Black Desert Mobile Audio
(Updated: September 13th 2023)
005 Kamasylvia Field 02_QuestroSound
02 λ°λ μμμ μ μ₯ (Legacy Version) (κΉμ§μ€)
04 λ°λ μμμ λ§μ 1 'λ¬Όν
λ² λ§μ' (Legacy Version) (κΉμ§μ€)
05 λ°λ μμμ λ§μ 2 'μλ νμ' (Legacy Version) (κΉμ§μ€)
06 λ°λ μμμ λ§μ 3 '무μ΄μΏ€' (Legacy Version) (κΉμ§μ€)
08 λμμ μ¬ 2 'ν΄μ μ¬' (Legacy Version) (κΉμ§μ€)
08 λ°λ μμμ νλ 1 μλΆ (Legacy Version) (λ₯νλ§)
09 λ°λ μμμ νλ 1 μλΆ μ ν¬ (Legacy Version) (λ₯νλ§)
09 μ₯¬ν¬λ°μ€ 9 'λ΄μ μν λͺ©κ΄ 5μ€μ£Ό' (Legacy Version) (κΉμ§μ€)
09 μ₯¬ν¬λ°μ€ 9 'λ΄μ μν λͺ©κ΄ 5μ€μ£Ό' (Legacy Version) (κΉμ§μ€)
10 λ°λ μμμ νλ 2 λλΆ (Legacy Version) (μ£ΌμΈλ‘)
11 λ°λ μμμ νλ 3 'λμ¬λ§' (Legacy Version) (λ₯νλ§)
12 λ°λ μμμ νλ 4 'λμ¬λ§' μ ν¬ (Legacy Version) (λ₯νλ§)
13 λ°λ μμμ νλ 5 μ¬λ§μ μ±μ (Legacy Version) (λ₯νλ§)
14 λ°λ μμμ νλ 6 μ¬λ§μ μ€μμμ€ (Legacy Version) (κΉμ§μ€)
200724_BDO_ν
λ₯΄λ―Έμ μ΄λ²€νΈ_Music_BPM122
200901_BDM_λμ λμμ¬_MUSIC_BPM122
200901_BDM_λμ ν΄μ μ¬_MUSIC_BPM147
200917_BDM_λμ_ννμ°μ§μ_MUSIC_BPM89
201118_BDO_λ
Έλ°XλμΉ΄μλ§λ―ΈμΉ΄_Full
201118_BDO_λ
Έλ°XλμΉ΄μλ§λ―ΈμΉ΄_Full
210224_BDO_Nμ£Όλ
νν°μμ
_NIGHT_98BPM
220121_BDM_CN_Cook_BGM_117BPM
220121_BDM_CN_Cook_BGM_117BPM
BDM_BGM_Ocean_Field_op.1-05c_bpm70_meter44
BDM_BGM_Ocean_Field_op.2-05a_bpm70_meter44
BDM_DownloadPlay_Sission3_Music
BDM_OXν΄μ¦_MUSIC_115bpm
BD_MorningLight Battle Boss 무λΉλ Ή Hwiman _v01-75 MIX-16
BD_MorningLight Battle Boss μκ°μ Hwiman _v04-93 MIX-20
BD_MorningLight Battle Boss μ΄λμλ Part 1 Hwiman _v02-36 (RTM Only)
BD_MorningLight Battle Normal 01 JOO 0225
BD_MorningLight Battle Samulnori - Samdo Nongak Garak - Byeoldalgeori _v01-07
BD_MorningLight Battle Samulnori - Samdo Nongak Garak - Gutgeori & Yangsando Hwiman _v02-07
BD_MorningLight Battle Samulnori - Samdo Nongak Garak - Samchae Hwiman _v01-17
BD_MorningLight Battle Samulnori - Utdari Pungmul - Jjagsoe Hwiman _v01-12
BD_MorningLight Battle Samulnori - Utdari Pungmul - Jjeogjjeogi Chilchae Hwiman _v02-13
BD_MorningLight Battle Samulnori - Utdari Pungmul - Yukchae Madangsamche Hwiman _v01-11
BD_MorningLight Field T1 Sentimental 01 O 230302-v04
BD_MorningLight Field T1 Sentimental 02 Hwiman _v02-37
BD_MorningLight Field T1 Sentimental 03 meinhz op1-01
BD_MorningLight Field T1 Sentimental 04 JOO 1125
BD_MorningLight Field T1 Sentimental 05 Hwiman _v01-57 MIX-07
BD_MorningLight Field T1 Sentimental 06 meinhz op3-02
BD_MorningLight Field T2 Town 01 Hwiman _v02-50 MIX-03
BD_MorningLight Field T2 Town 02 JOO (Normal)
BD_MorningLight Field T2 Town 03 O 230221 (Field_Bright)
BD_MorningLight Field T2 Town 04 Hwiman _v01-90 MIX-08
BD_MorningLight Field T3 Meditation 01 JOO (Light)
BD_MorningLight Field T3 Meditation 02 O 230223 (Mysterious_bpm93)
BD_MorningLight Field T3 Meditation 03 Hwiman (T078 S34) _v01-22
BD_MorningLight Field T3 Meditation 04 meinhz op2-02
BD_MorningLight Field T3 Meditation 05 JOO (Mystery)
BD_MorningLight Field T3 Meditation 06 meinhz op4-04
BD_MorningLight Field T3 Meditation 07 meinhz op5-04
BD_MorningLight Field T4 Dark 01 JOO
BD_MorningLight Field T4 Dark 02 Hwiman (T110 S34) _v01-19
BD_MorningLight Field T4 Dark 03 O (Dark_bpm91)
BD_MorningLight Field T4 Dark 04 Hwiman _v07-07
BD_MorningLight Field T4 Dark 05 JOO 0326 (μ μ
)
BGM AR2 04 Mediah - Ambience, Motivated - DongJune O 01 - v220321 T080
BGM AR2 04 Mediah - Ambience, Tense - Inro Joo 01
BGM AR2 07 Drieghan - Ambience, Motivated - DongJune O 01 _v220321 T080
BGM AR2 07 Drieghan - Ambience, Motivated - Inro Joo 01
BGM AR2 07 Drieghan - Battle of Apocalypse _v03-02 C T200
BGM CBT2 Calpheon R01 All CastleofDelpeknight I01
BGM Drieghan - Battle of Shadow
BGM Drieghan - Den #1
BGM Drieghan - Field Theme #1
BGM Drieghan - Field Theme #2
BGM Drieghan - Field Theme #3
BGM Drieghan - Village #1
BGM REMASTER - I Balenos - Overture _v02-65 master
BGM REMASTER1 - II Serendia - Battle, General - Field Theme #12 μλ§ν μ λ€μ μκ΅΄ _v01-16
BGM REMASTER2 - I Balenos - Ambience, Motivated - Hwiman 03 _v02-16
BGM REMASTER2 - I Balenos - Exploration, Peaceful - Hwiman 06 _v02-01
