BDM Patch Notes Explorer
[Sep 15 Patch Notes] - 2026.09.15 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Sep 15 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Azunak Arena (Solo)
Developer Commentary
When Azunak Arena was first introduced to Adventurers in 2024, it was a team-based mode in which parties of three members from the same guild competed together.
It was later changed to Solo mode and remained in that format for approximately 10 months, allowing Adventurers without a guild or those in smaller guilds to discover new ways to enjoy the content with strategies of their own. Afterward, it transitioned to a two-player team format, which remained in place until recently.
Since some Adventurers prefer Solo mode while others prefer team-based play, we periodically rotate the format of Azunak Arena instead of limiting it to just one.
With this update, it returns to Solo mode. The number of participants and monsters, EXP gained from defeating monsters, Boss HP, the number of Heal Orbs, and other elements have been adjusted accordingly.
Strategically defeat monsters and Bosses, take on other Adventurers, and emerge as the champion of the arena.
- Changed the format of Azunak Arena to Solo mode.
ㆍTo ensure a smooth gameplay experience under the new format, the following changes have been made.
- Each battlefield now has 10–12 Adventurers.
- Reduced the number of normal monsters in the zones leading up to Bosses such as Fugitive Khalk, and increased the EXP gained from defeating monsters by approximately 30%.
- Increased the HP of Fugitive Khalk, Temir, Kvariak, Leebur, and Dark Shadow by approximately 20%.
- Reduced the number of Heal Orbs that appear in zones where Fugitive Khalk, Temir, Kvariak, and Leebur spawn by 50%.
ㆍThe number of Heal Orbs in the zone where Dark Shadow spawns remains unchanged.
Monster Knowledge
Developer Commentary
Since the Season update accelerated progression, Adventurers have been moving quickly through content up to approximately 60,000 CP, leaving fewer opportunities to gain Monster Knowledge along the way.
Since Adventuring Fervor was introduced, the primary ways to gain Knowledge from monsters in lower-CP zones have been through Family Dispatch or by hunting there while consuming Adventuring Fervor.
However, using Adventuring Fervor in zones well below your current CP offered relatively little Character EXP or other rewards, making it an inefficient use of the resource.
To address this, we have changed the system so that Knowledge EXP can now be gained by defeating monsters even after all Adventuring Fervor has been consumed.
If there are zones you moved past before building sufficient Knowledge, you can now continue hunting in the areas of your choice to gain Knowledge EXP even after depleting your Adventuring Fervor.
- Changed so that Ecology and Leveled Knowledge EXP can be gained by defeating monsters even after Adventuring Fervor has been fully depleted.
| Category | Effects |
| Adventuring Fervor Available | ㆍKnowledge EXP increase based on the Holy Vial of Light level applies. ㆍBuff effects that increase Knowledge EXP gain apply. |
| Adventuring Fervor Depleted | ㆍKnowledge EXP increase based on the Holy Vial of Light level does not apply. ㆍBuff effects that increase Knowledge EXP gain do not apply. |
ㆍWhen Adventuring Fervor is fully depleted, Knowledge EXP gain is fixed at the base rate of 100%.
Character
Drakania
Developer Commentary
Drakania’s Slayer was designed to deliver powerful skills and explosive attacks by building up ions. However, her PvE performance in Open World monster zones has exceeded our intended level, while in PvP, we found that she struggled to maintain her MP and lacked smooth skill combos. This update focuses on addressing the disparity in her PvE efficiency while making her easier to control during combat.
First, we reduced the damage of "Brimbolt Tempest," "Edict Unbound," and "Bloody Zone," which were delivering excessive PvE performance, while minimizing their impact on PvP balance. This change is intended to bring her Open World hunting performance more in line with that of other classes.
To improve her controls in PvP, we added a combo option to "Markthanan's Flight," giving her an additional means of surviving critical moments in combat. We also narrowed the activation condition for Ionic Overflow, which previously consumed 50 MP and activated upon using any skill, so that it now activates only when using one of the skills that can be enhanced with ions. This reduces the burden of MP consumption and makes resource management more reliable.
These changes are intended to rein in her excessive PvE performance while improving her effectiveness in PvP. We will continue monitoring gameplay data and performance metrics following the update to maintain a stable class balance.
- Changed the activation requirement for Slayer's Ionic Overflow effect.
|
Before |
When using any skill |
|
After |
When using one of the following skills that can be enhanced with ions: |


Dragon Flight
- Reduced the MP consumed for additional movement during the skill from 30 to 20.


Cloud's Strife
- Slightly increased turning speed while using the skill.
- Changed the attack range from a cone to a rectangle.

Markthanan's Flight
- Increased travel distance from 4.8 m to 5.2 m.
- Changed one Flawless Skill Sigil slot to a Refined Skill Sigil slot.
ㆍFlawless, Flawless, Defined → Flawless, Refined, Defined
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.

Vorpal Thrust
- Changed its Refined Skill Sigil slot to a Defined Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.

Brimbolt Tempest
- Changed the PvE damage of the Brimbolt Tempest created upon using the skill. (Max 4 hits)
· Lv 1: 1,080.80% → 617.60%
· Lv 20: 1,729.28% → 988.16%
- Changed the PvP damage of the Brimbolt Tempest created upon using the skill. (Max 4 hits)
· Lv 1: 540.40% → 386.00%
· Lv 20: 864.64% → 617.60%


Edict Unbound
- Changed PvE damage.
· Lv 1: 1,978.00% x 4 → 1,483.50% x 4
· Lv 20: 3,164.80% x 4 → 2,373.60% x 4
- Changed PvP damage.
· Lv 1: 989.00% x 4 → 741.75% x 4
· Lv 20: 1,582.40% x 4 → 1,186.80% x 4
- Changed the PvE damage of the Bloody Zone created upon using the skill. (Max 3 hits)
· 800.00% → 400.00%
- Added the following skill combos.
|
From |
→ |
To |
|
Edict Unbound, Doombringer, Vorpal Thrust |
Markthanan's Flight |
|
|
Savage Decree, Sundering Roar |
Markthanan's Flight (Hexe/Dragonblood) |
|
|
Markthanan's Flight, Doombringer |
Edict Unbound |
|
|
Savage Decree (Hexeblood) |
Wings of Ruin |
▶ Doombringer → Markthanan's Flight Skill Combo
| Before | After |
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- Fixed an issue where Edict Unbound could not be used consecutively while in Hexeblood form.
- Fixed an issue where using Evasion after Markthanan's Flight did not activate Enhanced Evasion.
Hashashin
Developer Commentary
The previous Hashashin update focused on restoring the class's signature mobility by improving the utility of Sandstorm and strengthening his ability to engage and disengage. This update takes that effort a step further, focusing on expanding his combat options through new skill combos and Skill Sigil adjustments.
As he is a fast-paced class that excels at relentlessly pressuring enemies, we added combo options after recasting Mirage and after Sand Saber to help maintain the flow of combat and give Adventurers more flexibility in battle. Serpent's Coil can now also combo into Price of Devotion, Ensnaring Sands, Unforgiven, and Purge, allowing Adventurers to build more flexible combos based on the situation at hand.
Alongside these changes, we also adjusted the performance and Skill Sigil options of individual skills to improve their overall utility.
With the addition of a Flow, Purge can now gain Forward Guard instead of Super Armor. Since this changes how the skill can be used, we moved the Guardian Skill Sigil slot previously assigned to Purge to Solar Strike, one of Hashashin's core skills, to maintain overall combat balance.
For Solar Strike, we removed Forward Guard from its Flow and added a Guardian Skill Sigil slot, allowing Adventurers to strategically choose defensive effects such as Forward Guard or Damage Reduction.
We also changed a Faint Skill Sigil slot for Serpent's Coil to a Refined Skill Sigil slot, providing greater stability in combat now that the skill offers more combo options.
We hope these changes allow Hashashin's signature unconventional playstyle to stand out even more on the battlefield. We will continue monitoring gameplay data to preserve the unique combat experience the class provides.

Purge
- Changed its Guardian Skill Sigil slot to a Faint Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
- Added the Skill Enhancement effect "Flow: Forward Guard."

Solar Strike
- Changed its Flawless Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
- Removed the Skill Enhancement effect "Flow: Forward Guard."

Serpent's Coil
- Changed its Faint Skill Sigil slot to a Refined Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
- Added the following skill combos.
|
From |
→ |
To |
|
Mirage |
Purge |
|
|
Sand Saber |
Serpent's Coil |
|
|
Serpent's Coil |
Price of Devotion, Ensnaring Sands, Unforgiven, Purge |
▶ Mirage → Purge Skill Combo
| Before | After |
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Sorceress
Developer Commentary
In the previous update, we sought to spread Sorceress' damage more evenly across her skill set by reducing the damage of Wrath of Chaos and Soul Reaver while increasing the damage of underutilized skills. However, our analysis of combat data following these adjustments showed that, despite the redistribution of her damage, Nightmare continued to provide more safety in combat than intended.
Nightmare is a core skill that briefly grants Stealth, allowing her to escape from enemies or approach them undetected. However, we determined that its current cooldown and number of charges allowed her to avoid the risks of combat too frequently.
We therefore increased the cooldown of Nightmare by 2 sec and reduced its max charges to 1, bringing Sorceress' survivability to a more appropriate level. This change is intended to discourage overreliance on a single powerful skill and create a better balance between risk and reward in combat.
We approach balance changes carefully, using gameplay data as our foundation and making gradual adjustments rather than drastic changes. We will continue monitoring gameplay patterns and combat data following the update and make further adjustments as needed.

Nightmare
- Increased the cooldown from 10 sec to 12 sec.
- Reduced the max charges from 2 to 1.
Valkyrie
Developer Commentary
Valkyrie's Longsword was designed to provide powerful defensive capabilities in close-range combat. However, our analysis of current performance data showed that the combination of her defensive mechanics and HP recovery gave her greater combat sustainability than intended. We determined that this created an imbalance by leaving opponents with too few opportunities to effectively counter her.
We therefore made adjustments to bring her survivability to a more appropriate level. First, we removed the Guardian Skill Sigil slot from Radiant Burst to reduce the number of defensive effects available to her. Even after this change, Valkyrie can still equip Guardian Skill Sigils on up to five skills, preserving the class's signature defensive capabilities. We also reduced the HP recovery of the Longsword weapon effect "Recover HP after taking damage every 10 sec" from 2,000 to 1,000, curbing her ability to sustain herself while under attack.
These changes preserve Valkyrie's defensive identity while addressing the combat imbalance caused by excessive HP recovery. We will continue monitoring combat data and survivability metrics following the update to maintain a stable gameplay environment.
- Reduced the amount of HP recovered by the Longsword Weapon Effect "Recover HP after taking damage every 10 sec" from 2,000 to 1,000.

