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[Jul 9 Patch Notes] - 2024.07.09 (Official )
[Jul 9 Patch Notes]
UPDATES 2024.07.09

Patch Notes

[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]

Greetings, Adventurers!

The Patch Notes for the update on Jul 9 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.

※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.




Black Shrine

 

Developer Commentary:

Black Shrine is content where you challenge bosses, each representing a tale of the Land of the Morning Light. You must select and control the Energies wisely to destroy and defeat the bosses. Bosses gradually become stronger from Calamity 1 to Calamity 6, and their attack patterns become more varied.

It's been about two months since the Calamity 6 update, and to make it easier for more adventurers to challenge Calamity 6, we have re-evaluated the attack methods and abilities of the Calamity 6 bosses in the Black Shrine. We will apply the improvements in this update.

The main changes focus on maintaining the core challenge content of retaliating against the bosses' attacks and strategizing according to the situation.

Also, we increased the Max Energy, allowing for better utilization of Energy. We've adjusted the boss attack timings so that you can inflict sufficient damage rather than just avoiding attacks.

Elements that made strategizing attacks unnecessarily difficult have been removed or alleviated, making it easier to succeed in the challenge by understanding the core strategy.

 

- Increased the Max Energy in Black Shrine to 12.
ㆍ The Max Energy increases by 1 for each successful first attempt of each difficulty level for each boss.

Yeowoo Cave
- Changed Gumiho's clones and jars to appear simultaneously.
- Changed the Black Spirit's lines relevant to the appearance of the jars.

Dokkebi Cave
- Increased the HP consumed when the Soldierkkebi turn into lightning and attack.
- Added Black Spirit lines that announce the appearance of the second group of Soldierkkebi.
- Soldierkkebi will be stunned when transforming into lightning and attacking, with the attack range marked in blue.
ㆍ You can avoid the blue attack range by timing your movements to when the Soldierkkebi are stunned.
- Optimized the visual effects for the lightning explosion attack.

Tiger Palace
- Delayed Sangoon's frenzied state by 10 seconds.
- Extended the startup time for Sangoon's frenzied attack, while shortening the attack duration.
ㆍ Attacking during the extended startup time will deal more damage to Sangoon than before.

Songakshi Tomb
- Improved the scarlet tears shed by the real Songakshi to be more visible.
- Improved charms to be seen from a greater distance.
ㆍ When the character attacks Songakshi, they take damage due to the charm's effect. Using energy for "Recover HP when attacking" will help maintain HP more stably.
- Added a new Black Spirit line to indicate the charm that can deal significant damage against Songakshi.

Beombawi Valley
- Improved the red attack range of Apex Changui to be indicated in Calamity 6 like the previous Calamities.
- Reduced the max HP of Tiger Changui.
- Increased the damage taken by the Apex Changui each time the energy goes against the current.
- Changed the reddish effect that indicates the combat zone boundary from red to orange.

Bari Forest
- Decreased the rate of Bari's teleportation after the Great General appears.
- Added a preparing motion before Bari teleports, and changed the area indicated on the ground to yellow.
- Added Black Spirit lines warning Bari's powerful attacks.

Altar of Blood
- Decreased the range and damage of Oduksini's central pull attack.
- Decreased the range and damage of Oduksini's melee attack after jumping.
- Added a Black Spirit line for when the character's HP is below half.

 


Character

 

Developer Commentary:

In this class balance adjustment, we are implementing three major updates.

First, we are making balance changes for Phantasma, Void Knight, and Destroyer, classes that have shown lower performance overall or had issues with the renewal of passive skill durations.

We have enhanced passive skills and increased the utility of certain skills, making them more useful than before.

Secondly, we are focusing on instant-cast skills. These skills can be used immediately even while using other skills. In this update, we have added instant-cast effects to some skills of classes that previously did not have any.

To help you identify which skills can be instantly activated, we have added the phrase "Instant activation available" to their descriptions.

Lastly, we are introducing a skill enhancement that reduces movement distance. Some class skills involve significant movement, which can reduce efficiency during auto-combat by causing the classes to stray from monster groups and then return.

We have added an skill enhancement to these skills, allowing you to use them in place during auto-combat when the effect is activated. When the effect is deactivated, the skills will function as they did before, involving movement.

We are currently reviewing all classes and plan to gradually expand the scope of these adjustments.

 

- Added the text "Instant activation available" to the description of skills that can be used instantly during other skills.

 

 

Nightpierce
- Improved to be able to use the skill immediately during other skills.
- Added "Flow: Nightfall."

Flow: Nightfall
- Triple the damage of "Nightpierce"
- Change skill action when activated


 

Cross Slash
- "1 additional hit" upon skill use with Magic Activation is in effect

 


 

Obsidian Ashes
- "Forward Guard for 0.5 sec" upon skill use with Magic Activation in effect

 


 

Legacy of the Vedir
- "Burn: 150 damage every sec for 3 sec" upon skill use with Magic Activation in effect

 


 

 

 

Scattering Darkness
- Upon activating the "Scattering Darkness" status, 50% of your Magic is consumed.
- Decreased the Magic cost from 10 to 5 while "Scattering Darkness" is active.
- While "Scattering Darkness" is active, if your Magic reaches 100, 50 Magic will be consumed, and the effect duration will be renewed.

 


 

Twin Slash
- When "Flow: Specter Slash" is activated, using the skill allows for faster additional attacks.
- When "Flow: Specter Slash" is activated, using the skill increases the time spent in the air, movement distance, and attack range.

 


 

Vediant Shockwave
- Increased attack range.
- Improved to be able to use the skill immediately during other skills.

 


 

Nova Chain
- Improved to combo with "Umbral Pillars."

 


 

Pneumatic Burst
- Improved to combo with "Supernova."

 


 

Nightpierce (Succession Skill)
- Improved to be able to use the skill immediately during other skills.
- Added "Flow: Nightfall."

Flow: Nightfall
- Triple the damage of "Nightpierce"
- Change skill action when activated

 


 

 

- Decreased damage dealt against field bosses.

 

Overheat
- When the activation conditions are met while the effect is active, the idle time is renewed.

 


 

Funeral Blast
- "Forward Guard for 2 sec" upon skill use with "Radiant Heat" in effect

 


 

 

- Increased damage dealt against field bosses.

 

Viper Strike
- Changed to not teleport to the target without holding the skill button after the skill.

 


 

Cripple
- Improved to be able to use the skill immediately during other skills.

 




- Decreased damage dealt against field bosses.

Flurry of Arrows
- Improved the speed of the startup and follow-up motions.

 


 

 

Bolt Storm
- Improved to be able to use the skill immediately during other skills.

 


 

Snapshot
- Added "Flow: Fixed Shot."
ㆍ When activated, it attacks from a stationary position.

 


 

 

Condemnation
- Improved to be able to use the skill immediately during other skills.

 


 

 

Somersault Kick
- Improved to be able to use the skill immediately during other skills.

 


 

 

Twin Dragon
- Improved to be able to use the skill immediately during other skills.

 


 

 

Lightning Crash
- Improved to be able to use the skill immediately during other skills.

 


 

Thunderclap
- Improved to be able to use the skill immediately during other skills.

 


 

 

Thunderclap (Succession Skill)
- Improved to be able to use the skill immediately during other skills.

