BDM Patch Notes Explorer
[Oct 6 Patch Notes] - 2026.10.06 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Oct 6 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Character
Striker
Developer Commentary
Striker's two weapons previously offered contrasting effects: Gauntlets provided more defensive benefits, while Gardbraces focused on offense.
However, Gauntlets are defined less by defensive play and more by swift, consecutive attacks and unpredictable offense, while Gardbraces excel at damaging multiple enemies with powerful area attacks. With this update, we focused on refining their effects to better highlight what makes each weapon unique.
First, we added the "Momentum" effect to Gauntlets to reinforce his strength in small-scale combat.
Each hit against an enemy Adventurer applies a stack that reduces their DP. After landing a certain number of hits, Striker also deals fixed damage and reduces the target's DP by 250, giving him an increasing advantage as the fight continues.
We also moved the Guardian Skill Sigil slot from Spirit Howl to Gale Force to give Striker more ways to outmaneuver opponents with Shoulder Thrust, Gale Force, and Hell Sweep. In addition, we increased the combo speed when using Gale Force after Shoulder Thrust.
Gardbraces require Striker to engage multiple enemies at close range, so we added a Total Damage from Adventurers Reduction effect when gaining Unshackled stacks to help him hold his ground in the thick of battle.
At maximum Unshackled stacks, we also added a 10% PvP Damage Increase effect to skills that use Echo Spirit, making Striker more threatening even within a short window.
We also found that Unshackled was difficult to stack or maintain due to its 5-sec duration. Even with a Combat Resource Recovery Memory Imprint equipped, its effect activates only once every 3 sec. We therefore increased the duration of Unshackled to 7 sec to improve its usability in combat.
Lastly, to reinforce the aggressive close-range combat style of Striker and Mystic, we increased the duration of Lightning Speed's First Blow effect to 3 sec and added a Damage from Adventurers Reduction effect.
- Added the "Momentum" effect when Gauntlets are equipped.
ㆍOn hit against an Adventurer, applies DP -40 to one target for 5 sec.
ㆍStacks up to 5 times and has a 0.5-sec cooldown.
ㆍAt 5 stacks, Momentum explodes, dealing 1,000 fixed damage and applying DP -250 for 5 sec.
ㆍMomentum cannot gain additional stacks while the DP -250 effect from its explosion is active.
- Added Total Damage from Adventurers -2% per Unshackled stack when Gardbraces are equipped. (Max 5 stacks)
- Increased the PvP damage of skills that use Echo Spirit by 10% at maximum Unshackled stacks.
- Increased the duration of the Unshackled passive from 5 sec to 7 sec.
- Increased the duration of First Blow from 2 sec to 3 sec.
- Added Damage from Adventurers -20% while First Blow is active.

Gale Force
- Changed its Flawless Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.

Spirit Howl
- Changed its Guardian Skill Sigil slot to a Flawless Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.

Shoulder Thrust
- Reduced the time taken to perform Gale Force from 0.77 sec to 0.65 sec when comboing from Shoulder Thrust.
- Increased the likelihood of skills being used in combos during Auto-Combat.
- Fixed an issue where combo skills did not activate immediately when used after Shoulder Thrust, Gale Force, or Spiral Cannon while Flow: Tempest Fangs was activated for Energy Vacuum.
- Fixed an issue where Flow: Forward Guard was not applied when using Shoulder Thrust after a basic attack while running.
Mystic
Developer Commentary
Following the Transcendent Class update, Mystic's skill set was revamped to focus more heavily on offense.
With today's update, we focused on complementing Mystic's powerful, offense-focused skill set by allowing her to move more fluidly while maintaining offensive pressure.
First, we changed Deathstrike to advance while attacking when used with directional input and increased the maximum number of uses of Knee Thrust by 1.
These changes further emphasize Mystic's distinctive combat style, allowing her to fluidly chain movement and attacks while overwhelming enemies with her agile maneuvers.
In addition, Askeia's former "Damage Increase after Forward Guard" effect was changed to "Damage Increase when using a skill."
As removing Forward Guard from Wolf's Frenzy during its initial startup motion made the skill less practical to use, we moved the Radiant Skill Sigil slot from Twisted Collision to Wolf's Frenzy. We also added combos from Mystic's key attack skills into Wolf's Frenzy, allowing it to be used more actively in combat.
Lastly, we changed the Damage Reduction and HP Recovery effects to activate when attacking with skills instead of when struck, giving her more control over when to make use of them in combat.
We also added a Damage from Adventurers Reduction effect to Lightning Speed, a passive skill shared by Striker and Mystic, to encourage a more aggressive playstyle.
- Removed the DP-stacking effect triggered when struck from Blast Gauntlet's passive.
- Changed Martial Spirit to increase both AP and DP upon skill hit while Blast Gauntlets are equipped.
ㆍUpon every fifth activation of Martial Spirit, if MP is 100 or higher, all MP is consumed to apply Damage Reduction and restore HP.
- Increased the duration of First Blow granted by Lightning Speed from 2 sec to 3 sec.
- First Blow now grants Damage from Adventurers -20%.

Deathstrike
- Changed to move in the input direction while attacking.
ㆍWithout directional input, the character steps backward before attacking as before.

Knee Thrust
- Increased Max Charges from 1 to 2.

Twisted Collision
- Changed its Radiant Skill Sigil slot to a Faint Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.
ㆍChanged the Skill Sigils in Recommended Presets to match the new Skill Sigil slot.