Radiant Burst
- Changed its Guardian Skill Sigil slot to a Refined Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
Dark Knight
- Changed Scattering Darkness to refresh its duration when Magic (Combat Resource) reaches maximum while the effect is active.
Seraph
- Reduced the height at which Seraph appears when Culling the Dead is used in a combo during Lux Exsoluta from 11 m to 8.5 m.
Ranger
- Added text for the Super Armor effect to the description of Rupture.
ㆍSuper Armor was already applied to the skill.
- Changed Bound to Knockdown in the description of Rupture.
ㆍThe skill already inflicted Knockdown.
Mystic
- Fixed an issue where using Deathstrike with the Cestus selected summoned the Azure Dragon.
Kunoichi
- Fixed an issue where Damage Reduction, Super Armor, and Grab Immunity were temporarily applied when the character remained stationary after evading forward with the Sah Chakram selected.
Witch
- Fixed an issue where Witch moved toward the target before attacking with Cataclysm, Voltaic Burst, or Power Surge during Auto-Combat, even when the target was already within attack range.
- Updated the description of the Alternating Runes passive to indicate that branch effects apply when the Staff is selected.
Dosa
- Fixed an issue where Dosa's Cloud General could occasionally be struck or targeted by attacks.
Lahn
- Fixed an issue where Auto-Gathering could not be stopped using the directional controls.
Woosa
- Fixed an issue where the character would not perform actions with the weapon selected in the Wardrobe.
Warrior
- Fixed an issue where the All Skill Damage +30% effect from Shield Charge remained after switching from Longsword to Greatsword.
Deadeye
- Fixed an issue where the Burning Zone effect did not align with the point of impact when Light Up the Sky was used from a long distance.
- Fixed an issue where Pocket Ace dealt more PvP damage than stated in the skill description when Revolver was selected.
- Fixed an issue where the range of Light Up the Sky had been reduced.
- Fixed an issue where Pocket Ace did not attack toward the target or in the direction indicated by the directional controls when chained after Trailblaze.
- Fixed an issue where Rocket's Red Glare did not attack toward the target or in the direction indicated by the directional controls when used in a combo.
- Fixed an issue where Lil' Devil did not attack toward the target or in the direction indicated by the directional controls when using Quick Draw.
- Fixed an issue where Lil' Devil's Quick Draw did not activate when Quick Draw was used manually after using Dead Eye Shot in a combo.
Common
- Increased the World Boss Damage multipliers for the classes below.
|
Classes |
Before |
After |
|
Ranger |
97.69% |
99.33% |
|
Witch |
99.64% |
100.93% |
|
Ninja |
109.44% |
115.37% |
|
Tamer |
103.28% |
111.33% |
|
Dark Knight |
106.32% |
118.4% |
|
Mystic |
116.02% |
116.8% |
|
Guardian |
116.9% |
120.24% |
|
Corsair |
91.14% |
92.31% |
|
Drakania |
103.33% |
109.26% |
|
Woosa |
107.47% |
112.32% |
|
Scholar |
114.34% |
119.55% |
|
Deadeye |
101.64% |
102.45% |
- Fixed an issue where characters in the Family other than the character currently in use could not use special skills in certain content.
ㆍExamples: Entering Path of Glory and switching characters in Black Shrine
|
Classes |
Special Skills |
| Witch | Summon Tett |
| Corsair | Captain's Will |
| Drakania | Legacy |
| Deadeye | Quick Draw |
| Seraph | Lux/Nox Exsoluta |
- Fixed an issue where the Guard Type icon disappeared from the equipped skill slot when changing weapons while the follow-up skill icon was displayed after the initial use of a reuse skill.
ㆍExamples: Witch - Arcane Burst, Wizard - Thunderbolt Strike
- Fixed an issue where the follow-up skill would occasionally be canceled if used before the cooldown of the initial skill ended.
ㆍExamples: Hashashin - Mirage, Lahn - Crescent Tango
- Fixed an issue where the additional skill icon would occasionally appear while a reuse skill was on cooldown after completing all hits.
- Added the phrase "Instant Activation Skill" to the descriptions of special skill passives that enable Instant Activation.
- Fixed an issue where the range within which enemies could be targeted during Auto-Combat was narrower for certain classes than for others. The range is now the same for all classes.
ㆍAffected Classes: Warrior, Valkyrie, Kunoichi, Guardian, Corsair
- Fixed an issue where the hit reaction animation would occasionally play despite the character not being struck.
New Content and Improvements
Boss Blitz
- Changed the Boss Blitz boss from Orgoh to Giath.
ㆍPrevious Boss Blitz attempts can be viewed under [Menu] > [Boss Blitz] > [Recent Records].
Chat Group
- Reset accumulated Likes and rankings within Chat Groups.
ㆍThe total number of Likes and rankings for each Chat Group are reset every three months.
ㆍAny related Titles currently held will be revoked when they reset.
- Awarded special time-limited titles (3 months) to Adventurers ranked 1st–10th based on their accumulated Likes before the reset.
ㆍAdventurers with the same number of Likes have been assigned the same rank, and all eligible Adventurers have received the corresponding title.
|
Chat Groups |
Titles Awarded |
Eligibility |
|
Lunar Halo Inn |
Protector of Newbies |
Ranks 1–2 by accumulated Likes |
|
Luminary of Newbies |
Ranks 3–5 by accumulated Likes |
|
|
Herald of Newbies |
Ranks 6–10 by accumulated Likes |
|
|
Open Arena |
Fist of Legend |
Ranks 1–2 by accumulated Likes |
|
Born to Fight |
Ranks 3–5 by accumulated Likes |
|
|
Backstreet Fighter |
Ranks 6–10 by accumulated Likes |
|
|
Adventurer's Hall |
Pathfinder |
Ranks 1–2 by accumulated Likes |
|
Role Model |
Ranks 3–5 by accumulated Likes |
|
|
Mentor |
Ranks 6–10 by accumulated Likes |
System
- Changed the character limit for Guild introductions and notices to 180.
- Fixed an issue where the Land of the Morning Light CP adjustment was not applied to the Extra AP Against Monsters effect.
- Improved the system so that Wagons can now be changed even while loaded with trade goods.
- Support for iOS 12 has been discontinued due to changes in Apple App Store policies.
ㆍDevices running iOS 12 or earlier can no longer download or update the app through the App Store. Update your device to iOS 13 or later.
Error Fixes
System
- Fixed an issue where Foraging would occasionally not function properly in the Open World.
- Fixed an issue where monsters would occasionally not appear from the light pillars in Twisted Nightmare: Capital and Spoils of Twisted Nightmare: Capital.
- Fixed an issue where the enhancement result screen would not appear when enhancing equipped Ship Fittings.
- Fixed an issue where characters would collide with a building when attempting to gather near Calpheon Library.
- Fixed an issue where, for certain classes, weapons would appear on the character’s back while moving with their weapons drawn during Auto-Gathering.
UI
- Fixed an issue where the appearance of the "X" button on banners varied depending on the device.
- Fixed an issue where the icons for Duoksini and Sephir's Shadow appeared outside the Dokkebi Cave and Thornwood Castle regions on the World Map.
- Fixed an issue where the Friends and Guild Members lists did not refresh when selecting a class in CP Rankings.
- Fixed an issue where the Potion icon did not scale down with certain UI settings when using the Remastered UI.
- Fixed an issue where extra space appeared at the bottom of the Guild Rookies list at certain resolutions.
- Fixed an issue where the loading text overlapped with the Hot Time text during matchmaking for Martial God Tournament Duo while Hot Time was active.
Upcoming Updates
Nightmare
- During maintenance on Sep 22 (Tue), the Dark Rift leading to "Nightmare: Tshira" will close, and the Dark Rift leading to Jade Starlight Forest will open.
ㆍThe CP limits for each Nightmare level will be changed as follows.
|
Level |
Current CP Limit |
New CP Limit |
|
I-I, I-II |
40,000 |
55,000 |
|
II-I, II-II |
55,000 |
65,000 |
|
III-I, III-II |
65,000 |
75,000 |
|
IV-I, IV-II |
75,000 |
90,000 |
|
V |
No Limit |
No Limit |
ㆍRewards will be increased in accordance with the new CP limits.
ㆍNightmare Achievements will be reset.
ㆍRemaining exploration time will not be reset.
ㆍAny active Bound and Brand of the Nightmare debuffs will be reset.
Encarotia's Boutique (Lifeguard)
- Encarotia's Boutique (Lifeguard) in the Pearl Shop will close during maintenance on Sep 22 (Tue).
ㆍThe following items will be deleted when Encarotia's Boutique (Lifeguard) closes.
|
Items |
|
ㆍEncarotia's Skein (Lifeguard) |
ㆍPearls available from Encarotia's Boutique I, II, III and IV Chests will not be issued separately if the chests remain unused. Make sure to use them before they are deleted.
ㆍUntil maintenance on Sep 22 (Tue), Encarotia's Skein (Lifeguard) ×5 will be exchangeable for Restoration Scroll ×200 via [Encarotia's Boutique] → [Lifeguard Outfit Shop] → [Exchange].
ㆍItems not included in the deletion list, such as Lifeguard and Lifeguard Ornament Chest, will remain available and can still be listed on the Market after Sep 22 (Tue).
- After Sep 22 (Tue), Lifeguard Outfit ×1 will still be exchangeable for Restoration Scroll x200,000 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Restoration Scroll].
- After Sep 22 (Tue), Lifeguard Ornament ×1 will still be exchangeable for Holy Vial of Light ×1,500 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Holy Vial].
Boss Blitz
- The Boss Blitz boss will be changed from Giath to Orgoh during maintenance on Sep 22 (Tue).
ㆍGoing forward, the Boss Blitz boss will rotate at 00:00 every other Monday.
Events
New Events
World Tour Finale Souvenir Shop
· Event Period: After maintenance on Sep 15, 2026 (Tue) – Sep 21, 2026 (Mon), 22:30
[World Tour - Oceania] A Day at the Beach
· Event Period: After maintenance on Sep 15, 2026 (Tue) – Sep 21, 2026 (Mon), 22:30
[World Tour - Oceania] Desert Island Camping
· Event Period: After maintenance on Sep 15, 2026 (Tue) – maintenance on Sep 22, 2026 (Tue)
Ended Events
ㆍ[World Tour - the Americas] Gold Rush
ㆍ[World Tour - the Americas] Excavation Camp Exchange
ㆍ[World Tour - the Americas] Forgotten Ruins Treasure Hunt
Pearl Shop
Find out new items released in the Pearl Shop with the update on Sep 15 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Sep 8 Patch Notes] - 2026.09.08 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Sep 8 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Character
Archer
Developer Commentary
Since the Transcendent Class update, Archer has excelled at disrupting enemies in close quarters by combining a wide range of instant activation and movement skills.
With a Radiant Skill Sigil (Increase Max Charges) applied to Bolt Storm, he could use each of his instant activation skills, Bolt Storm, Light Beam, and Fend Off, twice, all with cooldowns of less than 10 sec. Combined with the Damage Reduction and Grab Immunity effects of these skills, this allowed him to perform too consistently in close-range engagements.
He also has numerous mobility options, including Snapshot, Lambent Smash, and the Rabam Skills Winged Strike and Zephyr Leap. His primary close-range skills, Scatter Shot, Luminous Barrage, and Circle of Thorns, also have short cooldowns. Before these changes, this allowed him to build an effective skill rotation with only a small number of offensive skills while incorporating numerous movement skills. Scatter Shot, in particular, has a 4-sec cooldown and up to 2 charges, making it highly effective when paired with Guardian and Defined Skill Sigils.
More importantly, the Crossbow's close-range bonus damage was front-loaded onto the first hit, dealing additional damage equal to 15% of the skill's total damage at once. This allowed him to deal excessive damage with a single hit, so we determined that adjustments to his close-range performance were necessary.
In this update, we removed Instant Activation from Bolt Storm and reduced the Max Charges of Lambent Smash by 1. We also changed the Crossbow's additional close-range damage to be calculated and applied separately for each hit, rather than applying the full amount to the first hit. These changes are intended to reduce his excessive close-range mobility and front-loaded damage.
We also increased the PvE damage of Circle of Thorns and Luminous Barrage to help him remain effective in Open World regions. Additionally, we strengthened Bullseye and Jackpot to broaden his ranged options beyond Sylvia's Vengeance and Righteous Smite.
While Flow: Arrows of Vengeance for Sylvia's Vengeance and Zephyr Leap are somewhat strong, our review of performance data across all content indicates that they do not require adjustment at this time. We will continue to monitor their performance.
We will continue to evaluate class balance and performance across all content and make further adjustments as needed.
- Changed how "Additional damage against targets within 10m" is applied when the Crossbow is selected.
ㆍ(Before) Damage +15% to targets within 10m on 1st hit
ㆍ(After) Hit Damage +15% to targets within 10m on hit

Deadshot
- Removed Damage Reduction while leaping.

