after the Transcendent Class update. However, Transcendent Warrior already has several dash and movement skills, including Slashing the Dead, Havoc Thrust, Off-Kilter, Helmet Smash, and Berserker's Charge. We determined that allowing Piercing Spear to function solely as a movement skill would give him excessive mobility with Greatsword selected.

We therefore improved Piercing Spear to better fulfill its original role as a zoning tool by extending the range of the thrown spear and reducing the target's Move Speed on hit. We also added combos from Havoc Thrust, Off-Kilter, Shield Charge, and Berserker's Charge, allowing Warrior to quickly throw the spear while pursuing enemies.

We also added All Branch Damage Reduction to Invictus Shield and fixed various issues, including the Defensive Stance button behaving differently than before. We hope these changes allow him to perform more reliably on the battlefield.

- Changed Defensive Stance to deactivate upon using a skill.
- Fixed an issue where the Defensive Stance icon appeared inactive after opening and closing the skill screen while Defensive Stance remained active.
- Added the following effect to Invictus Shield when Longsword is selected: "All branch damage taken -3% (Max 3 stacks)."


Ground Smash

- Removed the skill.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.


Scars of Dusk

- Added the skill.

[PvE Damage]
ㆍLv 1: 1,363% x 3
ㆍLv 20: 2,180.8% x 3

[PvP Damage]
ㆍLv 1: 681.5% x 3
ㆍLv 20: 1,090.4% x 3

- Flawless, Defined, and Refined Skill Sigils can be equipped.
- Its Enhancement effect, Flow: Dusk Slash is applied.

Change skill action when activated
Super Armor, Grab Immunity during the skill
Daze on hit
Knockdown on last hit
 
[PvE Damage (Max 3 hits)]
ㆍLv 1: 954.1% x 2
ㆍLv 20: 1,526.56% x 2
 
[PvP Damage (Max 3 hits)]
ㆍLv 1: 477.05% x 2
ㆍLv 20: 763.28% x 2


Crushing Falcon

- Changed its Refined Skill Sigil slot to a Radiant Skill Sigil slot.
ㆍThe Skill Sigil equipped in the skill has been unequipped and can be found in the Chest of Sigil.


Piercing Spear

- Increased the spear throw range from 14.5 m to 16 m.
- Added the effect "Target's Move Speed -20% for 5 sec on hit with the thrown spear."


- Added the following skill combos.

From

→

To

Havoc Thrust, Off-Kilter, Shield Charge, Berserker's Charge

Piercing Spear

- Changed the World Boss Damage multiplier from 130.77% to 123.19%.

- Fixed an issue where Defensive Stance would occasionally fail to activate through Shield Charge.
- Fixed an issue where Defensive Stance would not remain active when Flow: Defensive Stance was activated while holding down the Shield Charge button.
- Improved skills used after Defensive Stance to activate immediately without the shield-raising animation.
- Fixed an issue where the 3-sec cooldown for Invictus Shield was not applied.
- Fixed an issue where the Defensive Stance icon flickered when using skills.
- Fixed an issue where the All Skill Damage +30% effect was not removed when switching from Longsword to Greatsword after hitting with Shield Charge.

Developer Commentary

Following the previous improvements to Drakania, we continued to monitor performance data and made further improvements based on feedback from Adventurers.
In this update, we focused on balancing weapon effects and improving skill usability and controls.

First, we found that Wings of Ruin, one of Drakania's core skills, was less effective when using Trion. Forward Guard during Ionic Overflow previously activated only when Slayer was selected, making it difficult to use the skill safely with Trion. To address this, we retained the Damage Increase from Ionic Overflow while changing Forward Guard to activate regardless of the selected weapon, improving survivability while using skills.

Another area we addressed was Doombringer. When no directional input was provided, the skill attacked in place even when a target was nearby, potentially causing it to behave in unintended ways. To improve its controls, Doombringer now automatically flies toward and attacks the target when the target is outside its attack range, even without directional input.