Wolf's Frenzy
- Changed its Faint Skill Sigil slot to a Radiant Skill Sigil slot.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.
ㆍChanged the Skill Sigils in Recommended Presets to match the new Skill Sigil slot.
- Added the following skill combos.
|
From |
→ |
To |
|
Somersault Kick, Fury Dive, Twisted Collision |
Wolf's Frenzy |
|
|
Fury Dive |
Flying Axe Kick, Twisted Collision |
|
|
Deathstrike |
Fury Dive |
- Removed the statement from the Cestus weapon description indicating that Branch Damage does not apply to hits from the summoned Azure Dragon.
ㆍBranch Damage has always applied to hits from the summoned Azure Dragon.
Drakania
- Fixed an issue where Drakania could not change direction when comboing from Brimbolt Wave into Wings of Ruin.
- Changed Edict Unbound to face the input direction when used in a combo.
- Changed Cloud's Strife to prioritize the input direction over the targeted enemy's location while in flight.
Dark Knight
- Fixed an issue where effects such as Super Armor were occasionally not applied when changing direction while using Dancing Blade.
Woosa
- Fixed an issue where Sari Flower was not summoned in Rabam's Trials.
Scholar
- Fixed an issue where negative effects removal occasionally did not apply when using Gravity Press with Gravity Hammers selected.
Nova
- Fixed an issue where the Decrease AP debuff was not applied to enemies hit by Royal Fencing: Riposte.
- Fixed an issue where Nova was obscured by her shield on the Martial God Tournament Duo results screen when Morning Star was selected.
Valkyrie
- Fixed an issue where Scrutiny of Enslar did not increase the damage enemies received from Adventurers when Lancia was selected.
Common
- Fixed an issue where some skills remained locked when applying a Recommended Preset.
ㆍ[Warrior] Unlocked Crushing Falcon in the Recommended Preset for Open World Areas.
ㆍ[Witch] Unlocked Frigid Fog in the Recommended Preset for Field Hunting Zones.
New Content and Improvements
Relic Simplification
- Mystical-grade and lower Relics can no longer be obtained.
- All Mystical-grade and lower Relics, whether equipped or held, were deleted, and [Abyssal] Relic Chests were sent via Mail based on the conversion rates below.
[Mystical-grade or Lower Relics]
- [Abyssal] Relic Chest x1 for every 7 Mystical Relics
- [Abyssal] Relic Chest x1 for every 144 Epic Relics
- [Abyssal] Relic Chest x1 for every 244 Unique Relics
- [Abyssal] Relic Chest x1 for every 481 Rare Relics
- [Abyssal] Relic Chest x1 for every 962 Magic Relics
- [Abyssal] Relic Chest x1 for every 1,924 Normal Relics
※ Glyphs equipped on Mystical Relics were sent via Mail.
※ Any fractional amounts resulting from the conversion were rounded up.
[Mystical-grade or Lower Relic Chest Items]
- Existing Mystical-grade and lower Relic Chest items were deleted and replaced with [Abyssal] Relic Chests based on the conversion criteria below.
|
Item and Quantity |
|
[Mystical] Max Stats +3 - +4 Relic Chest x2 |
※ If the conversion resulted in a fractional quantity, it was rounded up.
- Changed Mystical-grade and lower Relics registered in the Collection to Abyssal-grade Relics.
ㆍCollection entries with Mystical-grade or lower Relics registered as materials now have Abyssal-grade Relics registered instead.
- Ended the [Pearl Shop] > [Special Shop] > [Sell Relic].
- Added a recipe under [Craft] - [Gear] - [Others] - [Relic] to craft an [Abyssal] Relic Chest using Relic Fragment x5,800.
Cradle of Fairykind
- Removed all cutscenes from Cradle of Fairykind except the first one.
- Changed monsters to spawn in the center of the map, with each subsequent monster appearing immediately after the previous one is defeated.
System
Developer Commentary
When the Mountain of Eternal Winter was introduced in 2023, we also added Frost Highlands for new Adventurers between 35,000 and 38,000 CP who had not yet met the region's entry CP requirement. There, they could obtain Everfrost loot while preparing for the journey ahead.
Today, Adventurers can quickly reach 60,000 CP through the Season Pass and Adventurer Progression Log.
As a result, we found that many Adventurers were bypassing Frost Highlands and heading straight to the Mountain of Eternal Winter.
To streamline progression accordingly, we removed Frost Highlands in this update.
- Removed Frost Highlands.
ㆍAccordingly, saved location information for Frost Highlands was deleted.
ㆍCharacters located in Frost Highlands were moved to Velia during maintenance on Oct 6 (Tue).
- Improved the results screens for Martial God Tournament: Duo, Azunak Arena, Co-op Rush, and Atoraxxion so that your character now performs an animation based on whether you succeed or fail.
UI
- Fixed an issue where Damage Increase options were not displayed correctly in the Skills UI when two or more were applied.
- Added a checkbox to skip the confirmation pop-up when refreshing candidates on the Hire Workers screen.
ㆍWhen checked, the confirmation message does not appear.
PC Launcher
- Added a hotkey for expanding and collapsing the minimap.
ㆍThe default hotkey is T.
※ If T is already assigned to another function, keyboard input may not work properly after maintenance. Check for duplicate key assignments under [Settings] - [Control], remove any duplicates, then log back in.
Language
- Changed the name of the preset used to equip skills from "Skills Assignment" to "Skill Preset."
ㆍ Changed the names of following items accordingly:
(Before) "Extra Skills Assignment Page," "Extra Skills Assignment Page I," and "Extra Skills Assignment Page II"
(After) "Extra Skill Preset Page," "Extra Skill Preset Page I," and "Extra Skill Preset Page II."
Error Fixes
Character
- [Deadeye] Fixed an issue where the magazine icon always showed only six rounds.
System
- Fixed an issue where the selected pet group in an Integral Preset would be reset under certain circumstances.
- Fixed an issue where Adventurers could not interact with the Collapsed Watchtower Adventure Knowledge in O'dyllita.
- Fixed an issue where items selected in Select Mode under [Market Storage] - [My Inventory] in the Merged Market would be deselected whenever new loot was obtained.
- Fixed an issue where the time it took for the effect to activate when transforming with a Relic's power in Ramoness Arena varied by character.
- Fixed an issue where Scholar's Gravity Hammers weapon effect "Amplified Attraction" was not applied when equipping a Faint Skill Sigil with the "Attack Speed +9%" effect.
UI
- Fixed an issue where changing the UI size caused the Adventuring Fervor gauge in the Black Spirit UI to become smaller than the default button size.
- Fixed an issue where long item names in the Memory Imprint list overlapped the active preset UI.
Events
New Events
Moonlight Festival: Deliver Festival Dishes
· Event Period: After maintenance on Oct 6, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: Miss Myo's Bat of Fortune
· Event Period: After maintenance on Oct 6, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: Collect Bats of Fortune!
· Event Period: After maintenance on Oct 6, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Ended Events
ㆍMoonlight Festival: Moonlight Fragments Every Day
Pearl Shop
Find out new items released in the Pearl Shop with the update on Oct 6 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Sep 29 Patch Notes] - 2026.09.29 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Sep 29 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Dark Fissure Streamlining
Developer Commentary
As part of our efforts to streamline content, we have removed Corrupted Land while maintaining the 19:00 start time for Dark Fissure, reducing the overall time required to complete the content.
Accordingly, we have increased Dark Fissure boss rewards to account for the loot previously obtainable from Corrupted Land, allowing Adventurers to earn a similar level of rewards in less time.
Azure Essence of Turasil, previously obtainable from Corrupted Land, can now be obtained by defeating Dark Fissure bosses.
Adventurers may obtain Crystallized Essence of Turasil by defeating bosses other than Kzarka.
This item can be exchanged with NPC Veloan for Azure Essence of Turasil I–VI.
Neither Crystallized Essence of Turasil nor Azure Essence of Turasil has a time limit, allowing Adventurers to use them whenever needed. Adventurers can choose to exchange the items immediately for a weaker buff or save up multiple items over time for a stronger buff, depending on their strategy.
We hope the streamlined Dark Fissure allows Adventurers to enjoy a more focused gameplay experience in a shorter amount of time.
- Changed Corrupted Land to no longer begin after defeating Kzarka in Dark Fissure.
ㆍRemoved the exchange option for Corrupted Land Loot Chest from NPC Veloan.
ㆍIncreased the rewards obtainable from Dark Fissure bosses and Kzarka.
- Added Crystallized Essence of Turasil as a reward for defeating bosses that appear before Kzarka.
ㆍCrystallized Essence of Turasil can be exchanged for Azure Essence of Turasil through NPC Veloan.
|
Item Required |
Item Obtained |
|
Crystallized Essence of Turasil x1 |
Azure Essence of Turasil I |
|
Crystallized Essence of Turasil x2 |
Azure Essence of Turasil II |
|
Crystallized Essence of Turasil x3 |
Azure Essence of Turasil III |
|
Crystallized Essence of Turasil x4 |
Azure Essence of Turasil IV |
|
Crystallized Essence of Turasil x5 |
Azure Essence of Turasil V |
|
Crystallized Essence of Turasil x6 |
Azure Essence of Turasil VI |
ㆍAzure Essence of Turasil and Crystallized Essence of Turasil have no expiration date.
ㆍUsing Azure Essence of Turasil grants an AP and DP buff in O'dyllita for 168 hours.
|
Item |
Effect |
|
Azure Essence of Turasil I |
AP +50, DP +50 |
|
Azure Essence of Turasil II |
AP +100, DP +100 |
|
Azure Essence of Turasil III |
AP +150, DP +150 |
|
Azure Essence of Turasil IV |
AP +200, DP +200 |
|
Azure Essence of Turasil V |
AP +250, DP +250 |
|
Azure Essence of Turasil VI |
AP +300, DP +300 |
ㆍAzure Essence of Turasil cannot be used again while its buff is active.
ㆍThis also applies while an Azure Essence of Turasil buff of a different level is active.
ㆍAny Azure Essence of Turasil buffs active before the maintenance will remain active afterward.
- Removed all unclaimed rewards from Dark Fissure bosses (Elric High Priest, Crescent Gatekeeper, Narc, Hexe Marie, Cadry Gatekeeper, Muskan, and Kzarka).
- Removed all Remnants of Corruption held by Adventurers and Spoils of Kzarka from Dark Fissure.
Character
Developer Commentary
Following the Transcendent Class update, we received feedback that certain classes' skills had become slower than before.
We conducted internal reviews and testing to identify the cause, and found that the attack speed of certain classes, including Warrior, had decreased. Before the Transcendent Class update, these classes used slow motion to make their attacks feel more impactful.
Slow motion was primarily used to enhance the impact of attacks in solo content, such as Boss Rush and mission-exclusive stages.
While actions appeared slower to the Adventurer playing the affected class, the effect was not visible to other Adventurers. As a result, the actions appeared different on each Adventurer's screen, causing synchronization issues. We determined that the reduced attack speed was a side effect of removing slow motion to resolve this issue.
For this update, we reviewed all classes and adjusted certain skills used by Warrior, Witch, Dark Knight, Hashashin, Lahn, Ninja, and Archer that previously used slow motion, restoring them to their original speed.
- Fixed an issue where certain skills used by the classes listed below were slower than before.
|
Class |
Skill |
Skill Execution Time (sec) |
||
|
Before |
After |
Time Reduced |
||
|
Warrior |
Spinning Slash |
1.47 |
1.18 |
- 0.29 |
|
Crushing Falcon |
1.45 |
1.22 |
- 0.23 |
|
|
Blade Strike |
1.29 |
1.09 |
- 0.2 |
|
|
Shield Charge |
0.54 |
0.4 |
- 0.14 |
|
|
Helmet Smash |
1.09 |
1.04 |
- 0.05 |
|
|
Enhanced Ground Smash |
1.47 |
1.4 |
- 0.07 |
|
|
Off-Kilter |
1.14 |
0.99 |
- 0.15 |
|
|
Havoc Thrust |
1.69 |
1.63 |
- 0.06 |
|
|
Witch |
Yoke of Ordeal |
2.02 |
1.86 |
- 0.16 |
|
Fireball |
1.84 |
1.63 |
- 0.21 |
|
|
Dark Knight |
Dark Cleave |
1.65 |
1.49 |
- 0.16 |
|
Eclipse |
0.88 |
0.87 |
- 0.01 |
|
|
Hashashin |
Sand Saber |
1.87 |
1.55 |
- 0.32 |
|
Lahn |
Pendulum Kick |
1.07 |
1.01 |
- 0.06 |
|
Willow Slash |
2 |
1.72 |
- 0.28 |
|
|
Crescent Barrage |
1.55 |
1.41 |
- 0.14 |
|
|
Ninja |
Afterimage |
1.49 |
1.22 |
- 0.27 |
|
Archer |
Sylvia's Vengeance |
0.98 |
0.96 |
- 0.02 |
※ Skill execution times (sec) were measured with Attack/Move Speed 20%. Additional Speed increases from class passives or other effects are not included.
- Fixed an issue where certain debuffs were not removed when all negative effects were nullified or Immunity was activated.
ㆍThis includes Skill Sigils, skills, and passive effects, but excludes Memory Imprints.
- Fixed an issue where Evasion would occasionally fail to activate when used after hitting an enemy with a skill.
Warrior
Developer Commentary
We received feedback from many Adventurers requesting that various skills be replaced or added. In this update, along with restoring Warrior's skill speeds, we made improvements to better highlight the class's unique identity.
First, we removed Ground Smash and added Scars of Dusk.
Ground Smash was originally included to compensate for Warrior's underwhelming PvE performance. Despite its slow animation, the skill could attack a wide area and deal sustained damage through Unstable Earth.
However, its slow jumping animation left Warrior vulnerable to grabs and could disrupt the pace of combat. We determined that replacing it with a skill that addresses these drawbacks while maintaining his PvE performance would provide a more useful option. We therefore added Scars of Dusk, which offers numerous combo options and performs well in both PvE and PvP.
Before the Transcendent Class update, comboing into Scars of Dusk performed only two hits, resulting in somewhat underwhelming damage. The skill still performs two hits, but now deals the same total damage as three hits.
We also transferred the Radiant Skill Sigil slot from Ground Smash to Crushing Falcon. Crushing Falcon has a short cooldown, up to three charges, a quick animation, and solid damage. Its Guardian and Defined Skill Sigil slots also provide flexibility in various situations. By adding a Radiant Skill Sigil slot, we hope to provide even more options, such as turning it into an instant activation skill or increasing its number of charges.
Next, we'd like to discuss Piercing Spear.
Piercing Spear was designed as a zoning tool for Warrior, who primarily uses melee skills. However, it offered limited follow-up options after pressuring an enemy, so dash functionality was added. Flow: Into the Battlefield was later introduced, allowing the skill to be used solely for movement, and many Adventurers chose to use it with the Flow activated.
As a result, many Adventurers requested that Flow: Into the Battlefield be added back after the Transcendent Class update. However, Transcendent Warrior already has several dash and movement skills, including Slashing the Dead, Havoc Thrust, Off-Kilter, Helmet Smash, and Berserker's Charge. We determined that allowing Piercing Spear to function solely as a movement skill would give him excessive mobility with Greatsword selected.
We therefore improved Piercing Spear to better fulfill its original role as a zoning tool by extending the range of the thrown spear and reducing the target's Move Speed on hit. We also added combos from Havoc Thrust, Off-Kilter, Shield Charge, and Berserker's Charge, allowing Warrior to quickly throw the spear while pursuing enemies.
We also added All Branch Damage Reduction to Invictus Shield and fixed various issues, including the Defensive Stance button behaving differently than before. We hope these changes allow him to perform more reliably on the battlefield.
- Changed Defensive Stance to deactivate upon using a skill.
- Fixed an issue where the Defensive Stance icon appeared inactive after opening and closing the skill screen while Defensive Stance remained active.
- Added the following effect to Invictus Shield when Longsword is selected: "All branch damage taken -3% (Max 3 stacks)."