Bolt Storm
- Removed Instant Activation.

Lambent Smash
- Decreased Max Charges from 2 to 1.

Bullseye
- Changed PvE Damage.
· Lv 1: 1,819.40% x2 → 1,965.00% x2
· Lv 20: 2,911.04% x2 → 3,144.00% x2
- Changed PvP Damage.
· Lv 1: 909.70% x2 → 982.50% x2
· Lv 20: 1,455.52% x2 → 1,572.00% x2

Jackpot
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 2,274.80% → 2,480.00%
· Lv 20: 3,639.68% → 3,968.00%
- Changed PvP Damage. (Max 2 hits)
· Lv 1: 1,137.40% → 1,240.00%
· Lv 20: 1,819.84% → 1,984.00%

Circle of Thorns
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 792.12% → 871.00%
· Lv 20: 1,267.39% → 1,393.60%

Luminous Barrage
- Changed PvE Damage.
· Lv 1: 620.00% x3 → 670.00% x3
· Lv 20: 992.00% x3 → 1,072.00% x3
- Added the following skill combos:
|
Skill |
→ |
Skill |
|
Snapshot, Lambent Smash |
Bolt Storm |
|
|
Bolt Storm |
Circle of Thorns, Ensnare |
▶ Bolt Storm → Circle of Thorns Combo
| Before | After |
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- Changed the World Boss Damage multiplier from 112.18% to 106.99%.
Maehwa
Developer Commentary
Maehwa excels at swiftly traversing large battlefields with her exceptional mobility.
However, we have received considerable feedback from Adventurers that her numerous attack skills with Grab Immunity make her difficult to counter.
In this update, we reduced her access to Grab Immunity by removing the effect from the Rabam Skill Razorblade Corolla. At the same time, to help her maintain solid combat performance, we enhanced Petal Ward with an additional hit based on a former skill, Flow: Overpower, as well as Stun and Knockback effects.
Following this update, we will continue to review Adventurer feedback and conduct internal testing as we work toward achieving a healthy balance.

Petal Ward
- Changed the skill so that holding the skill button after use or using the skill during Auto-Combat has a chance to trigger an additional hit.
ㆍThe additional hit functions the same as Flow: Overpower, a former Primrose skill.
- Added "Super Armor during additional attack" to the skill description.
ㆍThis effect has already been in place.

Razorblade Corolla
- Removed Grab Immunity.

Crescendo
- Changed the debuff on the first and second hits to Stun.
ㆍ Daze on last hit remains unchanged.

Wind Slicer
- Changed the debuff to Knockback.
- Fixed an issue where the character would not move smoothly when near an enemy during combat.
- Fixed an issue where the debuff from Wind Slicer would occasionally not be applied on hit.
Guardian
Developer Commentary
With the Transcendent Class Update, the number of skill uses required to activate Ynix's Flame was increased from 3 to 4.
This adjustment was part of our broader effort to reduce the overall prevalence of Forward Guard and Rear Super Armor effects.
However, because Guardian's defensive capabilities rely heavily on Forward Guard of Ynix's Flame, she previously had access to fewer Damage Reduction and Grab Immunity effects than other classes.
To compensate for this, we added Grab Immunity to Descent of the Flame and changed the Defined Skill Sigil slot for Frigid Talons to a Guardian Skill Sigil slot.
We also carefully considered Adventurer suggestions to make a Radiant Skill Sigil available for Descent of the Flame. However, internal testing showed that allowing the skill to have up to 2 charges would give her overwhelmingly greater mobility than other classes. We therefore chose to strengthen her in a different way.
We hope these changes will help Guardian feel even more imposing and resilient on the battlefield.
- Improved the description of the Inertia Control passive available when the Jordun is selected.
ㆍSkill performance remains unchanged.
|
Before |
Attack speed of the next use of any of these skills +10% |
|
After |
Skill speed of the next use of any of these skills +10% |

Frigid Talons
- Changed its Defined Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍThe Skill Sigil equipped to this skill has been unequipped and can be found in the Chest of Sigil.

Descent of the Flame
- Added Grab Immunity while moving.

Dragon's Maw
- Changed the debuff from Knock-up to Knockdown.

Infernal Purge
- Changed the debuff from Bound to Stun.
- Fixed an issue where Ynix's Flame was not applied when comboing into Descent of the Flame with the Jordun selected.
Corsair
Developer Commentary
Corsair is a hybrid class who wields the Serenaca at close range and the Patraca at mid to long range. While her PvE performance and the usage rates of both weapons are currently stable, we found that resource management constraints made it difficult to summon the Slippery Scallywags, one of Patraca's core mechanics.
In particular, she had fewer ways to recover the MP required for summoning than Buccaneer did before the Transcendent Class Update, making it difficult to call the Slippery Scallywags as often as intended. To improve her resource management, we added MP recovery to a certain skill so she can activate the summon effect more consistently.
We also increased the attack range of Cap'n's Orders: Fire Away! to make it more useful and added combos between key Serenaca and Patraca skills to create smoother transitions between attacks. We will continue to monitor Corsair closely to preserve what makes her unique and enjoyable while maintaining her overall performance.
- Added the following effects to Harpoon skills while the Patraca is selected.
|
Skill |
Details |
|
Cap'n's Orders: Fire Away! |
- Added these skills to those considered to fire a harpoon, allowing them to benefit from the following Patraca effect: |
|
Tidesplitter |
Added Recover 10 MP on hit to Tidesplitter. |

Cap'n's Orders: Fire Away!
- Increased the attack range for all weapons from 3.6m to 4.2m.
- Added the following skill combos:
|
Skill |
→ |
Skill |
|
Wave Slasher |
Tidesplitter, Single Tap |
|
|
Ferocious Wave |
Single Tap, Tidesplitter |
▶ Wave Slasher → Tidesplitter Combo
| Before | After |
![]() |
![]() |
▶ Ferocious Wave → Single Tap Combo
| Before | After |
![]() |
![]() |
- Fixed an issue where Double Tap and Single Tap would not recover MP upon use.
- Fixed an issue where the Slippery Scallywags were summoned after 2 skill uses.
ㆍThey are now summoned after 3 skill uses.
- Fixed an issue where the Slippery Scallywags would occasionally fail to be summoned.
Sage
Developer Commentary
As part of our ongoing efforts to maintain class balance, we analyzed performance data from Open World regions such as Mountain of Eternal Winter and Land of the Sherekhan. The data showed that Sage was defeating fewer monsters than other classes. To improve his PvE performance, we increased the damage of Void Beam and Lightning Sentinel by 10%.
The placement of his Radiant Skill Sigil slot was also reviewed. It is currently assigned to Thunderclap, an instant-activation movement skill, which may limit its offensive utility.
One option considered was moving the Sigil slot to a core offensive skill such as Judgment of Ator or Spatial Shatter. However, these skills already possess strong offensive capabilities due to their enhanced attacks granted by the class passive. Removing the Radiant Skill Sigil slot from Thunderclap could also weaken the class's unconventional playstyle. We therefore determined that keeping it on Thunderclap would best preserve his identity while maintaining overall balance.
Following these damage adjustments, we will continue to closely monitor the his performance and the effectiveness of the Skill Sigils.

Void Beam
- Changed PvE Damage. (Max 5 hits)
ㆍLv 1: 982% → 1,080.2%
ㆍLv 20: 1,571.2% → 1,728.32%
- Changed PvP Damage. (Max 5 hits)
ㆍLv 1: 491% → 540.1%
ㆍLv 20: 785.6% → 864.16%

Lightning Sentinel
- Changed PvE Damage.
ㆍLv 1: 265% → 291.5%
ㆍLv 20: 424% → 466.4%
- Changed PvP Damage.
ㆍLv 1: 132.5% → 145.75%
ㆍLv 20: 212% → 233.2%
- Changed the World Boss Damage multiplier from 122.26% to 120.97%.
Shai
- Fixed an issue where Forward Guard would occasionally not be applied when using Clang! Clang! Clang! during Auto-Combat, despite its Flow enhancement effect having been changed to Forward Guard.
Nova
- Fixed an issue where Super Armor would occasionally not be applied when using Command: Frostbite March during Auto-Combat, despite its Flow enhancement effect having been changed to Super Armor.
Drakania
- Fixed an issue where Super Armor would occasionally not be applied when using Draconic Shockwave or Extinction during Auto-Combat, despite their Flow enhancement effects having been changed to Super Armor.
Dosa
- Fixed an issue where Forward Guard would occasionally not be applied when using Metal: Pour during Auto-Combat, despite its Flow enhancement effect having been changed to Forward Guard.
Maehwa
- Fixed an issue where the Black Spirit's Rage skill description incorrectly displayed the description for Dark Knight.
Scholar
- Changed when the third attack of Helmet Smash is performed.
ㆍ(Before) Attacks before teleporting
ㆍ(After) Appears after teleporting, then attacks
- Changed so that Scholar faces the enemy when performing the final hit of Helmet Smash.
ㆍThis change prevents Helmet Smash from missing the enemy when used while holding a directional key.
Kunoichi