To improve Drakania's ability to counter an opponent's Forward Guard, we adjusted Brimbolt Annihilation and Vorpal Thrust. She now passes through the target on the first hit of each skill, allowing her to immediately attack from behind. Vorpal Thrust now also activates instantly, allowing for a faster response during combat.

Additionally, we added combos from Impalement into core skills after a successful grab, addressing its limited follow-up options.

- The Awaken Hexeblood and Awaken Dragonblood effects now activate immediately after using Legacy.
- Fixed an issue where using Enhanced Attack with Ionic Overflow active did not remove Attack/Move Speed Reduction effects when Slayer was selected.


Wings of Ruin

- Changed Forward Guard to activate while charging even without Ionic Overflow.



Doombringer

- Changed the skill to automatically fly toward the target when out of range, even without directional input.


Brimbolt Annihilation

- Changed the skill to pass through the target on the first hit.


Vorpal Thrust

- Changed the skill to pass through the target on the first hit.

- Changed Vorpal Thrust to an instant activation skill.
ㆍRemoved the following combos as a result of this change:

Dragon Flight → Vorpal Thrust

Draconic Shockwave → Vorpal Thrust

Evasion → Vorpal Thrust


- Added the following skill combos.

From

→

To

Impalement

Savage Decree, Sundering Roar, Wings of Ruin, Ascent, Edict Unbound


▶ Impalement → Sundering Roar Skill Combo

Before After


▶ Impalement → Edict Unbound Skill Combo

Before After



- Fixed an issue where the following skills would target a nearby enemy instead of the current target when used while mounted on Heuklang with Shortsword selected.
ㆍHot Spot, Divine Roar, Beck and Call, Dark Gaoler, Lightning Burn, Lupine Pounce
- Removed "Burn, Bleed, and Shock Immunity" from the description of Red Phoenix.
ㆍPreviously, using the skill only removed negative effects and did not grant Immunity.

- Fixed an issue where Archer appeared to be holding a weapon while Auto-Gathering with Greatbow selected.

- Fixed an issue where Shai held her Florang awkwardly while using Grow Big, Go!

- Fixed an issue where the cooldown for Infernal Grasp would occasionally appear to reset when the skill was reused through Mana Echo.

- Fixed an issue where Quick Draw would not fire continuously when holding down the Quick Draw icon.

New Content and Improvements

- Epic or lower-grade Runes can no longer be obtained.
- Removed all Epic or lower-grade Runes that were equipped or held, and sent compensation via Mail based on the criteria below.

[Epic or Lower-Grade Elion Runes]
- Mystical Unidentified Elion Rune x1 for every 9 Epic Elion Runes
- Mystical Unidentified Elion Rune x1 for every 66 Unique Elion Runes
- Mystical Unidentified Elion Rune x1 for every 429 Rare Elion Runes
- Mystical Unidentified Elion Rune x1 for every 2,431 Magic Elion Runes
- Mystical Unidentified Elion Rune x1 for every 12,762 Normal Elion Runes

[Epic or Lower-Grade Hadum Runes]
- Mystical Unidentified Hadum Rune x1 for every 7 Epic Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 53 Unique Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 349 Rare Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 2,097 Magic Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 11,884 Normal Hadum Runes

[Rune Chest Items]

Items Previously Held
(Items that grant Epic or lower-grade Runes)

Replacement Items
(Items that grant only Mystical or higher-grade Runes)