 


 

 

Keep Away
- Added "Flow: Precision Shot."
ㆍ When activated, the attack will be performed in place.

 


 

 

Smooth Sailin'
- Added "Flow: Crouch Shot."
ㆍ When activated, the attack will be performed in place.

 




Smooth Sailin' (Succession Skill)
- Added "Flow: Crouch Shot."
ㆍ When activated, the attack will be performed in place.

 

Improvements

- Added a skip feature for certain quests and mission cutscenes for the Tale Collection.
ㆍ This does not apply to cutscenes containing essential content.

 

- Improved to navigate the character to the nearest Orwen when tapping "Orwen" from the item description of [Roaring Energy].
- Increased the time required for "Violent" monsters in normal field, Hadum, and Chaos zones to respawn.

Error Fixes

- [Askeia/Mystic] Fixed an issue where the basic attack was used during auto-combat even when the feature was deactivated.
- [Scholar] Fixed an issue where the HP recovery effect was applied twice when using a Serrett branch skill only once.
- [Grandmaster/Yacha] Fixed an issue where the preview of "Energy Vacuum" with "Flow: Tempest Fangs" enabled was displayed incorrectly when holding the skill button in the skill menu.
- [Sage] Fixed an issue where the preview of "Wormhole" was displayed incorrectly when holding the skill button in the skill menu.

- Fixed an issue where the UI that displays the Holy Artifact's HP on the bottom left of the screen in Node War would display even after the Holy Artifact was destroyed.
- Fixed an issue where the display of my kills/deaths count was abnormal in certain situations during Node War.
- Fixed an issue where the icon was displayed abnormally in certain situations when performing Branch Enhancement on iOS devices.

 

Early Notice

- After the update maintenance on Jul 16 (Tue), the entries for Trials of Ator: Elite will be reset.
 ㆍ Once the entries for Trials of Ator: Elite are reset, you can complete the previously cleared trials again by level to obtain the clear rewards.
 ㆍ The previously recorded highest difficulty clear rank will be kept.

- Starting from the update maintenance on Jul 23 (Tue), monster defeat rewards in the Great Desert, Everfrost, and the Land of the Sherekhan will be obtained through Spoils of Battle.
ㆍ The waiting time to discover Spoils of Battle will be set to 1 minute and 40 seconds.
ㆍ In the Great Desert, Spoils of Battle will replace the Great Desert Loot.
ㆍ When moving from non-consumption zones to consumption zones for Purified Water, Citron Tea, and Clockwork, the waiting time to discover Spoils of Battle will reset, allowing discovery after 1 minute and 40 seconds.

- During the update maintenance on Jul 23 (Tue), the following actions will be taken regarding the Great Desert, Everfrost, and the Land of the Sherekhan:
ㆍ Exploration times for each zone will be reset, and two hours of adventure time will be provided after the update maintenance.
ㆍ The expiration dates for any Citron Tea, Purified Water, Clockwork, or chests containing these items you own will expire.
ㄴ Chests without a specific expiration date are excluded from this action.
ㆍ The counts of uncollected Citron Tea, Purified Water, and Clockwork will be reset.
※ With the above, the "Flute of Unity" hot time event will be in progress for a week after the update.
- Period: After maintenance on Jul 23 (Tue) to until maintenance on Jul 30 (Tue)
- Details: The same hot time effect as the [Flute of Unity] buff will be applied in the Great Desert, Everfrost, and Land of the Sherekhan
- Applies to: All adventurers
ㆍ Due to the above event, usage of the [Flute of Unity] will temporarily be restricted after the maintenance on Jul 23 (Tue). You can use the item after the maintenance on Jul 30 (Tue).
ㆍAll the remaining time for the [Flute of Unity] buff will disappear after the maintenance on Jul 23 (Tue), and we will convert that remaining time into items and distribute them.

ㆍ From Jul 22 (Mon), 00:00, you will not be able to proceed with Mercenary Board missions in Everfrost or Call-Up Board missions in the Land of the Sherekhan. These will be available again after the update maintenance on Jul 23 (Tue).
ㆍ Sales of the Citron Tea Pearl items, Citron Tea Pearl/Black Pearl items, and Monthly Content Pass Support Chest will be temporarily restricted at 00:00 on Jul 22 (Mon), and will resume after the update maintenance on Jul 23 (Tue).
ㆍ Adventurers are advised to take note of the above information regarding the use of the Great Desert, Everfrost, and the Land of the Sherekhan.

Events

Starting Events

GM Baloo's Daily Diamond Party
· Event Period: After maintenance on Jul 9 (Tue), 2024 - Jul 15 (Mon), 2024, 23:59
GM Baloo's Almond
· Event Period: After maintenance on Jul 9 (Tue), 2024 - Jul 15 (Mon), 2024, 23:59
GM Baloo's Login Missions
· Event Period: After maintenance on Jul 9 (Tue), 2024 - Jul 15 (Mon), 2024, 23:59
From GM Baloo
· Event Period: After maintenance on Jul 9 (Tue), 2024 - Jul 15 (Mon), 2024, 23:59
Kayal Nesser's Treasure
· Event Period: After maintenance on Jul 9 (Tue), 2024 - Jul 15 (Mon), 2024, 23:59
BRC Guess the Victor!
· Event Period: Jul 9 (Tue), 2024, 00:00 - until the 2024 BRC on Jul 14 (Sun), 2024

Ended Events

· GM Valentine's Make Your Ice Cream
· GM Valentine's Weather Coins!
· GM Valentine's Request
· Puzzle Event
· Puzzle Piece Event

Pearl Shop

※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.

New Products

- Special Pack > Special Package
Lucky Shop Sample Pack [2+1]
Ancient Golden Pack
Golden Adventure Pack
Shrine Co-op Pack [2+Gift]
※ These items can be purchased until Jul 29 (Mon), 2024, 23:59.


- New Outfits

Outfit Class Price
Rose Noire Huntress, Windwalker 960 Black Pearls
 
[Huntress, Windwalker - Rose Noire]

[Jul 2 Patch Notes] - 2024.07.02 (Official )
[Jul 2 Patch Notes]
ANNOUNCEMENTS 2024.07.02

Patch Notes

[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]

Greetings, Adventurers!

The Patch Notes for the update on Jul 2 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.

※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.




Character

 

Developer Commentary:

Each class moves a certain distance based on the skill they're using.

When attacked with a skill that inflicts the "Decrease Attack Speed" debuff, using certain skills would slow the skill action, though the character would travel further than when not attacked.

Some of our Adventurers may have experienced the character traveling a further distance than usual when using a movement skill after being attacked with a skill inflicting this "Decrease Attack Speed" debuff.

As it is a bit illogical to grasp the idea of decreased Attack Speed resulting in traveling a further distance, we made adjustments so that the character now travels a set distance regardless of the speed of a skill.

Also, we made the aforementioned adjustments while minimizing the possible impact they may have in controlling the character. However, please note that the travel distance for certain skills may feel different from before the update.


- Changed each skill to move a set distance regardless of attack speed.

 

- Increased the distance required for usage of "Wrath of Chaos" during auto-combat.



- Increased the distance required for usage of the Succession skill "Wrath of Chaos" during auto-combat.

 

Improvements

- Improved the UI on the top of the screen to display the number of Cannons remaining for each faction.
ㆍ A gray icon will indicate the destruction of a Cannon.