Cripple
- Improved the skill to allow another skill to be used 0.3 sec sooner after the third hit.
- Improved the skill to allow a follow-up skill to be used 0.1 sec sooner after the fourth hit.
- Added the following skill combos:
|
Skill |
→ |
Skill |
| Shadow Stomp | Lethal Spin Spree | |
| Viper Strike ※ After using Viper Strike while the icon below is displayed, you can combo into Ninjutsu: Concealment. ![]() |
Ninjutsu: Concealment | |
| Evasion | Ninjutsu: Concealment | |
| Lethal Spin Spree | Ghost Greeting |
Item Streamlining
Glyph
- Changed so that Glyph items of Mystical grade or lower can no longer be obtained.
|
Affected Items |
|
Inscribed Glyphs of Unique–Mystical grade and below Ancient Inscribed Glyph Dark Inscribed Glyph |
- Replaced Glyphs of Mystical grade or lower already equipped on Relics with Abyssal Glyphs with the lowest possible stats.
- Removed all Unknown and appraised Glyphs of Mystical grade or lower, and sent Abyssal Unknown Glyphs via Mail according to the exchange rates below.
|
Items Owned |
Measures Taken |
|
Mystical Glyph |
Sent 1 Abyssal Unknown Glyph via Mail for every 4 Mystical Glyphs |
|
Epic Glyph |
Sent 1 Abyssal Unknown Glyph via Mail for every 19 Epic Glyphs |
|
Unique Glyph |
Sent 1 Abyssal Unknown Glyph via Mail for every 149 Unique Glyphs |
※ Quantities were rounded up based on 149 Unique / 19 Epic / 4 Mystical Glyphs.
Example)
ㆍOwning 155 Unique Glyphs grants 2 Abyssal Unknown Glyphs.
ㆍOwning 25 Epic Glyphs grants 2 Abyssal Unknown Glyphs.
ㆍOwning 5 Mystical Glyphs grants 2 Abyssal Unknown Glyphs.
- Changed so that Unique to Mystical-grade Inscribed Glyphs can no longer be traded on the Market.
ㆍThe following measures were taken for related items on the Market.
|
Category |
Measures Taken |
| Items listed on the Market and sold | Proceeds from completed sales sent via Mail (20% Market fee applied) |
| Items listed on the Market but not sold | Converted to Abyssal Unknown Glyphs according to the exchange rates for Unique–Mystical Glyphs |
| Items purchased through Market orders but not claimed | Converted to Abyssal Unknown Glyphs according to the exchange rates for Unique–Mystical Glyphs |
| Silver placed in Market orders | Silver placed in Market Orders sent via Mail |
- Decreased the minimum Market price of Abyssal Glyphs from 110,000 Silver to 27,500 Silver.
ㆍThe following measures were taken for related items on the Market.
|
Category |
Measures Taken |
| Items listed on the Market and sold | Proceeds from completed sales sent via Mail (20% Market fee applied) |
| Items listed on the Market but not sold | Unclaimed items can be claimed directly |
| Items purchased through Market orders but not claimed | Items can be claimed directly |
| Silver placed in Market orders | Silver placed in Market Orders sent via Mail |
- Changed the item grades obtainable when appraising Inscribed Glyphs.
|
Before |
Unique–Primal Unknown Glyph |
|
After |
Abyssal–Primal Unknown Glyph |
ㆍExisting Unique–Primal Inscribed Glyphs were exchanged for Abyssal–Primal Inscribed Glyphs at a rate of 147 to 1.
ㆍQuantities were rounded up based on 147.
ㆍExisting Ancient Inscribed Glyphs and Dark Inscribed Glyphs have been deleted and converted into Unique–Primal Inscribed Glyphs as follows.
|
Items Owned |
Measures Taken |
|
Ancient Inscribed Glyph x1 |
Sent Unique–Primal Inscribed Glyph x7 |
|
Dark Inscribed Glyph x1 |
Sent Unique–Primal Inscribed Glyph x3 |
ㆍThe resulting Unique–Primal Inscribed Glyphs were then exchanged for Abyssal–Primal Inscribed Glyphs at a rate of 147 to 1.
- Removed the crafting recipes for Ancient Spellbound Glyph and Dark Inscribed Glyph.
- Decreased the materials required to craft Spellbound Glyph.
|
Before |
Inscribed Glyph x10 |
|
After |
Inscribed Glyph x1 |
Emblem
- Changed so that Emblems of Abyssal grade or lower can no longer be obtained.
ㆍEmblem of Radiance/Glory Chests, which previously granted Emblems of Abyssal grade or lower, now grant Badges of Glory based on the value of those Emblems.
New Content and Improvements
Treasure
Developer Commentary
With this update, we changed the clue for obtaining Valtarra's Flame, one of the materials required to craft the Treasure Trent Axe.
The previous clue, "something gold" referred to an Epic Unknown Glyph.
Since some Adventurers have already crafted the Trent Axe, the method for obtaining Valtarra's Flame had already been discovered. However, as a result of the Glyph streamlining changes included in today's update, Epic Unknown Glyphs can no longer be obtained.
Accordingly, the clue for Valtarra's Flame has been updated.
- Changed the description of Valtarra's Flame, a material used to craft the Treasure Trent Axe, as follows.
|
Before |
Give something gold, its value yet unproven, to the one who serves as a signpost. |
|
After |
Give something red, its value yet unproven, to the one who serves as a signpost. |
System
- Changed the completion requirement for the fifth quest under Family Feats: Combat.
ㆍ(Before) Defeat Violent Monster x3
ㆍ(After) Defeat Monster x500
- Reduced the waiting period for rejoining Blood Kin after dissolving the Blood Bond from 24 hr to 3 hr.
Error Fixes
UI
- Fixed an issue where the cooldown icon for Tamer's class special button would occasionally fail to update in the Martial God Tournament.
- Fixed an issue where the Invincibility effect on the HP bar would overlap when a character was defeated and revived multiple times in succession.
- Changed so that the Ramoness icon is displayed to the right of the minimap during Ramoness Arena.
Upcoming Updates
Boss Blitz
- The Boss Blitz boss will be changed from Orgoh to Giath.
ㆍBoss Blitz will be temporarily unavailable from Sep 14 (Mon), 00:00 until maintenance on Sep 15 (Tue).
ㆍPlease take note of this when using Boss Blitz.
Chat Group
- Accumulated Likes and rankings within Chat Groups will be reset during the Sep 15 (Tue) maintenance.
ㆍSpecial time-limited titles (3 months) will be awarded to Adventurers ranked 1st–10th based on their accumulated Likes before the reset.
ㆍIf multiple Adventurers have the same number of Likes, they will share the same rank and all eligible Adventurers will receive the corresponding title.
|
Chat Groups |
Titles Awarded |
Eligibility |
|
Lunar Halo Inn |
Protector of Newbies |
Ranks 1–2 by accumulated Likes |
|
Luminary of Newbies |
Ranks 3–5 by accumulated Likes |
|
|
Herald of Newbies |
Ranks 6–10 by accumulated Likes |
|
|
Open Arena |
Fist of Legend |
Ranks 1–2 by accumulated Likes |
|
Born to Fight |
Ranks 3–5 by accumulated Likes |
|
|
Backstreet Fighter |
Ranks 6–10 by accumulated Likes |
|
|
Adventurer's Hall |
Pathfinder |
Ranks 1–2 by accumulated Likes |
|
Role Model |
Ranks 3–5 by accumulated Likes |
|
|
Mentor |
Ranks 6–10 by accumulated Likes |
System
- An issue has been identified where the Land of the Morning Light CP adjustment is not being applied to the "Extra AP Against Monsters" effect.
ㆍAffected content: Black Shrine, Night of Vengeful Souls, Twisted Nightmare: Capital, and other content where the Land of the Morning Light CP adjustment applies
ㆍThis issue is scheduled to be fixed during maintenance on Sep 15 (Tue).
Events
New Events
[World Tour - the Americas] Gold Rush
· Event Period: After maintenance on Sep 8, 2026 (Tue) - Sep 14, 2026 (Mon), 22:30
[World Tour - the Americas] Ancient Ruins Excavation Camp Exchange
· Event Period: After maintenance on Sep 8, 2026 (Tue) - Sep 14, 2026 (Mon), 22:30
[World Tour - the Americas] Forgotten Ruins Treasure Hunt
· Event Period: After maintenance on Sep 8, 2026 (Tue) - Sep 14, 2026 (Mon), 22:30
Ended Events
ㆍ[World Tour - Europe] Support the Royal Kitchen!
ㆍ[World Tour - Europe] Support the Royal Guards: Shadow Knights Suppression
Pearl Shop
Find out new items released in the Pearl Shop with the update on Sep 8 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Sep 1 Patch Notes] - 2026.09.01 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Sep 1 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Family-wide Chest of Sigil
Developer Commentary
The Family-wide Chest of Sigil update, first announced at the Heidel Ball, is now live.
By making the Chest of Sigil shared across your Family, we aimed to make managing your Skill Sigils more convenient. Skill Sigils with identical effects can now be stacked in both the Inventory and the Chest of Sigil, making it easier to find the ones you need. We have also streamlined the process of storing Skill Sigils in the Chest of Sigil. When you use an Unidentified Skill Sigil, it will now be stored directly in the Chest of Sigil instead of being placed in your Inventory first.
You will still be able to move Skill Sigils from the Chest of Sigil to your Inventory, allowing you to have the Black Spirit absorb any unused Sigils for Skill Sigil Fragments as before.
We hope these changes make it easier to view and manage all the Skill Sigils owned across your Family in one place.
We will continue to explore ways to make skill customization features more convenient and intuitive for a smoother gameplay experience.
- Changed the Chest of Sigil to be shared by all characters in your Family.
|
Before |
After |
![]() |
![]() |
- Changed identical Skill Sigils to be stackable in both the Inventory and the Chest of Sigil.
- Changed so that using an Unidentified Skill Sigil from the Inventory stores it directly in the Chest of Sigil.
- Select a Skill Sigil in the Chest of Sigil, then tap "Equip" to equip it to a skill.
ㆍAs before, Skill Sigils are equipped separately for each character.
ㆍA Skill Sigil equipped to one character cannot be used by another.
- Select a Skill Sigil in the Chest of Sigil, then tap "Take Out" to move it to the Inventory.
ㆍThe Black Spirit can absorb dark energy from Skill Sigils in the Inventory.

- Follow the steps below to move a Skill Sigil from the Inventory back to the Chest of Sigil.
① Select the Skill Sigil in the Inventory.
② From Item Info, tap "Chest of Sigil," enter the quantity, then tap "Confirm."

③ The Skill Sigil can now be found in the Chest of Sigil.
- Removed the storage limit for the Chest of Sigil.
ㆍChest of Sigil Expansion Coupons can no longer be used to add slots.
ㆍAdventurers who previously purchased Chest of Sigil Expansion Coupons from the Pearl Shop have been refunded via Mail in the currency (Silver/Pearls/Black Pearls) and amount used for each purchase.
- In Select Mode, select the Skill Sigils you want to move and tap "Take Out" to move them all to the Inventory at once.
- Changed so that any Skill Sigils equipped to a character must be unequipped before that character can be deleted.
Skills Assignment Improvements
Equip Recommended Preset
Developer Commentary
Following the Transcendent Class update, we introduced a feature that allows Adventurers to import presets from other Adventurers, helping those who may find it difficult to configure their skills, Skill Sigils, Flows, and Branches. With this update, we are taking this a step further by adding a feature that automatically recommends presets suited to different types of content, including Boss, Field Monster Zone, and Open World Area.
After establishing a basic setup with a Recommended Preset, you can fine-tune individual elements to create a preset of your own. If you are not satisfied with your hunting efficiency in a particular Monster Zone or your World Boss ranking, using this feature to adjust your Skill setup may help improve your performance.
- Added "Equip Recommended Preset," which automatically equips a recommended combination of skills, Skill Sigils, Flows, and Branches for the selected content.
① Go to [Skill] > [Equip Skill] and tap "Recommended Preset."
② On the "Recommended Preset" screen, select the recommended preset you want to apply.
ㆍSelect "Boss," "Field Hunting Zone," or "Open World Area."
③ Tap "Apply" to automatically equip skills, Skill Sigils, Flows, and Branches suited to the selected content.
ㆍOnly acquired skills and Skill Sigils you own will be equipped.
Charm of Succession Effect
- Improved the Charm of Succession effect so that it can be applied to a different skill in each Skills Assignment.
ㆍWhen switching Skills Assignments, if the Charm of Succession effect is applied to a different skill, the new Assignment will be applied with that skill's cooldown reset.
▶ Example: Changing from Assignment 1 to 2
ㆍSkills Assignment 1: Charm of Succession effect applied to Grave Sundering
ㆍSkills Assignment 2: Charm of Succession effect applied to Leap of Judgment

Skill Level Copy
- Improved Character Copy to also copy skill levels.
▶ Skill Level Copy Example

→ Before Character Copy: Musa's skills are at Lv 1
→ Copy Seraph, whose skills are all at Lv 20, to Musa
→ Musa's skill levels are set to Lv 20 through Character Copy
- When a skill level increases on the source character, the corresponding skill level on the benefitting character also increases.
ㆍThe copied skill levels are applied when logging in as the benefitting character.
- Skill levels are copied to the corresponding skills based on their order.
ㆍExample:
| Category | Source Character (Warrior) | Benefitting Character (Ranger) |
| 1st Skill | Spinning Slash | True Shot |
| 2nd Skill | Havoc Thrust | Wind Knife |
| 3rd Skill | Blade Strike | Blasting Gust |
| 4th Skill | Off-Kilter | Ethereal Blast |
| 1st Rabam Skill | Counter Slash | Penetrating Wind |
| 2nd Rabam Skill | Frenzied Strikes | Spirit's Haven |
- The benefitting Character's skill levels cannot be increased, and skills cannot be extracted from that character.
- When Character Copy is deactivated, the benefitting Character's skill levels revert to their pre-copy levels.
- Skill levels are not copied to skills the benefitting Character has not learned.
Character
Common
- Changed so that Flow Enhancement effects are acquired along with a skill when it is first unlocked upon reaching the required character level.
ㆍFlow Enhancement effects are enabled by default when first acquired.
Giant
Developer Commentary
Giant has a hybrid combat style that allows him to pressure enemies at close range with powerful crowd control and defensive capabilities while bombarding them from mid-range with his Iron Buster. However, following the Transcendent Class update, we found that his limited mobility while wielding the Iron Buster made it difficult for him to establish and maintain an effective combat range. In particular, Lava Piercer and Beastly Wind Slash saw less use than intended, significantly limiting his overall mobility.
To address this, we added Flow: Riding the Wind to Beastly Wind Slash. This Flow allows him to move immediately without performing the initial attack, while the skill's maximum number of uses has been increased to 2 to provide greater flexibility in positioning. We have also changed how his shooting skills interact with Beastly Wind Slash and Lava Piercer. Using a shooting skill will now reduce their cooldowns, allowing him to remain mobile throughout an engagement.
We also made modest damage increases to his core skills, including Raging Thunder, Flame Buster, and Funeral Blast, without making any offsetting reductions. Additionally, we increased the damage of Slugfest, which had seen less use following changes to certain effects, as well as Tectonic Rift with its Guardian Skill Sigil slot. These changes are intended to make both skills more viable offensive options in combat.