BGM REMASTER2 - I Balenos - Landmark, Camp - Western Guard Camp _v02-10
BGM_ActionScore-01_Jooinro
BGM_ActionScore-03_bpm110
BGM_CBT2_Calpheon_Keplan_no1-07_bpm85
BGM_Contents_PapuCriowar_Default
BGM_Dominion - Pub
BGM_Dominion - Pub
BGM_DressRoom
BGM_DressRoom
BGM_EventDungeon_Event_PiratesIsland_1
BGM_Event_Anniversary_BPM73-01
BGM_Event_BlackSpiritRace_BPM163
BGM_Event_Collaboration_with_CURSED_bpm65-01
BGM_Event_Glay_Collaboration
BGM_Event_Halloween Event_Boss_BPM220_METER44
BGM_Event_Halloween Event_Field Theme_BPM151_METER34
BGM_Event_Halloween_op.1_v1_BPM128_METER34
BGM_Event_Halloween_op.2_v1_BPM112_METER34
BGM_Event_Halloween_op.2_v2_BPM112_METER34
BGM_Event_OBT1_W_Balenos_Sea & Island_A1
BGM_Event_Spiring01_Town_A_BPM65_METER4_4-01
BGM_Event_Spiring01_Town_A_BPM65_METER4_4-01
BGM_Event_Termian_Town_BPM120_METER44
BGM_Event_Termian_Town_BPM120_METER44
BGM_Event_Termian_WaterGun_Balenos' Street Fight_BPM126_METER44
BGM_Event_Termian_WaterGun_Serendian Vegabond_BPM134_METER44
BGM_Event_Termian_WaterGun_VELIAN'S ANTHEM_BPM113_METER44
BGM_Event_Xmas01_CROOVE_Jinglebell(Orchestra)_V02_BPM103
BGM_Event_Xmas01_MEINHZ_JingleBell_V01_BPM068
BGM_Event_Xmas02_Carol_A-02
BGM_Event_Xmas02_Carol_B-01
BGM_Event_Xmas02_Carol_C-01
BGM_II Serendia - Glish Ruin (Legacy Version)
BGM_IV Mediah - Enemy Base 4 (Legacy Version)
BGM_IV Mediah - Enemy Base 6 (Legacy Version)
BGM_IV Mediah - Field 2 (Legacy Version)
BGM_IV. Mediah - Field 1 (Legacy Version)
BGM_IV. Mediah - Tarif Town (Legacy Version)
BGM_IV_ Mediah - Enemy Base 1 (Legacy Version)
BGM_IV_ Mediah - Enemy Base 3 (Legacy Version)
BGM_IV_Serendia - Marni's 2nd Lab Basement Cellar
BGM_Island_PapuaCriny_MUSIC_BPM100
BGM_Kamasylvia_Den 01 T130_4-4 NM
BGM_Kamasylvia_Den 02 44 75
BGM_Kamasylvia_Den 03 T135_4-4 NM
BGM_Kamasylvia_Den 05 T155_4-4 NM
BGM_Kamasylvia_Field 01 T155_4-4 NM
BGM_Kamasylvia_Field 02 T145_4-4 LAC NM
BGM_Kamasylvia_Field 03 34 120
BGM_Kamasylvia_Field 04 T125_4-4 NM
BGM_Kamasylvia_Field 05 44 120
BGM_Kamasylvia_Field 06 JOOINRO
BGM_Kamasylvia_Field 07 QuestroSound
BGM_Kamasylvia_Town 01 34 130
BGM_Kamasylvia_Town 02 44 77
BGM_Kamasylvia_Town 03 T135_4-4 NM
BGM_Kamasylvia_Town 04 QuestroSound
BGM_LEGACY_I. Balenos - Ancient Stone Chamber
BGM_LEGACY_I. Balenos - Ancient Stone Chamber Combat Mode
BGM_LEGACY_II. Serendia - Kzarja Shrine
BGM_Minigame_for_Downloard_'20_SummerEvent-08
BGM_Mornign_Land
BGM_N01_IV Mediah - Ambience Tense ___ On the Path #1 Daytime _v01-12 [SALN] (with REC)
BGM_N01_IV Mediah - Exploration Epic - Master_(arr.JOO)
BGM_N01_IV Mediah - Exploration Motivated - Field Theme #2 λ°λ μμμ νλ 1 μλΆ (Legacy Version) (λ₯νλ§)
BGM_N01_IV Mediah - Landmark Town - Abun (Legacy Version) (κΉμ§μ€)
BGM_N01_IV. Mediah - Battle of Shadow ___PREMASTER L2
BGM_N01_VI Kamasylvia - Ambience Motivated ___ On the Path #1 Daytime _v01-22 [SALN] (with REC)
BGM_N01_VI Kamasylvia - Exploration Epic - v4a FULL
BGM_N01_VI. Kamasylvia - Battle of Domains ___ REMASTER L2
BGM_N01_VI. Kamasylvia - Battle of Shadow ___PREMASTER L2
BGM_OBT1_W_Balenos_BB_HPlow
BGM_REMASTER - I Balenos 101 Busking #1 Velia Street
BGM_REMASTER - I Balenos 102 Busking #2 Balenos Jig Minor _v01-24
BGM_REMASTER - I Balenos 42 Olvia _v01-30 master
BGM_REMASTER - I Balenos 62 Cron Castle _v01-74 L3-7dbe2
BGM_REMASTER - II Serendia 101 Busking #1 Hidel Street
BGM_REMASTER - II Serendia 102 Busking #2 Serendia Reel Minor _v02-25
BGM_REMASTER - III Calpheon 101 Busking #1 Northern Street
BGM_REMASTER_I Balenos - Battle of Domains
BGM_REMASTER_I Balenos - Battle of Domains _v180728
BGM_REMASTER_I Balenos - Velia
BGM_REMASTER_I Balenos - Velia _v13
BGM_REMASTER_I. Balenos - Battle of Apocalypse _ 3Cocktail v1
BGM_REMASTER_I. Balenos - Battle of Shadow _ 3Cocktail v2
BGM_REMASTER_I. Balenos - Battle of Shadow _ 3Cocktail v2
BGM_REMASTER_I. Balenos - Battle of Warriors _v02-03
BGM_REMASTER_I. Balenos - Field Theme #1 _v02-02
BGM_REMASTER_I. Balenos - Field Theme #10 _v02-32