[Epic] Four Runes of Darkness Chest x7

[Mystical] Four Runes of Darkness Chest x1

[Normal]-[Primal] Elion Rune Chest x61

[Mystical]-[Primal] Elion Rune Chest x1

Rune of War Chest x2,431

Rune of War Chest x1

Rune of Volition Chest x2,431

Rune of Volition Chest x1

Rune of Branches Chest x2,431

Rune of Branches Chest x1

Rune of Companionship Chest x2,431

Rune of Companionship Chest x1

Rune of Force Chest x11,884

Rune of Force Chest x1

Rune of Protection Chest x11,884

Rune of Protection Chest x1

Rune of Energy Chest x11,884

Rune of Energy Chest x1

Rune of Experience Chest x11,884

Rune of Experience Chest x1

Hadum Rune Gift Chest x11,884

Hadum Rune Gift Chest x1

Fair Elion Rune Chest x2,431

Fair Elion Rune Chest x1

Fair Hadum Rune Chest x2,097

Fair Hadum Rune Chest x1

Rune of Darkness Chest x61

Rune of Darkness Chest x1

Black Spirit Rune Chest x12,762

Black Spirit Rune Chest x1

Ancients' Heart Fragment x12,762

Ancients' Heart Fragment x1

Black Spirit's Elion Rune Chest x12,762

Black Spirit's Elion Rune Chest x1

[Rare] Hadum Black Spirit Rune Set x2,097

[Mystical] Hadum Black Spirit Rune Set x1

[Rare-Epic] Hadum Rune Chest x2,097

[Mystical] Hadum Rune Chest x1

[Rare-Epic] Elion Rune Chest x2,431

[Mystical] Elion Rune Chest x1

[Epic-Abyssal] Elion Rune Chest x18

[Mystical-Abyssal] Elion Rune Chest x1

[Unique-Primal] Elion Rune Chest x34

[Mystical-Primal] Elion Rune Chest x1

Honor Hadum Rune Chest x9,999

Honor Hadum Rune Chest x1

Honor Elion Rune Chest x3,983

Honor Elion Rune Chest x1

Unidentified Temple of Tukar Rune I x142

Unidentified Temple of Tukar Rune I x1

Unidentified Temple of Tukar Rune II x23

Unidentified Temple of Tukar Rune II x1

Unidentified Temple of Tukar Rune x11

Unidentified Temple of Tukar Rune x1

Unidentified Temple of Serrett Rune I x142

Unidentified Temple of Serrett Rune I x1

Unidentified Temple of Serrett Rune II x23

Unidentified Temple of Serrett Rune II x1

Unidentified Temple of Serrett Rune x11

Unidentified Temple of Serrett Rune x1

Unidentified Temple of Luinass Rune I x142

Unidentified Temple of Luinass Rune I x1

Unidentified Temple of Luinass Rune II x23

Unidentified Temple of Luinass Rune II x1

Unidentified Temple of Luinass Rune x11

Unidentified Temple of Luinass Rune x1

Unidentified Temple of Shayla Rune I x129

Unidentified Temple of Shayla Rune I x1

Unidentified Temple of Shayla Rune II x51

Unidentified Temple of Shayla Rune II x1

Unidentified Temple of Shayla Rune x25

Unidentified Temple of Shayla Rune x1

Unidentified Temple of Desterio Rune I x142

Unidentified Temple of Desterio Rune I x1

Unidentified Temple of Desterio Rune II x45

Unidentified Temple of Desterio Rune II x1

Unidentified Temple of Desterio Rune x22

Unidentified Temple of Desterio Rune x1

※ Any fractional amounts resulting from the conversion were rounded up before the items were sent.
※ Additionally, Unidentified Temple Rune Chests, which previously granted Epic or lower-grade Runes, were converted based on their value at the time of the Great Desert revamp and replaced with Unidentified Temple Runes that grant only Mystical or higher-grade Runes.

- Changed the icon to the right of the minimap to always appear, regardless of the Nightmare UI On/Off setting.



- Changed the Boss Blitz Boss from Giath to Orgoh.
ㆍGoing forward, the boss will rotate every other Monday at 00:00.

Example:
- Oct 12 (Mon), 00:00 Orgoh → Giath
- Oct 26 (Mon), 00:00 Giath → Orgoh
- Nov 9 (Mon), 00:00 Orgoh → Giath

- Improved Special Boss Rushes to allow their intro sequences to be skipped.
- Added the message "You can participate in guild content 7 days after joining a guild." to the bottom of the [Guild] > [Content] screen.