- Improved a visual effect to display when activating a powerful Cannon attack performed when the HP of the opposing faction's Commander decreases a certain amount.

- Changed to prevent occupying the Respawn Point when Invincible.


- Changed the HP display according to the Holy Artifact enhancement level in Node War from % to an HP gauge.
ㆍ The above screenshot shows the HP displayed when Holy Artifact enhancement is at Level 10 and Level 9, respectively.
- Changed victory in Node War to be determined based on the exact stat of the Holy Artifact's remaining HP instead of the percentage when the war ends without the Holy Artifact being destroyed.


- Changed Urugon at Difficulty Level 11 and above to attack only the initially targeted enemy when performing a powerful attack.
ㆍ A visual effect will display for the target marked by Urugon's Glare.
ㆍ When marked by Urugon's Glare, you can strategize using Urugon's attack.

 

- Changed the standard price range of the following items in the Market to match that of the [Shattered Guardian Belt].
ㆍ Items: Shattered Ring of Frenzy, Shattered Ring of Vehemence, Shattered Draconic Necklace, Brooch of The Tycoon, Shattered Earrings of Rancor.

- Improved stability when downloading patches or updates in the iOS environment.
- Improved the auto-path to move along a faster route.


- Changed the interface of all exchange shops to match the format of the Guild Fortress NPC Duncan or the Chaos Rift Zone NPC Chaos Rift Watcher.

- Improved "Unobtained Knowledge" to display for bosses who you've yet to obtain knowledge for in the Co-op Rush menu.
- Reduced the size of the minimap icon size for Heuklang and Tett by half.
- Changed the icon placement for the Great Ocean and Donghae Province on the World Map.
- Improved the transition speed of the 4-key skill slot.

Error Fixes

- [Kunoichi] Fixed an issue where Super Armor would not apply momentarily during the skill after "Cripple" or "Kunai Throw."
- [Eclipse] Fixed an issue where the Super Armor of "Star's Breath" would apply in the Arena.
- [Gladiator] Fixed an issue where using "Take Down" while moving in a different direction close to an enemy would display as if the character grabbed the enemy but actually didn't.
- [Gladiator] Fixed an issue where the character would maintain a guard even after using a Succession skill.
- [Huntress] Fixed an issue where "Blasting Gust" would be used in a combo after defeating an enemy with "Evasive Explosion Shot" during auto-combat.
- [Spiritwalker] Fixed an issue where the "Super Armor," "Damage Reduction," and "Cannot be grabbed" effects of "Leaping Tiger" would apply in the Arena.
- [Scholar] Fixed an issue where "Spatial Distortion" would not apply when using "Attraction" in a combo after "One Small Step" or "Gravity Press" with an actuated Gravity Core.
- [Woosa] Fixed an issue where the "Increase Crit Chance on hit" effect of "Thundercloud" would trigger even upon skill use.
- [Grandmaster] Fixed an issue where other skills that should be instantly activated from certain actions could not be used during "Energy Vacuum" with "Flow: Tempest Fangs" active.
- [Titan] Fixed an issue where the additional attack of "Piledriver" could not be used after using the skill with "Flow: Toss" deactivated during Therianthropy.
- [Titan] Fixed an issue where the character would not move during auto-combat even when detecting a monster if it was outside the skill attack range.
- [Lotus] Fixed an issue where the character would stand still for a while after using "Blood Moon" and "Chaos" during auto-combat.
- [Primrose] Fixed an issue where the motion was awkward when using "Moonrise."
- [Warlord] Fixed an issue where the basic attack motion for moving to the right would appear awkward.
- [Legatus] Fixed an issue where the second motion of the basic attack was awkward.
- [Letanas] Fixed the issue where the "Hexeblood" and "Dragonblood" effects would not change after using the "Legacy" skill following a higher-level skill.
- [Hwaryeong] Fixed an issue where the motion of "Emberclaw Crush" was awkward.
- [Hwaryeong] Fixed an issue where the basic lateral attack motions were awkward.
- [Windwalker] Fixed an issue where the camera would not zoom in during face customization.
- [Wizard] Fixed an issue where the Camera would not zoom in during face customization.
- Fixed an issue where the character would stay idle even when attacked by monsters.

- Fixed an issue where character movements would glitch when many characters were displayed on the screen in specific situations like Eilton Defense.
- Fixed an issue where it was possible to repair a Neutral Fortress even when its HP is full during Fortress Siege.



- Fixed an issue where all ping icons displayed on the minimap appeared as Guild Officer/Guild Master ping icons.
- Fixed an issue where some UIs overlapped when entering the Golden Vault under certain conditions.

 

Early Notice

- The adjustment to the item acquisition method in Great Desert, Everfrost, and Land of the Sherekhan, originally scheduled to be applied through the update maintenance on Jul 16 (Tue), will be updated Jul 23 (Tue).
- Please note that we will provide the details in a future notice.

Events

Starting Events

GM Valentine's Make Your Ice Cream
· Event Period: After maintenance on Jul 2 (Tue), 2024 - Jul 8 (Mon), 2024, 23:59
GM Valentine's Weather Coins!
· Event Period: After maintenance on Jul 2 (Tue), 2024 - Jul 8 (Mon), 2024, 23:59
GM Valentine's Request
· Event Period: After maintenance on Jul 2 (Tue), 2024 - Jul 21 (Sun), 2024, 23:59
[Oasis Server] Dream Horse Challenge!
· Event Period: After maintenance on Jul 2 (Tue), 2024 - Jul 21 (Sun), 2024, 23:59

Ended Events

· Knowledge Boost Support
· GM Lando's Fairy's Adventure
· [Oasis Server] Fairy's Special Support!
· [Oasis Server] Blessing of Everfrost
· June Monthly Login

Pearl Shop

※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.

New Products

- Special Pack > Special Package
· Golden Step-Up I
· Golden Step-Up II
· Golden Step-Up III
· Golden Step-Up IV
※ These items can be purchased until Jul 15 (Mon), 2024, 23:59.
· Co-op Pack [3+Gift]
· Golden Charm Chest [2+1]

※ These items can be purchased until Jul 29 (Mon), 2024, 23:59.


- New Outfits

Outfit Class Price
Elderwood Gladiator, Berserker 960 Black Pearls
 
[Gladiator, Berserker - Elderwood]

[Jun 25 Patch Notes] - 2024.06.25 (Official )
[Jun 25 Patch Notes]
UPDATES 2024.06.25

Patch Notes

[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]

Greetings, Adventurers!

The Patch Notes for the update on Jun 25 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.

※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.




Content Reward Changes

 

- Increased rewards for completing Black Spirit/Hadum Black Spirit Quests.
ㆍ Completion rewards increase with higher levels.

Black Spirit Quests Before After
Completion Rewards
(Level 1)
Boss Stamp x74
Ancient Tablet x380
Boss Stamp x149
Ancient Tablet x1,618
Completion Rewards
(Level 45)
Boss Stamp x453
Ancient Tablet x1,556
Boss Stamp x1,500
Ancient Tablet x5,000


 

Hadum Black Spirit Quests Before After
Completion Rewards
(Level 1)
Chaos Crystal x4
Dark Coin x2,680
Chaos Crystal x75
Dark Coin x7,389
Completion Rewards
(Level 45)
Chaos Crystal x201
Dark Coin x10,110
Chaos Crystal x300
Dark Coin x30,000


 


- Increased Fairy Wish completion rewards.
Before After
Dawning Moonstone x10
100,000 Silver
Dawning Moonstone x15
1,000,000 Silver

 

- Increased daily login rewards.
ㆍ The higher the level, the greater the completion rewards.