BGM_REMASTER_I. Balenos - Field Theme #3 _v01-19
BGM_REMASTER_I. Balenos - Field Theme #4 _v02-01
BGM_REMASTER_I. Balenos - Field Theme #6 _v01-07
BGM_REMASTER_I. Balenos - Olvia v01-30
BGM_REMASTER_I. Balenos - The Combat on the field #2 Strike _v00-10
BGM_REMASTER_II. Serendia - Alejandro Farm _v01-02
BGM_REMASTER_II. Serendia - Battle of Apocalypse _ 3Cocktail v1
BGM_REMASTER_II. Serendia - Battle of Domains v03
BGM_REMASTER_II. Serendia - Battle of Shadow v1
BGM_REMASTER_II. Serendia - Battle of Warriors _ 3Cocktail v1
BGM_REMASTER_II. Serendia - Bloody Monastery _v01
BGM_REMASTER_II. Serendia - Field Theme #1 _ 3Cocktail v1
BGM_REMASTER_II. Serendia - Field Theme #2 _ 2Prague only v1
BGM_REMASTER_II. Serendia - Field Theme #6 _v01-13
BGM_REMASTER_II. Serendia - Field Theme #7 μΎμ§ meter44_bpm82
BGM_REMASTER_II. Serendia - Filed Theme #5
BGM_REMASTER_II. Serendia - Glish - 2halle v2
BGM_REMASTER_II. Serendia - Glish Ruins _v1
BGM_REMASTER_II. Serendia - Overture v03-20 P01 (T090)
BGM_REMASTER_II. Serendia - Overture v03-20 P02 (T107)
BGM_REMASTER_II. Serendia - Overture v03-20 P03 (T107)
BGM_REMASTER_II. Serendia - The Combat on the field #2 Strike _v00-06
BGM_REMASTER_III. Calpheon - Battle of Apocalypse _v03-01
BGM_REMASTER_III. Calpheon - Battle of Shadow _v3
BGM_REMASTER_III. Calpheon - Battle of Warriors _v03-01
BGM_REMASTER_III. Calpheon - Field Theme #1 _v01-31
BGM_REMASTER_III. Calpheon - Field Theme #10 _v01-29
BGM_REMASTER_III. Calpheon - Field Theme #12 _v01-02
BGM_REMASTER_III. Calpheon - Field Theme #13 _v01-17
BGM_REMASTER_III. Calpheon - Field Theme #2 _v01-28
BGM_REMASTER_III. Calpheon - Field Theme #3 _v08
BGM_REMASTER_III. Calpheon - Field Theme #5 _v08
BGM_REMASTER_III. Calpheon - Field Theme #7 _v01-10
BGM_REMASTER_III. Calpheon - Field Theme #8 _v00-17
BGM_REMASTER_III. Calpheon - Field Theme #9 _v04
BGM_REMASTER_III. Calpheon - Northern Wheat Plantation _v01-21
BGM_REMASTER_III. Calpheon - Overture _v02-14
BGM_REMASTER_III. Calpheon - The Combat on the field #2 Strike _v2
BGM_REMASTER_IV. Mediah - Battle of Apocalypse _v03-01b(T210)
BGM_REMASTER_IV. Mediah - Battle of Domains _v1live (T190)
BGM_REMASTER_IV. Mediah - Battle of Warriors _v03-01 [2mix mockup](T180)
BGM_REMASTER_IV. Mediah - The Combat on the field #1 Slam _v00-43
BGM_REMASTER_VI_ Kamasylvia - Overture MIDI Ver (T152)
BGM_Radio_Jazz1_Balenos 42nd Street _vMIX 0518-2 L2
BGM_Radio_Jazz1_Balenos 42nd Street _vMIX 0518-2 L2
BGM_Radio_Jazz1_Mediahn Panorama _vMIX 0519-2 L2
BGM_Radio_Jazz1_Mediahn Panorama _vMIX 0519-2 L2
BGM_Radio_Jazz1_Olvian Blue _vMIX 0511 L2
BGM_Radio_Jazz1_Olvian Blue _vMIX 0511 L2
BGM_Radio_Jazz1_Sunday in Serendia _vMIX 0519 L2
BGM_Radio_Jazz1_Sunday in Serendia _vMIX 0519 L2
BGM_Remaster_IV. Mediah - Filed Theme # Canyon-01
BGM_Shkatu4.1Event-01_meter44_bpm86
BGM_Shop - Shakatu
BGM_Shop - Shakatu
BGM_Shop - Shakatu
BGM_System_Temple_de_Sol-01
BGM_System_Temple_de_Sol-01
BGM_Termian_Town_Night_meter68_bpm65
BGM_UP01_W_Calpheon_War_CalpheonCastle
BGM_UP01_W_meinhz_Mediah_Ruin_3
BGM_UP1_W_Coz77_Mediah_Boss_1
BGM_UP1_W_Coz77_Mediah_City_Altinova_P01
BGM_UP1_W_Coz77_Mediah_City_Altinova_P02
BGM_UP1_W_Coz77_Mediah_City_Altinova_P03
BGM_UP1_W_Coz77_Mediah_City_Altinova_P04
BGM_UP1_W_Coz77_Mediah_City_Altinova_P05
BGM_UP1_W_Coz77_Mediah_Den_2
BGM_UP1_W_Coz77_Mediah_RoadTrack
BGM_UP1_W_Coz77_Mediah_SeigeWarfare_1
BGM_V_Valencia - Den 1
BGM_V_Valencia - Den 2
BGM_V_Valencia - Den 3
BGM_V_Valencia - Den 4
BGM_V_Valencia - Den 5
BGM_V_Valencia - Den 6
BGM_V_Valencia - Den 7
BGM_V_Valencia - Den 8
BGM_V_Valencia - Grieving Grave
BGM_W02_City01_Coz77
BGM_W03_Boss02_Normal_Jooinro
BGM_W03_CastleCommon_Normal(v01)_MEINHZ_44_100
BGM_W03_City01_Normal_Jooinro&CROOVE
BGM_W04_Boss01(V21)_Normal_CROOVE
BGM_W05_Den03(V41)_Normal_CROOVE
BGM_W05_Field03_Normal(V02)_meinhz
BGM_WorldManagement_bpm75_meter44
BGM_World_Field_Santuary_R02_TA_JA
Battle Boss λμ΅μλ_v02(ARRANGED by_O)
