Black Desert Mobile Audio

(Updated: September 1st 2022)
005 Kamasylvia Field 02_QuestroSound 02 발렌시아의 전장 (Legacy Version) (김지윤) 04 발렌시아의 마을 1 '물텀벙 마을' (Legacy Version) (김지윤) 05 발렌시아의 마을 2 '아레하자' (Legacy Version) (김지윤) 06 발렌시아의 마을 3 '무이쿤' (Legacy Version) (김지윤) 08 대양의 섬 2 '해적섬' (Legacy Version) (김지윤) 08 발렌시아의 필드 1 서부 (Legacy Version) (류휘만) 09 발렌시아의 필드 1 서부 전투 (Legacy Version) (류휘만) 10 발렌시아의 필드 2 동부 (Legacy Version) (주인로) 11 발렌시아의 필드 3 '대사막' (Legacy Version) (류휘만) 12 발렌시아의 필드 4 '대사막' 전투 (Legacy Version) (류휘만) 13 발렌시아의 필드 5 사막의 성소 (Legacy Version) (류휘만) 14 발렌시아의 필드 6 사막의 오아시스 (Legacy Version) (김지윤) 200724_BDO_테르미안 이벤트_Music_BPM122 200901_BDM_대양 낚시섬_MUSIC_BPM122 200901_BDM_대양 해적섬_MUSIC_BPM147 200917_BDM_대양_폭풍우지역_MUSIC_BPM89 201118_BDO_노바X나카시마미카_Full 210224_BDO_N주년 파티음악_NIGHT_98BPM 220121_BDM_CN_Cook_BGM_117BPM BDM_BGM_Ocean_Field_op.1-05c_bpm70_meter44 BDM_BGM_Ocean_Field_op.2-05a_bpm70_meter44 BDM_DownloadPlay_Sission3_Music BDM_OX퀴즈_MUSIC_115bpm BGM AR2 04 Mediah - Ambience, Motivated - DongJune O 01 - v220321 T080 BGM AR2 04 Mediah - Ambience, Tense - Inro Joo 01 BGM CBT2 Calpheon R01 All CastleofDelpeknight I01 BGM Drieghan - Battle of Shadow BGM Drieghan - Den #1 BGM Drieghan - Field Theme #1 BGM Drieghan - Field Theme #2 BGM Drieghan - Field Theme #3 BGM Drieghan - Village #1 BGM REMASTER - I Balenos - Overture _v02-65 master BGM REMASTER1 - II Serendia - Battle, General - Field Theme #12 삭막한 적들의 소굴 _v01-16 BGM REMASTER2 - I Balenos - Ambience, Motivated - Hwiman 03 _v02-16 BGM REMASTER2 - I Balenos - Exploration, Peaceful - Hwiman 06 _v02-01 BGM REMASTER2 - I Balenos - Landmark, Camp - Western Guard Camp _v02-10 BGM_ActionScore-01_Jooinro BGM_ActionScore-03_bpm110 BGM_CBT2_Calpheon_Keplan_no1-07_bpm85 BGM_Contents_PapuCriowar_Default BGM_Dominion - Pub BGM_DressRoom BGM_EventDungeon_Event_PiratesIsland_1 BGM_Event_Anniversary_BPM73-01 BGM_Event_BlackSpiritRace_BPM163 BGM_Event_Collaboration_with_CURSED_bpm65-01 BGM_Event_Glay_Collaboration BGM_Event_Halloween Event_Boss_BPM220_METER44 BGM_Event_Halloween Event_Field Theme_BPM151_METER34 BGM_Event_Halloween_op.1_v1_BPM128_METER34 BGM_Event_Halloween_op.2_v1_BPM112_METER34 BGM_Event_Halloween_op.2_v2_BPM112_METER34 BGM_Event_OBT1_W_Balenos_Sea & Island_A1 BGM_Event_Spiring01_Town_A_BPM65_METER4_4-01 BGM_Event_Termian_Town_BPM120_METER44 BGM_Event_Termian_Town_BPM120_METER44 BGM_Event_Termian_WaterGun_Balenos' Street Fight_BPM126_METER44 BGM_Event_Termian_WaterGun_Serendian Vegabond_BPM134_METER44 BGM_Event_Termian_WaterGun_VELIAN'S ANTHEM_BPM113_METER44 BGM_Event_Xmas01_CROOVE_Jinglebell(Orchestra)_V02_BPM103 BGM_Event_Xmas01_MEINHZ_JingleBell_V01_BPM068 BGM_Event_Xmas02_Carol_A-02 BGM_Event_Xmas02_Carol_B-01 BGM_Event_Xmas02_Carol_C-01 BGM_II Serendia - Glish Ruin (Legacy Version) BGM_IV Mediah - Enemy Base 4 (Legacy Version) BGM_IV Mediah - Enemy Base 6 (Legacy Version) BGM_IV Mediah - Field 2 (Legacy Version) BGM_IV. Mediah - Field 1 (Legacy Version) BGM_IV. Mediah - Tarif Town (Legacy Version) BGM_IV_ Mediah - Enemy Base 1 (Legacy Version) BGM_IV_ Mediah - Enemy Base 3 (Legacy Version) BGM_IV_Serendia - Marni's 2nd Lab Basement Cellar BGM_Island_PapuaCriny_MUSIC_BPM100 BGM_Kamasylvia_Den 01 T130_4-4 NM BGM_Kamasylvia_Den 02 44 75 BGM_Kamasylvia_Den 03 T135_4-4 NM BGM_Kamasylvia_Den 05 T155_4-4 NM BGM_Kamasylvia_Field 01 T155_4-4 NM BGM_Kamasylvia_Field 02 T145_4-4 LAC NM BGM_Kamasylvia_Field 03 34 120 BGM_Kamasylvia_Field 04 T125_4-4 NM BGM_Kamasylvia_Field 05 44 120 BGM_Kamasylvia_Field 06 JOOINRO BGM_Kamasylvia_Field 07 QuestroSound BGM_Kamasylvia_Town 01 34 130 BGM_Kamasylvia_Town 02 44 77 BGM_Kamasylvia_Town 03 T135_4-4 NM BGM_Kamasylvia_Town 04 QuestroSound BGM_LEGACY_I. Balenos - Ancient Stone Chamber BGM_LEGACY_I. Balenos - Ancient Stone Chamber Combat Mode BGM_LEGACY_II. Serendia - Kzarja Shrine BGM_Minigame_for_Downloard_'20_SummerEvent-08 BGM_N01_IV Mediah - Ambience Tense ___ On the Path #1 Daytime _v01-12 [SALN] (with REC) BGM_N01_IV Mediah - Exploration Epic - Master_(arr.JOO) BGM_N01_IV Mediah - Exploration Motivated - Field Theme #2 발렌시아의 필드 1 서부 (Legacy Version) (류휘만) BGM_N01_IV Mediah - Landmark Town - Abun (Legacy Version) (김지윤) BGM_N01_IV. Mediah - Battle of Shadow ___PREMASTER L2 BGM_N01_VI Kamasylvia - Ambience Motivated ___ On the Path #1 Daytime _v01-22 [SALN] (with REC) BGM_N01_VI Kamasylvia - Exploration Epic - v4a FULL BGM_N01_VI. Kamasylvia - Battle of Domains ___ REMASTER L2 BGM_N01_VI. Kamasylvia - Battle of Shadow ___PREMASTER L2 BGM_OBT1_W_Balenos_BB_HPlow BGM_REMASTER - I Balenos 101 Busking #1 Velia Street BGM_REMASTER - I Balenos 102 Busking #2 Balenos Jig Minor _v01-24 BGM_REMASTER - I Balenos 42 Olvia _v01-30 master BGM_REMASTER - I Balenos 62 Cron Castle _v01-74 L3-7dbe2 BGM_REMASTER - II Serendia 101 Busking #1 Hidel Street BGM_REMASTER - II Serendia 102 Busking #2 Serendia Reel Minor _v02-25 BGM_REMASTER - III Calpheon 101 Busking #1 Northern Street BGM_REMASTER_I Balenos - Battle of Domains BGM_REMASTER_I Balenos - Battle of Domains _v180728 BGM_REMASTER_I Balenos - Velia BGM_REMASTER_I Balenos - Velia _v13 BGM_REMASTER_I. Balenos - Battle of Apocalypse _ 3Cocktail v1 BGM_REMASTER_I. Balenos - Battle of Shadow _ 3Cocktail v2 BGM_REMASTER_I. Balenos - Battle of Warriors _v02-03 BGM_REMASTER_I. Balenos - Field Theme #1 _v02-02 BGM_REMASTER_I. Balenos - Field Theme #10 _v02-32 BGM_REMASTER_I. Balenos - Field Theme #3 _v01-19 BGM_REMASTER_I. Balenos - Field Theme #4 _v02-01 BGM_REMASTER_I. Balenos - Field Theme #6 _v01-07 BGM_REMASTER_I. Balenos - Olvia v01-30 BGM_REMASTER_I. Balenos - The Combat on the field #2 Strike _v00-10 BGM_REMASTER_II. Serendia - Alejandro Farm _v01-02 BGM_REMASTER_II. Serendia - Battle of Apocalypse _ 3Cocktail v1 BGM_REMASTER_II. Serendia - Battle of Domains v03 BGM_REMASTER_II. Serendia - Battle of Shadow v1 BGM_REMASTER_II. Serendia - Battle of Warriors _ 3Cocktail v1 BGM_REMASTER_II. Serendia - Bloody Monastery _v01 BGM_REMASTER_II. Serendia - Field Theme #1 _ 3Cocktail v1 BGM_REMASTER_II. Serendia - Field Theme #2 _ 2Prague only v1 BGM_REMASTER_II. Serendia - Field Theme #6 _v01-13 BGM_REMASTER_II. Serendia - Field Theme #7 슾지 meter44_bpm82 BGM_REMASTER_II. Serendia - Filed Theme #5 BGM_REMASTER_II. Serendia - Glish - 2halle v2 BGM_REMASTER_II. Serendia - Glish Ruins _v1 BGM_REMASTER_II. Serendia - Overture v03-20 P01 (T090) BGM_REMASTER_II. Serendia - Overture v03-20 P02 (T107) BGM_REMASTER_II. Serendia - Overture v03-20 P03 (T107) BGM_REMASTER_II. Serendia - The Combat on the field #2 Strike _v00-06 BGM_REMASTER_III. Calpheon - Battle of Apocalypse _v03-01 BGM_REMASTER_III. Calpheon - Battle of Shadow _v3 BGM_REMASTER_III. Calpheon - Battle of Warriors _v03-01 BGM_REMASTER_III. Calpheon - Field Theme #1 _v01-31 BGM_REMASTER_III. Calpheon - Field Theme #10 _v01-29 BGM_REMASTER_III. Calpheon - Field Theme #12 _v01-02 BGM_REMASTER_III. Calpheon - Field Theme #13 _v01-17 BGM_REMASTER_III. Calpheon - Field Theme #2 _v01-28 BGM_REMASTER_III. Calpheon - Field Theme #3 _v08 BGM_REMASTER_III. Calpheon - Field Theme #5 _v08 BGM_REMASTER_III. Calpheon - Field Theme #7 _v01-10 BGM_REMASTER_III. Calpheon - Field Theme #8 _v00-17 BGM_REMASTER_III. Calpheon - Field Theme #9 _v04 BGM_REMASTER_III. Calpheon - Northern Wheat Plantation _v01-21 BGM_REMASTER_III. Calpheon - Overture _v02-14 BGM_REMASTER_III. Calpheon - The Combat on the field #2 Strike _v2 BGM_REMASTER_IV. Mediah - Battle of Apocalypse _v03-01b(T210) BGM_REMASTER_IV. Mediah - Battle of Domains _v1live (T190) BGM_REMASTER_IV. Mediah - Battle of Warriors _v03-01 [2mix mockup](T180) BGM_REMASTER_IV. Mediah - The Combat on the field #1 Slam _v00-43 BGM_REMASTER_VI_ Kamasylvia - Overture MIDI Ver (T152) BGM_Radio_Jazz1_Balenos 42nd Street _vMIX 0518-2 L2 BGM_Radio_Jazz1_Mediahn Panorama _vMIX 0519-2 L2 BGM_Radio_Jazz1_Olvian Blue _vMIX 0511 L2 BGM_Radio_Jazz1_Sunday in Serendia _vMIX 0519 L2 BGM_Remaster_IV. Mediah - Filed Theme # Canyon-01 BGM_Serendia Overture_Year_End BGM_Shkatu4.1Event-01_meter44_bpm86 BGM_Shop - Shakatu BGM_Shop - Shakatu BGM_System_Temple_de_Sol-01 BGM_Termian_Town_Night_meter68_bpm65 BGM_UP01_W_Calpheon_War_CalpheonCastle BGM_UP01_W_meinhz_Mediah_Ruin_3 BGM_UP1_W_Coz77_Mediah_Boss_1 BGM_UP1_W_Coz77_Mediah_City_Altinova_P01 BGM_UP1_W_Coz77_Mediah_City_Altinova_P02 BGM_UP1_W_Coz77_Mediah_City_Altinova_P03 BGM_UP1_W_Coz77_Mediah_City_Altinova_P04 BGM_UP1_W_Coz77_Mediah_City_Altinova_P05 BGM_UP1_W_Coz77_Mediah_Den_2 BGM_UP1_W_Coz77_Mediah_RoadTrack BGM_UP1_W_Coz77_Mediah_SeigeWarfare_1 BGM_V_Valencia - Den 1 BGM_V_Valencia - Den 2 BGM_V_Valencia - Den 3 BGM_V_Valencia - Den 4 BGM_V_Valencia - Den 5 BGM_V_Valencia - Den 6 BGM_V_Valencia - Den 7 BGM_V_Valencia - Den 8 BGM_V_Valencia - Grieving Grave BGM_W02_City01_Coz77 BGM_W03_Boss02_Normal_Jooinro BGM_W03_CastleCommon_Normal(v01)_MEINHZ_44_100 BGM_W03_City01_Normal_Jooinro&CROOVE BGM_W04_Boss01(V21)_Normal_CROOVE BGM_W05_Den03(V41)_Normal_CROOVE BGM_W05_Field03_Normal(V02)_meinhz BGM_WorldManagement_bpm75_meter44 BGM_World_Field_Santuary_R02_TA_JA Environment_0_21_BlackSun Environment_2D_BattleFieldOfSun_Day Environment_2D_Constellation_Day Environment_2D_Desert_Day Environment_2D_Desert_Night Environment_2D_ValenCrescent_Day Environment_2D_ValenCrescent_Night Environment_2D_ValenMine_Day Environment_2D_ValenMine_Night Environment_Dungeon_2D_Loop Environment_ObjectWalla_Altinova_1 Environment_Object_CampFire Environment_Object_MineGas_1 Environment_Object_MineGas_2 Environment_Object_MineGas_3 Environment_Object_NarrowRiver_Mid-01 Environment_Object_NarrowRiver_Mid-02 Environment_Object_Ocean_Near-01 Environment_Object_Ocean_Near-02 Environment_Object_Ocean_Port_1_2D Environment_Object_Ocean_Port_2_2D Environment_Ocean_2D_FishingIsland_Day Environment_Ocean_2D_FishingIsland_Night Environment_Ocean_2D_PirateIsland_Day Environment_Ocean_2D_PirateIsland_Night Environment_Pub_2D_Walla Environment_REGION_2D_Cave Environment_REGION_2D_PirateIsland_Day Environment_REGION_2D_PirateIsland_Night Environment_REGION_2D_Town Environment_REGION_2D_Town_Night Environment_Region_2D_AbunTown_Day Environment_Region_2D_AbunTown_Night Environment_Region_2D_Altinova_Gate_Day Environment_Region_2D_Altinova_Gate_Night Environment_Region_2D_Altinova_Town_Day Environment_Region_2D_Altinova_Town_Night Environment_Region_2D_Field_Day Environment_Region_2D_Forest Environment_Region_2D_Halloween Environment_Region_2D_Mediah_Iron_Mine_Day Environment_Region_2D_Mediah_Iron_Mine_Night Environment_Region_2D_Mediah_Marni's2ndLab_Day Environment_Region_2D_Mediah_Marni's2ndLab_Night Environment_Region_2D_NightMare_Calpheon_Temple Environment_Region_2D_NightMare_Forest Environment_Region_2D_Ocean_Day Environment_Region_2D_Ocean_ThunderStorm Environment_Weather_Rain Environment_Weather_Rain_Heavy Environment_Weather_Snow Environment_Weather_Thunder_Far-01 Environment_Weather_Thunder_Far-01 Environment_Weather_Thunder_Far-02 Environment_Weather_Thunder_Far-02 Environment_Weather_Thunder_Far-03 Environment_Weather_Thunder_Far-03 Environment_Weather_Thunder_Near-01 Environment_Weather_Thunder_Near-01 Environment_Weather_Thunder_Near-02 Environment_Weather_Thunder_Near-03 Environment_Weather_Thunder_Near-03 Environment_Weather_Thunder_Near-04 Environment_Weather_Thunder_Near-04 Environment_Weather_Thunder_Near-05 Environment_Weather_Thunder_Near-05 I. Balenos - Ambience, Tense - Hwiman 01 _v01-06 I. Balenos - Ambience, Tense - Inro Joo 01 I. Balenos - Battle of Rock ___ 62 Cron Castle _v01-74 L3-7dbe2 I. Balenos - Battle, Intense ___ The Combat on the field #2 Strike _v01-16 I. Balenos - Exploration, Tense - Ancient Stone Chamber _v01-22 IC_Field_Balenos_WestCamp_V01_00_Part_00 IC_Field_Balenos_WestCamp_V01_00_Part_01 II. Serendia - Ambience, Tense ___ Field Theme #10 _v01-09 L2-3db II. Serendia - Ambience, Tense ___ Field Theme #11 _v01 II. Serendia - Ambience, Tense ___ Field Theme #9 _v01-12 II. Serendia - Battle of Rock ___ Dead Castle _v01-52 L2-6db II. Serendia - Explonation, Peaceful - Field Theme #3 _v02-14 II. Serendia - Explonation, Peaceful - Field Theme #4 _v01-17 II. Serendia - Exploration, Tense - Kzarka Shrine _v02-07 II. Serendia - Landmark, City - Hidel (Legacy Version) II. Serendia - Landmark, Town - Glish (Legacy Version) II. Serendia - Overture _v03-19 (L3HighBoost) III. Calpheon - Ambience, Motivated - On the Path #2 Nighttime _v01-09 III. Calpheon - Ambience, Tense ___ Field Theme #9 적막하고 어두운 동굴 _v01 III. Calpheon - Battle of Domains ___ v1 live III. Calpheon - Battle, General ___ Field Theme #18 적들이 기다리고 있는 소굴 _v01 III. Calpheon - Battle, Intense ___ Field Theme #15 혼란스러운 전장 _v01-36 III. Calpheon - Exploration, Tense - Field Theme #10 징그러운 생물이 번식하는 동굴 _v2-01 III. Calpheon - Exploration, Tense - Field Theme #13 저주에 휩싸인 오염지 _v06 III. Calpheon - Landmark, City - Calpheon, the capital city (Legacy Version) III. Calpheon - Landmark, City - Keplan ___ v2-03 III. Calpheon - Landmark, Town - Behr ___ v02-01 III. Calpheon - Landmark, Town - Crioville ___ v02-01 III. Calpheon - Landmark, Town - Florin ___ v01 III. Calpheon - Landmark, Town - Port Epheria ___ v02-01 III. Calpheon - Landmark, Town - Trent ___ v2 IV. Mediah - Filed Theme - Sacred Place _v01-01 Jukebox_Shinhaechul_민물장어의꿈_2020_KimJiyoon-14 Jukebox_Shinhaechul_일상으로의초대_2020_KimJiyoon-14 Jukebox_Shinhaechul_해에게서소년에게_2020_AR_KimJiyoon-21D Jukebox_Shinhaechul_해에게서소년에게_2020_KimJiyoon-10 Kahn Boss BGM(JOO)-0917-MASTER Minigame_Damage Minigame_Dead Minigame_GetBlackStone Minigame_GetBlackStone_Lv4 Minigame_Start Music_Object_FishingIsland_2D Music_Object_FishingIsland_Busking_3D Music_Object_Halloween_Candy_Cart Music_Object_Thermian1 Music_Object_Thermian2 Object_Music_Kamasylvia_Vocal_01-38 Play_System_UI_Alarm_StageClear_Reward_Group(STINGER_III. Calpheon - Fanfare) Riding_Horse_SFX_Teleport_End SFX_Monster_M0047_Kzaka_DETECT SFX_Monster_M0047_Kzaka_DETECT_END SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION1_1 SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION2_1 SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION3_1 SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION4_1 SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION5_1 SFX_PC_Archer_Awaken_CUSTOMIZATION_INITAL