Daily Login Rewards Before After
Completion Rewards
(Level 1)
Poor Black Stone x30
[Normal] Condensed Dark Energy Chest x20
Lightstone Fragment x150
Fair Feed x20
Boss Stamp x20
Golden Seal x2
Poor Black Stone x30
[Abyssal] Condensed Dark Energy Chest x13
Lightstone Fragment x960
Relic Fragment x577
Chaos Crystal x24
Boss Stamp x183 
Completion Rewards
(Highest Level)
Refined Black Crystal Pouch x65
[Abyssal] Condensed Dark Energy Chest x19
Lightstone Fragment x1,577
Relic Fragment x949
Chaos Crystal x43
Boss Stamp x307 
Refined Black Crystal Pouch x65
[Abyssal] Condensed Dark Energy Chest x100
Lightstone Fragment x7,885
Relic Fragment x4,745
Chaos Crystal x200
Boss Stamp x1,500 

 


 

- Increased Daily Task rewards.

Quest Objective Before After
Mine 20 Times Black Crystal Pouch x4
10,000 Silver  
Refined Black Crystal Pouch x5
1,000,000 Silver  
Forage 20 Times Black Crystal Pouch x4 
10,000 Silver  
Refined Black Crystal Pouch x5 
1,000,000 Silver
Log 20 Times Black Crystal Pouch x4 
100,000 Silver
Refined Black Crystal Pouch x5
1,000,000 Silver
Black Spirit Quest x1 Boss Stamp x150
Adventure Token x200
Boss Stamp x1,000
Adventure Token x1,000
Hadum Black Spirit Quest x1 Ancient Tablet x300
Advanced EXP Scroll x1
Ancient Tablet x5,000
Advanced EXP Scroll x10
Use 100 Stamina Black Crystal Pouch x8
100,000 Silver
Refined Black Crystal Pouch x10
1,000,000 Silver
Obtain 50 Social Tokens Ancient Gold Coin x12,000
100,000 Silver
Ancient Gold Coin x12,000
1,500,000 Silver
Bounty Mission x1 Chaos Crystal x3
Abyssal Lightstone x1
Chaos Crystal x100
[Abyssal] Max Stats Lightstone x1
Tower of Trials [Abyssal] Condensed Dark Energy x1
Totem Chest x5
[Abyssal] Condensed Dark Energy x1
Totem Chest x10
Use Skillbook x1 Lightstone Fragment x500
100,000 Silver
Lightstone Fragment x5,000
1,000,000 Silver

 


- Increased Weekly Task rewards.

Quest Objective Before After
Profit from Merchantry x1 Lightstone Fragment x7,000
12,000,000 Silver
Lightstone Fragment x70,000
100,000,000 Silver
Spend Edana's Coin x5,000 Caphras Dust x20,000
Advice of Valks 50% x2
Caphras Dust x20,000
Advice of Valks 50% x2
Refresh Patrigio's Shop x60 Stamina Potion x1
20,000,000 Silver
Stamina Potion x1
200,000,000 Silver
Defeat Field/Spectral Boss Dimensional Fragment x5
Lapis Lazuli x3
Dimensional Fragment x50
Lapis Lazuli x3
Consume Food x200,000 Camp Growth Chest x50
Rolling Crystal Decoration Set x1
Camp Growth Chest x50
Rolling Crystal Decoration Set x1
Complete Path of Glory x5 Adventure Token x200
Badge of Glory x134
Adventure Token x2,000
Badge of Glory x1,000
Consume 1 hr of Purified Water Cursed Pirate Island Pass x5
Edana's Coin x3,000
Cursed Pirate Island Pass x5
Edana's Coin x15,000
Use Chaos Rift Entry items Chaos Core x1
Dark Coin x2,500
Chaos Core x1
Dark Coin x25,000
Complete Black Shrine x5 Embers of Hongik x1
Red Bean x5
Embers of Hongik x1
Red Bean x5
Defeat Enemy x50,000 Cursed Pirate Island Pass x5
Lightstone Fragment x7,000
Cursed Pirate Island Pass x5
Lightstone Fragment x70,000

 

 

Ramoness Skirmish


- Ramoness Skirmish is content in which 3 Adventurers create one team and compete against other teams for a higher score.
- The schedules for Ramoness Skirmish are as follows:

 

Details Schedule
Application After maintenance on Jun 25 (Tue) - Jun 27 (Thu) 23:59
Ramoness Skirmish Jun 28 (Fri) 18:00 - 20:00
Jun 29 (Sat) 14:00 - 16:00
Jun 30 (Sun) 14:00 - 16:00 / 20:00 - 21:00 



- Teams can be created or disbanded freely during the application period.
- Rules will be identical to "Ramoness Watch Mode," and all stats including CP will be equalized.
- You can participate in Ramoness Skirmish after completing the quest "Defeat Hexe Marie in Southwest Calpheon."


- You can enter Ramoness Skirmish via the following steps:
ㆍ Menu → Arena → Ramoness Skirmish
ㆍ Tap the icon to the right of the minimap during the schedule


- You must form a team to participate in the Ramoness Skirmish.
- A team representative can invite other Adventurers to the team.
ㆍ Members who accept the invite will enter the team confirmation menu.

- The team representative must enter the team name to confirm once all members who accepted the invite are ready.
ㆍ Members who tap "Ready" are considered to have accepted to be part of the team.
ㆍ Even after a team has been confirmed, the team can be disbanded to create a new team with new members during the team creation period.
ㆍ Any team member can disband the team.
ㆍ However, once the team creation period ends, the team will be finalized and no further changes can be made during the skirmish period.

- A base 1,000 points will initially be given for participating in the skirmish.
ㆍ Points can be earned or lost based on the results once the skirmish ends.




- You will match with teams of similar score at the start of the battle.
- The ranks of all teams participating in the skirmish can be viewed in real-time.
ㆍ Teams that have participated in the skirmish at least once will be counted toward the ranks.


- The final rank will be determined based on the following priorities once all the scheduled times for the skirmish end.
ㆍ Ranks will be determined based on score.
ㆍ If the score is identical, the team that has participated less number of times in the skirmish will be ranked higher.
ㆍ If the score and participation count are both identical, the team that has confirmed the team earlier will be ranked higher.

- Once the Ramoness Skirmish ends, the 2024 BDM Ramoness Championship will begin.

Details Schedule
Application After maintenance on Jul 2 (Tue) - Jul 4 (Thu) 23:59
Preliminaries Jul 6 (Sat) 14:00 - 18:00
Jul 7 (Sun) 14:00 - 18:00 
Draw for the Semifinal Lineup Draw streaming on Jul 9 (Tue) on TNL
Semifinals & Finals NA: Jul 14 (Sun) 12:00 - 14:00 (UTC-8)
EU: Jul 14 (Sun) 17:00 - 19:00 (UTC+1)
ASIA: Jul 14 (Sun) 17:00 - 19:00 (UTC+8)


- The 2024 BDM Ramoness Championship will proceed through the Ramoness Skirmish system up to the preliminaries.
- Once the preliminaries end, the top 4 teams will move on to the semifinals.
※ After the preliminaries, the top 4 teams will be asked to confirm participation in the semifinals. If any team is unable to participate, the team next in rank will be given a chance to participate in the semifinals. A total of four teams will be selected for the semifinals.
- Semifinals and finals will proceed through the Ramoness Watch Mode.
- We will provide further details on the 2024 BDM Ramoness Championship through a future notice.