Ground Smash
- Removed the skill.
ㆍAny Skill Sigils equipped in the skill have been unequipped and can be found in the Chest of Sigil.

Scars of Dusk
- Added the skill.
[PvE Damage]
ㆍLv 1: 1,363% x 3
ㆍLv 20: 2,180.8% x 3
[PvP Damage]
ㆍLv 1: 681.5% x 3
ㆍLv 20: 1,090.4% x 3
- Flawless, Defined, and Refined Skill Sigils can be equipped.
- Its Enhancement effect, Flow: Dusk Slash is applied.
Change skill action when activated
Super Armor, Grab Immunity during the skill
Daze on hit
Knockdown on last hit
[PvE Damage (Max 3 hits)]
ㆍLv 1: 954.1% x 2
ㆍLv 20: 1,526.56% x 2
[PvP Damage (Max 3 hits)]
ㆍLv 1: 477.05% x 2
ㆍLv 20: 763.28% x 2

Crushing Falcon
- Changed its Refined Skill Sigil slot to a Radiant Skill Sigil slot.
ㆍThe Skill Sigil equipped in the skill has been unequipped and can be found in the Chest of Sigil.

Piercing Spear
- Increased the spear throw range from 14.5 m to 16 m.
- Added the effect "Target's Move Speed -20% for 5 sec on hit with the thrown spear."
- Added the following skill combos.
|
From |
→ |
To |
|
Havoc Thrust, Off-Kilter, Shield Charge, Berserker's Charge |
Piercing Spear |
- Changed the World Boss Damage multiplier from 130.77% to 123.19%.
- Fixed an issue where Defensive Stance would occasionally fail to activate through Shield Charge.
- Fixed an issue where Defensive Stance would not remain active when Flow: Defensive Stance was activated while holding down the Shield Charge button.
- Improved skills used after Defensive Stance to activate immediately without the shield-raising animation.
- Fixed an issue where the 3-sec cooldown for Invictus Shield was not applied.
- Fixed an issue where the Defensive Stance icon flickered when using skills.
- Fixed an issue where the All Skill Damage +30% effect was not removed when switching from Longsword to Greatsword after hitting with Shield Charge.
Drakania
Developer Commentary
Following the previous improvements to Drakania, we continued to monitor performance data and made further improvements based on feedback from Adventurers.
In this update, we focused on balancing weapon effects and improving skill usability and controls.
First, we found that Wings of Ruin, one of Drakania's core skills, was less effective when using Trion. Forward Guard during Ionic Overflow previously activated only when Slayer was selected, making it difficult to use the skill safely with Trion. To address this, we retained the Damage Increase from Ionic Overflow while changing Forward Guard to activate regardless of the selected weapon, improving survivability while using skills.
Another area we addressed was Doombringer. When no directional input was provided, the skill attacked in place even when a target was nearby, potentially causing it to behave in unintended ways. To improve its controls, Doombringer now automatically flies toward and attacks the target when the target is outside its attack range, even without directional input.
To improve Drakania's ability to counter an opponent's Forward Guard, we adjusted Brimbolt Annihilation and Vorpal Thrust. She now passes through the target on the first hit of each skill, allowing her to immediately attack from behind. Vorpal Thrust now also activates instantly, allowing for a faster response during combat.
Additionally, we added combos from Impalement into core skills after a successful grab, addressing its limited follow-up options.
- The Awaken Hexeblood and Awaken Dragonblood effects now activate immediately after using Legacy.
- Fixed an issue where using Enhanced Attack with Ionic Overflow active did not remove Attack/Move Speed Reduction effects when Slayer was selected.

Wings of Ruin
- Changed Forward Guard to activate while charging even without Ionic Overflow.


Doombringer
- Changed the skill to automatically fly toward the target when out of range, even without directional input.

Brimbolt Annihilation
- Changed the skill to pass through the target on the first hit.