Beastly Wind Slash
- Added Flow: Riding the Wind.
ㆍIncreases movement distance and reduces the number of hits by 1.
ㆍApplies when Therianthropy is inactive.
- Increased the maximum number of uses from 1 to 2.
| Flow Disabled | Flow Enabled |
![]() |
![]() |

Raging Thunder
- Changed PvE Damage.
· Lv 1: 885.00% → 935.00%
· Lv 20: 1,416.00% → 1,496.00%
- Changed PvP Damage.
· Lv 1: 442.50% → 467.50%
· Lv 20: 708.00% → 748.00%

Slugfest
- Changed PvE Damage. (Max 8 hits)
· Lv 1: 955.00% → 1,055.00%
· Lv 20: 1,528.00% → 1,688.00%
- Changed PvP Damage. (Max 8 hits)
· Lv 1: 477.50% → 527.50%
· Lv 20: 764.00% → 844.00%

Tectonic Rift
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 753.00% x 2 → 830.00% x 2
· Lv 20: 1,204.80% x 2 → 1,328.00% x 2
- Changed PvP Damage. (Max 2 hits)
· Lv 1: 376.50% x 2 → 415.00% x 2
· Lv 20: 602.40% x 2 → 664.00% x 2

Bombardment
- Changed PvE Damage.
· Lv 1: 885.00% x 2 → 965.00% x 2
· Lv 20: 1,416.00% x 2 → 1,544.00% x 2
- Changed PvP Damage.
· Lv 1: 442.50% x 2 → 482.50% x 2
· Lv 20: 708.00% x 2 → 772.00% x 2

Flame Buster
- Changed PvE Damage.
· Lv 1: 1,252.00% x 2 → 1,340.00% x 2
· Lv 20: 2,003.20% x 2 → 2,144.00% x 2
- Changed PvP Damage.
· Lv 1: 626.00% x 2 → 670.00% x 2
· Lv 20: 1,001.60% x 2 → 1,072.00% x 2

Funeral Blast
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 875.00% x 2 → 920.00% x 2
· Lv 20: 1,400.00% x 2 → 1,472.00% x 2
- Changed PvP Damage. (Max 2 hits)
· Lv 1: 437.50% x 2 → 460.00% x 2
· Lv 20: 700.00% x 2 → 736.00% x 2
- Added the following skill combos:
|
Skill Name |
→ |
Skill Name |
|
Beastly Wind Slash |
Lava Piercer |
|
|
Flame Buster, Split Shot |
Bombardment |
|
|
Funeral Blast |
Split Shot |
- Changed the World Boss Damage multiplier from 121.79% to 106.57%.
- Changed Seismic Blast to no longer transition into a falling animation when its aerial movement ends on sloped terrain.
- Changed Seismic Blast so that the character can pass through enemies during the skill's aerial movement.
- Fixed an issue where Lava Piercer performed its normal-state animation during Therianthropy.
ㆍFixed the significantly increased travel distance and duration of Lava Piercer during Therianthropy caused by this issue.
Seraph
Developer Commentary
Seraph was designed to deliver both swift combos and weighty, impactful strikes through Sacramentum and Purgatum. However, after reviewing her overall skill performance following the Transcendent Class update, we found that Skill Sigils were seeing less use than intended, preventing her from achieving sufficient stability in combat.
Guardian Skill Sigil slots, in particular, were previously available on mid- and long-range pressure skills such as Poena Divina and Severing Slash. However, because Seraph primarily engages enemies at close range, these slots saw limited use and provided little practical benefit on those skills. To improve her survivability during close-range engagements, we added a Guardian Skill Sigil slot to each of her more frequently used close-range skills, Horizon Slash and Oblique Slash. Heavensunder will also now grant Damage Reduction while jumping, giving her greater protection until the attack is executed.
Additionally, to maintain consistency in Skill Sigil configurations across classes, we reorganized the Skill Sigil slots for Poena Divina and Heavensunder to match those on other classes' Rabam Skills. This gives her a broader range of Skill Sigil options for different combat situations and greater flexibility in how she uses her skills.


Heavensunder
- Changed its guard type.
ㆍ(Before) Super Armor and Grab Immunity during the skill
ㆍ(After) Super Armor during the skill, Grab Immunity and Damage Reduction while jumping
- Changed its Faint Skill Sigil slot to a Refined Skill Sigil slot.
ㆍThe Skill Sigil equipped to this skill has been unequipped and can be found in the Chest of Sigil.


Horizon Slash
- Changed its Refined Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍThe Skill Sigil equipped to this skill has been unequipped and can be found in the Chest of Sigil.


Oblique Slash
- Changed its Flawless Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍThe Skill Sigil equipped to this skill has been unequipped and can be found in the Chest of Sigil.


Poena Divina
- Changed its Refined Skill Sigil slot to a Flawless Skill Sigil slot.
ㆍThe Skill Sigil equipped to this skill has been unequipped and can be found in the Chest of Sigil.
- Added the following skill combos:
|
Category |
Skill Name |
→ |
Skill Name |
|
Neutral and Lux Exsoluta |
Grave Sundering |
Rising Slash |
|
|
Surging Justice |
Crossing Slash |
||
|
Nox Exsoluta |
Rising Slash |
Grave Sundering, Crossing Slash |
|
|
Mark of Judgment |
Oblique Slash |
- Fixed an issue where the character was displayed incorrectly when repeatedly switching between Neutral, Lux Exsoluta, and Nox Exsoluta in Skill Preview.
- Fixed an issue where visual effects did not appear when chaining into Rising Slash while in Neutral or Lux Exsoluta.
- Fixed an issue where summoning a Horse during Lux Exsoluta or Nox Exsoluta caused the character to revert to Neutral.
Dark Knight
Developer Commentary
Before the Transcendent Class Update, Void Knight could activate Enchanting Frenzy through Dark Mist and use Fury of Kamasylvia, Obsidian Ashes, Rabam Skills, and other skills to quickly engage and disengage. Dark Knight, however, was designed to combine two distinct combat styles following the update: swift, streamlined assassination with the Kriegsmesser and ranged attacks with the Vediant while maintaining distance from her enemies.
As a result, we received feedback from Dark Knight Adventurers that it had become difficult to play her in the same way as Void Knight. Simply adding Dark Mist to Dark Knight and removing Phantom Dash could compromise her ability to maintain distance while attacking with the Vediant. We therefore focused on striking a better balance between her two weapons.
With this update, we halved both the Magic cost and the 20% Skill Damage Increase of her existing Kriegsmesser passive. We also added an effect that consumes an additional 20 Magic when using Fury of Kamasylvia, Blooming Black Rose, or Slanted Balance to increase the skill's damage by 50%. Obsidian Ashes and Legacy of the Vedir will likewise consume an additional 20 Magic to immediately apply Ashes to the target.
Using a skill that consumes an additional 20 Magic will also reduce the remaining cooldown of Phantom Dash by 0.5 sec, allowing it to be used more frequently. We also added Damage Reduction during skill use, an effect that was previously available on Dark Mist but not Phantom Dash. As a result, even without Enchanting Frenzy, she can use Nightpierce and Phantom Dash to close the distance, unleash powerful attacks and apply Ashes, then quickly disengage as long as she has enough Magic.
We will continue to monitor Kriegsmesser gameplay patterns and balance following this update and make further improvements where needed.
- Changed existing Kriegsmesser weapon passive effects and added new ones as follows.
ㆍIncreased Magic recovery upon using skill from 12 to 15.
ㆍChanged the Magic Cost and Skill Damage Increase for the effect that consumes Magic upon using a skill as follows.
|
Category |
Before |
After |
|
Magic Cost |
40 |
20 |
|
Skill Damage Increase |
20% |
10% |
ㆍAdded an effect that consumes 20 additional Magic when using Fury of Kamasylvia, Blooming Black Rose, or Slanted Balance to increase the skill's damage by an additional 50%.
ㆍAdded an effect that consumes 20 additional Magic when using Obsidian Ashes or Legacy of the Vedir to immediately apply Ashes to the target.
ㆍAdded an effect that reduces the remaining cooldown of Phantom Dash by 0.5 sec upon using Fury of Kamasylvia, Blooming Black Rose, Slanted Balance, Obsidian Ashes, or Legacy of the Vedir by consuming additional Magic.

Phantom Dash
- Added Damage Reduction during the skill.

Fury of Kamasylvia
- Increased PvE Damage.
ㆍLv 1: 1,012% → 1,214.4%
ㆍLv 20: 1,619.2% → 1,943.94%
- Increased PvP Damage.
ㆍLv 1: 506% → 607.2%
ㆍLv 20: 809.6% → 971.52%
- Fixed an issue where Super Armor was applied when using Vediant Shockwave while moving, even when the Forward Guard Flow was selected.
- Fixed an issue where Super Armor was applied when using Dark Nebula while moving, even when the Forward Guard Flow was selected.
Striker
Developer Commentary
Following the recent improvements to Striker, we reviewed feedback from Adventurers who returned to playing the class.
With this update, we focused on making his skill combos flow more smoothly and bringing out the responsive, hands-on gameplay that defines him.