- Consolidated certain options in [Menu] > [Settings] > [Control] into a single [Shortcuts] category. These options were previously divided among the [Basic Interaction], [Horse], [Heuklang], [Village Interaction], and [Flame Tower] categories based on context.

Options Consolidated Under Shortcuts 

Potions
Target Lock/Unlock
Target Lock/Unlock (Higher-rank Monsters First)
Meals
Class-specific Skill
Location Mark (Ping)
Switch Focus Target 

Error Fixes

- Fixed an issue where the game would occasionally freeze while copying a Skill Sigil preset.
- Fixed an issue where the Light Pillars of the Shadow Bosses (Duoksini, Bamboo Legion Lieutenant, and Sangoon) in Twisted Nightmare would not disappear under certain conditions.
- Fixed an issue where characters in the Family would occasionally not use special skills in content such as Path of Glory.

Special Skills Classes
Last Resolve Warrior, Giant, Musa, Guardian, Hashashin
Spirit's Protection Witch, Wizard, Shai


- Fixed an issue where Erebjork had incorrect HP in Level IV.
ㆍThis fix reduced Erebjork's HP in Level IV by approximately 66%.
- Fixed an issue where MP and Combat Resources would occasionally recover by a small amount while in a state that prevented recovery.
- Improved stability on certain lower-spec devices where the game could close due to insufficient memory while loading a stage.

- Fixed an issue where the Skills Assignment button overlapped with the Class Ban confirmation button in Martial God Tournament: Spar/Ascent, depending on the UI Size settings on certain devices.
- Fixed an issue where content in the Tale Collection for Land of the Morning Light was not displayed on some devices with certain UI Size settings.
- Fixed an issue where no UI elements were displayed after the Black Sun video under certain circumstances.
- Fixed an issue where weekly missions were displayed incorrectly on the Ramoness Arena results screen.
- Fixed an issue in Merchantry where more Wealth than the listed price of premium specialty goods appeared to be consumed.
ㆍThe amount of Wealth actually consumed matched the listed price.
- Fixed an issue where the Boss Damage UI was displayed incorrectly on the Blood Kin Request screen.
- Fixed an issue where the character name overlapped with the CP rank icon in Path of Glory when the character's CP was 100,000 or higher.
ㆍAs a result of this fix, the CP rank icon is no longer displayed in this case.
- Fixed an issue where effects that increase or decrease Attack/Move Speed while using skills could not be viewed on the Status screen.
- Fixed an issue where the Boss HP bar would occasionally appear to have reset.
- Fixed an issue where the Fish Delivery UI was displayed incorrectly depending on the UI Size selected under [Settings] > [Graphics].
- Fixed an issue where the special skill button was displayed when using Teleport to the Wandering Merchant during Merchantry on a class with a special skill while the UI was set to Classic.

- Fixed an issue where the image in the maintenance pop-up was displayed incorrectly.
- Fixed an issue where the Mute setting was not applied while downloading a patch.

Events

New Events

Enjoy the Moonlight Festival Every Day
· Event Period: After maintenance on Sep 29, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: The Moon Rabbit's Offer
· Event Period: After maintenance on Sep 29, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: Moon Rabbit's Mortar
· Event Period: After maintenance on Sep 29, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
October Check-in
· Event Period: Oct 1, 2026 (Thu) – Oct 31, 2026 (Sat), 23:59


Ended Events

ㆍSeptember Check-in (– Sep 30, 23:59)


Pearl Shop

Find out new items released in the Pearl Shop with the update on Sep 29 (Tue) from the link below:


[To Pearl Shop Update]



We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Sep 22 Patch Notes] - 2026.09.22 (Official )
[Sep 22 Patch Notes]
UPDATES 2026.09.22

Patch Notes

Greetings, Adventurers!
This is the Black Desert Mobile Service Team.


The Patch Notes for the update on Sep 22 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.


※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.