Vorpal Thrust
- Changed the skill to pass through the target on the first hit.
- Changed Vorpal Thrust to an instant activation skill.
ㆍRemoved the following combos as a result of this change:
Dragon Flight → Vorpal Thrust
Draconic Shockwave → Vorpal Thrust
Evasion → Vorpal Thrust
- Added the following skill combos.
|
From |
→ |
To |
|
Impalement |
Savage Decree, Sundering Roar, Wings of Ruin, Ascent, Edict Unbound |
▶ Impalement → Sundering Roar Skill Combo
| Before | After |
![]() |
![]() |
▶ Impalement → Edict Unbound Skill Combo
| Before | After |
![]() |
![]() |
Tamer
- Fixed an issue where the following skills would target a nearby enemy instead of the current target when used while mounted on Heuklang with Shortsword selected.
ㆍHot Spot, Divine Roar, Beck and Call, Dark Gaoler, Lightning Burn, Lupine Pounce
- Removed "Burn, Bleed, and Shock Immunity" from the description of Red Phoenix.
ㆍPreviously, using the skill only removed negative effects and did not grant Immunity.
Archer
- Fixed an issue where Archer appeared to be holding a weapon while Auto-Gathering with Greatbow selected.
Shai
- Fixed an issue where Shai held her Florang awkwardly while using Grow Big, Go!
Wizard
- Fixed an issue where the cooldown for Infernal Grasp would occasionally appear to reset when the skill was reused through Mana Echo.
Deadeye
- Fixed an issue where Quick Draw would not fire continuously when holding down the Quick Draw icon.
New Content and Improvements
Epic Runes
- Epic or lower-grade Runes can no longer be obtained.
- Removed all Epic or lower-grade Runes that were equipped or held, and sent compensation via Mail based on the criteria below.
[Epic or Lower-Grade Elion Runes]
- Mystical Unidentified Elion Rune x1 for every 9 Epic Elion Runes
- Mystical Unidentified Elion Rune x1 for every 66 Unique Elion Runes
- Mystical Unidentified Elion Rune x1 for every 429 Rare Elion Runes
- Mystical Unidentified Elion Rune x1 for every 2,431 Magic Elion Runes
- Mystical Unidentified Elion Rune x1 for every 12,762 Normal Elion Runes
[Epic or Lower-Grade Hadum Runes]
- Mystical Unidentified Hadum Rune x1 for every 7 Epic Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 53 Unique Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 349 Rare Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 2,097 Magic Hadum Runes
- Mystical Unidentified Hadum Rune x1 for every 11,884 Normal Hadum Runes
[Rune Chest Items]
|
Items Previously Held |
Replacement Items |
|
[Epic] Four Runes of Darkness Chest x7 |
[Mystical] Four Runes of Darkness Chest x1 |
|
[Normal]-[Primal] Elion Rune Chest x61 |
[Mystical]-[Primal] Elion Rune Chest x1 |
|
Rune of War Chest x2,431 |
Rune of War Chest x1 |
|
Rune of Volition Chest x2,431 |
Rune of Volition Chest x1 |
|
Rune of Branches Chest x2,431 |
Rune of Branches Chest x1 |
|
Rune of Companionship Chest x2,431 |
Rune of Companionship Chest x1 |
|
Rune of Force Chest x11,884 |
Rune of Force Chest x1 |
|
Rune of Protection Chest x11,884 |
Rune of Protection Chest x1 |
|
Rune of Energy Chest x11,884 |
Rune of Energy Chest x1 |
|
Rune of Experience Chest x11,884 |
Rune of Experience Chest x1 |
|
Hadum Rune Gift Chest x11,884 |
Hadum Rune Gift Chest x1 |
|
Fair Elion Rune Chest x2,431 |
Fair Elion Rune Chest x1 |
|
Fair Hadum Rune Chest x2,097 |
Fair Hadum Rune Chest x1 |
|
Rune of Darkness Chest x61 |
Rune of Darkness Chest x1 |
|
Black Spirit Rune Chest x12,762 |
Black Spirit Rune Chest x1 |
|
Ancients' Heart Fragment x12,762 |
Ancients' Heart Fragment x1 |
|
Black Spirit's Elion Rune Chest x12,762 |
Black Spirit's Elion Rune Chest x1 |
|
[Rare] Hadum Black Spirit Rune Set x2,097 |
[Mystical] Hadum Black Spirit Rune Set x1 |
|
[Rare-Epic] Hadum Rune Chest x2,097 |
[Mystical] Hadum Rune Chest x1 |
|
[Rare-Epic] Elion Rune Chest x2,431 |
[Mystical] Elion Rune Chest x1 |
|
[Epic-Abyssal] Elion Rune Chest x18 |
[Mystical-Abyssal] Elion Rune Chest x1 |
|
[Unique-Primal] Elion Rune Chest x34 |
[Mystical-Primal] Elion Rune Chest x1 |
|
Honor Hadum Rune Chest x9,999 |
Honor Hadum Rune Chest x1 |
|
Honor Elion Rune Chest x3,983 |
Honor Elion Rune Chest x1 |
|
Unidentified Temple of Tukar Rune I x142 |
Unidentified Temple of Tukar Rune I x1 |
|
Unidentified Temple of Tukar Rune II x23 |
Unidentified Temple of Tukar Rune II x1 |
|
Unidentified Temple of Tukar Rune x11 |
Unidentified Temple of Tukar Rune x1 |
|
Unidentified Temple of Serrett Rune I x142 |
Unidentified Temple of Serrett Rune I x1 |
|
Unidentified Temple of Serrett Rune II x23 |
Unidentified Temple of Serrett Rune II x1 |
|
Unidentified Temple of Serrett Rune x11 |
Unidentified Temple of Serrett Rune x1 |
|
Unidentified Temple of Luinass Rune I x142 |
Unidentified Temple of Luinass Rune I x1 |
|
Unidentified Temple of Luinass Rune II x23 |
Unidentified Temple of Luinass Rune II x1 |
|
Unidentified Temple of Luinass Rune x11 |
Unidentified Temple of Luinass Rune x1 |
|
Unidentified Temple of Shayla Rune I x129 |
Unidentified Temple of Shayla Rune I x1 |
|
Unidentified Temple of Shayla Rune II x51 |
Unidentified Temple of Shayla Rune II x1 |
|
Unidentified Temple of Shayla Rune x25 |
Unidentified Temple of Shayla Rune x1 |
|
Unidentified Temple of Desterio Rune I x142 |
Unidentified Temple of Desterio Rune I x1 |
|
Unidentified Temple of Desterio Rune II x45 |
Unidentified Temple of Desterio Rune II x1 |
|
Unidentified Temple of Desterio Rune x22 |
Unidentified Temple of Desterio Rune x1 |
※ Any fractional amounts resulting from the conversion were rounded up before the items were sent.
※ Additionally, Unidentified Temple Rune Chests, which previously granted Epic or lower-grade Runes, were converted based on their value at the time of the Great Desert revamp and replaced with Unidentified Temple Runes that grant only Mystical or higher-grade Runes.
Nightmare
- Changed the icon to the right of the minimap to always appear, regardless of the Nightmare UI On/Off setting.

Boss Blitz
- Changed the Boss Blitz Boss from Giath to Orgoh.
ㆍGoing forward, the boss will rotate every other Monday at 00:00.
Example:
- Oct 12 (Mon), 00:00 Orgoh → Giath
- Oct 26 (Mon), 00:00 Giath → Orgoh
- Nov 9 (Mon), 00:00 Orgoh → Giath
UI
- Improved Special Boss Rushes to allow their intro sequences to be skipped.
- Added the message "You can participate in guild content 7 days after joining a guild." to the bottom of the [Guild] > [Content] screen.
PC Launcher
- Consolidated certain options in [Menu] > [Settings] > [Control] into a single [Shortcuts] category. These options were previously divided among the [Basic Interaction], [Horse], [Heuklang], [Village Interaction], and [Flame Tower] categories based on context.
|
Options Consolidated Under Shortcuts |
|
Potions |
Error Fixes
System
- Fixed an issue where the game would occasionally freeze while copying a Skill Sigil preset.
- Fixed an issue where the Light Pillars of the Shadow Bosses (Duoksini, Bamboo Legion Lieutenant, and Sangoon) in Twisted Nightmare would not disappear under certain conditions.
- Fixed an issue where characters in the Family would occasionally not use special skills in content such as Path of Glory.
| Special Skills | Classes |
| Last Resolve | Warrior, Giant, Musa, Guardian, Hashashin |
| Spirit's Protection | Witch, Wizard, Shai |
- Fixed an issue where Erebjork had incorrect HP in Level IV.
ㆍThis fix reduced Erebjork's HP in Level IV by approximately 66%.
- Fixed an issue where MP and Combat Resources would occasionally recover by a small amount while in a state that prevented recovery.
- Improved stability on certain lower-spec devices where the game could close due to insufficient memory while loading a stage.
UI
- Fixed an issue where the Skills Assignment button overlapped with the Class Ban confirmation button in Martial God Tournament: Spar/Ascent, depending on the UI Size settings on certain devices.
- Fixed an issue where content in the Tale Collection for Land of the Morning Light was not displayed on some devices with certain UI Size settings.
- Fixed an issue where no UI elements were displayed after the Black Sun video under certain circumstances.
- Fixed an issue where weekly missions were displayed incorrectly on the Ramoness Arena results screen.
- Fixed an issue in Merchantry where more Wealth than the listed price of premium specialty goods appeared to be consumed.
ㆍThe amount of Wealth actually consumed matched the listed price.
- Fixed an issue where the Boss Damage UI was displayed incorrectly on the Blood Kin Request screen.
- Fixed an issue where the character name overlapped with the CP rank icon in Path of Glory when the character's CP was 100,000 or higher.
ㆍAs a result of this fix, the CP rank icon is no longer displayed in this case.
- Fixed an issue where effects that increase or decrease Attack/Move Speed while using skills could not be viewed on the Status screen.
- Fixed an issue where the Boss HP bar would occasionally appear to have reset.
- Fixed an issue where the Fish Delivery UI was displayed incorrectly depending on the UI Size selected under [Settings] > [Graphics].
- Fixed an issue where the special skill button was displayed when using Teleport to the Wandering Merchant during Merchantry on a class with a special skill while the UI was set to Classic.
PC Launcher
- Fixed an issue where the image in the maintenance pop-up was displayed incorrectly.
- Fixed an issue where the Mute setting was not applied while downloading a patch.
Events
New Events
Enjoy the Moonlight Festival Every Day
· Event Period: After maintenance on Sep 29, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: The Moon Rabbit's Offer
· Event Period: After maintenance on Sep 29, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: Moon Rabbit's Mortar
· Event Period: After maintenance on Sep 29, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
October Check-in
· Event Period: Oct 1, 2026 (Thu) – Oct 31, 2026 (Sat), 23:59
Ended Events
ㆍSeptember Check-in (– Sep 30, 23:59)
Pearl Shop
Find out new items released in the Pearl Shop with the update on Sep 29 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Sep 22 Patch Notes] - 2026.09.22 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Sep 22 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Character
Maegu
Developer Commentary
Maegu is designed to disrupt the flow of battle by swiftly engaging and disengaging while evading and countering enemy attacks. However, the combo between her Foxspirit Charm and Foxtail Fan skills was not as fluid as intended. Our analysis of her PvE performance also showed that her overall combat efficiency fell short of our target, with considerable disparities in damage output across her skills. In particular, a disproportionate amount of her damage was concentrated in Charm: Sunflash, discouraging the use of other skills.
To address this, we reduced the damage of Charm: Sunflash while increasing the damage of her other key skills to better distribute her damage across her skill set. These changes reduce her reliance on a single skill and give her more viable options in different combat situations.
We changed the Skill Sigil configuration for Spirit: Petal Storm as well, addressing its defensive vulnerability during the skill. The Flawless Skill Sigil slot was replaced with a Guardian Skill Sigil slot, making the skill safer to use and improving Maegu's ability to hold her ground in close-range combat.
In addition, we adjusted the debuff effects of several skills to allow them to combo together more smoothly and provide more reliable follow-up attacks.
Finally, to improve responsiveness, we added combos from Twirling Rhapsody and Emberclaw Crush into her key skills. We also shortened the delay between actions and refined the skill mechanics to create smoother follow-up attacks, improving her overall controls and combo flow in combat.