Improvements

- Changed the max number of participants and max number of guilds that can participate for certain Nodes.
ㆍ We returned the fund and declare points used for bidding for guilds currently bidding for the Nodes that underwent the above change.

Node Before After
Naga Extraction Mill 40 Max Participants 50 Max Participants
Bradie Fortress 40 Max Participants 50 Max Participants
Ahto Farm 30 Max Participants 50 Max Participants
Highlands 30 Max Participants 50 Max Participants
Naga Swamplands 15 Max Participants
5 Max Guilds
50 Max Participants
3 Max Guilds
Old Dandelion 2 Max Guilds 3 Max Guilds




- Improved to display a visual effect on the Fortress icon at the top of the screen to indicate the Fortress being attacked.


- Improved to display a visual effect on the Fortress icon at the top of the screen when the fortress is conquered, and the occupying guild changes.



- Added visual effect display, only visible to your team, on top of the character's head while a Fortress repair is in progress.
- Improved to display the HP of each faction's Holy Artifact in the lower left corner with a percentage in Node War.

- Added a new Achievement from which you can obtain the [Eidolic Chaos Rough Stone Exchange Certificate].
- Adjusted the weekly entry limit for Elite Guild Raid to one, due to the extra entry event ending.
- Reverted the price range for the [Shattered Guardian Belt] item, which was set to fluctuate rapidly, to its standard range.

- Added a message to Guild Fortress → Monument → Loot menu explaining that only the Guild Master can obtain the item.
- Removed the exclamation mark from the exchange list of Duncan and Ray Poilet in the Guild Fortress.
- Improved to be able to view information on the opposing team regardless of loading speed when entering Ramoness Arena.

Error Fixes

- Fixed an issue where cannonballs would fly to abnormal locations during Great Ocean Phantom Ship cannon attacks.
- Fixed an issue where, at times, Ancient Ruins would end abnormally and could not be completed.
- Fixed an issue where only specific classes could move to certain locations in Donghae Province, such as Honglim Base Entrance and Fox Hunters' Den.
ㆍReset all saved locations in Honglim Base Entrance and Fox Hunters' Den to prevent the saved locations from being used for future travel.

- Fixed an issue where the minimap location and the actual location in some areas of Donghae Province were displayed incorrectly.
ㆍ Due to the above changes, Adventurers in the affected zones before the update maintenance will be logged into Velia after the update maintenance.
- Fixed an issue where the Bridge Bombardment/Barricade Bombardment buttons would not display for the Guild Master and Guild Officer of the defending faction in Siege War.

 

Early Notice

- The method of obtaining items in the Great Desert, Everfrost, and the Land of the Sherekhan is scheduled to be changed from defeating monsters to obtaining [Spoils of Battle], during the maintenance on Jul 16 (Tue). Also, the effect of the [Flute of Unity] item will remain unchanged.
· Please note the above information for the most optimal in-game experience.

Events

Starting Events

GM Lando's Dark Lands Exploration!
· Event Period: After maintenance on Jun 25 (Tue), 2024 - Jul 8 (Mon), 2024, 23:59
GM Lando's Fairy's Adventure
· Event Period: After maintenance on Jun 25 (Tue), 2024 - Jul 1 (Mon), 2024, 23:59
GM Lando's Puzzle Event
· Event Period: After maintenance on Jun 25 (Tue), 2024 - Jul 8 (Sun), 2024, 23:59
Puzzle Piece Event
· Event Period: After maintenance on Jun 25 (Tue), 2024 - Jul 8 (Mon), 2024, 23:59
Ramoness Skirmish Participation Event
· Event Period: After maintenance on Jun 25 (Tue), 2024 - Jul 1 (Mon), 2024, 23:59
Ramoness Skirmish Token Exchange
· Event Period: After maintenance on Jun 25 (Tue), 2024 - Jul 8 (Mon), 2024, 23:59
July Monthly Login
· Event Period: Jul 1 (Tue), 2024, 00:00 - Jul 31 (Wed), 2024, 23:59

Ended Events

· Daily Missions Event
· Bob Anderson's Weekly Quests

Pearl Shop

※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.

New Products

- Special Pack > Special Package
· June Special Chest [2+2]
· Golden Lucky Shop Pack I
· Golden Lucky Shop Pack II
· Golden Selection Chest [2+1]
※ These items can be purchased until Jul 29 (Mon), 2024, 23:59.

- Lucky Shop
· Golden Lucky Shop
※ These items can be purchased until Jul 29 (Mon), 2024, 23:59.


- New Outfits

Outfit Class Price
Salanar Scholar 960 Black Pearls
 
[Scholar - Salanar]


[Jun 18 Patch Notes] - 2024.06.18 (Official )
[Jun 18 Patch Notes]
UPDATES 2024.06.18

Patch Notes

[DE] Zur Ankündigung auf Deutsch [LINK]
[FR] Voir Annonce en français [LIEN]
[ES] Ver aviso en español [LINK]
[TH] อ่านประกาศภาษาไทย [LINK]
[ID] Baca pengumuman dalam bahasa Indonesia [Link]
[RU] Информация на русском [LINK]
[PT] Ver aviso em português [LINK]

Greetings, Adventurers!

The Patch Notes for the update on Jun 18 (Tue) are here!
Adventurers, please see the newly applied patch notes and enjoy an even more exciting adventure.

※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact the support center.




Node War Revamp




Developer Commentary:

The Node War, which showcases the unity of your guild in Black Desert Mobile, is being revamped with both modified and added features.

The revamped Node War will introduce more intense large-scale battles, strategic elements, and quality of life improvements, along with new rewards.

From the Fortress Siege, where you must capture and defend fortresses within the given time, to the Indomitable Flag and Guild Assembly feature that can turn the tide of battle, as well as the powerful Flame Towers that protect your Holy Artifacts from enemies, these new additions are sure to make Node Wars even more thrilling.

Additionally, various benefits that lay the foundation for growth have been renewed. In the newly added Extravagant Medal of Honor Shop, you can exchange the medals for items like Embers of Hongik and Voidsent Eye. You can also obtain the [Radiant Chaos Unknown Glyph], which can be exchanged once per family.

Experience the exhilarating battles with your guild members brought by these new changes in Node War.





- Changed some Node War rules to Fortress Siege rules that take place for 20 minutes.
ㆍ Nodes where Fortress Sieges take place will not be changed.
- In a Fortress Siege, the guild that captures the most Fortresses before the Node War ends wins.
ㆍ If the number of captured Fortresses is the same, the guild with the highest sum total of remaining HP for all occupied Fortresses wins.
- Fortresses start in a neutral state, and the guild that deals the final hit (reducing the HP to 0) occupies the Fortress.
ㆍ Once occupied, the Fortress' HP will be restored to full.
ㆍ If another guild attacks an occupied Fortress and reduces its HP to 0, the guild that lands the final blow will occupy the Fortress.