Character

Developer Commentary

Maegu is designed to disrupt the flow of battle by swiftly engaging and disengaging while evading and countering enemy attacks. However, the combo between her Foxspirit Charm and Foxtail Fan skills was not as fluid as intended. Our analysis of her PvE performance also showed that her overall combat efficiency fell short of our target, with considerable disparities in damage output across her skills. In particular, a disproportionate amount of her damage was concentrated in Charm: Sunflash, discouraging the use of other skills.

To address this, we reduced the damage of Charm: Sunflash while increasing the damage of her other key skills to better distribute her damage across her skill set. These changes reduce her reliance on a single skill and give her more viable options in different combat situations.

We changed the Skill Sigil configuration for Spirit: Petal Storm as well, addressing its defensive vulnerability during the skill. The Flawless Skill Sigil slot was replaced with a Guardian Skill Sigil slot, making the skill safer to use and improving Maegu's ability to hold her ground in close-range combat.

In addition, we adjusted the debuff effects of several skills to allow them to combo together more smoothly and provide more reliable follow-up attacks.

Finally, to improve responsiveness, we added combos from Twirling Rhapsody and Emberclaw Crush into her key skills. We also shortened the delay between actions and refined the skill mechanics to create smoother follow-up attacks, improving her overall controls and combo flow in combat.


Charm: Sunflash
- Changed PvE Damage.
· Lv 1: 1,742.00% x 2 → 1,742.00%
· Lv 20: 2,787.20% x 2 → 2,787.20%

- Changed PvP Damage.
· Lv 1: 871.00% x 2 → 871.00%
· Lv 20: 1,393.60% x 2 → 1,393.60%

- Increased the distance traveled when using the skill from 8.87 m to 10.65 m.


Foxflare Fleche

- Changed PvE Damage. (Max 2 hits)
· Lv 1: 1,100.00% → 1,320.00%
· Lv 20: 1,760.00% → 2,112.00%

- Changed PvP Damage. (Max 2 hits)
· Lv 1: 550.00% → 660.00%
· Lv 20: 880.00% → 1,056.00%

- Changed Daze to Stun.


Spirit: Petal Storm

- Changed PvE Damage. (Max 5 hits)
· Lv 1: 661.00% → 832.86%
· Lv 20: 1,057.60% → 1,332.58%

- Changed PvP Damage. (Max 5 hits)
· Lv 1: 330.50% → 416.43%
· Lv 20: 528.80% → 666.29%

- Changed the PvE damage of Lingering Winds. (Max 4 hits)
· Lv 1: 661.00% → 416.43%
· Lv 20: 1,057.60% → 666.29%

- Changed the PvP Damage of Lingering Winds. (Max 4 hits)
· Lv 1: 330.50% → 416.43%
· Lv 20: 528.80% → 666.29%

- Changed its Flawless Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.


Twirling Rhapsody

- Changed PvE Damage. (Max 3 hits)
· Lv 1: 572.00% → 690.69%
· Lv 20: 915.20% → 1,105.10%

- Changed PvP Damage. (Max 3 hits)
· Lv 1: 286.00% → 345.35%
· Lv 20: 457.60% → 552.55%


Charm: Earthbound

- Changed PvE Damage.
· Lv 1: 931.00% x 3 → 1,070.65% x 3
· Lv 20: 1,489.60% x 3 → 1,713.04% x 3

- Changed PvP Damage.
· Lv 1: 465.50% x 3 → 535.33% x 3
· Lv 20: 744.80% x 3 → 856.52% x 3


Foxflare Cleave

- Changed PvE Damage.
· Lv 1: 896.00% → 1,120.00%
· Lv 20: 1,433.60% → 1,792.00%

- Changed PvP Damage.
· Lv 1: 448.00% → 560.00%
· Lv 20: 716.80% → 896.00%


Twirling Foxflare

- Changed PvE Damage. (Max 6 hits)
· Lv 1: 713.00% → 926.90%
· Lv 20: 1,140.80% → 1,483.04%

- Changed PvP Damage. (Max 6 hits)
· Lv 1: 356.50% → 463.45%
· Lv 20: 570.40% → 741.52%

- Increased the number of skill uses from 1 to 2.
- Changed Stun to Knockback.
- Changed Knockback on Flow: Flaregust to Knockdown.