Charm: Sunflash
- Changed PvE Damage.
· Lv 1: 1,742.00% x 2 → 1,742.00%
· Lv 20: 2,787.20% x 2 → 2,787.20%
- Changed PvP Damage.
· Lv 1: 871.00% x 2 → 871.00%
· Lv 20: 1,393.60% x 2 → 1,393.60%
- Increased the distance traveled when using the skill from 8.87 m to 10.65 m.

Foxflare Fleche
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 1,100.00% → 1,320.00%
· Lv 20: 1,760.00% → 2,112.00%
- Changed PvP Damage. (Max 2 hits)
· Lv 1: 550.00% → 660.00%
· Lv 20: 880.00% → 1,056.00%
- Changed Daze to Stun.

Spirit: Petal Storm
- Changed PvE Damage. (Max 5 hits)
· Lv 1: 661.00% → 832.86%
· Lv 20: 1,057.60% → 1,332.58%
- Changed PvP Damage. (Max 5 hits)
· Lv 1: 330.50% → 416.43%
· Lv 20: 528.80% → 666.29%
- Changed the PvE damage of Lingering Winds. (Max 4 hits)
· Lv 1: 661.00% → 416.43%
· Lv 20: 1,057.60% → 666.29%
- Changed the PvP Damage of Lingering Winds. (Max 4 hits)
· Lv 1: 330.50% → 416.43%
· Lv 20: 528.80% → 666.29%
- Changed its Flawless Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.

Twirling Rhapsody
- Changed PvE Damage. (Max 3 hits)
· Lv 1: 572.00% → 690.69%
· Lv 20: 915.20% → 1,105.10%
- Changed PvP Damage. (Max 3 hits)
· Lv 1: 286.00% → 345.35%
· Lv 20: 457.60% → 552.55%

Charm: Earthbound
- Changed PvE Damage.
· Lv 1: 931.00% x 3 → 1,070.65% x 3
· Lv 20: 1,489.60% x 3 → 1,713.04% x 3
- Changed PvP Damage.
· Lv 1: 465.50% x 3 → 535.33% x 3
· Lv 20: 744.80% x 3 → 856.52% x 3

Foxflare Cleave
- Changed PvE Damage.
· Lv 1: 896.00% → 1,120.00%
· Lv 20: 1,433.60% → 1,792.00%
- Changed PvP Damage.
· Lv 1: 448.00% → 560.00%
· Lv 20: 716.80% → 896.00%

Twirling Foxflare
- Changed PvE Damage. (Max 6 hits)
· Lv 1: 713.00% → 926.90%
· Lv 20: 1,140.80% → 1,483.04%
- Changed PvP Damage. (Max 6 hits)
· Lv 1: 356.50% → 463.45%
· Lv 20: 570.40% → 741.52%
- Increased the number of skill uses from 1 to 2.
- Changed Stun to Knockback.
- Changed Knockback on Flow: Flaregust to Knockdown.

Spirit: Foxflames
- Changed Knockup to Knockback.
- Added the following skill combos.
|
From |
→ |
To |
|
Emberclaw Crush |
Twirling Rhapsody, Twirling Foxflare, Foxflare Cleave, Charm: Earthbound |
|
|
Twirling Rhapsody |
Charm: Earthbound, Spirit: Foxflames, Spirit: Petal Storm |
|
|
Foxflare Charge |
Twirling Rhapsody, Twirling Foxflare, Charm: Sunflash, Foxflare Fleche |
- Fixed an issue where Knockback was incorrectly listed as Knockdown in the descriptions of Spirit: Foxflames and Twirling Foxflare.
ㆍThe actual effect has always been Knockback.
- Fixed an issue where the defensive effect of Twirling Foxflare was displayed as Stun in Boss Blitz.
Ninja
Developer Commentary
After reviewing a range of performance data and conducting internal tests, we found that Ninja's PvE performance in Everfrost, the Land of the Sherekhan, and Nightmare fell short of our target.
To address this, we made Beheading the Dead and Ninjutsu: Black Moonlight usable while moving. Previously, their stationary multi-hit attacks could create gaps in his damage output.
We also reduced the distance he moves backward when using Alert Stance. While the skill already offered strong damage and range, its excessive backward movement often forced him to run back into attack range during PvE combat.
Finally, we adjusted Auto-Combat to use Afterimage in skill combos more frequently. While the skill has a lengthy animation when used on its own, it is more effective as part of a combo.
- Changed the Sixth Shadow PvE Damage Increase applied when Katanas are selected from 10% to 15%.

Beheading the Dead
- Added the ability to move using directional controls while the character is invisible during the skill.

Ninjutsu: Black Moonlight
- Added the ability to move using directional controls while the character is invisible during the skill.

Alert Stance
- Reduced the distance moved backward when using the skill from 5.7 m to 4.56 m.

Twin Dragon
- Increased the frequency at which Twin Dragon is used during Auto-Combat.

Afterimage
- Adjusted Auto-Combat to use Afterimage more frequently as part of skill combos.
- Reduced the World Boss Damage multiplier from 115.37% to 113.58%.
Dark Knight
Developer Commentary
Dark Knight is designed to dominate the battlefield through combos with her Kriegsmesser and Vediant. However, our analysis showed that her PvE performance in the open world and major Monster Zones fell short of our target.
In particular, her performance during Auto-Combat varied considerably depending on how frequently certain skills were used and whether Rabam Skills were incorporated into combos. When Rabam Skills did not flow naturally with other skills, it created gaps in her damage output, affecting her overall clear speed and combat sustainability.
To address this, we increased her overall PvE skill damage to improve her baseline performance. We also refined her Auto-Combat AI and added combo functionality to certain Rabam Skills, allowing her to perform more consistently across different skill rotations.

Dark Cleave
- Changed PvE Damage.
· Lv 1: 1,540.00% x 2 → 1,694.00% x 2
· Lv 20: 2,464.00% x 2 → 2,710.40% x 2
・ Max 2 hits upon holding the skill button

Supernova
- Changed PvE Damage. (Max 2 hits)
· Lv 1: 2,232.00% → 2,455.20%
· Lv 20: 3,571.20% → 3,928.32%