SFX_PC_Archer_Awaken_SELECT_IDLE_ING_1 SFX_PC_Archer_Awaken_SELECT_IDLE_ING_2 SFX_PC_Archer_Awaken_SELECT_IDLE_ING_2 SFX_PC_Archer_CUSTOMIZATION_ACTION1_1 SFX_PC_Archer_CUSTOMIZATION_ACTION2_1 SFX_PC_Archer_CUSTOMIZATION_ACTION3_1 SFX_PC_Archer_CUSTOMIZATION_ACTION4_1 SFX_PC_Archer_CUSTOMIZATION_ACTION5_1 SFX_PC_Archer_CUSTOMIZATION_INITIAL SFX_PC_Archer_SELECT_IDLE SFX_PC_Blade_BTTL_AWAKEN_Select_Idle SFX_PC_Blade_CUSTOMIZATION_ACTION1_1 SFX_PC_Blade_CUSTOMIZATION_ACTION2_1 SFX_PC_Blade_CUSTOMIZATION_ACTION3_1 SFX_PC_Blade_CUSTOMIZATION_ACTION4_1 SFX_PC_Blade_CUSTOMIZATION_ACTION5_1 SFX_PC_Blade_CUSTOMIZATION_INITIAL SFX_PC_Blade_SELECT_IDLE SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION1_1 SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION2_1 SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION3_1 SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION4_1 SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION5_1 SFX_PC_Corsair_Classic_CUSTOMIZATION_INITIAL SFX_PC_Corsair_Classic_SELECT_IDLE SFX_PC_DarkKnight_BTTL_AWAKEN_Select_Idle SFX_PC_DarkKnight_BTTL_SKILL_EXTERMINATION_1 SFX_PC_DarkKnight_BTTL_SKILL_EXTERMINATION_2 SFX_PC_DarkKnight_BTTL_SKILL_EXTERMINATION_3 SFX_PC_DarkKnight_CUSTOMIZATION_ACTION1_1 SFX_PC_DarkKnight_CUSTOMIZATION_ACTION2_1 SFX_PC_DarkKnight_CUSTOMIZATION_ACTION3_1 SFX_PC_DarkKnight_CUSTOMIZATION_ACTION4_1 SFX_PC_DarkKnight_CUSTOMIZATION_ACTION5_1 SFX_PC_DarkKnight_CUSTOMIZATION_IDLE_To_Ing SFX_PC_DarkKnight_CUSTOMIZATION_INITIAL SFX_PC_DarkKnight_SELECT_IDLE SFX_PC_Giant_BTTL_Awaken_SELECT_IDLE SFX_PC_Giant_CUSTOMIZATION_ACTION1_1 SFX_PC_Giant_CUSTOMIZATION_ACTION2_1 SFX_PC_Giant_CUSTOMIZATION_ACTION3_1 SFX_PC_Giant_CUSTOMIZATION_ACTION4_1 SFX_PC_Giant_CUSTOMIZATION_ACTION5_1 SFX_PC_Giant_CUSTOMIZATION_INITIAL SFX_PC_Giant_SELECT_IDLE SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION1_1 SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION2_1 SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION3_1 SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION4_1 SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION5_1 SFX_PC_Guardian_Awaken_CUSTOMIZATION_INITIAL SFX_PC_Guardian_Awaken_CUSTOMIZATION_SELECT_IDLE SFX_PC_Hashashin_CUSTOMIZATION_ACTION1_1 SFX_PC_Hashashin_CUSTOMIZATION_ACTION2_1 SFX_PC_Hashashin_CUSTOMIZATION_ACTION3_1 SFX_PC_Hashashin_CUSTOMIZATION_ACTION4_1 SFX_PC_Hashashin_CUSTOMIZATION_ACTION5_1 SFX_PC_Hashashin_CUSTOMIZATION_INITIAL SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION1_1 SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION2_1 SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION3_1 SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION4_1 SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION5_1 SFX_PC_Kunoichi_Classic_CUSTOMIZATION_INITIAL SFX_PC_Kunoichi_Classic_CUSTOMIZATION_SELECT_IDLE SFX_PC_Lahn_Awaken_CUSTOMIZATION_IDLE_To_Ing SFX_PC_Lahn_Awaken_CUSTOMIZATION_INITIAL SFX_PC_Lahn_Awaken_SELECT_IDLE SFX_PC_Lahn_CUSTOMIZATION_ACTION1_1 SFX_PC_Lahn_CUSTOMIZATION_ACTION2_1 SFX_PC_Lahn_CUSTOMIZATION_ACTION3_1 SFX_PC_Lahn_CUSTOMIZATION_ACTION4_1 SFX_PC_Lahn_CUSTOMIZATION_ACTION5_1 SFX_PC_Lahn_CUSTOMIZATION_INITIAL SFX_PC_Lahn_SELECT_IDLE SFX_PC_MaeHwa_CUSTOMIZATION_ACTION1_1 SFX_PC_MaeHwa_CUSTOMIZATION_ACTION2_1 SFX_PC_MaeHwa_CUSTOMIZATION_ACTION3_1 SFX_PC_MaeHwa_CUSTOMIZATION_ACTION4_1 SFX_PC_MaeHwa_CUSTOMIZATION_ACTION5_1 SFX_PC_MaeHwa_CUSTOMIZATION_IDLE SFX_PC_MaeHwa_CUSTOMIZATION_INITIAL SFX_PC_MaeHwa_SELECT_IDLE SFX_PC_Maehwa_Awaken_CUSTOMIZATION_INITIAL SFX_PC_MawHwa_Awaken_Select_Idle SFX_PC_Mystic_CUSTOMIZATION_ACTION1 SFX_PC_Mystic_CUSTOMIZATION_ACTION2 SFX_PC_Mystic_CUSTOMIZATION_ACTION3 SFX_PC_Mystic_CUSTOMIZATION_ACTION4 SFX_PC_Mystic_CUSTOMIZATION_ACTION5 SFX_PC_Mystic_CUSTOMIZATION_INITIAL SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION1_1 SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION2_1 SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION3_1 SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION4_1 SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION5_1 SFX_PC_Ninja_Awaken_CUSTOMIZATION_INITIAL SFX_PC_Ninja_Awaken_SELECT_IDLE SFX_PC_Ninja_Awaken_SELECT_IDLE_ING SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION1_1 SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION2_1 SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION3_1 SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION4_1 SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION5_1 SFX_PC_Nova_Classic_CUSTOMIZATION_INITIAL SFX_PC_Ranger_Awaken_CUSTOMIZATION_INITIAL SFX_PC_Ranger_BTTL_AWAKEN_Select_Idle SFX_PC_Ranger_CUSTOMIZATION_ACTION1_1 SFX_PC_Ranger_CUSTOMIZATION_ACTION2_1 SFX_PC_Ranger_CUSTOMIZATION_ACTION3_1 SFX_PC_Ranger_CUSTOMIZATION_ACTION4_1 SFX_PC_Ranger_CUSTOMIZATION_ACTION5_1 SFX_PC_Ranger_CUSTOMIZATION_INITIAL SFX_PC_Ranger_Classic_CUSTOMIZATION_INITIAL SFX_PC_Ranger_SELECT_IDLE SFX_PC_Shy_CUSTOMIZATION_ACTION1_1 SFX_PC_Shy_CUSTOMIZATION_ACTION2_1 SFX_PC_Shy_CUSTOMIZATION_ACTION3_1 SFX_PC_Shy_CUSTOMIZATION_ACTION4_1 SFX_PC_Shy_CUSTOMIZATION_ACTION5_1 SFX_PC_Shy_CUSTOMIZATION_INITIAL SFX_PC_Sorcerer_BTTL_AWAKEN_Select_Idle SFX_PC_Sorcerer_CUSTOMIZATION_ACTION1_1 SFX_PC_Sorcerer_CUSTOMIZATION_ACTION2_1 SFX_PC_Sorcerer_CUSTOMIZATION_ACTION3_1 SFX_PC_Sorcerer_CUSTOMIZATION_ACTION4_1 SFX_PC_Sorcerer_CUSTOMIZATION_ACTION5_1 SFX_PC_Sorcerer_CUSTOMIZATION_INITIAL SFX_PC_Sorcerer_SELECT_IDLE SFX_PC_Striker_CUSTOMIZATION_ACTION1_1 SFX_PC_Striker_CUSTOMIZATION_ACTION2_1 SFX_PC_Striker_CUSTOMIZATION_ACTION3_1 SFX_PC_Striker_CUSTOMIZATION_ACTION4_1 SFX_PC_Striker_CUSTOMIZATION_ACTION5_1 SFX_PC_Striker_CUSTOMIZATION_INITIAL SFX_PC_Striker_SELECT_IDLE SFX_PC_Tamer_Awaken_SELECT_IDLE SFX_PC_Tamer_CUSTOMIZATION_INITIAL SFX_PC_Tamer_SELECT_IDLE SFX_PC_Tarmer_CUSTOMIZATION_ACTION1_1 SFX_PC_Tarmer_CUSTOMIZATION_ACTION2_1 SFX_PC_Tarmer_CUSTOMIZATION_ACTION3_1 SFX_PC_Tarmer_CUSTOMIZATION_ACTION4_1 SFX_PC_Tarmer_CUSTOMIZATION_ACTION5_1 SFX_PC_Valkryie_SELECT_IDLE SFX_PC_Valkyrie_Awaken_CUSTOMIZATION_INITIAL SFX_PC_Valkyrie_Awaken_SELECT_IDLE SFX_PC_Valkyrie_CUSTOMIZATION_ACTION1_1 SFX_PC_Valkyrie_CUSTOMIZATION_ACTION2_1 SFX_PC_Valkyrie_CUSTOMIZATION_ACTION3_1 SFX_PC_Valkyrie_CUSTOMIZATION_ACTION4_1 SFX_PC_Valkyrie_CUSTOMIZATION_ACTION5_1 SFX_PC_Valkyrie_CUSTOMIZATION_INITIAL SFX_PC_Warrior_Awaken_CUSTOMIZATION_INITIAL SFX_PC_Warrior_Awaken_SELECT_IDLE SFX_PC_Warrior_CUSTOMIZATION_ACTION1_1 SFX_PC_Warrior_CUSTOMIZATION_ACTION2_1 SFX_PC_Warrior_CUSTOMIZATION_ACTION3_1 SFX_PC_Warrior_CUSTOMIZATION_ACTION4_1 SFX_PC_Warrior_CUSTOMIZATION_ACTION5_1 SFX_PC_Warrior_CUSTOMIZATION_INITIAL SFX_PC_Warrior_SELECT_IDLE SFX_PC_Witch_Awaken_CUSTOMIZATION_INITIAL SFX_PC_Witch_Awaken_SELECT_IDLE SFX_PC_Witch_CUSTOMIZATION_ACTION1_1 SFX_PC_Witch_CUSTOMIZATION_ACTION2_1 SFX_PC_Witch_CUSTOMIZATION_ACTION3_1 SFX_PC_Witch_CUSTOMIZATION_ACTION4_1 SFX_PC_Witch_CUSTOMIZATION_ACTION5_1 SFX_PC_Witch_CUSTOMIZATION_INITIAL SFX_PC_Witch_SELECT_IDLE StageCutScene_FScript_Hadum_HydelTown_BalancedStone StageCutScene_FScript_Hadum_HydelTown_SongOfProphecy_Cut1 