CS_MorningLight_04_02_BossGumi_BGM_battle
CS_MorningLight_06_01_BossGoldPig_BGM_battle
CS_MorningLight_08_01_BossBamboo_BGM_battle
CS_MorningLight_09_02_BossGSS_BGM_battle
CS_MorningLight_12_04_BossChanggwi_BGM_Battle
CS_MorningLight_13_04_BossSangun_BGM_Battle
CS_MorningLight_24_01_Bosslmoogi_BGM_Battle_Phase2
Environment_0_21_BlackSun
Environment_2D_BattleFieldOfSun_Day
Environment_2D_Constellation_Day
Environment_2D_Desert_Day
Environment_2D_Desert_Night
Environment_2D_MorningLand_Field1_Day
Environment_2D_MorningLand_Field1_Night
Environment_2D_MorningLand_Field2_Day
Environment_2D_MorningLand_Field2_Night
Environment_2D_MorningLand_Field_BariForest_Day
Environment_2D_MorningLand_Field_BariForest_Night
Environment_2D_MorningLand_Field_Seodang_Day
Environment_2D_MorningLand_Field_Seodang_Night
Environment_2D_MorningLand_Field_bamboo_Day
Environment_2D_MorningLand_Field_bamboo_Night
Environment_2D_MorningLand_Field_dark_Night
Environment_2D_MorningLand_Town_Day
Environment_2D_MorningLand_Town_Night
Environment_2D_ValenCrescent_Day
Environment_2D_ValenCrescent_Night
Environment_2D_ValenMine_Day
Environment_2D_ValenMine_Night
Environment_Dungeon_2D_Loop
Environment_ObjectWalla_Altinova_1
Environment_Object_CampFire
Environment_Object_MineGas_1
Environment_Object_MineGas_2
Environment_Object_MineGas_3
Environment_Object_NarrowRiver_Mid-01
Environment_Object_NarrowRiver_Mid-02
Environment_Object_Ocean_Far_01
Environment_Object_Ocean_Far_02
Environment_Object_Ocean_Near-01
Environment_Object_Ocean_Near-02
Environment_Object_Ocean_Port_1_2D
Environment_Object_Ocean_Port_2_2D
Environment_Ocean_2D_FishingIsland_Day
Environment_Ocean_2D_FishingIsland_Night
Environment_Ocean_2D_PirateIsland_Day
Environment_Ocean_2D_PirateIsland_Night
Environment_Pub_2D_Walla
Environment_REGION_2D_Cave
Environment_REGION_2D_PirateIsland_Day
Environment_REGION_2D_PirateIsland_Night
Environment_REGION_2D_Town
Environment_REGION_2D_Town_Night
Environment_Region_0_33_SnowMountain_blizzard_wind_blizzard_lp
Environment_Region_0_33_SnowMountain_blizzard_wind_body_lp
Environment_Region_0_33_SnowMountain_blizzard_wind_high_lp
Environment_Region_2D_AbunTown_Day
Environment_Region_2D_AbunTown_Night
Environment_Region_2D_Altinova_Gate_Day
Environment_Region_2D_Altinova_Gate_Night
Environment_Region_2D_Altinova_Town_Day
Environment_Region_2D_Altinova_Town_Night
Environment_Region_2D_Field_Day
Environment_Region_2D_Forest
Environment_Region_2D_Halloween
Environment_Region_2D_Mediah_Iron_Mine_Day
Environment_Region_2D_Mediah_Iron_Mine_Night
Environment_Region_2D_Mediah_Marni's2ndLab_Day
Environment_Region_2D_Mediah_Marni's2ndLab_Night
Environment_Region_2D_NightMare_Calpheon_Temple
Environment_Region_2D_NightMare_Forest
Environment_Region_2D_Ocean_Day
Environment_Region_2D_Ocean_ThunderStorm
Environment_Weather_Rain
Environment_Weather_Rain_Heavy
Environment_Weather_Snow
Environment_Weather_Thunder_Far-01
Environment_Weather_Thunder_Far-01
Environment_Weather_Thunder_Far-02
Environment_Weather_Thunder_Far-02
Environment_Weather_Thunder_Far-03
Environment_Weather_Thunder_Far-03
Environment_Weather_Thunder_Near-01
Environment_Weather_Thunder_Near-01
Environment_Weather_Thunder_Near-02
Environment_Weather_Thunder_Near-03
Environment_Weather_Thunder_Near-03
Environment_Weather_Thunder_Near-04
Environment_Weather_Thunder_Near-04
Environment_Weather_Thunder_Near-05
Environment_Weather_Thunder_Near-05
I. Balenos - Ambience, Tense - Hwiman 01 _v01-06
I. Balenos - Ambience, Tense - Inro Joo 01
I. Balenos - Battle of Rock ___ 62 Cron Castle _v01-74 L3-7dbe2
I. Balenos - Battle, Intense ___ The Combat on the field #2 Strike _v01-16
I. Balenos - Exploration, Tense - Ancient Stone Chamber _v01-22
IC_Field_Balenos_WestCamp_V01_00_Part_00
IC_Field_Balenos_WestCamp_V01_00_Part_01
II. Serendia - Ambience, Tense ___ Field Theme #10 _v01-09 L2-3db
II. Serendia - Ambience, Tense ___ Field Theme #11 _v01
II. Serendia - Ambience, Tense ___ Field Theme #9 _v01-12