Legacy of the Vedir
- Changed PvE Damage.
· Lv 1: 1,570.00% x 2 → 1,727.00% x 2
· Lv 20: 2,512.00% x 2 → 2,763.20% x 2
- Added the following skill combos.
|
From |
→ |
To |
|
Dark Cleave, Eclipse |
Blooming Black Rose |
|
|
Legacy of the Vedir |
Obsidian Ashes, Dark Nebula |
- Improved how skills are used during Auto-Combat by adjusting their usage frequency and order to increase combat efficiency in Open World areas.
- Fixed an issue where Obsidian Ashes and Dark Nebula could not be used in skill combos while Flow: Legacy of the Vedir was enabled.
Kunoichi
Developer Commentary
We carefully reviewed Adventurer feedback regarding Kunoichi's combat flow and skill combos.
Based on our internal review, we determined that she needed more ways to transition between her key skills to better emphasize her signature fast-paced combat style and improve the overall utility of her skills. We have therefore added several new skill combos.
We hope these improvements bring out even more of Kunoichi's signature agility.
- Added the following skill combos.
|
From |
→ |
To |
|
Shadow Stomp, Lethal Spin Spree |
Touch of Death |
▶ Shadow Stomp → Touch of Death Skill Combo
| Before | After |
![]() |
![]() |
Drakania
Developer Commentary
When Legacy was converted into a special skill in the previous update, the combos it previously had into other skills were unintentionally removed, limiting Drakania's flexibility in combat.
We have restored these transitions, allowing Legacy to flow into other skills once again. This also provides more opportunities to strategically utilize the Trion effects that activate during the next skill used.
- Added the following skill combos.
|
From (Special Skill) |
→ |
To |
|
Legacy |
Savage Decree (Dragonblood) |
▶ Legacy → Savage Decree (Dragonblood) Skill Combo
| Before | After |
![]() |
![]() |
Scholar
- Improved how skills are used during Auto-Combat by adjusting their usage frequency and order to increase combat efficiency in Open World areas.
- Fixed an issue where the combo from Evasion into One Small Step was not displayed in the Skill Combos list.
- Fixed an issue where One Small Step would not combo into Gravity Anchor, Recoil, or Hammer Spin while its Flow was enabled.
- Fixed an issue where the second hit of Gravity Anchor would occur too far from the target during Auto-Combat.
- Changed the default setting for Flow: Gravity Link to Off when Core Fusion is equipped through a Recommended Preset.
- Changed the Skill Sigil slot order for Home Run.
ㆍ(Before) Flawless, Faint, Refined
ㆍ(After) Flawless, Refined, Faint
Hashashin
- Improved how skills are used during Auto-Combat by adjusting their usage frequency and order to increase combat efficiency in Open World areas.
- Fixed an issue where Serpent's Coil was not included in the recommended preset for the Field Hunting Zone category.
Tamer
- Fixed an issue where the last hit of Moonfall would occasionally miss enemies when used while Guardians' Descent was active and the Celestial Bo Staff was selected.
Guardian
- Fixed an issue where Super Armor would end prematurely when Infernal Purge was used consecutively with directional input.
Warrior
- Changed the Skill Sigil slot order for Take Down.
ㆍ(Before) Refined, Faint, Refined
ㆍ(After) Refined, Refined, Faint
Sage
- Fixed an issue where manually using Spear Bolt during Auto-Combat would occasionally play the finishing animation without using the next skill.
- Fixed an issue where the third hit of Atomagia had a shorter attack range than the first and second hits when used with a target selected.
Valkyrie
- Fixed an issue where Radiant Burst would not combo into Divine Guard when directional controls were used.
- Fixed an issue where the character would not move toward enemies within skill range when the basic skill, Sword of the Light was locked in Auto-Combat settings.
Common
- Changed the recommended presets for the following classes:
| Recommended Preset Category | Class |
| Open World Area | Tamer, Maehwa, Mystic, Shai, Kunoichi, Deadeye, Woosa, Dark Knight, Hashashin |
| Field Hunting Zone | Ninja |
| Boss | Hashashin |
New Content and Improvements
Nightmare
Developer Commentary
In this update, we adjusted the CP Limit for each Nightmare level to better align with Adventurer progression.
With the current Season Pass and Adventurer Progression Log, new Adventurers can quickly reach approximately 60,000 CP. However, because Nightmare Level I had a CP Limit of 40,000, we found that participation was low and battles were not occurring as frequently as intended.
To address this, we increased the CP Limit for Level I to 55,000, which was previously the limit for Level II. We also increased Monster HP and rewards to match the new CP Limit.
With today's update, each Nightmare level now grants the same amount of rewards previously offered one level higher.
Level V, which has no CP Limit, now grants approximately 20% more rewards than before.
We will continue to monitor Adventurer progression and participation in Nightmare and make adjustments to provide a smoother overall experience.
- Closed the Dark Rift leading to "Nightmare: Tshira," and opened the Dark Rift leading to Jade Starlight Forest.
ㆍReset Nightmare Achievements.
ㆍReset any active Bound and Brand of the Nightmare debuffs. Retained the remaining exploration time without resetting it.
- Changed the CP Limit for each Nightmare level as follows.
|
Level |
Previous CP Limit |
Current CP Limit |
Rewards |
|
I-I, I-II |
40,000 |
55,000 |
Rewards previously available at Level II |
|
II-I, II-II |
55,000 |
65,000 |
Rewards previously available at Level III |
|
III-I, III-II |
65,000 |
75,000 |
Rewards previously available at Level IV |
|
IV-I, IV-II |
75,000 |
90,000 |
Rewards previously available at Level V |
|
V |
No Limit |
No Limit |
Approx. 1.2 times the previous Level V rewards |
ㆍIncreased the HP and rewards of Monsters in Levels I–V.
ㆍLevels I–IV now grant the rewards previously available at the levels corresponding to their new CP Limits.
ㆍLevel V now grants approximately 20% more rewards than before.
System
- Relocated Lightstones near the Violent Turo monsters in O'dyllita.
Error Fixes
System
- Fixed an issue where the same Branch could be applied to up to five skills.
ㆍIf the same Branch was applied to five skills, it has been removed from whichever of those skills appears last in the skill order.
UI
- [Deadeye] Fixed an issue where the weapon was displayed incorrectly during basic attacks depending on the last skill used.
- Fixed an issue where the Skills Assignment button appeared behind the background in Watch Mode for Martial God Tournament Spar.
- Fixed an issue where the Node War remaining-time display to the right of the minimap was displayed incorrectly.
- Fixed an issue where the hour and minute selection lists could not be scrolled in the Set Return Time pop-up.
- Fixed an issue where the black background beneath the team member HP display appeared incorrectly in party content.
Upcoming Updates
Boss Blitz
- Giath will be replaced by Orgoh during maintenance on Sep 29 (Tue).
ㆍGoing forward, the boss will rotate every other Monday at 00:00 (UTC+9).
Character
- The following skill-related issues have been identified and will be fixed during maintenance on Sep 29 (Tue).
ㆍAn issue where certain skills for Warrior, Witch, Dark Knight, Hashashin, Lahn, Ninja, and Archer have become slower.
ㆍAn issue where "Decrease Move/Attack Speed Immunity" does not apply against persistent ground-based skill effects.
Events
New Events
Moonlight Festival: Complete the Full Moon
· Event Period: After maintenance on Sep 22, 2026 (Tue) – maintenance on Oct 13, 2026 (Tue)
Moonlight Festival: Scattered Moonlight Fragments
· Event Period: After maintenance on Sep 22, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival Check-in
· Event Period: After maintenance on Sep 22, 2026 (Tue) – Oct 12, 2026 (Mon), 22:30
Moonlight Festival: Moonlight Fragments Every Day
· Event Period: After maintenance on Sep 22, 2026 (Tue) – Oct 4, 2026 (Sun), 23:59
Ended Events
ㆍ[O.N.E. 1st Anniversary] Celebration Cake
ㆍ[World Tour] Travel Collection
ㆍMemories from the Europe Server
ㆍMemories from the Americas Server
ㆍMemories from the Asia Server
ㆍ[O.N.E. 1st Anniversary] Advent Calendar
ㆍDefeat Boss Piku!
ㆍWorld Tour Finale Souvenir Shop
ㆍ[World Tour - Oceania] A Day at the Beach
ㆍ[World Tour - Oceania] Desert Island Camping
ㆍBlack Spirit's World Tour!
ㆍAlpaca Race Team Up!
Pearl Shop
Find out new items released in the Pearl Shop with the update on Sep 22 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team
[Sep 15 Patch Notes] - 2026.09.15 (Official )
Patch Notes
Greetings, Adventurers!
This is the Black Desert Mobile Service Team.
The Patch Notes for the update on Sep 15 (Tue) are here!
Adventurers, please check out the newly applied patch details for an even more enjoyable adventure.
※ All screenshots in the main text were taken on the test server and may differ from the actual update content.
If there are any discrepancies between the patch notes and the applied content in the game, please contact Support.
Azunak Arena (Solo)
Developer Commentary
When Azunak Arena was first introduced to Adventurers in 2024, it was a team-based mode in which parties of three members from the same guild competed together.
It was later changed to Solo mode and remained in that format for approximately 10 months, allowing Adventurers without a guild or those in smaller guilds to discover new ways to enjoy the content with strategies of their own. Afterward, it transitioned to a two-player team format, which remained in place until recently.
Since some Adventurers prefer Solo mode while others prefer team-based play, we periodically rotate the format of Azunak Arena instead of limiting it to just one.
With this update, it returns to Solo mode. The number of participants and monsters, EXP gained from defeating monsters, Boss HP, the number of Heal Orbs, and other elements have been adjusted accordingly.
Strategically defeat monsters and Bosses, take on other Adventurers, and emerge as the champion of the arena.
- Changed the format of Azunak Arena to Solo mode.
ㆍTo ensure a smooth gameplay experience under the new format, the following changes have been made.
- Each battlefield now has 10–12 Adventurers.
- Reduced the number of normal monsters in the zones leading up to Bosses such as Fugitive Khalk, and increased the EXP gained from defeating monsters by approximately 30%.
- Increased the HP of Fugitive Khalk, Temir, Kvariak, Leebur, and Dark Shadow by approximately 20%.
- Reduced the number of Heal Orbs that appear in zones where Fugitive Khalk, Temir, Kvariak, and Leebur spawn by 50%.
ㆍThe number of Heal Orbs in the zone where Dark Shadow spawns remains unchanged.
Monster Knowledge
Developer Commentary
Since the Season update accelerated progression, Adventurers have been moving quickly through content up to approximately 60,000 CP, leaving fewer opportunities to gain Monster Knowledge along the way.
Since Adventuring Fervor was introduced, the primary ways to gain Knowledge from monsters in lower-CP zones have been through Family Dispatch or by hunting there while consuming Adventuring Fervor.
However, using Adventuring Fervor in zones well below your current CP offered relatively little Character EXP or other rewards, making it an inefficient use of the resource.
To address this, we have changed the system so that Knowledge EXP can now be gained by defeating monsters even after all Adventuring Fervor has been consumed.
If there are zones you moved past before building sufficient Knowledge, you can now continue hunting in the areas of your choice to gain Knowledge EXP even after depleting your Adventuring Fervor.
- Changed so that Ecology and Leveled Knowledge EXP can be gained by defeating monsters even after Adventuring Fervor has been fully depleted.
| Category | Effects |
| Adventuring Fervor Available | ㆍKnowledge EXP increase based on the Holy Vial of Light level applies. ㆍBuff effects that increase Knowledge EXP gain apply. |
| Adventuring Fervor Depleted | ㆍKnowledge EXP increase based on the Holy Vial of Light level does not apply. ㆍBuff effects that increase Knowledge EXP gain do not apply. |
ㆍWhen Adventuring Fervor is fully depleted, Knowledge EXP gain is fixed at the base rate of 100%.
Character
Drakania
Developer Commentary
Drakania’s Slayer was designed to deliver powerful skills and explosive attacks by building up ions. However, her PvE performance in Open World monster zones has exceeded our intended level, while in PvP, we found that she struggled to maintain her MP and lacked smooth skill combos. This update focuses on addressing the disparity in her PvE efficiency while making her easier to control during combat.
First, we reduced the damage of "Brimbolt Tempest," "Edict Unbound," and "Bloody Zone," which were delivering excessive PvE performance, while minimizing their impact on PvP balance. This change is intended to bring her Open World hunting performance more in line with that of other classes.
To improve her controls in PvP, we added a combo option to "Markthanan's Flight," giving her an additional means of surviving critical moments in combat. We also narrowed the activation condition for Ionic Overflow, which previously consumed 50 MP and activated upon using any skill, so that it now activates only when using one of the skills that can be enhanced with ions. This reduces the burden of MP consumption and makes resource management more reliable.
These changes are intended to rein in her excessive PvE performance while improving her effectiveness in PvP. We will continue monitoring gameplay data and performance metrics following the update to maintain a stable class balance.
- Changed the activation requirement for Slayer's Ionic Overflow effect.
|
Before |
When using any skill |
|
After |
When using one of the following skills that can be enhanced with ions: |


Dragon Flight
- Reduced the MP consumed for additional movement during the skill from 30 to 20.