StageCutScene_FScript_Hadum_HydelTown_SongOfProphecy_Cut2 System_UI_3x3_PuzzleMaking_Clear System_UI_3x3_PuzzleMaking_Click System_UI_3x3_PuzzleMaking_NewGame System_UI_3x3_PuzzleMaking_ViewSlide System_UI_AchieveCombination_GradeOn System_UI_AcquireBetterItem System_UI_Alarm_Ancient_Result System_UI_Alarm_ArenaCount System_UI_Alarm_ArenaResult_Lose System_UI_Alarm_ArenaResult_Lose System_UI_Alarm_ArenaResult_Lose_OneOnOne System_UI_Alarm_ArenaResult_Lose_SFX System_UI_Alarm_ArenaResult_Lose_SFX_Sunmatch System_UI_Alarm_ArenaResult_Win System_UI_Alarm_ArenaResult_Win_OneOnOne System_UI_Alarm_ArenaResult_Win_SFX System_UI_Alarm_ArenaResult_Win_SFX_Lamones System_UI_Alarm_ArenaResult_Win_SFX_Sunmatch System_UI_Alarm_ArenaStart System_UI_Alarm_BlackSpiritRace_End System_UI_Alarm_BlackSpiritRace_Open System_UI_Alarm_BlackSpirit_LevelUp System_UI_Alarm_BlackSpirt_LevelUp System_UI_Alarm_CalpeON_Close System_UI_Alarm_CalpeON_Open System_UI_Alarm_ClassChanged_Message System_UI_Alarm_CompanionLevelUp System_UI_Alarm_DeathMesssage System_UI_Alarm_DemandComplete System_UI_Alarm_DialogWindow_Reward System_UI_Alarm_GameMoney_NewAlram_Button System_UI_Alarm_GetItemMessage System_UI_Alarm_GetItemMessage_FeelSoGood System_UI_Alarm_GetPCDropltem System_UI_Alarm_GetPCDropltem System_UI_Alarm_Get_Reward System_UI_Alarm_GuildCreate_Complete System_UI_Alarm_HadumTimeMarket_OpenBuy System_UI_Alarm_HighGradeSystemMessage System_UI_Alarm_Kutum_Curse System_UI_Alarm_LevelUp_Window System_UI_Alarm_LifeLevelUp System_UI_Alarm_LuckyCombination System_UI_Alarm_MediaStreaming_Close System_UI_Alarm_MediaStreaming_Open System_UI_Alarm_MissionAlert_Boss System_UI_Alarm_MissionAlert_Message System_UI_Alarm_MissionClear_Reward_Grade System_UI_Alarm_PickItem_Message System_UI_Alarm_RandomBox_OpenWindow1 System_UI_Alarm_RandomBox_OpenWindow2 System_UI_Alarm_SkillOpenProgress_Clear_All System_UI_Alarm_SkillOpenProgress_Clear_All System_UI_Alarm_SkillOpenProgress_Clear_Once System_UI_Alarm_StageClear System_UI_Alarm_StageClear_RewardItem System_UI_Alarm_SunAltar_Message System_UI_Alarm_SunMatch_Message System_UI_Alarm_TreasureHunt System_UI_Alarm_UpgradeFail System_UI_Alarm_UpgradeSuccess System_UI_Alarm_UserHotTime_KR System_UI_Alarm_UserHotTime_TW System_UI_Alarm_WorkerShop_ComposeResult System_UI_Alyaelli_BossAppear_DesertDragon System_UI_Alyaelli_BossAppear_GoblinBoss System_UI_Alyaelli_BossAppear_ImpBoss System_UI_Alyaelli_BossAppear_Karanda System_UI_Alyaelli_BossAppear_Kzaka System_UI_Alyaelli_BossAppear_Muscan System_UI_Alyaelli_BossAppear_RedNose System_UI_Alyaelli_Boss_Appear System_UI_Alyaelli_Boss_Select System_UI_Alyaelli_Window System_UI_AncientDungeonV2_Create System_UI_Ator_Switch_Elite System_UI_Ator_Switch_Normal System_UI_Atumach_End System_UI_Atumach_Monster_Kill System_UI_Atumach_Monster_Kill_Sub System_UI_Atumach_Monster_Skill System_UI_Atumach_Open System_UI_Atumach_Season_Result System_UI_Atumach_Start System_UI_AvartarMaster_Slot System_UI_Avartar_Click System_UI_Avartar_Disassemble System_UI_Avartar_Final_Result System_UI_Avartar_Mid_Result System_UI_Avartar_Mixing System_UI_AvataMix_ChangLook_Result System_UI_AvataMix_ComposeCenter_Normal System_UI_AvataMix_result_init System_UI_AvataMix_result_init_Whoosh System_UI_AwakenQuest_SkillDoor_Open System_UI_AwakenQuest_SkillDoor_Stone_Open System_UI_Badge_Click System_UI_BattleGate_LongCanvas_MultiDual System_UI_BattleGate_LongCanvas_Rank System_UI_BattleGate_LongCanvas_SunMatch System_UI_Bingo_CheckBingoBoard System_UI_Bingo_RewardLine System_UI_Bingo_RewardLine_Glow System_UI_Bingo_RewardLine_Glow2 System_UI_BlackFury_Slide System_UI_BlackMarket_CheckOut System_UI_BlackMarket_OpenBox System_UI_BlackMarket_Reservation System_UI_BlackRune_In System_UI_BlackRune_Remove System_UI_BlackSpiritBubble_Find System_UI_BlackSpiritBubble_Gauge System_UI_BlackSpiritBubble_open System_UI_BlackSpiritMarble_BG_SpinAni System_UI_BlackSpiritMarble_CompletionReward System_UI_BlackSpiritMarble_DiceResultNum System_UI_BlackSpiritMarble_MoveBoard System_UI_BlackSpiritMarble_Move_01 System_UI_BlackSpiritMarble_Move_02 System_UI_BlackSpiritMarble_Move_03 System_UI_BlackSpiritMarble_Press System_UI_BlackSpiritMarble_RollDice_01 System_UI_BlackSpiritMarble_RollDice_02 System_UI_BlackSpiritRace_CountDown_Boost_Cooltime System_UI_BlackSpiritRace_CountDown_Finish System_UI_BlackSpiritRace_CountDown_Finish1 System_UI_BlackSpiritRace_CountDown_Finish2 System_UI_BlackSpiritRace_CountDown_Finish3 System_UI_BlackSpiritRace_CountDown_Start System_UI_BlackSpiritRace_Finish_HighRank System_UI_BlackSpiritRace_Signal_LR System_UI_BlackSpiritRace_Signal_Start System_UI_BlackSpiritRace_Signal_TimeOut System_UI_BlackSpirit_Add_Restore System_UI_BlackSpirit_AwakenRune_Fusion_Fail System_UI_BlackSpirit_AwakenRune_Fusion_Success System_UI_BlackSpirit_BlackStone-01 System_UI_BlackSpirit_BlackStone-02 System_UI_BlackSpirit_BlackStone-03 System_UI_BlackSpirit_CronStone System_UI_BlackSpirit_EnchantWindow System_UI_BlackSpirit_EnchantWindow_2 System_UI_BlackSpirit_EnchantWindow_Extend_FX System_UI_BlackSpirit_Enchant_Crystal_In System_UI_BlackSpirit_Enchant_Crystal_Out System_UI_BlackSpirit_Enchant_Memory_Click System_UI_BlackSpirit_Enchant_Memory_In System_UI_BlackSpirit_Enchant_Totem_Click System_UI_BlackSpirit_Enchant_Totem_Result_Sub1 System_UI_BlackSpirit_Enchant_Totem_Result_Sub2 System_UI_BlackSpirit_Enchant_Totem_Start System_UI_BlackSpirit_Enchant_Totem_Success System_UI_BlackSpirit_EquipRune_Content-01 System_UI_BlackSpirit_EquipRune_Content-02 System_UI_BlackSpirit_EquipRune_Content-03 System_UI_BlackSpirit_EquipRune_Content_In System_UI_BlackSpirit_EquipRune_Content_Out System_UI_BlackSpirit_EquipRune_Page_L System_UI_BlackSpirit_EquipRune_Page_R System_UI_BlackSpirit_EquipRune_Window System_UI_BlackSpirit_Exp_ProgessNext System_UI_BlackSpirit_Get_Poop System_UI_BlackSpirit_InheritItem_Set System_UI_BlackSpirit_MagicEnchant_Check System_UI_BlackSpirit_MagicEnchant_Success System_UI_BlackSpirit_Open_All_Appear System_UI_BlackSpirit_Open_All_Result System_UI_BlackSpirit_Smithy_Window_Content_Common System_UI_BlackSpirit_SynthesisRune_Content_In System_UI_BlackSpirit_SynthesisRune_Symbol System_UI_BlackSpirit_SynthesisRune_Synthesis System_UI_BlackSpirit_SynthesisRune_UpgradeSuccess System_UI_BlackSpirit_SynthesisRune_UpgradeSuccess2 System_UI_BlackSpirit_SynthesisRune_Window System_UI_BlackSpirit_UpgradeRefineFail_Message System_UI_BlackSpirit_UpgradeRefineMiddleResult System_UI_BlackSpirit_UpgradeRefineSuccess_Message System_UI_BlackSpiritmarble_BlackWindow System_UI_BlackSpritRune_Buy System_UI_BlackSprit_AutoEnchant_Elian_Final_Success System_UI_BlackSprit_AutoEnchant_Fail System_UI_BlackSprit_AutoEnchant_Hadum_Final_Success System_UI_BlackSprit_AutoEnchant_Start System_UI_BlackSprit_AutoEnchant_Success System_UI_BlackStoneTemple_Appear System_UI_BlackStoneTemple_Appear_Pop System_UI_BlackStoneTemple_BestReward System_UI_BlackStoneTemple_BestReward_Pop_Inside System_UI_BlackStoneTemple_BestReward_Pop_Outside System_UI_BlackStoneTemple_Click System_UI_BlackStoneTemple_Click_Sub