II. Serendia - Battle of Rock ___ Dead Castle _v01-52 L2-6db
II. Serendia - Explonation, Peaceful - Field Theme #3 _v02-14
II. Serendia - Explonation, Peaceful - Field Theme #4 _v01-17
II. Serendia - Exploration, Tense - Kzarka Shrine _v02-07
II. Serendia - Landmark, City - Hidel (Legacy Version)
II. Serendia - Landmark, Town - Glish (Legacy Version)
III. Calpheon - Ambience, Motivated - On the Path #2 Nighttime _v01-09
III. Calpheon - Ambience, Tense ___ Field Theme #9 μ λ§νκ³ μ΄λμ΄ λκ΅΄ _v01
III. Calpheon - Battle of Domains ___ v1 live
III. Calpheon - Battle, General ___ Field Theme #18 μ λ€μ΄ κΈ°λ€λ¦¬κ³ μλ μκ΅΄ _v01
III. Calpheon - Battle, Intense ___ Field Theme #15 νΌλμ€λ¬μ΄ μ μ₯ _v01-36
III. Calpheon - Exploration, Tense - Field Theme #10 μ§κ·Έλ¬μ΄ μλ¬Όμ΄ λ²μνλ λκ΅΄ _v2-01
III. Calpheon - Exploration, Tense - Field Theme #13 μ μ£Όμ ν©μΈμΈ μ€μΌμ§ _v06
III. Calpheon - Landmark, City - Calpheon, the capital city (Legacy Version)
III. Calpheon - Landmark, City - Keplan ___ v2-03
III. Calpheon - Landmark, Town - Behr ___ v02-01
III. Calpheon - Landmark, Town - Crioville ___ v02-01
III. Calpheon - Landmark, Town - Florin ___ v01
III. Calpheon - Landmark, Town - Port Epheria ___ v02-01
III. Calpheon - Landmark, Town - Trent ___ v2
IV. Mediah - Filed Theme - Sacred Place _v01-01
IX. Snow Mountain - Ambience Dark 01 DongJune v20211209-01 T123
IX. Snow Mountain - Ambience Dark 02 DongJune v20211220 T123
IX. Snow Mountain - Ambience Dark 03 Hwiman v03-71 T110
IX. Snow Mountain - Ambience Dark 04 Hwiman v01-33 T120
IX. Snow Mountain - Ambience Dark 05 Jiyoon v08 T105
IX. Snow Mountain - Ambience Dark 06 Jiyoon v02b T109
IX. Snow Mountain - Ambience Dark 07 coz77 01-01 T100
IX. Snow Mountain - Ambience Dark 08 coz77 02-01 P1 T070
IX. Snow Mountain - Ambience Dark 09 coz77 02-01 P2 T070
IX. Snow Mountain - Ambience Normal 01 InroJoo v20211127 T080
IX. Snow Mountain - Ambience Normal 02 InroJoo v20211127 T080
IX. Snow Mountain - Ambience Normal 03 InroJoo v20211127 T080
IX. Snow Mountain - Ambience Normal 04 InroJoo v20211127 T080
IX. Snow Mountain - Ambience Normal 05 DongJune v20211208-02 T123
IX. Snow Mountain - Ambience Normal 06 Hwiman v02-69 T110
IX. Snow Mountain - Ambience Normal 07 Hwiman v02-69 T110
IX. Snow Mountain - Ambience Normal 08 Hwiman v03-31 T080
IX. Snow Mountain - Ambience Normal 09 Hwiman v03-31 T080
IX. Snow Mountain - Ambience Normal 10 Hwiman v03-31 T080
IX. Snow Mountain - Ambience Normal 11 Hwiman v03-70 T110
IX. Snow Mountain - Battle Boss 01 DongJune v211208-04 T137
IX. Snow Mountain - Battle Normal 01 InroJoo v20211208 T120
IX. Snow Mountain - Battle Normal 02 Hwiman v01-35 T120
IX. Snow Mountain - Battle Normal 03 InroJoo T150 S78
IX. Snow Mountain - Battle Normal 04 InroJoo T131
IX. Snow Mountain - Field Dark 01 Hwiman v01-26 T110
IX. Snow Mountain - Field Dark 02 Jiyoon v08 T070
IX. Snow Mountain - Field Dark 03 coz77 v01 T150 S34
IX. Snow Mountain - Field Dark 04 coz77 v01 T140
IX. Snow Mountain - Field Normal 01 InroJoo v20211126 T110
IX. Snow Mountain - Field Normal 02 DongJune v20211203-01 T092
IX. Snow Mountain - Field Normal 03 Hwiman v03-31 T080
IX. Snow Mountain - Field Normal 04 Jiyoon v20211203-B-02
IX. Snow Mountain - Field Safe 01 Hwiman v04-80 T110
IX. Snow Mountain - Field Safe 02 Jiyoon v20211115 T062
IX. Snow Mountain - Field Safe 03 DongJune v20211115 T098
Jukebox_Shinhaechul_λ―Όλ¬Όμ₯μ΄μκΏ_2020_KimJiyoon-14
Jukebox_Shinhaechul_λ―Όλ¬Όμ₯μ΄μκΏ_2020_KimJiyoon-14
Jukebox_Shinhaechul_μΌμμΌλ‘μμ΄λ_2020_KimJiyoon-14
Jukebox_Shinhaechul_μΌμμΌλ‘μμ΄λ_2020_KimJiyoon-14
Jukebox_Shinhaechul_ν΄μκ²μμλ
μκ²_2020_AR_KimJiyoon-21D
Jukebox_Shinhaechul_ν΄μκ²μμλ
μκ²_2020_AR_KimJiyoon-21D
Jukebox_Shinhaechul_ν΄μκ²μμλ
μκ²_2020_KimJiyoon-10
Kahn Boss BGM(JOO)-0917-MASTER
M0473_SnowTower_Object_Fire_1
M0473_SnowTower_Object_Wait_1
M0474_UndergroundTower_0003_F_Normal_Wait_Loop
Minigame_Damage
Minigame_Dead
Minigame_GetBlackStone
Minigame_GetBlackStone_Lv4