Cloud's Strife
- Slightly increased turning speed while using the skill.
- Changed the attack range from a cone to a rectangle.

Markthanan's Flight
- Increased travel distance from 4.8 m to 5.2 m.
- Changed one Flawless Skill Sigil slot to a Refined Skill Sigil slot.
ㆍFlawless, Flawless, Defined → Flawless, Refined, Defined
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.

Vorpal Thrust
- Changed its Refined Skill Sigil slot to a Defined Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.

Brimbolt Tempest
- Changed the PvE damage of the Brimbolt Tempest created upon using the skill. (Max 4 hits)
· Lv 1: 1,080.80% → 617.60%
· Lv 20: 1,729.28% → 988.16%
- Changed the PvP damage of the Brimbolt Tempest created upon using the skill. (Max 4 hits)
· Lv 1: 540.40% → 386.00%
· Lv 20: 864.64% → 617.60%


Edict Unbound
- Changed PvE damage.
· Lv 1: 1,978.00% x 4 → 1,483.50% x 4
· Lv 20: 3,164.80% x 4 → 2,373.60% x 4
- Changed PvP damage.
· Lv 1: 989.00% x 4 → 741.75% x 4
· Lv 20: 1,582.40% x 4 → 1,186.80% x 4
- Changed the PvE damage of the Bloody Zone created upon using the skill. (Max 3 hits)
· 800.00% → 400.00%
- Added the following skill combos.
|
From |
→ |
To |
|
Edict Unbound, Doombringer, Vorpal Thrust |
Markthanan's Flight |
|
|
Savage Decree, Sundering Roar |
Markthanan's Flight (Hexe/Dragonblood) |
|
|
Markthanan's Flight, Doombringer |
Edict Unbound |
|
|
Savage Decree (Hexeblood) |
Wings of Ruin |
▶ Doombringer → Markthanan's Flight Skill Combo
| Before | After |
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- Fixed an issue where Edict Unbound could not be used consecutively while in Hexeblood form.
- Fixed an issue where using Evasion after Markthanan's Flight did not activate Enhanced Evasion.
Hashashin
Developer Commentary
The previous Hashashin update focused on restoring the class's signature mobility by improving the utility of Sandstorm and strengthening his ability to engage and disengage. This update takes that effort a step further, focusing on expanding his combat options through new skill combos and Skill Sigil adjustments.
As he is a fast-paced class that excels at relentlessly pressuring enemies, we added combo options after recasting Mirage and after Sand Saber to help maintain the flow of combat and give Adventurers more flexibility in battle. Serpent's Coil can now also combo into Price of Devotion, Ensnaring Sands, Unforgiven, and Purge, allowing Adventurers to build more flexible combos based on the situation at hand.
Alongside these changes, we also adjusted the performance and Skill Sigil options of individual skills to improve their overall utility.
With the addition of a Flow, Purge can now gain Forward Guard instead of Super Armor. Since this changes how the skill can be used, we moved the Guardian Skill Sigil slot previously assigned to Purge to Solar Strike, one of Hashashin's core skills, to maintain overall combat balance.
For Solar Strike, we removed Forward Guard from its Flow and added a Guardian Skill Sigil slot, allowing Adventurers to strategically choose defensive effects such as Forward Guard or Damage Reduction.
We also changed a Faint Skill Sigil slot for Serpent's Coil to a Refined Skill Sigil slot, providing greater stability in combat now that the skill offers more combo options.
We hope these changes allow Hashashin's signature unconventional playstyle to stand out even more on the battlefield. We will continue monitoring gameplay data to preserve the unique combat experience the class provides.

Purge
- Changed its Guardian Skill Sigil slot to a Faint Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
- Added the Skill Enhancement effect "Flow: Forward Guard."

Solar Strike
- Changed its Flawless Skill Sigil slot to a Guardian Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
- Removed the Skill Enhancement effect "Flow: Forward Guard."

Serpent's Coil
- Changed its Faint Skill Sigil slot to a Refined Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
- Added the following skill combos.
|
From |
→ |
To |
|
Mirage |
Purge |
|
|
Sand Saber |
Serpent's Coil |
|
|
Serpent's Coil |
Price of Devotion, Ensnaring Sands, Unforgiven, Purge |
▶ Mirage → Purge Skill Combo
| Before | After |
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Sorceress
Developer Commentary
In the previous update, we sought to spread Sorceress' damage more evenly across her skill set by reducing the damage of Wrath of Chaos and Soul Reaver while increasing the damage of underutilized skills. However, our analysis of combat data following these adjustments showed that, despite the redistribution of her damage, Nightmare continued to provide more safety in combat than intended.
Nightmare is a core skill that briefly grants Stealth, allowing her to escape from enemies or approach them undetected. However, we determined that its current cooldown and number of charges allowed her to avoid the risks of combat too frequently.
We therefore increased the cooldown of Nightmare by 2 sec and reduced its max charges to 1, bringing Sorceress' survivability to a more appropriate level. This change is intended to discourage overreliance on a single powerful skill and create a better balance between risk and reward in combat.
We approach balance changes carefully, using gameplay data as our foundation and making gradual adjustments rather than drastic changes. We will continue monitoring gameplay patterns and combat data following the update and make further adjustments as needed.

Nightmare
- Increased the cooldown from 10 sec to 12 sec.
- Reduced the max charges from 2 to 1.
Valkyrie
Developer Commentary
Valkyrie's Longsword was designed to provide powerful defensive capabilities in close-range combat. However, our analysis of current performance data showed that the combination of her defensive mechanics and HP recovery gave her greater combat sustainability than intended. We determined that this created an imbalance by leaving opponents with too few opportunities to effectively counter her.
We therefore made adjustments to bring her survivability to a more appropriate level. First, we removed the Guardian Skill Sigil slot from Radiant Burst to reduce the number of defensive effects available to her. Even after this change, Valkyrie can still equip Guardian Skill Sigils on up to five skills, preserving the class's signature defensive capabilities. We also reduced the HP recovery of the Longsword weapon effect "Recover HP after taking damage every 10 sec" from 2,000 to 1,000, curbing her ability to sustain herself while under attack.
These changes preserve Valkyrie's defensive identity while addressing the combat imbalance caused by excessive HP recovery. We will continue monitoring combat data and survivability metrics following the update to maintain a stable gameplay environment.
- Reduced the amount of HP recovered by the Longsword Weapon Effect "Recover HP after taking damage every 10 sec" from 2,000 to 1,000.