Spirit: Foxflames

- Changed Knockup to Knockback.


- Added the following skill combos.

From

→

To

Emberclaw Crush

Twirling Rhapsody, Twirling Foxflare, Foxflare Cleave, Charm: Earthbound

Twirling Rhapsody

Charm: Earthbound, Spirit: Foxflames, Spirit: Petal Storm

Foxflare Charge

Twirling Rhapsody, Twirling Foxflare, Charm: Sunflash, Foxflare Fleche


- Fixed an issue where Knockback was incorrectly listed as Knockdown in the descriptions of Spirit: Foxflames and Twirling Foxflare.
ㆍThe actual effect has always been Knockback.
- Fixed an issue where the defensive effect of Twirling Foxflare was displayed as Stun in Boss Blitz.

Developer Commentary

After reviewing a range of performance data and conducting internal tests, we found that Ninja's PvE performance in Everfrost, the Land of the Sherekhan, and Nightmare fell short of our target.

To address this, we made Beheading the Dead and Ninjutsu: Black Moonlight usable while moving. Previously, their stationary multi-hit attacks could create gaps in his damage output.

We also reduced the distance he moves backward when using Alert Stance. While the skill already offered strong damage and range, its excessive backward movement often forced him to run back into attack range during PvE combat.

Finally, we adjusted Auto-Combat to use Afterimage in skill combos more frequently. While the skill has a lengthy animation when used on its own, it is more effective as part of a combo.

- Changed the Sixth Shadow PvE Damage Increase applied when Katanas are selected from 10% to 15%.


Beheading the Dead

- Added the ability to move using directional controls while the character is invisible during the skill.


Ninjutsu: Black Moonlight

- Added the ability to move using directional controls while the character is invisible during the skill.


Alert Stance

- Reduced the distance moved backward when using the skill from 5.7 m to 4.56 m.


Twin Dragon

- Increased the frequency at which Twin Dragon is used during Auto-Combat.


Afterimage

- Adjusted Auto-Combat to use Afterimage more frequently as part of skill combos.


- Reduced the World Boss Damage multiplier from 115.37% to 113.58%.



Developer Commentary

Dark Knight is designed to dominate the battlefield through combos with her Kriegsmesser and Vediant. However, our analysis showed that her PvE performance in the open world and major Monster Zones fell short of our target.

In particular, her performance during Auto-Combat varied considerably depending on how frequently certain skills were used and whether Rabam Skills were incorporated into combos. When Rabam Skills did not flow naturally with other skills, it created gaps in her damage output, affecting her overall clear speed and combat sustainability.

To address this, we increased her overall PvE skill damage to improve her baseline performance. We also refined her Auto-Combat AI and added combo functionality to certain Rabam Skills, allowing her to perform more consistently across different skill rotations.


Dark Cleave

- Changed PvE Damage.
· Lv 1: 1,540.00% x 2 → 1,694.00% x 2
· Lv 20: 2,464.00% x 2 → 2,710.40% x 2
・ Max 2 hits upon holding the skill button


Supernova

- Changed PvE Damage. (Max 2 hits)
· Lv 1: 2,232.00% → 2,455.20%
· Lv 20: 3,571.20% → 3,928.32%


Legacy of the Vedir

- Changed PvE Damage.
· Lv 1: 1,570.00% x 2 → 1,727.00% x 2
· Lv 20: 2,512.00% x 2 → 2,763.20% x 2


- Added the following skill combos.

From

→

To

Dark Cleave, Eclipse

Blooming Black Rose

Legacy of the Vedir

Obsidian Ashes, Dark Nebula

- Improved how skills are used during Auto-Combat by adjusting their usage frequency and order to increase combat efficiency in Open World areas.
- Fixed an issue where Obsidian Ashes and Dark Nebula could not be used in skill combos while Flow: Legacy of the Vedir was enabled.