Shoulder Thrust
- Changed Shoulder Thrust to chain into the following skills 0.15 sec sooner after the first hit:
ㆍFlow: Tempest Fangs of Energy Vacuum, Hell Sweep
- Fixed an issue where Super Armor was applied during certain actions even when Shoulder Thrust's Forward Guard Flow was enabled.
Shai
- Changed Summer Rain, Chargey-Wargey, and La La La! to be used more frequently during Auto-Combat when her HP falls to 45% or below.
Corsair
- Fixed an issue where Riding Waves was used consecutively when a Radiant Skill Sigil increased its Max Uses by 1.
Sorceress
- Fixed an issue where the weapon appeared unnatural during Auto-Path or while mounted with Scythe selected.
- Fixed an issue where Auto-Equip would not equip a Skill Sigil on Nightmare.
Woosa
- Fixed an issue where the Swallowtail Fan was displayed on the Character Customization screen with Soul Tome selected.
Ninja
- Fixed an issue where the weapon would occasionally appear incorrectly on the Character Selection screen.
- Fixed an issue where Super Armor was applied during the initial animation when chaining into Alert Stance, even when the Forward Guard Flow was enabled.
Tamer
- Fixed an issue where Guardians' Descent was not applied to Phoenix Wings or Moonfall with the Celestial Bo Staff selected.
- Fixed an issue where the descriptions for Heavenly Harmony: Tortoise/Tiger were displayed incorrectly on the active buff screen with the Celestial Bo Staff selected.
- Fixed an issue where Heavenly Harmony: Phoenix/Tortoise did not activate and Heavenly Harmony: Tortoise/Tiger activated instead with the Celestial Bo Staff selected.
- Fixed an issue where the Celestial Bo Staff Basic Attack was occasionally used when the Shortsword was selected.
- Fixed an issue where Basic Attack was used during Auto-Combat even when it was set not to be used.
- Improved Divine Roar, Hot Spot, and Beck and Call while mounted on Heuklang so that they follow directional input instead of always attacking the targeted enemy regardless of the direction entered.
Drakania
- Fixed an issue where Legacy activated immediately instead of being queued with Trion selected.
- Fixed an issue where the Hexeblood and Dragonblood states functioned in reverse when switching to a preset with Trion selected.
Scholar
- Fixed an issue where the "Skill Damage +10% for 10 sec" effect from Compressed Gravitation under the Two-Handed Gravity Hammer passive did not stack with the "Skill Damage +10% for 10 sec" effect from Core Actuation.
ㆍChanged the Compressed Gravitation effect to "Next skill damage +10%" as part of this fix.
- Changed the World Boss Damage multiplier from 115.76% to 114.34%.
- Improved Attraction to recover 20 MP upon use.
- Fixed an issue where Home Run could not chain into Hammer Smash.
- Fixed an issue where the Home Run → One Small Step combo was incorrectly displayed in the combo list.
Guardian
- Fixed an issue where Ynix's Flame would occasionally not activate when skills in combo with Jordun selected.
Dosa
- Fixed an issue where Super Armor was applied during the initial animation when comboing into Metal: Pour, even when the Forward Guard Flow was enabled.
- Fixed an issue where Auto-Equip would not equip a Skill Sigil on Cloud Step.
Archer
- Fixed an issue where Super Armor was applied during the initial animation when chaining into Scatter Shot, even when the Forward Guard Flow was enabled.
Warrior
- Fixed an issue where Unstable Ground from Ground Smash did not apply Move Speed -20% for 4 sec to enemies within its area.
New Content and Improvements
Bounty Missions
- Increased the Character EXP obtainable from Bounty Missions by approximately 31–42 times.
- Increased the Special Quest rewards from Bounty Missions available to characters at Lv 120 or higher.
|
Bounty Mission Objective |
Before |
After |
|
Defeat Enemies |
Shadow Knot x20 |
Shadow Knot x25 |
|
Boss Rush |
Artisan's Skein x12 |
Artisan's Skein x14 |
|
Ancient Ruins |
Advice of Valks 50% x20 |
Advice of Valks 50% x25 |
ㆍSpecial Quest Example: Defeat Enemy x10,000
Co-op Rush: Geunjeongjeon Royal Court
- Simplified the attack patterns that occur after the Deposed Crown Prince's HP drops to 10% or below and is restored to 100%, as follows.
ㆍThe Split Moons pattern begins immediately after his HP is restored to 100%.
ㆍHis HP is reduced by up to 50% based on the number of Split Moons destroyed, and he becomes temporarily incapacitated.
ㆍThe Crimson Rings pattern then begins.
Merged Market
- Adjusted the maximum Market Price of Cooking items, Pieces of Image, Unidentified Shaman's Orbs, and Lightstone Shards.
|
Name |
Before |
After |
Increase |
|
Lightstone Shard |
15,300 |
30,600 |
▲15,300 |
|
Odylberry Juice Concentrate |
43,680 |
87,360 |
▲43,680 |
|
Piece of Image |
1,500,000 |
2,250,000 |
▲750,000 |
|
Unidentified Shaman's Orb |
306,000 |
612,000 |
▲306,000 |
|
Special Valencian Meal |
152,000 |
304,000 |
▲152,000 |
|
Special Odylberry Tart |
44,000 |
88,000 |
▲44,000 |
|
Odylberry Juice |
35,200 |
70,400 |
▲35,200 |
|
Special Spicy Pasta |
31,200 |
62,400 |
▲31,200 |
|
Special Meat Roll-Ups |
44,000 |
88,000 |
▲44,000 |
|
Special Fried Crystal Smelt |
27,200 |
54,400 |
▲27,200 |
|
Odylberry Tart |
30,800 |
61,600 |
▲30,800 |
|
Special French Toast |
27,300 |
54,600 |
▲27,300 |
|
Spicy Pasta |
22,000 |
44,000 |
▲22,000 |
|
Meat Roll-Ups |
30,800 |
61,600 |
▲30,800 |
|
Fried Crystal Smelt |
18,720 |
37,440 |
▲18,720 |
|
Carrot Confit |
68,000 |
136,000 |
▲68,000 |
|
Strawberry Salad |
13,200 |
26,400 |
▲13,200 |
|
French Toast |
22,000 |
44,000 |
▲22,000 |
|
Red Bean Porridge |
31,200 |
62,400 |
▲31,200 |
|
Red Bean Sirutteok |
21,600 |
43,200 |
▲21,600 |
|
Luminous Clam Balls |
16,000 |
32,000 |
▲16,000 |
|
Special Braised Fish |
11,000 |
22,000 |
▲11,000 |
|
Special Cream Cheese Bagel |
24,640 |
49,280 |
▲24,640 |
|
High-Quality Nutritious Hay |
1,716 |
3,432 |
▲1,716 |
|
Braised Fish |
7,920 |
15,840 |
▲7,920 |
|
Cream Cheese Bagel |
17,600 |
35,200 |
▲17,600 |
|
Nutritious Hay |
720 |
1,440 |
▲720 |
- The following measures have been taken regarding the affected items in the Merged Market.
|
Category |
Measures |
|
Items listed on the Market and sold |
Proceeds from completed sales sent via Mail (20% Market fee applied) |
|
Items listed on the Market but not sold |
Available for collection directly from the Market |
|
Items purchased through Market orders but not claimed |
Unclaimed items sent via Mail |
|
Silver placed in Market orders |
Silver placed in Market Orders sent via Mail |
Nightmare
- Tripled the HP of Turaka in Tshira Level V.
System
- Changed the Deliver Goods screen to have the required quest items registered by default while progressing through the O'dyllita quest "For the Day of the Final Battle."
- Rabam Skills can now be learned upon reaching Lv 70, even without completing the Story "Trials from Ancient Times."
UI
- Added a "Skip Confirm Message" checkbox to the Pet Adoption House, allowing the results screen after Call or Bond Attempt to be skipped.
ㆍThe checkbox is enabled by default.
Error Fixes
System
- Fixed an issue where multiple bosses could be summoned simultaneously when attempting to summon a boss with an item.
- Fixed an issue where Gulgak appeared sooner than intended and was temporarily invincible in Night of Vengeful Souls.
- Fixed an issue where Doel Fruco was not visible in the cutscene that plays upon his appearance in Great Temple of Serrett.
- Fixed an issue where weapons would occasionally take longer than intended to appear on the Character Creation screen.
- Fixed an issue where the cooldown UI for switching Memory Imprint presets was displayed incorrectly after reviving.
UI
- Fixed an issue where the remaining time until a World Boss left the battlefield was displayed incorrectly.
- Fixed an issue where Hide Outfit would occasionally not work in the Pearl Shop.
- Fixed an issue where Sephir's Shadow's HP was displayed incorrectly when summoned repeatedly.
- Fixed an issue where tapping Martial God Tournament: Duo on the Schedule opened the Martial God Tournament screen.
- Fixed an issue where the skill combos screen would occasionally fail to display combos leading into skills equipped with a Skill Sigil that grants Instant Activation.
- Fixed an issue where the Pet screen did not display a message indicating that the Adventurer did not own a pet of the Tier required to acquire the skill.
- Fixed an issue where you could occasionally not exit the Black Spirit Quests screen.
- Fixed an issue where the HP bars for Ahib's Griffon and Tukar Laytenn disappeared during combat.
Upcoming Updates
Class Balance
Developer Commentary
In addition to the classes adjusted in today's update, we are closely reviewing feedback from Adventurers regarding other classes.
We have also reviewed all feedback regarding Sorceress and are currently analyzing gameplay data to assess her performance.
As she is one of the more widely played classes, however, we are carefully fine-tuning the scope of the adjustments before implementing them.
Balance adjustments for Sorceress are scheduled for the Sep 15 update.
System
- An issue has been identified where the Land of the Morning Light CP adjustment is not applied to the "Extra AP Against Monsters" effect.
ㆍAffected content: Content where the Land of the Morning Light CP adjustment applies, including Black Shrine, Night of Vengeful Souls, and Twisted Nightmare: Capital
ㆍThis issue is scheduled to be fixed during the maintenance on Sep 15 (Tue).
Events
New Events
Black Spirit's World Tour!
· Event Period: After maintenance on Sep 1, 2026 (Tue) – Sep 21, 2026 (Mon), 22:30
Alpaca Race Team Up!
· Event Period: After maintenance on Sep 1, 2026 (Tue) – Sep 20, 2026 (Sun), 23:59
[World Tour - Europe] Support the Royal Kitchen!
· Event Period: After maintenance on Sep 1, 2026 (Tue) – Sep 7, 2026 (Mon), 22:30
[World Tour - Europe] Support the Royal Guards: Shadow Knights Suppression
· Event Period: After maintenance on Sep 1, 2026 (Tue) – until maintenance on Sep 8, 2026 (Tue)
Ended Events
ㆍ[World Tour - Africa] Pick Your Desert Essential
ㆍ[World Tour - Africa] Ancient Mystery
ㆍ[World Tour - Africa] Wildlife Rescue Mission
ㆍAugust Check-in
Pearl Shop
Find out new items released in the Pearl Shop with the update on Sep 1 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Aug 25 Patch Notes] - 2026.08.25 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Aug 25 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Changes to How Branches Are Applied
- Changed how Skill Branches are applied. You can now directly select the desired Branch instead of equipping a Branch Skill Sigil.
ㆍApply Branches to skills in [Skill] > [Skill Upgrade/Add-on].
ㆍAn "!" icon appears on the relevant skill and Branch when a Branch is available for selection.
ㆍAs before, each Branch can be applied to up to four skills.
|
Aal |
Serrett |
Ahib |
Labreve |
![]() |
![]() |
![]() |
![]() |
ㆍWhen selecting a Branch, you can view the effect it will apply.
ㆍFor skills that previously had a Branch Skill Sigil equipped, the corresponding Branch was automatically selected.
ㆍAccordingly, Branch Skill Sigil items have been removed.
ㆍSkill Sigil Fragment x10 and Dimensional Fragment x200 were sent via Mail for each previously owned Branch Skill Sigil or Skill Sigil of Aal, Ahib, Labreve, or Serrett.
- When equipping a skill that does not have a Branch selected, a notification pop-up appears.
ㆍTap Confirm to go directly to the [Skill Upgrade/Add-on] screen.
Outfit Auto-Exchange Upon Class Change
- Added the option to automatically exchange equipped outfits for versions compatible with the new class when changing classes.
ㆍOutfits available under [Craft] > [Outfit Exchange] can be exchanged automatically.
ㆍAfter the class change is complete, equipped outfits will be exchanged automatically, up to the number of outfit exchange items owned. (Appearance-only weapon outfits are excluded.)
[How to Auto-Exchange Outfits]
1. Use a Character Class Change Coupon to change to your desired class.
2. When you log in with the character after changing classes, an "Auto-Exchange Outfits" notification will appear.
ㆍTap Confirm.