- The guild that occupies the Fortress can use the [Fortress Repair Kit] to repair it.
ㆍ You can stop the repair by using Evasion during the repair process.
- Holy Artifacts and Neutral Hwachas do not appear in the Fortress Siege.
- Other than the Recovery Tower, no other structures or objects can be installed.

 

 



- In Fortress Siege, the Guild Master and Guild Officer can send messages to all guild members.
ㆍ The message cooldown is 8 seconds per Adventurer.

 

Fortress Siege Victory Conditions

- The victorious guild is determined based on the following priorities at the end of the Node War:
- 1st Priority: The guild with the most occupied Fortresses.

Guild A Guild B Guild C
1 Fortress Conquered 2 Fortresses Conquered 1 Fortress Conquered
Guild B wins

 

- 2nd Priority: When guilds are occupying the same number of Fortresses, the guild with the highest total remaining HP wins.

Guild A Guild B Guild C
1 Fortress Conquered / 99% HP 1 Fortress Conquered / 70% HP 1 Fortress Conquered / 60% HP
Guild A wins

- The remaining HP of Fortresses is displayed as a percentage on the results screen, but the total HP is calculated as a sum of the actual values, not percentages.
- Even if the displayed HP percentages are the same on the results screen, the guild with the higher actual value wins.
- Since the result is calculated based on the sum of the actual values, it is very unlikely for the HP to be exactly the same.

- If the victor cannot be determined based on the 1st and 2nd priorities, it will be a draw.
ㆍShould it come to a draw, the node's status will remain unchanged from before the Node War took place.

 

- The number of participating guilds for each Node will change from the previous 3 to a range of 2 to 5 guilds per Node.
ㆍ You can check the participation limit for each Node in the Siege Gateway - Node War menu.
ㆍ Guilds will participate in the Node War based on the highest bids.
ㆍ E.g.) For a Node with 4 participating guilds, the top 1 to 4 ranked guilds will participate in that Node War.

 



- Added the types of stats applied in CP limit Nodes.
- CP Limit Nodes will change weekly.
- When entering a CP limit Node, the stat limits will be applied per category based on the Node level as follows.

Tier Max Stat Limit
Tier 1 40,000 Max HP
22,650 AP
22,350 DP
AP Against Monsters +250
DP Against Monsters +250
PvP Damage Taken -5%
PvP Damage Dealt +5%
All Branch Damage +5%
All Branch Damage Taken -5% 
Tier 2 50,000 Max HP
30,150 AP
29,850 DP
AP Against Monsters +500
DP Against Monsters +500
PvP Damage Taken -10%
PvP Damage Dealt +10%
All Branch Damage +10%
All Branch Damage Taken -10% 

 
- When entering CP Limit Node Max HP will be adjusted.
ㆍ E.g.) When entering a Tier 1 Node with a Max HP of 15,000, it will be adjusted to 40,000.
- Upon exiting the Node War, HP will be fully recovered.
- Battle-Hardened Ogres will not appear in this Node.

 

Node War Victory Conditions

- If no Holy Artifacts are destroyed when the Node War time's up, the victor is determined by the following rules.
- The guild with the most remaining HP on their Holy Artifact wins.
- If the HP of both Holy Artifacts is identical, neutral Nodes are liberated, and occupied Nodes are won by the occupying guild.

Example Result
When Node is not occupied:
When Guild A Holy Artifact remaining HP is at 50%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 51% 
Guild C wins
When Node is not occupied:
When Guild A Holy Artifact remaining HP is at 50%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 50% 
Node is liberated
When Guild A is occupying the Node:
When Guild A Holy Artifact remaining HP is at 1%
When Guild B Holy Artifact remaining HP is at 50%
When Guild C Holy Artifact remaining HP is at 50% 
Guild A wins
When Guild A is occupying the Node:
When Guild A Holy Artifact remaining HP is at 7%
When Guild B Holy Artifact remaining HP is at 80%
When Guild C Holy Artifact remaining HP is at 50% 
Guild B wins

 

- Node War structures can now only be installed at designated locations.
ㆍ This applies only to immovable structures such as the Cannon Observatory, Indomitable Flag, and Flame Tower.

 



- Added Manufacture items and materials available for use in Node Wars.
Item Manufacture Materials
Flame Tower Oil Terra Powder x9, Blaze Powder x18, Insectivorous Plant Powder x5, Manufacture Oil x10
Fortress Repair Kit Log x200, Rugged Boulder x100, Temporal Powder x1
Indomitable Flag Terra Powder x400, Sturdy Stone x8, Adhesive x12, Iron Ingot x2 
Flame Tower Flame Tower Oil x8, Plant-Based Gunpowder x6, Terra Powder x2, Iron Ingot x2
Enhanced Flame Tower Flame Tower Oil x26, Plant-Based Gunpowder x8, Terra Powder x40, Iron Ingot x5

※ You can craft up to 2 per day only when you have the [Royal Manufacturer Certificate].

 

- General Goods Vendors sell [Manufacture Oil].
ㆍ It is not sold in the Great Desert and the Land of the Morning Light.
- The Indomitable Flag and Flame Tower can be used for Manufacture Delivery.
- Fortress Repair Kit, Indomitable Flag, Flame Tower, and Enhanced Flame Tower can be registered on the Market.





- Added Flame Towers and Enhanced Flame Towers.
- You can summon up to two Flame Towers and Enhanced Flame Towers simultaneously, with a maximum of four per Node War.
- Flame Towers can be installed within 20 meters of your team's Holy Artifact and cannot be moved from that location.






- The Flame Tower allows the operator to set its direction and launch flame attacks.




- After performing flame attacks three times, you can use an enhanced flame attack that deals greater damage.
- You can donate up to 10 Flame Towers to the Armory.





- Added Indomitable Flag.
- The Indomitable Flag can be summoned by the Guild Master or Guild Officer at the designated location 10 minutes after the Node War starts.
ㆍ It can be installed no closer than 30 meters from the enemy's Holy Artifact.
- It can only be summoned once per Node War.




- After death, you can select "Revive at Indomitable Flag" on the waiting screen.
- Adventurers from other guilds can attack and destroy it, but it remains until destroyed.
- You can donate up to Indomitable Flag x1 to the Armory.

 

Assembly



- A new assembly feature will be added for Guild Masters and Guild Officers.
ㆍ This feature can be used once, 10 minutes after the start of any Node War, except for Siege Wars.
- The assembly feature can be used without any limit on location.





- When the assembly feature is used, a button will appear allowing all Guild Members to teleport to the assembly location for 1 minute.
ㆍ Even if the Guild Master or Guild Officer who used the assembly dies, the assembly feature will be maintained.
- You cannot use it while mounted on an Elephant or Cannon, waiting to revive, carrying Fire Shot Supply Units, or repairing a Neutral Fortress.

 

 

- Added new background music for Node War.
ㆍ When entering Node War, the new music will play first, followed by the old music in a random order.
- The Alchemy Stone effect "Increases Hwacha Damage" will now apply the same value to "Increases Flame Tower Damage."
- Improved to allow the use of "Level Guild Skill" and "Armory" between bidding for Node War and entering Node War.
- Adjusted the duration of Invincibility upon revival in Node War from 10 seconds to 7 seconds.
- Increased the DP of the Battle-Hardened Ogre.
- Increased the max HP of Node War auxiliary structures and siege weapons.
ㆍ This includes Holy Artifact, Guard Tower, Gate Sentry, Barricade, Cannon, Elephant, Fire Shot Supply Unit, Judgment of Aal, Recovery Tower, Cannon Observatory, Shroud Knights' Cannon, Katan Army Cannon, Valencia Cannon, Outer Gate, Inner Gate, and Ogre.
- Increased the DP of all weapons managed in the Armory.
- Changed the starting locations for some Nodes from a minimum of 2 to 5.