Minigame_Start
Music_Object_FishingIsland_2D
Music_Object_FishingIsland_Busking_3D
Music_Object_Halloween_Candy_Cart
Music_Object_LandofMorning_Samulnori
Music_Object_Thermian1
Music_Object_Thermian2
Object_Music_Kamasylvia_Vocal_01-38
Play_System_UI_Alarm_StageClear_Reward_Group(STINGER_III. Calpheon - Fanfare)
Riding_Horse_SFX_Teleport_End
SFX_Monster_M0047_Kzaka_DETECT
SFX_Monster_M0047_Kzaka_DETECT_END
SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION1_1
SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION2_1
SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION3_1
SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION4_1
SFX_PC_Archer_Awaken_CUSTOMIZATION_ACTION5_1
SFX_PC_Archer_Awaken_CUSTOMIZATION_INITAL
SFX_PC_Archer_Awaken_SELECT_IDLE_ING_1
SFX_PC_Archer_Awaken_SELECT_IDLE_ING_2
SFX_PC_Archer_Awaken_SELECT_IDLE_ING_2
SFX_PC_Archer_CUSTOMIZATION_ACTION1_1
SFX_PC_Archer_CUSTOMIZATION_ACTION2_1
SFX_PC_Archer_CUSTOMIZATION_ACTION3_1
SFX_PC_Archer_CUSTOMIZATION_ACTION4_1
SFX_PC_Archer_CUSTOMIZATION_ACTION5_1
SFX_PC_Archer_CUSTOMIZATION_INITIAL
SFX_PC_Archer_SELECT_IDLE
SFX_PC_Blade_BTTL_AWAKEN_Select_Idle
SFX_PC_Blade_CUSTOMIZATION_ACTION1_1
SFX_PC_Blade_CUSTOMIZATION_ACTION2_1
SFX_PC_Blade_CUSTOMIZATION_ACTION3_1
SFX_PC_Blade_CUSTOMIZATION_ACTION4_1
SFX_PC_Blade_CUSTOMIZATION_ACTION5_1
SFX_PC_Blade_CUSTOMIZATION_INITIAL
SFX_PC_Blade_SELECT_IDLE
SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION1_1
SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION2_1
SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION3_1
SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION4_1
SFX_PC_Corsair_Classic_CUSTOMIZATION_ACTION5_1
SFX_PC_Corsair_Classic_CUSTOMIZATION_INITIAL
SFX_PC_Corsair_Classic_SELECT_IDLE
SFX_PC_DarkKnight_BTTL_AWAKEN_Select_Idle
SFX_PC_DarkKnight_BTTL_SKILL_EXTERMINATION_1
SFX_PC_DarkKnight_BTTL_SKILL_EXTERMINATION_2
SFX_PC_DarkKnight_BTTL_SKILL_EXTERMINATION_3
SFX_PC_DarkKnight_CUSTOMIZATION_ACTION1_1
SFX_PC_DarkKnight_CUSTOMIZATION_ACTION2_1
SFX_PC_DarkKnight_CUSTOMIZATION_ACTION3_1
SFX_PC_DarkKnight_CUSTOMIZATION_ACTION4_1
SFX_PC_DarkKnight_CUSTOMIZATION_ACTION5_1
SFX_PC_DarkKnight_CUSTOMIZATION_IDLE_To_Ing
SFX_PC_DarkKnight_CUSTOMIZATION_INITIAL
SFX_PC_DarkKnight_SELECT_IDLE
SFX_PC_Giant_BTTL_Awaken_SELECT_IDLE
SFX_PC_Giant_CUSTOMIZATION_ACTION1_1
SFX_PC_Giant_CUSTOMIZATION_ACTION2_1
SFX_PC_Giant_CUSTOMIZATION_ACTION3_1
SFX_PC_Giant_CUSTOMIZATION_ACTION4_1
SFX_PC_Giant_CUSTOMIZATION_ACTION5_1
SFX_PC_Giant_CUSTOMIZATION_INITIAL
SFX_PC_Giant_SELECT_IDLE
SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION1_1
SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION2_1
SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION3_1
SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION4_1
SFX_PC_Guardian_Awaken_CUSTOMIZATION_ACTION5_1
SFX_PC_Guardian_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_Guardian_Awaken_CUSTOMIZATION_SELECT_IDLE
SFX_PC_Hashashin_CUSTOMIZATION_ACTION1_1
SFX_PC_Hashashin_CUSTOMIZATION_ACTION2_1
SFX_PC_Hashashin_CUSTOMIZATION_ACTION3_1
SFX_PC_Hashashin_CUSTOMIZATION_ACTION4_1
SFX_PC_Hashashin_CUSTOMIZATION_ACTION5_1
SFX_PC_Hashashin_CUSTOMIZATION_INITIAL
SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION1_1
SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION2_1
SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION3_1
SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION4_1
SFX_PC_Kunoichi_Classic_CUSTOMIZATION_ACTION5_1
SFX_PC_Kunoichi_Classic_CUSTOMIZATION_INITIAL
SFX_PC_Kunoichi_Classic_CUSTOMIZATION_SELECT_IDLE
SFX_PC_Lahn_Awaken_CUSTOMIZATION_IDLE_To_Ing
SFX_PC_Lahn_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_Lahn_Awaken_SELECT_IDLE
SFX_PC_Lahn_CUSTOMIZATION_ACTION1_1
SFX_PC_Lahn_CUSTOMIZATION_ACTION2_1
SFX_PC_Lahn_CUSTOMIZATION_ACTION3_1
SFX_PC_Lahn_CUSTOMIZATION_ACTION4_1
SFX_PC_Lahn_CUSTOMIZATION_ACTION5_1
SFX_PC_Lahn_CUSTOMIZATION_INITIAL
SFX_PC_Lahn_SELECT_IDLE