System_UI_BlackStoneTemple_DedicationClick System_UI_BlackStoneTemple_Destroid_Inside System_UI_BlackStoneTemple_Destroid_Outside System_UI_BlackStoneTemple_Disappear System_UI_BlackStoneTemple_Mode3 System_UI_BlackStoneTemple_TempleAttack System_UI_BlackStoneTemple_TempleInside System_UI_BlackSunVideo System_UI_Blackspirit_Hadum_Success System_UI_Blackspirit_UpgradeRune_Click System_UI_Blackspirit_UpgradeRune_Message_UpgradeFail System_UI_Blackspirit_UpgradeRune_Message_UpgradeSuccess System_UI_Blackspirit_UpgradeRune_ResultWindow_End System_UI_Blackspirit_UpgradeRune_ResultWindow_Start System_UI_Blackspirit_UpgradeRune_Window System_UI_BlessOfLight System_UI_BonusItem_GetMessage System_UI_BonusStatBp System_UI_BonusStat_negative System_UI_BonusStat_positive System_UI_BossAppear System_UI_BossAppear System_UI_BossAppear_CatFishManFat_Qoobe System_UI_BossAppear_DesertDragon System_UI_BossAppear_DesertOgre System_UI_BossAppear_GhostShip System_UI_BossAppear_GoblinBoss System_UI_BossAppear_Griffon System_UI_BossAppear_ImpBoss System_UI_BossAppear_Karanda System_UI_BossAppear_Khan System_UI_BossAppear_Kutum System_UI_BossAppear_Kzaka System_UI_BossAppear_Muraka System_UI_BossAppear_Muscan System_UI_BossAppear_RedNose System_UI_BossAppear_Spook System_UI_BossDisappear_GhostShip System_UI_BossExtinction System_UI_BossRewardItem System_UI_Cannon_Equip_Cannon System_UI_Cannon_Equip_Deck System_UI_CashShop_Accessory_Buy_1 System_UI_CashShop_Accessory_Buy_2 System_UI_CashShop_Accessory_Buy_3 System_UI_CashShop_BlackSpritRune_Group System_UI_CashShop_LuckyShop_LimitedBox System_UI_CashShop_Luckyshop_Open_Grade_4_Cast System_UI_CashShop_Luckyshop_Open_Grade_5_Cast System_UI_CashShop_Luckyshop_Open_Grade_6_Cast System_UI_CashShop_Open_Grade_4_Cast_L System_UI_CashShop_PremiumShop_Box_Cover System_UI_CashShop_PremiumShop_Box_Cover_Epic_Myth System_UI_CashShop_PremiumShop_Result System_UI_CashShop_PremiumShop_Result_Epic_Myth System_UI_CashShop_PremiumShop_Result_Glow System_UI_CashShop_PremiumShop_Result_Whoosh System_UI_CashShop_Rune_Off System_UI_CashShop_Rune_On System_UI_ChallengeGuide_Complete_Msg System_UI_ChallengeStep_Complete_Button_1 System_UI_ChallengeStep_Complete_Button_2 System_UI_ChallengeStep_Complete_Button_3 System_UI_ChallengeStep_MainCategoryClick System_UI_ChaosGaksungResult_Appear System_UI_ChaosGaksungResult_Crystalrelieve System_UI_ChaosGaksungResult_Enchant_Success System_UI_ChaosGaksungResult_InfoStack System_UI_ChaosGaksungResult_Success System_UI_ChaosGaksungResult_fail System_UI_ChaosWeatherChange System_UI_Chaos_Craft_CrystalRelieve System_UI_Chaos_Craft_Open System_UI_Chaos_Craft_Result System_UI_Chaos_Craft_Result_Open System_UI_Chaos_Craft_Result_S System_UI_Chaos_SynthesisRune_Success System_UI_ChapterClear_Window System_UI_ChattingWindow System_UI_Christmas_GoldenBell System_UI_Click_Equipment System_UI_Click_Equipment_Gaksung System_UI_Click_Equipment_UnCheck System_UI_CollectProgress_End System_UI_CollectionItem_Regist System_UI_CollectionItem_RewardButton System_UI_CombatFieldWindow_Enter System_UI_CombatField_BattleZone System_UI_CombatField_SafetyZone System_UI_ComebackQuest_Accept System_UI_ComebackQuest_Complate System_UI_ComebackQuest_LastComplate System_UI_Constellation_Click System_UI_Constellation_EnterPop System_UI_Constellation_Knowledge_Appear_1 System_UI_Constellation_Knowledge_Appear_2 System_UI_Constellation_Knowledge_Appear_3 System_UI_Constellation_Knowledge_Appear_Start System_UI_Constellation_Knowledge_Pop System_UI_Constellation_ListCircle_Pop System_UI_Constellation_Result System_UI_Constellation_Result_Appear System_UI_Constellation_TopMenu_Open System_UI_Contents_Complete System_UI_CountDown System_UI_CrowdShop_In System_UI_CrowdShop_Out System_UI_DeliverOrder_PopUp_Complete System_UI_Desert_Altar_GetItem System_UI_Desert_CommonMessagePop System_UI_Desert_Difficulty_Click_Down System_UI_Desert_Difficulty_Click_Up System_UI_Desert_Difficulty_Open System_UI_Desert_Difficulty_Open_Up System_UI_Desert_FreeWaterGet System_UI_Desert_HiddenQuestPopUp_Appear System_UI_Desert_HiddenQuestPopUp_Complete System_UI_Desert_Map_BirdBeakRock System_UI_Desert_Map_FoganTemple System_UI_Desert_Map_Town2 System_UI_Desert_TimeAttackTemple_Click System_UI_Desert_TimeAttackTemple_FullGuage System_UI_Desert_Waypoint_Move_1 System_UI_Desert_Waypoint_Move_2 System_UI_Desert_Waypoint_Move_3 System_UI_Desert_Waypoint_Move_4 System_UI_Desert_map_BlackstoneArea System_UI_Desert_map_Brokenship System_UI_Desert_map_MonsterField System_UI_Desert_map_Oasis System_UI_Desert_map_Town System_UI_DestroyTemple_Next System_UI_DestroyTemple_Start System_UI_Dominion_Ancient System_UI_Dominion_Barn System_UI_Dominion_Barrack System_UI_Dominion_BlackSmith System_UI_Dominion_BuildComplete System_UI_Dominion_BuildStart System_UI_Dominion_BulletinBoard System_UI_Dominion_ChangeEnterCountMsg System_UI_Dominion_ChangeToNormalView System_UI_Dominion_ChangeToSkyView System_UI_Dominion_Charm_Craft_Open System_UI_Dominion_Charm_Fusion System_UI_Dominion_Charm_Fusion_HighGrade System_UI_Dominion_Charm_Fusion_Message System_UI_Dominion_CommendPost System_UI_Dominion_Contribution System_UI_Dominion_DecoCraft System_UI_Dominion_DecoSymbol System_UI_Dominion_DyeingWorkshop System_UI_Dominion_ExtendComplete System_UI_Dominion_Extractor System_UI_Dominion_Extractor_ExtractWeapon System_UI_Dominion_Extractor_Extraction System_UI_Dominion_Extractor_TargetItem System_UI_Dominion_Extractor_TargetItem_S System_UI_Dominion_FoodWarehouse System_UI_Dominion_Garden_Orzeca System_UI_Dominion_Garden_Orzeca_Back_Ground System_UI_Dominion_Garden_Orzeca_Collect_Complete_Ready_Loop System_UI_Dominion_Garden_Orzeca_Collection_Complete_Loop System_UI_Dominion_Garden_Orzeca_Combination System_UI_Dominion_Garden_Orzeca_Item_Collect_Click System_UI_Dominion_Garden_Orzeca_Item_Hint System_UI_Dominion_Garden_Orzeca_Open System_UI_Dominion_Garden_Orzeca_Treasure_In System_UI_Dominion_Garden_Orzeca_World_Message System_UI_Dominion_HadumStoneCraft_Fail System_UI_Dominion_HadumStoneCraft_Fail_Chain System_UI_Dominion_HadumStoneCraft_Middle System_UI_Dominion_HadumStoneCraft_Success System_UI_Dominion_HadumStoneCraft_Success_Chain System_UI_Dominion_HadumStoneCraft_Window System_UI_Dominion_Harvest System_UI_Dominion_HarvestCollect System_UI_Dominion_HarvestInstallation System_UI_Dominion_Horse-01 System_UI_Dominion_Horse-02 System_UI_Dominion_Horse_Eat_1 System_UI_Dominion_Horse_Eat_2 System_UI_Dominion_Horse_Eat_3 System_UI_Dominion_HousingBuild System_UI_Dominion_HousingCollect System_UI_Dominion_HousingGrid System_UI_Dominion_HousingTurn System_UI_Dominion_Ocean_Absorber_ExpUp_Cast System_UI_Dominion_Ocean_Absorber_ExpUp_Shot System_UI_Dominion_Ocean_Absorber_ExpUp_Shot_Sub_1 System_UI_Dominion_Ocean_Absorber_ExpUp_Shot_Sub_2 System_UI_Dominion_Ocean_Absorber_ExpUp_Shot_Sub_3 System_UI_Dominion_Ocean_Absorber_LevelUP_Cast System_UI_Dominion_Ocean_Absorber_LevelUp System_UI_Dominion_Ocean_Absorber_Open System_UI_Dominion_Ocean_Absorber_Tears_Excess System_UI_Dominion_Ocean_Absorber_Tears_In_1 System_UI_Dominion_Ocean_Absorber_Tears_In_2 