Developer Commentary

We carefully reviewed Adventurer feedback regarding Kunoichi's combat flow and skill combos.

Based on our internal review, we determined that she needed more ways to transition between her key skills to better emphasize her signature fast-paced combat style and improve the overall utility of her skills. We have therefore added several new skill combos.

We hope these improvements bring out even more of Kunoichi's signature agility.

- Added the following skill combos.

From

→

To

Shadow Stomp, Lethal Spin Spree

Touch of Death

▶ Shadow Stomp → Touch of Death Skill Combo

Before After



Developer Commentary

When Legacy was converted into a special skill in the previous update, the combos it previously had into other skills were unintentionally removed, limiting Drakania's flexibility in combat.

We have restored these transitions, allowing Legacy to flow into other skills once again. This also provides more opportunities to strategically utilize the Trion effects that activate during the next skill used.



- Added the following skill combos.

From (Special Skill)

→

To

Legacy

Savage Decree (Dragonblood)
Sundering Roar (Hexeblood/Dragonblood)
Extinction (Hexeblood/Dragonblood)
Brimbolt Wave (Hexeblood/Dragonblood)

▶ Legacy → Savage Decree (Dragonblood) Skill Combo

Before After



- Improved how skills are used during Auto-Combat by adjusting their usage frequency and order to increase combat efficiency in Open World areas.
- Fixed an issue where the combo from Evasion into One Small Step was not displayed in the Skill Combos list.
- Fixed an issue where One Small Step would not combo into Gravity Anchor, Recoil, or Hammer Spin while its Flow was enabled.
- Fixed an issue where the second hit of Gravity Anchor would occur too far from the target during Auto-Combat.
- Changed the default setting for Flow: Gravity Link to Off when Core Fusion is equipped through a Recommended Preset.
- Changed the Skill Sigil slot order for Home Run.
ㆍ(Before) Flawless, Faint, Refined
ㆍ(After) Flawless, Refined, Faint

- Improved how skills are used during Auto-Combat by adjusting their usage frequency and order to increase combat efficiency in Open World areas.
- Fixed an issue where Serpent's Coil was not included in the recommended preset for the Field Hunting Zone category.

- Fixed an issue where the last hit of Moonfall would occasionally miss enemies when used while Guardians' Descent was active and the Celestial Bo Staff was selected.

- Fixed an issue where Super Armor would end prematurely when Infernal Purge was used consecutively with directional input.

- Changed the Skill Sigil slot order for Take Down.
ㆍ(Before) Refined, Faint, Refined
ㆍ(After) Refined, Refined, Faint

- Fixed an issue where manually using Spear Bolt during Auto-Combat would occasionally play the finishing animation without using the next skill.
- Fixed an issue where the third hit of Atomagia had a shorter attack range than the first and second hits when used with a target selected.

- Fixed an issue where Radiant Burst would not combo into Divine Guard when directional controls were used.
- Fixed an issue where the character would not move toward enemies within skill range when the basic skill, Sword of the Light was locked in Auto-Combat settings.

- Changed the recommended presets for the following classes:

Recommended Preset Category Class
Open World Area Tamer, Maehwa, Mystic, Shai, Kunoichi, Deadeye, Woosa, Dark Knight, Hashashin
Field Hunting Zone Ninja
Boss Hashashin

New Content and Improvements

Developer Commentary

In this update, we adjusted the CP Limit for each Nightmare level to better align with Adventurer progression.

With the current Season Pass and Adventurer Progression Log, new Adventurers can quickly reach approximately 60,000 CP. However, because Nightmare Level I had a CP Limit of 40,000, we found that participation was low and battles were not occurring as frequently as intended.

To address this, we increased the CP Limit for Level I to 55,000, which was previously the limit for Level II. We also increased Monster HP and rewards to match the new CP Limit.