SFX_PC_MaeHwa_CUSTOMIZATION_ACTION1_1
SFX_PC_MaeHwa_CUSTOMIZATION_ACTION2_1
SFX_PC_MaeHwa_CUSTOMIZATION_ACTION3_1
SFX_PC_MaeHwa_CUSTOMIZATION_ACTION4_1
SFX_PC_MaeHwa_CUSTOMIZATION_ACTION5_1
SFX_PC_MaeHwa_CUSTOMIZATION_IDLE
SFX_PC_MaeHwa_CUSTOMIZATION_INITIAL
SFX_PC_MaeHwa_SELECT_IDLE
SFX_PC_Maehwa_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_MawHwa_Awaken_Select_Idle
SFX_PC_Mystic_CUSTOMIZATION_ACTION1
SFX_PC_Mystic_CUSTOMIZATION_ACTION2
SFX_PC_Mystic_CUSTOMIZATION_ACTION3
SFX_PC_Mystic_CUSTOMIZATION_ACTION4
SFX_PC_Mystic_CUSTOMIZATION_ACTION5
SFX_PC_Mystic_CUSTOMIZATION_INITIAL
SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION1_1
SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION2_1
SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION3_1
SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION4_1
SFX_PC_Ninja_Awaken_CUSTOMIZATION_ACTION5_1
SFX_PC_Ninja_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_Ninja_Awaken_SELECT_IDLE
SFX_PC_Ninja_Awaken_SELECT_IDLE_ING
SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION1_1
SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION2_1
SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION3_1
SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION4_1
SFX_PC_Nova_Classic_CUSTOMIZATION_ACTION5_1
SFX_PC_Nova_Classic_CUSTOMIZATION_INITIAL
SFX_PC_Ranger_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_Ranger_BTTL_AWAKEN_Select_Idle
SFX_PC_Ranger_CUSTOMIZATION_ACTION1_1
SFX_PC_Ranger_CUSTOMIZATION_ACTION2_1
SFX_PC_Ranger_CUSTOMIZATION_ACTION3_1
SFX_PC_Ranger_CUSTOMIZATION_ACTION4_1
SFX_PC_Ranger_CUSTOMIZATION_ACTION5_1
SFX_PC_Ranger_CUSTOMIZATION_INITIAL
SFX_PC_Ranger_Classic_CUSTOMIZATION_INITIAL
SFX_PC_Ranger_SELECT_IDLE
SFX_PC_Shy_CUSTOMIZATION_ACTION1_1
SFX_PC_Shy_CUSTOMIZATION_ACTION2_1
SFX_PC_Shy_CUSTOMIZATION_ACTION3_1
SFX_PC_Shy_CUSTOMIZATION_ACTION4_1
SFX_PC_Shy_CUSTOMIZATION_ACTION5_1
SFX_PC_Shy_CUSTOMIZATION_INITIAL
SFX_PC_Sorcerer_BTTL_AWAKEN_Select_Idle
SFX_PC_Sorcerer_CUSTOMIZATION_ACTION1_1
SFX_PC_Sorcerer_CUSTOMIZATION_ACTION2_1
SFX_PC_Sorcerer_CUSTOMIZATION_ACTION3_1
SFX_PC_Sorcerer_CUSTOMIZATION_ACTION4_1
SFX_PC_Sorcerer_CUSTOMIZATION_ACTION5_1
SFX_PC_Sorcerer_CUSTOMIZATION_INITIAL
SFX_PC_Sorcerer_SELECT_IDLE
SFX_PC_Striker_CUSTOMIZATION_ACTION1_1
SFX_PC_Striker_CUSTOMIZATION_ACTION2_1
SFX_PC_Striker_CUSTOMIZATION_ACTION3_1
SFX_PC_Striker_CUSTOMIZATION_ACTION4_1
SFX_PC_Striker_CUSTOMIZATION_ACTION5_1
SFX_PC_Striker_CUSTOMIZATION_INITIAL
SFX_PC_Striker_SELECT_IDLE
SFX_PC_Tamer_Awaken_SELECT_IDLE
SFX_PC_Tamer_CUSTOMIZATION_INITIAL
SFX_PC_Tamer_SELECT_IDLE
SFX_PC_Tarmer_CUSTOMIZATION_ACTION1_1
SFX_PC_Tarmer_CUSTOMIZATION_ACTION2_1
SFX_PC_Tarmer_CUSTOMIZATION_ACTION3_1
SFX_PC_Tarmer_CUSTOMIZATION_ACTION4_1
SFX_PC_Tarmer_CUSTOMIZATION_ACTION5_1
SFX_PC_Valkryie_SELECT_IDLE
SFX_PC_Valkyrie_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_Valkyrie_Awaken_SELECT_IDLE
SFX_PC_Valkyrie_CUSTOMIZATION_ACTION1_1
SFX_PC_Valkyrie_CUSTOMIZATION_ACTION2_1
SFX_PC_Valkyrie_CUSTOMIZATION_ACTION3_1
SFX_PC_Valkyrie_CUSTOMIZATION_ACTION4_1
SFX_PC_Valkyrie_CUSTOMIZATION_ACTION5_1
SFX_PC_Valkyrie_CUSTOMIZATION_INITIAL
SFX_PC_Warrior_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_Warrior_Awaken_SELECT_IDLE
SFX_PC_Warrior_CUSTOMIZATION_ACTION1_1
SFX_PC_Warrior_CUSTOMIZATION_ACTION2_1
SFX_PC_Warrior_CUSTOMIZATION_ACTION3_1
SFX_PC_Warrior_CUSTOMIZATION_ACTION4_1
SFX_PC_Warrior_CUSTOMIZATION_ACTION5_1
SFX_PC_Warrior_CUSTOMIZATION_INITIAL
SFX_PC_Warrior_SELECT_IDLE
SFX_PC_Witch_Awaken_CUSTOMIZATION_INITIAL
SFX_PC_Witch_Awaken_SELECT_IDLE
SFX_PC_Witch_CUSTOMIZATION_ACTION1_1
SFX_PC_Witch_CUSTOMIZATION_ACTION2_1
SFX_PC_Witch_CUSTOMIZATION_ACTION3_1
SFX_PC_Witch_CUSTOMIZATION_ACTION4_1
SFX_PC_Witch_CUSTOMIZATION_ACTION5_1
SFX_PC_Witch_CUSTOMIZATION_INITIAL
SFX_PC_Witch_SELECT_IDLE
StageCutScene_CutScene_MorningLight_Bari_End_A_2D
StageCutScene_CutScene_MorningLight_Bari_End_A_2D_SKIP
StageCutScene_CutScene_MorningLight_Bari_End_B_2D