System_UI_Dominion_Ocean_Absorber_Tears_In_3 System_UI_Dominion_Ocean_Absorber_Wait_Loop System_UI_Dominion_Ocean_Absorber_Wait_Loop_Sub_1 System_UI_Dominion_Ocean_Absorber_Wait_Loop_Sub_2 System_UI_Dominion_Ocean_Absorber_Wait_Loop_Sub_3 System_UI_Dominion_Pub System_UI_Dominion_Pub_Open System_UI_Dominion_Refinery System_UI_Dominion_RefineryCraft_Stone_Close System_UI_Dominion_RefineryCraft_Stone_Item_Full System_UI_Dominion_RefineryCraft_Stone_Open System_UI_Dominion_RelicMachine System_UI_Dominion_RelicMachine_OceanAbsorber System_UI_Dominion_RelicMagic_Complete System_UI_Dominion_RelicMagic_Remove System_UI_Dominion_TradeCenter System_UI_Dominion_TradeWorkshop System_UI_Dominion_Warehouse System_UI_Dominion_alchemy System_UI_Duel_OneOnOne_Open_1 System_UI_Duel_OneOnOne_Open_2 System_UI_Duel_OneOnOne_Open_Blank System_UI_Duel_OneOnOne_Rank_Result_Defeat_Impact_1 System_UI_Duel_OneOnOne_Rank_Result_Defeat_Impact_2 System_UI_Duel_OneOnOne_Rank_Result_Defeat_Message System_UI_Duel_OneOnOne_Rank_Result_Defeat_Start System_UI_Duel_OneOnOne_Rank_Result_Victory_Impact_1 System_UI_Duel_OneOnOne_Rank_Result_Victory_Impact_2 System_UI_Duel_OneOnOne_Rank_Result_Victory_Logo System_UI_Duel_OneOnOne_Rank_Result_Victory_Message System_UI_Duel_OneOnOne_Rank_Result_Victory_Start System_UI_Duel_OneOnOne_Rank_Season_End System_UI_Duel_OneOnOne_Rank_Up_Result_Appear System_UI_Duel_OneOnOne_Rank_Up_Result_Fail System_UI_Duel_OneOnOne_Rank_Up_Result_FirstGrade System_UI_Duel_OneOnOne_Rank_Up_Result_Icon_Lose System_UI_Duel_OneOnOne_Rank_Up_Result_Icon_Nomatch System_UI_Duel_OneOnOne_Rank_Up_Result_Icon_Win System_UI_Duel_OneOnOne_Rank_Up_Result_Rise System_UI_Duel_SeasonResult_Reset System_UI_EventAppear System_UI_EventAppear_Pirate_1 System_UI_EventAppear_Pirate_2 System_UI_EventVendingShop_BlackSpirit_Glow System_UI_EventVendingShop_BlackSpirit_Move_01 System_UI_EventVendingShop_BlackSpirit_Move_02 System_UI_EventVendingShop_BlackSpirit_Move_03 System_UI_EventVendingShop_Block_Hit System_UI_EventVendingShop_Block_Reward System_UI_Event_Ogre_Appear System_UI_Event_Ogre_Appear_Vce System_UI_Event_Ogre_Result System_UI_Event_Ogre_TimeRemain System_UI_Event_Roulette_Change_Gold System_UI_Event_Roulette_Change_Gold_Sub System_UI_Event_Roulette_Change_Normal System_UI_Event_Roulette_Click System_UI_Event_Roulette_Click_Sub System_UI_Event_Roulette_Click_Twinkle_1 System_UI_Event_Roulette_Click_Twinkle_2 System_UI_Event_Roulette_Click_Twinkle_3 System_UI_Event_Roulette_Click_Twinkle_4 System_UI_Event_Roulette_End System_UI_Event_Roulette_Open System_UI_Event_Roulette_Start System_UI_Event_Shakatu-01 System_UI_Event_Shakatu-02 System_UI_Exchange_AllPoint System_UI_Expedition_Open System_UI_Expedition_Switch_Elian System_UI_Expedition_Switch_Hadum System_UI_Fairy_Activity_Complete System_UI_Fairy_Activity_Huge_Success System_UI_Fairy_Activity_Main System_UI_Fairy_Activity_Start System_UI_Fairy_Activity_Success System_UI_Fairy_BonusStat_Down System_UI_Fairy_BonusStat_Up System_UI_Fairy_Completion System_UI_Fairy_GIFT System_UI_Fairy_Learm_In_1 System_UI_Fairy_Learm_In_2 System_UI_Fairy_Learm_In_3 System_UI_Fairy_Message System_UI_Fairy_Occurrence System_UI_Fairy_Skill_EXP_up System_UI_Fairy_Skill_Install System_UI_Fairy_Skill_level_up System_UI_Fairy_Upgrade_Success System_UI_FamilyBoss_Quest_Start System_UI_FarmManagement_Barracks System_UI_FarmManagement_City System_UI_FarmManagement_Dock System_UI_FarmManagement_Dungeon System_UI_FarmManagement_Farm System_UI_FarmManagement_Forest System_UI_FarmManagement_Market System_UI_FarmManagement_Reward_Coin System_UI_FarmManagement_Reward_Paper System_UI_FarmManagement_Reward_Stone System_UI_FarmManagement_Ruins System_UI_FarmManagement_WorkStart_1 System_UI_FarmManagement_WorkStart_2 System_UI_FieldBossResult_Chaos System_UI_Field_BlackFuryButton_EnhanceItem System_UI_Field_BossRelay System_UI_Field_DarkPiece System_UI_FlowProductList_Locker_LockMove System_UI_FlowProductList_Locker_UnLockMove_v2 System_UI_FlowProductList_Locker_UnLockMove_v2 System_UI_GMIsComming_Message System_UI_Gacha_Click System_UI_Gacha_End System_UI_Gacha_Slow System_UI_Gacha_Start System_UI_GameMoney_Silver System_UI_GearGradationClick System_UI_GetExtendPet_Fail System_UI_GetExtendPet_Success System_UI_GetNewPet System_UI_GetNewPet_SpecialPet System_UI_Get_Horse_Move System_UI_Get_Horse_Point System_UI_GoblinShop_Cover_Grade_1 System_UI_GoblinShop_Cover_Grade_3 System_UI_GoblinShop_Cover_Grade_4 System_UI_GoblinShop_Cover_Grade_5 System_UI_GoblinShop_Cover_Grade_6 System_UI_GoblinShop_Cover_Grade_7 System_UI_GoblinShop_Cover_Grade_8 System_UI_GoblinShop_Cover_Grade_8 System_UI_GoblinShop_Cover_Grade_Void System_UI_GoblinShop_GoblinFastResult_Open_Grade_7_Move System_UI_GoblinShop_GoblinFastResult_RewardItem_6 System_UI_GoblinShop_GoblinFastResult_RewardItem_7 System_UI_GoblinShop_ItemButton System_UI_GoblinShop_Open_All_Grade_5_Cast_S System_UI_GoblinShop_Open_All_Grade_6_Cast_S System_UI_GoblinShop_Open_All_Grade_7_Cast_S System_UI_GoblinShop_Open_Grade_4_Cast System_UI_GoblinShop_Open_Grade_5_Cast System_UI_GoblinShop_Open_Grade_5_Cast System_UI_GoblinShop_Open_Grade_5_Cast System_UI_GoblinShop_Open_Grade_5_Cast System_UI_GoblinShop_Open_Grade_6_Cast System_UI_GoblinShop_Open_Grade_6_Cast System_UI_GoblinShop_Open_Grade_7 System_UI_GoblinShop_Open_Grade_7_Cast System_UI_GoblinShop_Open_Grade_7_Cast System_UI_GoblinShop_Open_Grade_8_Cast System_UI_GoblinShop_Open_Grade_8_Cast System_UI_GoblinShop_Open_Grade_9_Cast System_UI_GoblinShop_Open_Grade_9_Chaos System_UI_GoblinShop_Result System_UI_GoblinShop_SilverGatcha_Cast_5 System_UI_GoblinShop_SilverGatcha_Cast_6 System_UI_GoblinShop_SilverGatcha_Cast_7 System_UI_GoblinShop_SilverGatcha_Open_5 System_UI_GoblinShop_SilverGatcha_Open_6 System_UI_GoblinShop_SilverGatcha_Open_7 System_UI_GoblinShop_SilverGatcha_result_5 System_UI_GoblinShop_SilverGatcha_result_6 System_UI_GoblinShop_SilverGatcha_result_7 System_UI_GoldCoinPickItem_Message System_UI_GoldCoinPickItem_Message System_UI_GoldCoinPickItem_Message System_UI_GuildBustCall System_UI_GuildPushChat_Message System_UI_GuildSiege_Ping System_UI_Guild_Contingent_Entrance System_UI_Guild_Contingent_Main System_UI_Guild_Field_EnemyAlarm System_UI_Guild_Gift_Ready System_UI_Guild_Gift_Thanks System_UI_Guild_Skill_ATTUP System_UI_Guild_Skill_DEFUP System_UI_Guild_Skill_SPDUP System_UI_Guild_Valencia_Swap_Negative System_UI_Guild_Valencia_Swap_Positive System_UI_HPLow System_UI_HPLow_HeartBeat System_UI_HadumBlackSunAlarm_Window System_UI_HadumBlackSunAlarm_Window_v2 System_UI_HadumEnchant_HadumStoneTrial System_UI_HadumEnchant_HadumStoneTrial_S System_UI_HadumEnchant_LightCore_Button_1 System_UI_HadumEnchant_LightCore_Button_2 System_UI_HadumEnchant_LightCore_Button_3 System_UI_HadumEnchant_LightCore_Button_4 System_UI_HadumEnchant_LightCore_Open System_UI_HadumEnchant_MiddleResult_Message System_UI_HadumManagement_Knowledge_Card System_UI_HadumManagement_Knowledge_Card_L System_UI_HadumManagement_Open System_UI_HadumManagement_Start System_UI_HadumManagement_complete