3-1. If you have outfit exchange items in your Inventory
ㆍExamples of outfit exchange items: Outfit Upgrade Exchange Coupon, Professional Outfit Exchange Coupon, etc.
ㆍTap "Exchange All" to begin Auto-Exchange.
ㆍWeapon outfits can be automatically exchanged under the following conditions:
|
When both Equip Stats and Equip Appearance are On |
When only Equip Stats is On |
|
|
|
※ Outfit Auto-Exchange is unavailable when only Equip Appearance is On.
3-2. If you do not have any outfit exchange items in your Inventory
ㆍIf you do not have any outfit exchange items in your Inventory, "Not enough materials." will appear in the outfit list on the right side of the screen.
ㆍTap an outfit to view the items that can be used as materials.
ㆍTap the Outfit Upgrade Exchange Coupon or Professional Outfit Exchange Coupon button to purchase the corresponding item.
※ Outfit Auto-Exchange will not proceed if you have a Professional Outfit Exchange Coupon Chest in your Inventory.
Before changing classes, use any Professional Outfit Exchange Coupon Chests in your Inventory to obtain Professional Outfit Exchange Coupons.
4. Outfit Auto-Exchange consumes Silver and outfit exchange items.
- The following items granted through events now grant Professional Outfit Exchange Coupons directly instead of Professional Outfit Exchange Coupon Chests when used.
ㆍThe number of Professional Outfit Exchange Coupons received remains unchanged.
|
Items |
|
- [Event] Class Change Package - Class Change Package - Class Change Package (Limited Time 3 Days) |
Character
Common
- Changed the representative Guard Type icon for the following skills to Damage Reduction.
| Class | Skill | Representative Guard Type Icon | |
| Before | After | ||
| Warrior | Ground Smash | Super Armor | Damage Reduction |
| Helmet Smash | |||
| Slashing the Dead | |||
| Ranger | Evasive Explosion Shot | ||
| Musa | Evasive Strike | ||
| Ninja | Flashing Light | ||
| Dark Knight | Shattered Resolve | ||
| Striker | Eagle Drop | ||
| Lahn | Crimson Glide | ||
| Crescent Tango | |||
| Shai | And a Two! | ||
| Sage | Wormhole | ||
| Thunderbird | |||
| Drakania | Doombringer | ||
| Dragon Flight | |||
| Dosa | Nail Down | ||
| Scholar | Gravity Press | Invincibility | |
|
Lahn: Crimson Glide |
Scholar: Gravity Press |
![]() |
![]() |
▶ Representative Guard Type Icon Examples
- Fixed an issue where certain Increase Skill Speed passive effects did not apply to movement skills.
ㆍLahn: Skill Speed +20% from Blood Harvest
ㆍGuardian: Skill Speed +10% from Inertia Control
ㆍWarrior: +5%–15% from Berserk Blood
- Fixed an issue where certain classes would stop while auto-pathing to quests.
- Fixed an issue where the Decrease Attack/Move Speed effects from Skill Sigils took precedence over class Skill Enhancement and passive effects.
ㆍThe effect with the higher value between the class effect and the Skill Sigil effect will now apply.
Scholar
Developer Commentary
Scholar's greatest appeal lies in her ability to move freely through distorted space and strike from unexpected directions. However, the stationary attacks added for her two-handed Gravity Hammer in the Transcendent Update reduced some of the unpredictable mobility that defined her original playstyle. This update focuses on bringing that identity back while creating smoother skill combos and a faster pace of combat.
First, Helmet Smash has been revamped from a stationary attack into a long-range attack. Holding the skill button now teleports her behind the enemy, allowing her to continue the attack. Core Fusion has also received a new Flow that allows her to attack after teleporting, as well as several new combo options.
Infinite Power has been improved so that, when used in a combo, it immediately deals its fully charged damage without requiring any charging. Hammerfall has also been improved so that, when used in a combo, the damage of its original two hits is condensed into a single hit. This allows her to deal significant damage even during brief openings.
As part of these combo improvements, we also took another look at the role of Partial Black Hole. Its wide attack range and Core Overload effect have made it a key part of her combos. However, its long casting time made it difficult to land every hit, so players would often cancel the skill partway through its animation. We originally made it a Rabam Skill and increased its damage so that landing even a few hits would deal a meaningful amount of damage, allowing it to serve as one of her primary damage skills.
However, we understand that making it a Rabam Skill limited the combos that previously involved Gravity Anchor and Overload.
We considered several ways to address this issue. Rather than simply reverting Partial Black Hole to a normal skill, however, we felt that improving the skills added in the Transcendent Update would create a more engaging combat experience for her. Although these skills already had solid attack ranges, the lack of smooth transitions between them made it difficult to use them to their full potential.
We therefore decided to keep Partial Black Hole as a Rabam Skill, change the grab skill Gravity's Grip to a normal skill, and make Infinite Power a Rabam Skill. These changes allow for a wider variety of combo setups. By making the grab more readily available and adding new skill combos, we hope to give Adventurers more freedom to create powerful, unpredictable combos.
The Skill Sigil slots have also been reassigned to better complement these changes to her combat style. Hammer Smash is useful in PvE thanks to its wide attack range and Forward Guard. However, its relatively slow casting speed and stationary nature made it difficult to take full advantage of a Radiant Skill Sigil in PvP. We have therefore assigned a Defined Skill Sigil slot to Hammer Smash and a Radiant Skill Sigil slot to Core Fusion. With Core Fusion now offering greater versatility, its new Radiant Skill Sigil slot will further reinforce her unpredictable combat style.
We will continue to closely monitor how Adventurers play Scholar after the update and look for ways to make her distinctive, dynamic combat style shine even brighter.

Core Fusion
- Changed its Flawless Skill Sigil slot to a Radiant Skill Sigil slot.
- Added the Flow: Gravity Link Skill Enhancement.
ㆍTeleport to the Gravity Cores while they are actuated, retrieve them, then attack
ㆍInvincible while teleporting

Hammer Smash
- Changed its Radiant Skill Sigil slot to a Defined Skill Sigil slot.

Infinite Power
- Changed to a Rabam Skill.
- Cooldown: 16 sec
- PvE Damage
ㆍLv 1: 1,639.9038% x3
ㆍLv 20: 2,623.8458% x3
- PvP Damage
ㆍLv 1: 819.952% x3
ㆍLv 20: 1,311.923% x3

Gravity's Grip
- Changed to a normal skill.
- Cooldown: 18 sec
- PvE Damage
ㆍLv 1: 560.875%
ㆍLv 20: 897.4%
- PvP Damage
ㆍLv 1: 280.4375%
ㆍLv 20: 448.7%

Helmet Smash
- Changed to a long-range skill.
- When used manually, hold the skill button to teleport behind the enemy.
|
Before |
After |
![]() |
![]() |
- Added Skill Combos.
| Skill | → | Skill |
| Gravity Anchor | Core Fusion | |
| Gravity's Grip | Core Fusion, Infinite Power, Hammerfall | |
| Hammer Rush | Infinite Power | |
| Gravity Press | Home Run |
▶ Gravity's Grip > Hammerfall Combo Example
|
Before |
After |
![]() |
![]() |
- Max charge damage is applied immediately when comboing into Infinite Power.
▶ Hammer Rush > Infinite Power Combo Example
|
Before |
After |
![]() |
![]() |
- Fixed an issue where the Specter would not disappear after using Move to Nearby Town while performing Gravity's Grip.
- Changed the World Boss Damage multiplier from 119.1% to 115.76%.
Ninja
Developer Commentary
Ninja was designed around a fast and agile combat style, using his exceptional mobility to quickly engage and disengage from battle. However, we found that his overall damage output was relatively low and that Shortsword was seeing limited use. To address this, we have further differentiated the strengths of each weapon, giving players more meaningful tactical options based on their preferred playstyle.
We have improved the effects of Shortsword to better support a combat style centered around exploiting enemy openings, quickly closing the distance, and unleashing concentrated bursts of damage.
We have added the new Underhanded Assault effect, which increases damage and deals additional fixed damage after using a gap-closing skill. We have also added a combo from Boss Slaughter into Ground Thrust, allowing him to deliver a quick burst of damage, and increased the damage of Fatal Blow, one of his core skills.
We have refined the mechanics of Katanas to make them more effective during prolonged engagements. Wheel of Advance has been added, allowing him to reactivate Sixth Shadow more quickly by continuing to fight after its initial activation and improving his sustained damage output. Twin Dragon, an instant activation skill, can now equip a Guardian Skill Sigil, allowing him to fend off enemy counterattacks at point-blank range while overwhelming his opponent with a flurry of slashes.
This update focuses on giving each of his weapons a more distinct identity. We will continue to monitor combat data and gameplay metrics after the update and make further adjustments as needed.
- Added Sixth Shadow: Wheel of Advance to the Sixth Shadow effect for Katanas.
ㆍGain 1 additional skill charge toward activating Sixth Shadow upon using skill for 6 sec
- Added the Underhanded Assault effect when Shortsword is selected.
ㆍAfter Shadow Cloak's teleport strike, Boss Slaughter, Ground Thrust, or Blinding Slash, the next skill used deals 20% more damage, and one of its hits deals an additional 800 fixed damage.

Twin Dragon
- Changed its Faint Skill Sigil slot to a Guardian Skill Sigil slot.

Ninjutsu: Black Moonlight
- Changed its Guardian Skill Sigil slot to a Faint Skill Sigil slot.

Fatal Blow
- Changed PvE Damage.
· Lv 1: 895.00% x2 → 1,070.00% x2
· Lv 20: 1,432.00% x2 → 1,712.00% x2
- Changed PvP Damage.
· Lv 1: 447.50% x2 → 535.00% x2
· Lv 20: 716.00% x2 → 856.00% x2

Beheading the Dead
- Reduced the delay before another skill can be used after this skill by 0.1 sec.
- Added Skill Combos.
| Skill | → | Skill |
| Blinding Slash | Fatal Blow | |
| Boss Slaughter | Ground Thrust | |
| Ground Thrust | Beheading the Dead |
- Changed the World Boss Damage multiplier from 113.35% to 109.44%.
Sorceress
Developer Commentary
Sorceress was designed to disrupt her enemies' combat resource recovery while using her mobility to swiftly move in and out of combat. However, our combat data showed that too much of her damage and utility had become concentrated in a small number of skills, creating a significant imbalance in skill usage. Her playstyle had become overly reliant on Wrath of Chaos, which could combo into Soul Reaver to trigger maximum damage and also benefited from its Succession effect, as well as on Nightmare for mobility.
To address this, we have redistributed her damage output and narrowed the overall performance gap between her skills. We reduced the damage of Soul Reaver and Wrath of Chaos, which were outperforming her other skills, while increasing the damage of underused core skills such as Doom Vortex and Soul Spike. We have also increased Nightmare's cooldown by 2 sec to reduce how safely and frequently she can engage and disengage from combat.
These changes are intended to give her more flexibility in how she uses her skills and encourage the use of a wider range of options depending on the situation. We will continue to monitor combat data and gameplay metrics after the update and make further adjustments as needed.