Radiant Burst
- Changed its Guardian Skill Sigil slot to a Refined Skill Sigil slot.
ㆍThe Skill Sigil equipped in the changed slot has been unequipped and can be found in the Chest of Sigil.
Dark Knight
- Changed Scattering Darkness to refresh its duration when Magic (Combat Resource) reaches maximum while the effect is active.
Seraph
- Reduced the height at which Seraph appears when Culling the Dead is used in a combo during Lux Exsoluta from 11 m to 8.5 m.
Ranger
- Added text for the Super Armor effect to the description of Rupture.
ㆍSuper Armor was already applied to the skill.
- Changed Bound to Knockdown in the description of Rupture.
ㆍThe skill already inflicted Knockdown.
Mystic
- Fixed an issue where using Deathstrike with the Cestus selected summoned the Azure Dragon.
Kunoichi
- Fixed an issue where Damage Reduction, Super Armor, and Grab Immunity were temporarily applied when the character remained stationary after evading forward with the Sah Chakram selected.
Witch
- Fixed an issue where Witch moved toward the target before attacking with Cataclysm, Voltaic Burst, or Power Surge during Auto-Combat, even when the target was already within attack range.
- Updated the description of the Alternating Runes passive to indicate that branch effects apply when the Staff is selected.
Dosa
- Fixed an issue where Dosa's Cloud General could occasionally be struck or targeted by attacks.
Lahn
- Fixed an issue where Auto-Gathering could not be stopped using the directional controls.
Woosa
- Fixed an issue where the character would not perform actions with the weapon selected in the Wardrobe.
Warrior
- Fixed an issue where the All Skill Damage +30% effect from Shield Charge remained after switching from Longsword to Greatsword.
Deadeye
- Fixed an issue where the Burning Zone effect did not align with the point of impact when Light Up the Sky was used from a long distance.
- Fixed an issue where Pocket Ace dealt more PvP damage than stated in the skill description when Revolver was selected.
- Fixed an issue where the range of Light Up the Sky had been reduced.
- Fixed an issue where Pocket Ace did not attack toward the target or in the direction indicated by the directional controls when chained after Trailblaze.
- Fixed an issue where Rocket's Red Glare did not attack toward the target or in the direction indicated by the directional controls when used in a combo.
- Fixed an issue where Lil' Devil did not attack toward the target or in the direction indicated by the directional controls when using Quick Draw.
- Fixed an issue where Lil' Devil's Quick Draw did not activate when Quick Draw was used manually after using Dead Eye Shot in a combo.
Common
- Increased the World Boss Damage multipliers for the classes below.
|
Classes |
Before |
After |
|
Ranger |
97.69% |
99.33% |
|
Witch |
99.64% |
100.93% |
|
Ninja |
109.44% |
115.37% |
|
Tamer |
103.28% |
111.33% |
|
Dark Knight |
106.32% |
118.4% |
|
Mystic |
116.02% |
116.8% |
|
Guardian |
116.9% |
120.24% |
|
Corsair |
91.14% |
92.31% |
|
Drakania |
103.33% |
109.26% |
|
Woosa |
107.47% |
112.32% |
|
Scholar |
114.34% |
119.55% |
|
Deadeye |
101.64% |
102.45% |
- Fixed an issue where characters in the Family other than the character currently in use could not use special skills in certain content.
ㆍExamples: Entering Path of Glory and switching characters in Black Shrine
|
Classes |
Special Skills |
| Witch | Summon Tett |
| Corsair | Captain's Will |
| Drakania | Legacy |
| Deadeye | Quick Draw |
| Seraph | Lux/Nox Exsoluta |
- Fixed an issue where the Guard Type icon disappeared from the equipped skill slot when changing weapons while the follow-up skill icon was displayed after the initial use of a reuse skill.
ㆍExamples: Witch - Arcane Burst, Wizard - Thunderbolt Strike
- Fixed an issue where the follow-up skill would occasionally be canceled if used before the cooldown of the initial skill ended.
ㆍExamples: Hashashin - Mirage, Lahn - Crescent Tango
- Fixed an issue where the additional skill icon would occasionally appear while a reuse skill was on cooldown after completing all hits.
- Added the phrase "Instant Activation Skill" to the descriptions of special skill passives that enable Instant Activation.
- Fixed an issue where the range within which enemies could be targeted during Auto-Combat was narrower for certain classes than for others. The range is now the same for all classes.
ㆍAffected Classes: Warrior, Valkyrie, Kunoichi, Guardian, Corsair
- Fixed an issue where the hit reaction animation would occasionally play despite the character not being struck.
New Content and Improvements
Boss Blitz
- Changed the Boss Blitz boss from Orgoh to Giath.
ㆍPrevious Boss Blitz attempts can be viewed under [Menu] > [Boss Blitz] > [Recent Records].
Chat Group
- Reset accumulated Likes and rankings within Chat Groups.
ㆍThe total number of Likes and rankings for each Chat Group are reset every three months.
ㆍAny related Titles currently held will be revoked when they reset.
- Awarded special time-limited titles (3 months) to Adventurers ranked 1st–10th based on their accumulated Likes before the reset.
ㆍAdventurers with the same number of Likes have been assigned the same rank, and all eligible Adventurers have received the corresponding title.
|
Chat Groups |
Titles Awarded |
Eligibility |
|
Lunar Halo Inn |
Protector of Newbies |
Ranks 1–2 by accumulated Likes |
|
Luminary of Newbies |
Ranks 3–5 by accumulated Likes |
|
|
Herald of Newbies |
Ranks 6–10 by accumulated Likes |
|
|
Open Arena |
Fist of Legend |
Ranks 1–2 by accumulated Likes |
|
Born to Fight |
Ranks 3–5 by accumulated Likes |
|
|
Backstreet Fighter |
Ranks 6–10 by accumulated Likes |
|
|
Adventurer's Hall |
Pathfinder |
Ranks 1–2 by accumulated Likes |
|
Role Model |
Ranks 3–5 by accumulated Likes |
|
|
Mentor |
Ranks 6–10 by accumulated Likes |
System
- Changed the character limit for Guild introductions and notices to 180.
- Fixed an issue where the Land of the Morning Light CP adjustment was not applied to the Extra AP Against Monsters effect.
- Improved the system so that Wagons can now be changed even while loaded with trade goods.
- Support for iOS 12 has been discontinued due to changes in Apple App Store policies.
ㆍDevices running iOS 12 or earlier can no longer download or update the app through the App Store. Update your device to iOS 13 or later.
Error Fixes
System
- Fixed an issue where Foraging would occasionally not function properly in the Open World.
- Fixed an issue where monsters would occasionally not appear from the light pillars in Twisted Nightmare: Capital and Spoils of Twisted Nightmare: Capital.
- Fixed an issue where the enhancement result screen would not appear when enhancing equipped Ship Fittings.
- Fixed an issue where characters would collide with a building when attempting to gather near Calpheon Library.
- Fixed an issue where, for certain classes, weapons would appear on the character’s back while moving with their weapons drawn during Auto-Gathering.
UI
- Fixed an issue where the appearance of the "X" button on banners varied depending on the device.
- Fixed an issue where the icons for Duoksini and Sephir's Shadow appeared outside the Dokkebi Cave and Thornwood Castle regions on the World Map.
- Fixed an issue where the Friends and Guild Members lists did not refresh when selecting a class in CP Rankings.
- Fixed an issue where the Potion icon did not scale down with certain UI settings when using the Remastered UI.
- Fixed an issue where extra space appeared at the bottom of the Guild Rookies list at certain resolutions.
- Fixed an issue where the loading text overlapped with the Hot Time text during matchmaking for Martial God Tournament Duo while Hot Time was active.
Upcoming Updates
Nightmare
- During maintenance on Sep 22 (Tue), the Dark Rift leading to "Nightmare: Tshira" will close, and the Dark Rift leading to Jade Starlight Forest will open.
ㆍThe CP limits for each Nightmare level will be changed as follows.
|
Level |
Current CP Limit |
New CP Limit |
|
I-I, I-II |
40,000 |
55,000 |
|
II-I, II-II |
55,000 |
65,000 |
|
III-I, III-II |
65,000 |
75,000 |
|
IV-I, IV-II |
75,000 |
90,000 |
|
V |
No Limit |
No Limit |
ㆍRewards will be increased in accordance with the new CP limits.
ㆍNightmare Achievements will be reset.
ㆍRemaining exploration time will not be reset.
ㆍAny active Bound and Brand of the Nightmare debuffs will be reset.
Encarotia's Boutique (Lifeguard)
- Encarotia's Boutique (Lifeguard) in the Pearl Shop will close during maintenance on Sep 22 (Tue).
ㆍThe following items will be deleted when Encarotia's Boutique (Lifeguard) closes.
|
Items |
|
ㆍEncarotia's Skein (Lifeguard) |
ㆍPearls available from Encarotia's Boutique I, II, III and IV Chests will not be issued separately if the chests remain unused. Make sure to use them before they are deleted.
ㆍUntil maintenance on Sep 22 (Tue), Encarotia's Skein (Lifeguard) ×5 will be exchangeable for Restoration Scroll ×200 via [Encarotia's Boutique] → [Lifeguard Outfit Shop] → [Exchange].
ㆍItems not included in the deletion list, such as Lifeguard and Lifeguard Ornament Chest, will remain available and can still be listed on the Market after Sep 22 (Tue).
- After Sep 22 (Tue), Lifeguard Outfit ×1 will still be exchangeable for Restoration Scroll x200,000 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Restoration Scroll].
- After Sep 22 (Tue), Lifeguard Ornament ×1 will still be exchangeable for Holy Vial of Light ×1,500 Bundle x1 via [Craft] → [Gear] → [Outfit] → [Exchange Holy Vial].
Boss Blitz
- The Boss Blitz boss will be changed from Giath to Orgoh during maintenance on Sep 22 (Tue).
ㆍGoing forward, the Boss Blitz boss will rotate at 00:00 every other Monday.
Events
New Events
World Tour Finale Souvenir Shop
· Event Period: After maintenance on Sep 15, 2026 (Tue) – Sep 21, 2026 (Mon), 22:30
[World Tour - Oceania] A Day at the Beach
· Event Period: After maintenance on Sep 15, 2026 (Tue) – Sep 21, 2026 (Mon), 22:30
[World Tour - Oceania] Desert Island Camping
· Event Period: After maintenance on Sep 15, 2026 (Tue) – maintenance on Sep 22, 2026 (Tue)
Ended Events
ㆍ[World Tour - the Americas] Gold Rush
ㆍ[World Tour - the Americas] Excavation Camp Exchange
ㆍ[World Tour - the Americas] Forgotten Ruins Treasure Hunt
Pearl Shop
Find out new items released in the Pearl Shop with the update on Sep 15 (Tue) from the link below:
We look forward to your continued support for Black Desert Mobile.
Black Desert Mobile Team