System_UI_Hadum_LimitedStore_Icon System_UI_Hadum_LimitedStore_Message System_UI_Hadum_LimitedStore_Widget System_UI_Hadum_Make_HolyWater System_UI_Hadum_Use_HolyWater System_UI_HorseUpgrade_Fail System_UI_HorseUpgrade_Try System_UI_HorseUpgrade_success System_UI_Horse_Doom_Check System_UI_Horse_Doom_Present System_UI_Horse_Doom_World_Message System_UI_Horse_Doom_success System_UI_IceBlackspirit_Appear System_UI_IceBlackspirit_Dead System_UI_IceBlackspirit_Result System_UI_IceBlackspirit_TimeRemain System_UI_IntimacyWindow System_UI_ItemBonusStat_Negative System_UI_ItemBonusStat_Positive System_UI_KillCount System_UI_Kutum_Curse System_UI_Ladder_BS_Move_1 System_UI_Ladder_BS_Move_2 System_UI_Ladder_BS_Move_3 System_UI_Ladder_BS_Move_4 System_UI_Ladder_BS_Move_Fast_1 System_UI_Ladder_BS_Move_Fast_2 System_UI_Ladder_BS_Move_Fast_3 System_UI_Ladder_BS_Move_Fast_4 System_UI_Ladder_EnterPop System_UI_Ladder_Start System_UI_LevelChange System_UI_MaxLevel_Window System_UI_Message_HadumStoneEnchantFail System_UI_Message_HadumStoneEnchantSuccess System_UI_Message_HadumStoneEnchantSuccess_Up System_UI_Mini_Alarm_Fishing System_UI_Mini_Alarm_Fishing_Gold System_UI_Mini_Alarm_Fishing_Normal System_UI_Mini_Card_Start_1 System_UI_Mini_Card_Start_2 System_UI_Mini_Card_Start_Base System_UI_Mini_Card_Success System_UI_Mini_Cardflap_1 System_UI_Mini_Cardflap_2 System_UI_Mini_Click_Base System_UI_Mini_Click_Success System_UI_Mini_Click_Wrong_2 System_UI_Mini_Hammer_Stamp_End System_UI_Mini_Hammer_Stamp_Move System_UI_Mini_Hammer_Stamp_Move2 System_UI_Mini_Hammer_Stamp_Start System_UI_Mini_Interaction System_UI_Mini_NextStage_Fail System_UI_Mini_NextStage_Success System_UI_Mini_NextStage_Success_Finish System_UI_Mini_RandomTouch_Fever_Time System_UI_Mini_RandomTouch_Fever_Time_End System_UI_Mini_RandomTouch_Fever_Touch_1 System_UI_Mini_RandomTouch_Fever_Touch_2 System_UI_Mini_RandomTouch_Fever_Touch_3 System_UI_Mini_RandomTouch_Fever_Touch_4 System_UI_Mini_RandomTouch_Fever_Touch_5 System_UI_Mini_RandomTouch_Good_1 System_UI_Mini_RandomTouch_Good_2 System_UI_Mini_RandomTouch_Good_3 System_UI_Mini_RandomTouch_Start System_UI_Mini_Start System_UI_Mini_Termian_Booster System_UI_Mini_Termian_Damage System_UI_Mini_Termian_Dead System_UI_Mini_Termian_GetWaterMellon_Lv_1_Sub System_UI_Mini_Termian_GetWaterMellon_Lv_3_Sub System_UI_Mini_Termian_GetWaterMellon_Lv_4_Sub System_UI_Mini_Termian_Start System_UI_Mini_VCE_BlackSpirit_1 System_UI_Mini_VCE_BlackSpirit_2 System_UI_Mini_VCE_BlackSpirit_3 System_UI_Mini_VCE_BlackSpirit_Fail_1 System_UI_Mini_VCE_BlackSpirit_Fail_2 System_UI_Mini_VCE_BlackSpirit_Fail_3 System_UI_Mini_VCE_BlackSpirit_Success_1 System_UI_Mini_VCE_BlackSpirit_Success_2 System_UI_Mini_VCE_BlackSpirit_Success_3 System_UI_MultiArena_LobbyAccess System_UI_MultiArena_LobbyAccess_lp System_UI_MultiArena_LobbyExit System_UI_MultiArena_Message_Debuff_Frozen System_UI_MultiArena_Message_Destroy_AncientWorm System_UI_MultiArena_Message_Destroy_Message System_UI_MultiArena_Message_Destroy_Object System_UI_MultiArena_Message_Ramones_AncientWorm_Appear System_UI_MultiArena_Message_ShowFrozen System_UI_MultiArena_Message_ShowHeal System_UI_MultiArena_Message_Spawn_Alert System_UI_MultiArena_Message_Time_Alert System_UI_MultiArena_SurrenderBlock_Lv1 System_UI_MultiArena_SurrenderBlock_Lv2 System_UI_MultiArena_SurrenderBlock_Lv3 System_UI_NegoFail System_UI_NegoGiftItem System_UI_NegoStart System_UI_NegoSuccess System_UI_OXQuiz_End System_UI_OXQuiz_Start System_UI_OXQuiz_Start_Sub System_UI_Ocean_Acc_Charge System_UI_Ocean_Acc_Start System_UI_Ocean_Bubble_Gauge1 System_UI_Ocean_Bubble_Gauge2 System_UI_Ocean_Bubble_Gauge3 System_UI_Ocean_Bubble_Gauge4 System_UI_Ocean_Cannon_Reload System_UI_Ocean_CommonMessagePop System_UI_Ocean_Cutscene_Khan_end System_UI_Ocean_Danger System_UI_Ocean_Enchant_Fail System_UI_Ocean_Enchant_Huge_Success System_UI_Ocean_Enchant_Success System_UI_Ocean_Enchant_Window System_UI_Ocean_Fish_Appear System_UI_Ocean_Fish_Appear_Point System_UI_Ocean_GoblinShop_Grade_1 System_UI_Ocean_GoblinShop_Grade_2 System_UI_Ocean_GoblinShop_Grade_3 System_UI_Ocean_GoblinShop_Grade_4 System_UI_Ocean_GoblinShop_Grade_5 System_UI_Ocean_GoblinShop_Grade_6 System_UI_Ocean_GoblinShop_Grade_7 System_UI_Ocean_GoblinShop_Open System_UI_Ocean_GoblinShop_Result System_UI_Ocean_Map_Bagic_1 System_UI_Ocean_Map_Bagic_2 System_UI_Ocean_Map_Bagic_3 System_UI_Ocean_Map_Colosseo System_UI_Ocean_Map_Ghostship System_UI_Ocean_Map_Logbook System_UI_Ocean_Map_Moster_Roar System_UI_Ocean_Map_Open System_UI_Ocean_Map_Pin System_UI_Ocean_Map_Pirate System_UI_Ocean_Map_Prison System_UI_Ocean_Map_Prot_1 System_UI_Ocean_Map_Prot_2 System_UI_Ocean_Map_Temple System_UI_Ocean_Map_Town System_UI_Ocean_Map_VacationSpot System_UI_Ocean_Message_Altar_GetItem System_UI_Ocean_Message_Area System_UI_Ocean_Message_BattleZone_In System_UI_Ocean_Message_BattleZone_Out System_UI_Ocean_Message_Common System_UI_Ocean_Message_Field_Enter System_UI_Ocean_Message_Get_Fish System_UI_Ocean_Message_Get_Treasure System_UI_Ocean_Message_Khan_Cannon_Tip System_UI_Ocean_Message_Khan_Help System_UI_Ocean_Message_Khan_Hide System_UI_Ocean_Message_Khan_Misson_Fail System_UI_Ocean_Message_Khan_Misson_Success System_UI_Ocean_Message_Khan_Siege_Open System_UI_Ocean_Message_Khan_Siege_Up System_UI_Ocean_Message_Lifeboat_Mode_2D System_UI_Ocean_Message_Lifeboat_Mode_3D_1 System_UI_Ocean_Message_Lifeboat_Mode_3D_2 System_UI_Ocean_Message_Lifeboat_Mode_3D_3 System_UI_Ocean_Message_Lifeboat_Mode_3D_4 System_UI_Ocean_Message_Lifeboat_Mode_Start System_UI_Ocean_Message_Ocean_Enter System_UI_Ocean_Message_ShipRemodeling_Result System_UI_Ocean_Message_ShipRemodeling_Start System_UI_Ocean_Minimap_Fairwind System_UI_Ocean_Port_Enter System_UI_Ocean_Start System_UI_Ocean_Trade_Accept System_UI_Ocean_Trade_Check System_UI_Ocean_Trade_Complete System_UI_Ocean_Trade_Message_End System_UI_Ocean_Trade_Message_Expand System_UI_Ocean_Trade_Message_Open System_UI_Ocean_Trade_Minimap_Alert System_UI_Ocean_Trade_Result System_UI_Ocean_Trade_TimeOut System_UI_Ocean_Trade_TimeOut_Bell System_UI_Ocean_Trade_TimeOut_Count System_UI_Ocean_Use_RepairKit System_UI_Ocean_Wanted_Popup_Change System_UI_Ocean_Wanted_Popup_Click System_UI_Ocean_Wanted_Popup_Open System_UI_Ocean_Waypoint_Move_1 System_UI_Ocean_Waypoint_Move_2 System_UI_Ocean_WreckedShip_Recover System_UI_PartyField_Desert_Button System_UI_PartyField_Elian_Button System_UI_Pet_Compose_GroundObject System_UI_Pet_Compose_Select_SecondPet System_UI_Pet_Skill_Change_Single System_UI_Post_Receipt_All_1 System_UI_Post_Receipt_All_2 System_UI_QuestBook_PageNext System_UI_QuestBook_PagePrev System_UI_RandomBox_OpenMove_Split_Cast System_UI_RandomBox_OpenMove_Split_Shot System_UI_RandomBox_Pearl_Count System_UI_RandomBox_Pearl_Count_lp System_UI_Ranking_List_Button_Click System_UI_Ranking_Praise System_UI_Ranking_PraiseMessage System_UI_Ranking_Show System_UI_RecommendPC_BS_VCE_Result_Ing System_UI_RecommendPC_BS_VCE_Result_Start_1 System_UI_RecommendPC_BS_VCE_Result_Start_2 System_UI_RecommendPC_BS_VCE_Result_Start_3 System_UI_RecommendPC_BS_VCE_Result_Start_4 