With today's update, each Nightmare level now grants the same amount of rewards previously offered one level higher.
Level V, which has no CP Limit, now grants approximately 20% more rewards than before.

We will continue to monitor Adventurer progression and participation in Nightmare and make adjustments to provide a smoother overall experience.


- Closed the Dark Rift leading to "Nightmare: Tshira," and opened the Dark Rift leading to Jade Starlight Forest.
ㆍReset Nightmare Achievements.
ㆍReset any active Bound and Brand of the Nightmare debuffs. Retained the remaining exploration time without resetting it.

- Changed the CP Limit for each Nightmare level as follows.

Level

Previous CP Limit

Current CP Limit

Rewards

I-I, I-II

40,000

55,000

Rewards previously available at Level II

II-I, II-II

55,000

65,000

Rewards previously available at Level III

III-I, III-II

65,000

75,000

Rewards previously available at Level IV

IV-I, IV-II

75,000

90,000

Rewards previously available at Level V

V

No Limit

No Limit

Approx. 1.2 times the previous Level V rewards

ㆍIncreased the HP and rewards of Monsters in Levels I–V.
ㆍLevels I–IV now grant the rewards previously available at the levels corresponding to their new CP Limits.
ㆍLevel V now grants approximately 20% more rewards than before.

- Relocated Lightstones near the Violent Turo monsters in O'dyllita.

Error Fixes

- Fixed an issue where the same Branch could be applied to up to five skills.
ㆍIf the same Branch was applied to five skills, it has been removed from whichever of those skills appears last in the skill order.

- [Deadeye] Fixed an issue where the weapon was displayed incorrectly during basic attacks depending on the last skill used.
- Fixed an issue where the Skills Assignment button appeared behind the background in Watch Mode for Martial God Tournament Spar.
- Fixed an issue where the Node War remaining-time display to the right of the minimap was displayed incorrectly.
- Fixed an issue where the hour and minute selection lists could not be scrolled in the Set Return Time pop-up.
- Fixed an issue where the black background beneath the team member HP display appeared incorrectly in party content.

Upcoming Updates

- Giath will be replaced by Orgoh during maintenance on Sep 29 (Tue).
ㆍGoing forward, the boss will rotate every other Monday at 00:00 (UTC+9).

- The following skill-related issues have been identified and will be fixed during maintenance on Sep 29 (Tue).
ㆍAn issue where certain skills for Warrior, Witch, Dark Knight, Hashashin, Lahn, Ninja, and Archer have become slower.
ㆍAn issue where "Decrease Move/Attack Speed Immunity" does not apply against persistent ground-based skill effects.

Events

New Events

Moonlight Festival: Complete the Full Moon
· Event Period: After maintenance on Sep 22, 2026 (Tue) – maintenance on Oct 13, 2026 (Tue)
Moonlight Festival: Scattered Moonlight Fragments
· Event Period: After maintenance on Sep 22, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival Check-in
· Event Period: After maintenance on Sep 22, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: Moonlight Fragments Every Day
· Event Period: After maintenance on Sep 22, 2026 (Tue) – Oct 4, 2026 (Sun), 23:59


Ended Events

ㆍ[O.N.E. 1st Anniversary] Celebration Cake
ㆍ[World Tour] Travel Collection
ㆍMemories from the Europe Server
ㆍMemories from the Americas Server
ㆍMemories from the Asia Server
ㆍ[O.N.E. 1st Anniversary] Advent Calendar
ㆍDefeat Boss Piku!
ㆍWorld Tour Finale Souvenir Shop
ㆍ[World Tour - Oceania] A Day at the Beach
ㆍ[World Tour - Oceania] Desert Island Camping
ㆍBlack Spirit's World Tour!
ㆍAlpaca Race Team Up!


Pearl Shop

Find out new items released in the Pearl Shop with the update on Sep 22 (Tue) from the link below:


[To Pearl Shop Update]



We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team