Soul Reaver
- Reduced the skill enhancement applied after consuming 3 Shards of Darkness from 44% to 30%.
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 1,705.00% → 1,636.80%
· Lv 20: 2,728.00% → 2,618.88%
- Changed PvP Damage. (Max 2 hits)
· Lv 1: 852.50% → 818.40%
· Lv 20: 1,364.00% → 1,309.44%

Wrath of Chaos
- Reduced the damage increase per Herald of Chaos from 15% to 10%.
- Changed PvE Damage.
· Lv 1: 1,796.00% x2 → 1,616.40% x2
· Lv 20: 2,873.60% x2 → 2,586.24% x2
- Changed PvP Damage.
· Lv 1: 898.00% x2 → 808.20% x2
· Lv 20: 1,436.80% x2 → 1,293.12% x2

Doom Vortex
- Changed PvE Damage.
· Lv 1: 639.74% x4 → 831.16% x4
· Lv 20: 1,023.58% x4 → 1,330.65% x4
- Changed PvP Damage.
· Lv 1: 319.87% x4 → 415.82% x4
· Lv 20: 511.79% x4 → 665.32% x4
- Changed Void Zone PvE Damage. (Max 5 hits)
· Lv 1: 639.74% → 831.16%
· Lv 20: 1,023.58% → 1,330.65%
- Changed Void Zone PvP Damage. (Max 5 hits)
· Lv 1: 639.73% → 83.17%
· Lv 20: 102.35% → 133.06%

Soul Spike
- Changed PvE Damage. (Max 7 hits)
· Lv 1: 647.90% → 971.85%
· Lv 20: 1,036.64% → 1,554.96%
- Changed PvP Damage. (Max 7 hits)
· Lv 1: 323.95% → 485.93%
· Lv 20: 518.32% → 777.48%

Nightmare
- Increased the cooldown from 8 sec to 10 sec.
- Increased the World Boss Damage multiplier from 106.99% to 109.84%.
- Fixed an issue where consuming MP during Death Circus reduced total damage from Adventurers by only 20% instead of the displayed 40%.
Valkyrie
Developer Commentary
We have received a great deal of feedback from Adventurers regarding Valkyrie's performance and are currently conducting a comprehensive review of her overall combat performance and playstyle.
During this review, we found that she was defeating fewer monsters than other classes in open-world regions such as the Mountain of Eternal Winter and Land of the Sherekhan.
To improve her PvE performance, we have added a 10% PvE damage increase to the weapon passive for both Longsword and Lancia.
We are also taking a close look at her PvP performance through gameplay data and ongoing monitoring.
If we determine that further balance adjustments are needed, we will carefully evaluate the best approach before moving forward.
- The passive now grants PvE Damage +10% when Longsword or Lancia is selected.
- To account for the increase in PvE Damage, reduced the World Boss Damage multiplier from 119.68% to 108.25%.
Dosa
- Added Skill Combos.
| Skill | → | Skill |
| Winter Squall, Autumnal Blitz | Taeguk |
▶ Winter Squall > Taeguk Combo Example
|
Before |
After |
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▶ Autumnal Blitz > Taeguk Combo Example
|
Before |
After |
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- Added the summoned Iron Tiger's additional hit to the descriptions of the following skills when Enlightened Blade is selected:
ㆍEnlightened Haze, Sundering Sweep, Nail Down
Deadeye
- Fixed an issue where PvP damage from Shotgun attacks during Quick Draw was applied at three times its intended value.
- Changed "x2" to "x3" in the skill description for Bombs Burstin' in Air.
ㆍActual Damage was already being applied at x3.
- Fixed an issue where Star-Spangled Barrage dealt approximately 20% less damage than indicated in its description.
- Fixed an issue where Hell’s Spread was occasionally used against enemies outside its range during Auto-Combat.
Wizard
- Fixed an issue where holding the Ride the Waves skill button for additional movement consumed more MP than stated in the skill description.
Woosa
- Fixed an issue where Mark of the Moon could deal no more than 10 hits.
- Improved an issue where Sari Flower could occasionally not be summoned when Soul Tome was selected.
Giant
- Added information about the Damage Reduction effect during the final jump to the description of Falling Rock.
Warrior
- Added the PvP tag to the descriptions of Ground Smash and Helmet Smash.
Striker
- Fixed an issue where Super Armor was not listed in the description of Spirit Howl.
Lahn
- Fixed an issue where, when using Crimson Glaives, the Move Speed +10% and Damage from Adventurers -10% effects from Blood Harvest each lasted 15 sec instead of 10 sec.
Tamer
- Fixed an issue where Knockdown was not applied upon landing the final hit of Phoenix Wings.
- Fixed an issue where Basic Attack would occasionally fail to activate when tapping the Basic Attack button.
- Fixed an issue where Divine Roar was used during Auto-Combat even when enemies were out of range.
- Fixed an issue where Beck and Call and Hot Spot were not used during Auto-Combat even when enemies were within range.
- Added "Super Armor during the skill" to the description of Dance of the White Tiger.
ㆍThe Super Armor effect was already applied correctly.
Seraph
- Fixed an issue where using an instant activation skill while in Nox Exsoluta or Lux Exsoluta caused the skill's Neutral version to activate instead.
Kunoichi
Developer Commentary
Since the Transcendent Update, we have been regularly reviewing the PvE performance of every class.
As part of this review, we found that Melting Moon, one of Kunoichi's core PvE skills, was underperforming across a variety of monster zones because its Chakram Field was always created at a fixed distance.
To improve its performance, Melting Moon can now create the Chakram Field at close range when used during Auto-Combat.
Following this change, our internal testing showed an improvement in her PvE efficiency, with her monster kills over the same period now comparable to those of other Transcendent Classes.
We will continue to monitor all Transcendent Classes and make further adjustments to maintain PvE balance.
- Improved Melting Moon to create a Chakram Field at close range based on the distance to the target during Auto-Combat.
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Before |
After |
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New Content and Improvements
Item Streamlining
- As part of item streamlining, Condensed Dark Energy and related chest items of Mystical grade or lower can no longer be obtained through quests or content.
| Items Related to Condensed Dark Energy of Mystical Grade or Lower |
| [Mystical] or lower-grade Condensed Dark Energy Dense Dark Energy Condensed Magical Energy Dense Magical Energy |
ㆍThese items have been replaced with [Abyssal] Condensed Dark Energy Chests of equivalent value as content rewards.
ㆍAll existing affected items have been removed, and [Abyssal] Condensed Dark Energy Chests of equivalent value have been sent via Mail.
Details)
Dark Energy EXP was calculated and rounded up at the fifth decimal place.
If the converted quantity was less than one [Abyssal] Condensed Dark Energy Chest, one chest was sent.
1 [Normal] Condensed Dark Energy → 0.0003 [Abyssal] Condensed Dark Energy Chest
1 [Magic] Condensed Dark Energy → 0.0011 [Abyssal] Condensed Dark Energy Chest
1 [Rare] Condensed Dark Energy → 0.0029 [Abyssal] Condensed Dark Energy Chest
1 [Unique] Condensed Dark Energy → 0.0072 [Abyssal] Condensed Dark Energy Chest
1 [Epic] Condensed Dark Energy → 0.0935 [Abyssal] Condensed Dark Energy Chest
1 [Mystical] Condensed Dark Energy → 0.1434 [Abyssal] Condensed Dark Energy Chest
Nightmare
- Closed the Dark Rift leading to Nightmare: Sunken Ruins and opened the Dark Rift leading to Tshira.
ㆍRemaining Adventuring Time and the Brand of the Nightmare debuff will not be reset.
ㆍThe Dreamwarden for Nightmare: Tshira can be found in Duvencrune.
- Increased or otherwise adjusted certain item rewards available in Nightmare: Tshira and Nightmare: Jade Starlight Forest to bring them in line with those available in Nightmare: Sunken Ruins.
- Increased the number of Sun Crystals obtained by defeating normal monsters in Nightmare: Tshira to 2.7 times the previous amount.
- Increased the EXP obtained by defeating monsters in Levels I–IV of Nightmare: Tshira and Nightmare: Sunken Ruins.
System
- Addressed an issue where an Adventurer's Specter would not attack Katzvariak for some Adventurers in Abandoned Castle Ruins, the Katzvariak Specter stage.
- Monsters will no longer be knocked back when hit while knocked down.
- Added a Primal grade option to [Open Chests ] > [Auto-Craft Holy Vials of Light].
- Branches displayed on the Branch Not Applied screen are now sorted in the following order: Aal, Ahib, Labreve, Serrett.
- Changed the item description for Skill Sigil Fragment.
UI
- Changed the highlighted text color for the "Decrease Attack Speed and Move Speed" effect description on Faint Skill Sigils from green to red.
- Changed the "Arena Content" label in the Schedule to display the name of the corresponding content: Azunak Arena, Martial God Tournament: Duo, or Ramoness Arena.
- Improved the remastered UI to display a red effect when the Evasion button is unavailable.
Error Fixes
System
- Fixed an issue where the Shadow Zone summoned by Sephir's Shadow did not disappear under certain circumstances.
- Fixed an issue where the cooldown display for class-specific buttons, such as Tamer's Beast Rider button, did not update properly when cooldowns were reset at the end of a round in round-based PvP matches.
- Fixed an issue where the amplified energy zone scheduled to appear at 20:10 did not appear in Black Sun.
- Fixed an issue where Skill Branch effects were not applied in PvP content with stat equalization.
UI
- Fixed an issue where Weapon Outfits appeared incorrectly when tapping "Preview" for an Epic Outfit Sample in the Pearl Shop.
- Fixed an issue where the HP bars in the team member list were displayed incorrectly in certain party content.
Upcoming Updates
Skills
- The following features announced during the previous Heidel Ball will be added during maintenance on Sep 1 (Tue).
ㆍThe Chest of Sigil will be made Family-wide, allowing all characters in the Family to share Skill Sigils
ㆍThe "Equip Recommended Preset" feature will be added, which will automatically equip a recommended combination of skills, Skill Sigils, Flows, and Branches for the selected content.
Merged Market
- The maximum Market price of the following items will be increased during maintenance on Sep 1 (Tue).
| Items |
|
Lightstone Shard |
Bounty Missions
- During maintenance on Sep 1 (Tue), Character EXP and certain rewards obtainable from Bounty Missions will be increased.
ㆍAccordingly, Bounty Missions will be temporarily unavailable from Sep 1 (Tue), 00:00 until the start of maintenance.
Encarotia's Boutique (Citrus)
- Encarotia's Boutique (Citrus) in the Pearl Shop will close during maintenance on Sep 1 (Tue).
ㆍThe following items will be deleted when Encarotia's Boutique (Citrus) closes.
※ Please note that Encarotia's Skein (Lifeguard) and 10-Time Encarotia's Boutique Ticket (Lifeguard) are separate from and cannot be used interchangeably with Citrus Outfit-related items.
| Items |
|
ㆍEncarotia's Skein (Citrus) |
ㆍPearls available from Encarotia's Boutique I, II, III and IV Chests will not be issued separately if the chests remain unused. Make sure to use them before they are deleted.
ㆍUntil maintenance on Sep 1 (Tue), Encarotia's Skein (Citrus) ×5 will be exchangeable for Restoration Scroll ×200 via [Encarotia's Boutique] → [Citrus Outfit Shop] → [Exchange].
ㆍItems not included in the deletion list, such as Citrus and Citrus Ornament Chest, will remain available and can still be listed on the Market after Sep 1 (Tue).
- After Sep 1 (Tue), Citrus Outfit ×1 will still be exchangeable for Restoration Scroll x200,000 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Restoration Scroll].
- After Sep 1 (Tue), Citrus Ornament ×1 will still be exchangeable for Holy Vial of Light ×1,500 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Holy Vial].
Events
New Events
[World Tour - Africa] Pick Your Desert Essential
· Event Period: After maintenance on Aug 25, 2026 (Tue) - Aug 31, 2026 (Mon), 22:30
[World Tour - Africa] Wildlife Rescue Mission
· Event Period: After maintenance on Aug 25, 2026 (Tue) - Aug 29, 2026 (Sat), 23:59
[World Tour - Africa] Ancient Mystery
· Event Period: After maintenance on Aug 25, 2026 (Tue) - Aug 30, 2026 (Sun), 23:59
September Check-in
· Event Period: After maintenance on Sep 1, 2026 (Tue) - Sep 30, 2026 (Wed), 23:59
Ended Events
ㆍ[World Tour - Asia] Collect Bright Lanterns
ㆍ[World Tour - Asia] Bright Lantern Exchange
ㆍ[World Tour - Asia] Morning Light Market Opens!
ㆍGuild Party Up!
ㆍAugust Check-in
ㆍ[New/Returning] Daily Mission Pass!
Pearl Shop
Find out new items released in the Pearl Shop with the update on Aug 25 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team


