System_UI_RecommendPC_Paper System_UI_RecommendPC_Result_Ing System_UI_RecommendPC_Result_Ing_End System_UI_Ruins_Switch_Ancient System_UI_Ruins_Switch_Antique System_UI_SRP_Gold_Card_1 System_UI_SRP_Gold_Card_2 System_UI_SRP_Gold_Card_3 System_UI_SRP_Open System_UI_SRP_Pick_Card_2 System_UI_SRP_Pick_Card_3 System_UI_ScreenShot System_UI_SeasonResult System_UI_ShopCover_AccReset System_UI_ShopCover_AccReset System_UI_ShopCover_AccReset_End System_UI_ShopCover_AccReset_Epic System_UI_ShopCover_AccReset_Epic_2 System_UI_ShopCover_AccReset_Normal System_UI_ShopCover_AccReset_Unique System_UI_ShopCover_Antique_Appear System_UI_ShopCover_Antique_Open System_UI_ShopCover_Antique_Result System_UI_ShopCover_Chaos_Appear System_UI_ShopCover_Chaos_Open System_UI_ShopCover_Chaos_Result System_UI_Shop_Delivery_Go System_UI_Shop_Delivery_Stop System_UI_SiegeAlram_DestroyMessage System_UI_Siege_Destruction System_UI_Siege_InstallCannon System_UI_Siege_InstallElephant System_UI_SilverDungeon_TreasureBox_Open System_UI_Skill_BerserkMode_Off System_UI_Skill_BerserkMode_On System_UI_Skill_ChangeAwaken System_UI_Skill_DarkPiece System_UI_Skill_Heal System_UI_Skill_Learn System_UI_Skill_UpGrade System_UI_SleepMode_Attacked System_UI_SleepMode_Dead System_UI_SleepMode_Dead_Wakeup System_UI_SleepMode_Ocean_Dead System_UI_SleepMode_Ocean_Dead_Wakeup System_UI_SleepMode_Ocean_Wakeup System_UI_SleepMode_Wakeup System_UI_Sliding_Close_Large System_UI_Sliding_Close_Medium System_UI_Sliding_Cook_Result System_UI_Sliding_Open_Large System_UI_Sliding_Open_Medium System_UI_Sliding_Tab_Large System_UI_Story_Complete System_UI_Story_Open System_UI_Story_Territory_Appear System_UI_Story_Territory_Check System_UI_SunMatch_BettingPopup System_UI_SunMatch_Count System_UI_SunMatch_CountDown_Clock System_UI_SunMatch_CountDown_End System_UI_SunMatch_Line System_UI_SunMatch_Message System_UI_SunMatch_Message_HighPoint_Ally System_UI_SunMatch_Message_HighPoint_Enemy System_UI_SunMatch_Message_HighRank_Able System_UI_SunMatch_Message_HighRank_Appear System_UI_SunMatch_Message_HighRank_Command System_UI_SunMatch_Message_HighRank_Disappear System_UI_SunMatch_Message_Occupation_Ally System_UI_SunMatch_Message_Occupation_Enemy System_UI_SunMatch_Message_Season_End System_UI_SunMatch_ResultMark_Lose System_UI_SunMatch_ResultMark_Victory System_UI_SunMatch_Select System_UI_SunMatch_TopWidget_Close System_UI_SunMatch_TopWidget_Commander_Appear System_UI_SunMatch_TopWidget_Commander_Dead System_UI_SuppressChange_Elian System_UI_SuppressChange_Hadum System_UI_Tamer_EventPuzzle_Select System_UI_TempleEnter_Pop System_UI_TempleEnter_Pop_Part1 System_UI_TempleEnter_Pop_Part2 System_UI_TempleMission_BossAppear_Bottom System_UI_TempleMission_EnterPop System_UI_Termian_Snow_Survival_Hit_Success_1 System_UI_Termian_Snow_Survival_Hit_Success_2 System_UI_Termian_Snow_Survival_Result System_UI_Termian_Survival_Hit_Success_1 System_UI_Termian_Survival_Hit_Success_2 System_UI_Termian_Survival_Result System_UI_TusNest_Close System_UI_TusNest_Open System_UI_Tutorial_Message System_UI_UnconfirmItem_Start_01 System_UI_Unlock_Basic System_UI_UsePotion System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_1 System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_2 System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_3 System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_4 System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_5 System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_6 System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_7 System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_8 System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_1 System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_2 System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_3 System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_4 System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_5 System_UI_VisibleGacah_RondomBox_PopUp System_UI_VisibleGacah_RondomBox_whoosh System_UI_WorldManagementComplete System_UI_WorldManagement_Boost System_UI_WorldManagement_CarrageReward_Cast System_UI_WorldManagement_CarrageReward_Shot System_UI_WorldManagement_Dispatch_Complete System_UI_WorldManagement_Dispatch_Ing_Carriage System_UI_WorldManagement_Dispatch_Ing_Horse_1 System_UI_WorldManagement_Dispatch_Ing_Horse_2 System_UI_WorldManagement_Dispatch_Ing_Horse_3 System_UI_WorldManagement_Dispatch_Open System_UI_WorldManagement_Dispatch_Success System_UI_WorldManagement_Dispatch_Success_Alarm System_UI_WorldManagement_EXP_Plus System_UI_WorldManagement_EventFinish_Fail System_UI_WorldManagement_EventFinish_Reward System_UI_WorldManagement_LevelUp System_UI_WorldManagement_Sonic_EventReward_1 System_UI_WorldManagement_Sonic_EventReward_2 System_UI_WorldManagement_Sonic_EventReward_3 System_UI_WorldManagement_Sonic_EventReward_4 System_UI_WorldManagement_Talk_Effect Systemsound_00_00_ClickBasic-11 Systemsound_00_08_ClickOK_Big_B-11 Systemsound_01_29_Systemsound_Window_O_open Systemsound_03_04_Knowledge Systemsound_08_01_MP TimeEvent_SFX_HalloweenShai_Candy_Bell TimeEvent_SFX_HalloweenShai_Candy_Cart Town Balenos Velia - Night-02_bpm55_130802 Transform_SFX_Ocean_Merchant_Wait_2D_Lp V. Valencia - Battle of Apocalypse _v03-01 [2mix mockup] V. Valencia - Battle of Domains _MASTER v01 (L2) V. Valencia - Battle of Shadow _MASTER v01 (L2) V. Valencia - Battle of Warriors _v03-01 VCE_BS_Lv1_Amazing1 VCE_BS_Lv1_Amazing2 VCE_BS_Lv1_Amazing3 VCE_BS_Lv1_Amazing4 VCE_BS_Lv1_Cry1 VCE_BS_Lv1_Cry2 VCE_BS_Lv1_Fail1 VCE_BS_Lv1_Fail2 VCE_BS_Lv1_LaughF1 VCE_BS_Lv1_LaughF2 VCE_BS_Lv1_LaughF3 VCE_BS_Lv1_LaughP1 VCE_BS_Lv1_LaughP2 VCE_BS_Lv1_Normal1 VCE_BS_Lv1_Normal10 VCE_BS_Lv1_Normal11 VCE_BS_Lv1_Normal2 VCE_BS_Lv1_Normal3 VCE_BS_Lv1_Normal4 VCE_BS_Lv1_Normal5 VCE_BS_Lv1_Normal6 VCE_BS_Lv1_Normal7 VCE_BS_Lv1_Normal8 VCE_BS_Lv1_Normal9 VCE_BS_Lv1_OK1 VCE_BS_Lv1_OK2 VCE_BS_Lv1_OK3 VCE_BS_Lv1_Question1 VCE_BS_Lv1_Question2 VCE_BS_Lv1_Question3 VCE_BS_Lv1_Start1 VCE_BS_Lv1_Start2 VCE_BS_Lv1_Start3 VCE_BS_Lv1_Talk1 VCE_BS_Lv1_Talk2 VCE_BS_Lv1_Talk3 VCE_BS_Lv1_temptation1 VCE_BS_Lv1_temptation2 VCE_BS_Lv1_temptation3 VCE_BS_Lv1_temptation4 VCE_BS_Lv1_temptation5 VCE_BS_Lv2_Charge1 VCE_BS_Lv2_Charge2 VCE_BS_Lv2_Charge3 VCE_BS_Lv2_Fail1 VCE_BS_Lv2_Fail2 VCE_BS_Lv2_Start1 VCE_BS_Lv2_Start2 VCE_BS_Lv2_Start3 VCE_BS_Lv3_Charge1 VCE_BS_Lv3_Charge2 VCE_BS_Lv3_Charge3 VCE_BS_Lv3_Fail1 VCE_BS_Lv3_Fail2 VCE_BS_Lv3_Fail3 VCE_BS_Lv3_Start1 VCE_BS_Lv3_Start2 VCE_BS_Lv3_Start3 VCE_BS_Lv3_Start4 VCE_BS_Lv3_Start5 VCE_BS_Lv3_Start6 VCE_BS_Lv4_Charge1 VCE_BS_Lv4_Charge2 VCE_BS_Lv4_Charge3 VCE_BS_Lv4_Start1 VCE_BS_Lv4_Start2 VCE_BS_Lv5_Charge1 VCE_BS_Lv5_Charge2 VCE_BS_Lv5_Charge3 VCE_BS_Lv5_Start1 VCE_BS_Lv5_Start2 VCE_BS_Lv5_Start3 VCE_BS_Lv6_Charge_Short_1 VCE_BS_Lv6_Charge_Short_2 VCE_BS_Lv6_Charge_Short_3 VCE_BS_Lv6_Start1 VCE_BS_Lv6_Start2 VCE_BS_Lv6_Start3 VCE_BS_Lv6_Start4 VCE_BS_Lv7_Charge1 VCE_BS_Lv7_Charge2 VCE_BS_Lv7_Charge3 VI. Kamasylvia - Battle of Apocalypse _v03-01 [2mix mockup] VI. Kamasylvia - Battle of Warrior-0725