- The revive time at all Nodes increases based on each guild's death count.
ㆍ The revive time reduction effect of the Recovery Tower is enhanced. (2 sec → 3 sec)
ㆍ The maximum revive time increases to 20 seconds.

 

Total Death Count Base Revive Cooldown Recovery Revive Cooldown
100 12 sec 9 sec
200 14 sec 11 sec
300 16 sec 13 sec
400 18 sec 15 sec
500 20 sec 17 sec



Practice Node War

- Changed the auxiliary structure stats in Practice Node War to match those in regular Node War.
- Practice Node War will now take place in the following three stages:
ㆍ Forsaken Lands Practice Node War
ㆍ Treant Forest Practice Node War
ㆍ Behr River Downstream Practice Node War

- If you capture a Node where a Hidden Banquet Hall Reclaim is available, you will be able to participate in attacking the Tax Wagon.
ㆍ The Tax Wagon scheduled for Jun 22 (Sat) will not occur due to the absence of an occupier of Valencia Castle.




- You can check the characteristics and benefits of each Node before placing a bid through the Siege Gateway within the Guild Fortress.

- All guild members receive buffs based on the occupied Castles/Nodes.
- Buffs are applied or removed the moment ownership of the Node/Castle changes.




Castle/Node Tier Buffs
Calpheon Siege War Castle  Field Combat EXP +30%, Great Desert, Everfrost, Sherekhan Item Drop Rate + 6% 
Valencian Siege War Castle  Field Combat EXP +30%, Great Desert, Everfrost, Sherekhan Item Drop Rate + 6% 
Altar of Agris Everfrost Item Drop Rate + 6% 
Dernyl Farm Great Desert Item Drop Rate + 6% 
Northern Plantation PvP Damage Dealt +5%, PvP Damage Taken -5% 
Rhutum Outstation Sherekhan Item Drop Rate + 6% 
Ahto Farm Field Combat EXP + 30% 
Velia Farmlands Everfrost Item Drop Rate + 4% 
Forest of Plunder Great Desert Item Drop Rate + 4% 
Naga Extraction Mill Max HP +1500 
Orc Camp Great Desert Item Drop Rate + 4% 
Troll Defense Outpost Sherekhan Item Drop Rate + 4% 
Quint Hill Field Combat EXP + 20% 
Cursed Lands Everfrost Item Drop Rate + 4% 
Hidden Monastery AP Against Monsters +300, DP Against Monsters +300 
Marni's Second Lab Life Skill EXP +10% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) 
Highlands PvP Damage Dealt +3%, PvP Damage Taken -3% 
Plains of Agris Max HP +1000 
Forest of Seclusion PvP Damage Dealt +1%, PvP Damage Taken -1% 
Ehwaz Hill Max HP +1000 
Northern Quarry Field Combat EXP + 10% 
Lynch Farm Ruins Great Desert Item Drop Rate + 2% 
Castle Ruins Entrance Great Desert Item Drop Rate + 2% 
Naga Swamplands Great Desert Item Drop Rate + 2% 
Bradie Fortress Everfrost Item Drop Rate + 2% 
Harpy Cliff Sherekhan Item Drop Rate + 2% 
Old Dandelion Everfrost Item Drop Rate + 2% 
Bree Tree Forest Everfrost Item Drop Rate + 2% 
Forsaken Lands Sherekhan Item Drop Rate + 2% 
Kaia Pier AP Against Monsters +100, DP Against Monsters +100 
Inner Mansha Forest Life Skill EXP +5% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) 
Treant Forest Sherekhan Item Drop Rate + 2% 
Crioville Field Combat EXP + 10% 
Behr River Downstream AP Against Monsters +100, DP Against Monsters +100 
Altinova Entrance Field Combat EXP + 10% 
Abandoned Iron Mine Mining Pit PvP Damage Dealt +1%, PvP Damage Taken -1% 
Kasula Farm Life Skill EXP +5% (Log, Forage, Mine, Fish, Excavate, Manufacture, Cook) 

 

- The guild bonus increases with each Node tier.

 

Node/Castle Post-Update 
Tier 1 Node 643,500,000,000
Tier 2 Node 1,039,500,000,000
Tier 3 Node 1,534,500,000,000
Castle 2,029,500,000,000


- We confirmed an issue where less of the Siege War bonus was distributed than the actual amount. Due to this issue, with the maintenance on Jun 18 (Tue), we took the following measures:
ㆍWe retroactively redistributed the bonus to Adventurers in a guild, by the maintenance on Jun 18 (Tue), for which the above issue occurred, regardless of the date joined and Contribution to the guild.
ㆍWe redistributed the difference between the bonus distributed and the intended amount, divided equally by the number of guild members.
ㆍYou can collect the bonus from the in-game mailbox.

- Changed to obtain [Extravagant Medal of Honor] instead of [Splendorous Medal of Honor] upon victory/defeat in a Node/Siege War.
ㆍ The [Splendorous Medal of Honor] will no longer be obtainable.
ㆍ The [Splendorous Medal of Honor] can be exchanged for other items through the NPC Duncan in the Guild Fortress.
ㆍ Added an NPC who can exchange the [Extravagant Medal of Honor] for other items to the Guild Fortress.
ㆍ The quantity of [Extravagant Medals of Honor] obtained in different situations is as follows.

Node/Castle Upon Victory Upon Defeat
Tier 1 Node 5 3
Tier 2 Node 10 5
Tier 3 Node 15 8
Castle 50 10

 

 



Chests Contents
Tier 1 Node Bonus Extravagant Medal of Honor x35, Medal of Honor x50
Tier 2  Node Bonus Extravagant Medal of Honor x40, Medal of Honor x100
Tier 3  Node Bonus Extravagant Medal of Honor x45, Medal of Honor x150 
Siege Node Bonus  Extravagant Medal of Honor x50, Medal of Honor x200

- With the bonus distribution system, you can obtain Node/Siege Node Bonuses.
ㆍ Bonuses can be distributed only once per week, so please receive the bonus after careful consideration if you plan to challenge higher tier Node Wars in the same week.

- Removed [Splendorous Medal of Honor] from the rewards for defeating the Former Lord of Cron Castle in Hidden Banquet Hall.
ㆍ All other rewards remain identical.

 

Ray Poilet



- Added a new Guild Medal Manager, "Ray Poilet," to the Guild Fortress.
- You can exchange the [Extravagant Medal of Honor] via Ray Poilet for various items.

Item Extravagant Medal of Honor Quantity Required Limit
Brilliant Chaos Unknown Glyph x1 100  1 per Family 
Embers of Hongik x1  40  2 per month 
Co-op Rush Scroll x1  30  1 per month 
Dawning Moonstone x100  30  1 per month 
Voidsent Eye x1 30  2 per month 
[Abyssal-Primal] Rune of Darkness Chest 20  1 per month 
Token: Baby Kabua (Tier 7)  15  1 per month 
Harmony Scroll 1 per week 
Supreme EXP Scroll x100  3 per week 
Restoration Scroll x1,000  1 per week 
Magical Essence x35,000  10 per week 
Dimensional Fragment x100 5 per week
[Abyssal] Condensed Dark Energy Chest No limit

 

 

Elite Guild Raid



 

Developer Commentary:

The Elite Guild Raid is content in which a guild can challenge high difficulties based only on the most powerful guild members to obtain rewards for all guild members and guild skills.

However, with 20 difficulties, it somewhat lacked accessibility for guilds still progressing as they would have to take on one level each week to attempt and conquer all difficulties. With this in mind, we made improvements so that guild skills can be acquired from completing an appropriate difficulty right away, without having to clear all lower difficulties. Also, with this quality of life improvement and some balance changes, we increased the rewards.

Experience the newly added higher difficulty levels to assess your guild's strength, and further feel the progression of your guild.

 

- Adjusted difficulty levels for the Elite Guild Raid.
ㆍ Due to the difficulty adjustment, both existing and first clear records have been reset.
- Reduced the total number of difficulty levels from 20 to 15.
ㆍ The recommended CP ranges from 30,000 to 87,500 depending on the level.
ㆍ You can preview the recommended CP on the menu screen before entering.

- You can challenge higher difficulties directly without clearing them sequentially.
ㆍ The previous level 20 difficulty is now equivalent to level 10.
ㆍ New strategies are required to clear levels 11 to 15.
ㆍ Upon clearing a higher difficulty, all effects from previous levels are applied.
- Clearing each difficulty for the first time grants an Increase Max HP effect in Node/Siege/Atumach/Black Sun/Twisted Nightmare.
ㆍ This effect applies to all Adventurers in the guild.

- The participation and completion rewards for the Elite Guild Raid are as follows:


Participation Reward Guild Reward Guild Gifts
Difficulty Crimson Crown Guild Points Guild Fund Guild EXP Totem Chest Tangled Time
30  1000 x number of guild members  47,619,048  76,191  150 
30  1000 x number of guild members  47,619,048  76,191  150 
33  1000 x number of guild members  55,125,000  88,200  150 
33  1000 x number of guild members  55,125,000  88,200  150 
37  1000 x number of guild members  67,005,000  107,207  150 
37  1000 x number of guild members  67,005,000  107,207  150 
40  1000 x number of guild members  81,445,000  129,930  150  10 
40  1000 x number of guild members  81,445,000  129,930  150  10 
45  1000 x number of guild members  98,997,000  158,390  150  12 
10  48  1000 x number of guild members  120,340,000   202,149   150  12 
11  52  1000 x number of guild members  139,230,000   234,000   150  14 
12  56  1000 x number of guild members  169,235,000  284,000   150  16 
13  56  1000 x number of guild members  169,235,000  284,000   150  16 
14  60  1000 x number of guild members  205,707,000  345,000   150  18 
15  65  1000 x number of guild members  250,039,000  419,000   150  20 

- With the Elite Guild Raid update, a special event which you can enter twice per week will take place.
ㆍ Event period: After maintenance on Jun 18 (Tue) - before maintenance on Jun 25 (Tue).
ㆍ You can enter twice from after maintenance on Jun 18 (Tue) until Jun 23 (Sun).
ㆍ You can enter twice from Jun 24 (Mon) until maintenance on Jun 25 (Tue).
ㆍ Guilds that do not enter or enter only once from Jun 24 (Mon) until maintenance on Jun 25 (Tue) will be able to enter only once after maintenance on Jun 25 (Tue).



Improvements

- Expanded the Sylvia Goddess Statue max level to 250.
- Expanded the max level of Rift Stone to 650.

- Changed the game to apply in queue time when attempting to access after an abnormal log out.
- Improved the stability by adjusting the game app's memory usage in the iOS environment.

Error Fixes

- [Shai] Fixed an issue where the alpaca's movements were unnatural when teleporting to a nearby town while riding an alpaca.
- Fixed an issue where certain body parts and Ornaments were not displayed to other Adventurers while equipping the [Balloon] ornament.
- [Huntress] Fixed an issue where certain body parts were displayed abnormally while wearing the Summer Azure Outfit.
- Fixed an issue where, at times, the appearance of other adventurers' characters was displayed abnormally.

- Fixed an issue where the character would circle around after auto-pathing to a location.
- Fixed an issue where the iron bars appeared to malfunction in Trials of Ator: Elite Level 12.
- Fixed an issue where the movement of summoned creatures would glitch on some low-end devices.

- Fixed an issue where the message displayed when attempting to craft a Chaos Belt into a Forest Guardian Belt while owning an Eternal Belt differed from the actual content.
- Fixed an issue where, at times, guild members of the same guild would occasionally display as enemies.

 

Early Notice

- The method of obtaining items in the Great Desert, Everfrost, and the Land of the Sherekhan is scheduled to be changed from defeating monsters to obtaining [Spoils of Battle], during the maintenance on Jul 16 (Tue).
ㆍ Due to this change, the [Flute of Unity] effect will also be modified.
· Please note the above information for the most optimal in-game experience.

Events

Starting Events

Six Events for June!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Registration Gifts/We prepared them for 4 weeks starting in June!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Knowledge Boost Support
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 1 (Mon), 2024, 23:59
Siege/Node War Bonus Event!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 15 (Mon), 2024, 23:59
Season Completion Boost
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Alpaca Race!
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59
Raid the Asula Bandits
· Event Period: After maintenance on Jun 18 (Tue), 2024 - Jul 22 (Mon), 2024, 23:59

Ended Events

· Collect Morning Light Charms
· Hammer of Fortune
· Hammer Event
· Ordeal of the Fallen
· Askeia Premium Login

Pearl Shop

※ Products with a sales period marked [TBA] will be announced separately through future Patch Notes listed under the [Sales Ending] section.
※ For products with a set sales period, go to the Pearl Shop in-game and view the products.

New Products

- Special Pack > Special Package
· June Adventure Chest
· June Pirate Island Chest
· June Boss Rush Chest
※ These items can be purchased until Jun 24 (Mon), 2024, 23:59.

- June Special Ticket Shop
· June Special Ticket

June Special Ticket Shop Items Purchase Limit
Boss Stamp -
Restoration Scroll -
Shadow Knot -
Dawning Moonstone -
Sun Crystal -
Extravagant Golden Vault Entry Pass -
Co-op Rush Scroll 10 per week
Citron Tea x2 Bundle 3 per week
Black Shrine Entry Pass 3 per week
Sealed Charm of Succession 10 per week
Luminescent Crystal -
10-Time Summer Lucky Shop Ticket x1 -


※ You can exchange the June Special Ticket for one of the above items.
※ If you do not use the June Special Ticket before the shop closes, you can select an item, excluding the weekly purchase limit items and the 10-Time Summer Lucky Shop Ticket.
※ This item can be purchased until Jun 24 (Mon), 2024, 23:59.


- New Outfits

Outfit Class Price
Sage's Memory Weapon Wizard 240 Black Pearls
Sage's Memory Weapon Igneous 240 Black Pearls
Sage's Memory Wizard, Igneous 960 Black Pearls
 
[Wizard - Sage's Memory]



[Igneous - Sage's Memory]