StageCutScene_CutScene_MorningLight_Bari_FirstMeet_2D
StageCutScene_CutScene_MorningLight_Bari_Intro_2D
StageCutScene_CutScene_MorningLight_GoldPig_End_A_2D
StageCutScene_CutScene_MorningLight_GoldPig_End_A_2D_SKIP
StageCutScene_CutScene_MorningLight_GoldPig_End_B_2D
StageCutScene_CutScene_MorningLight_GoldPig_Intro_2D
StageCutScene_CutScene_MorningLight_GoldPig_JangIksoon_2D
StageCutScene_CutScene_MorningLight_GotoDalbeol_2D
StageCutScene_CutScene_MorningLight_Gumiho_End_A_2D
StageCutScene_CutScene_MorningLight_Gumiho_End_A_2D_SKIP
StageCutScene_CutScene_MorningLight_Gumiho_End_B_2D
StageCutScene_CutScene_MorningLight_Gumiho_FirstMeet_A_2D
StageCutScene_CutScene_MorningLight_Gumiho_FirstMeet_B_2D
StageCutScene_CutScene_MorningLight_Gumiho_Intro_2D
StageCutScene_CutScene_MorningLight_Gumiho_PoisonPot_2D
StageCutScene_CutScene_MorningLight_HelloDuksoo_2D
StageCutScene_CutScene_MorningLight_InTheJoomak_2D
StageCutScene_CutScene_MorningLight_PrisonBreak_A_2D
StageCutScene_CutScene_MorningLight_PrisonBreak_B_2D
StageCutScene_CutScene_MorningLight_PrisonBreak_C_2D
StageCutScene_CutScene_MorningLight_Songaksi_End_A_2D
StageCutScene_CutScene_MorningLight_Songaksi_End_A_2D_SKIP
StageCutScene_CutScene_MorningLight_Songaksi_End_B_2D
StageCutScene_CutScene_MorningLight_Songaksi_End_C_2D
StageCutScene_CutScene_MorningLight_Songaksi_FirstMeet_2D
StageCutScene_FScript_Hadum_HydelTown_BalancedStone
StageCutScene_FScript_Hadum_HydelTown_SongOfProphecy_Cut1
StageCutScene_FScript_Hadum_HydelTown_SongOfProphecy_Cut2
System_UI_3x3_PuzzleMaking_Clear
System_UI_3x3_PuzzleMaking_Click
System_UI_3x3_PuzzleMaking_NewGame
System_UI_3x3_PuzzleMaking_ViewSlide
System_UI_AchieveCombination_GradeOn
System_UI_AcquireBetterItem
System_UI_Alarm_Ancient_Result
System_UI_Alarm_ArenaCount
System_UI_Alarm_ArenaResult_Lose
System_UI_Alarm_ArenaResult_Lose
System_UI_Alarm_ArenaResult_Lose_OneOnOne
System_UI_Alarm_ArenaResult_Lose_SFX
System_UI_Alarm_ArenaResult_Lose_SFX_Sunmatch
System_UI_Alarm_ArenaResult_Win
System_UI_Alarm_ArenaResult_Win_OneOnOne
System_UI_Alarm_ArenaResult_Win_SFX
System_UI_Alarm_ArenaResult_Win_SFX_Lamones
System_UI_Alarm_ArenaResult_Win_SFX_Sunmatch
System_UI_Alarm_ArenaStart
System_UI_Alarm_BlackSpiritRace_End
System_UI_Alarm_BlackSpiritRace_Open
System_UI_Alarm_BlackSpirit_LevelUp
System_UI_Alarm_BlackSpirt_LevelUp
System_UI_Alarm_CalpeON_Close
System_UI_Alarm_CalpeON_Open
System_UI_Alarm_ClassChanged_Message
System_UI_Alarm_CompanionLevelUp
System_UI_Alarm_DeathMesssage
System_UI_Alarm_DemandComplete
System_UI_Alarm_DialogWindow_Reward
System_UI_Alarm_GameMoney_NewAlram_Button
System_UI_Alarm_GetItemMessage
System_UI_Alarm_GetItemMessage_FeelSoGood
System_UI_Alarm_GetPCDropltem
System_UI_Alarm_GetPCDropltem
System_UI_Alarm_Get_Reward
System_UI_Alarm_GuildCreate_Complete
System_UI_Alarm_HadumTimeMarket_OpenBuy
System_UI_Alarm_HighGradeSystemMessage
System_UI_Alarm_Kutum_Curse
System_UI_Alarm_LevelUp_Window
System_UI_Alarm_LifeLevelUp
System_UI_Alarm_LuckyCombination
System_UI_Alarm_MediaStreaming_Close
System_UI_Alarm_MediaStreaming_Open
System_UI_Alarm_MissionAlert_Boss
System_UI_Alarm_MissionAlert_Message
System_UI_Alarm_MissionClear_Reward_Grade
System_UI_Alarm_PickItem_Message
System_UI_Alarm_RandomBox_OpenWindow1
System_UI_Alarm_RandomBox_OpenWindow2
System_UI_Alarm_SkillOpenProgress_Clear_All
System_UI_Alarm_SkillOpenProgress_Clear_All
System_UI_Alarm_SkillOpenProgress_Clear_Once
System_UI_Alarm_StageClear
System_UI_Alarm_StageClear_RewardItem
System_UI_Alarm_SunAltar_Message
System_UI_Alarm_SunMatch_Message
System_UI_Alarm_TreasureHunt
System_UI_Alarm_UpgradeFail
System_UI_Alarm_UpgradeSuccess
System_UI_Alarm_UserHotTime_KR
System_UI_Alarm_UserHotTime_TW
System_UI_Alarm_WorkerShop_ComposeResult
System_UI_Alyaelli_BossAppear_DesertDragon
System_UI_Alyaelli_BossAppear_GoblinBoss
System_UI_Alyaelli_BossAppear_ImpBoss
System_UI_Alyaelli_BossAppear_Karanda
System_UI_Alyaelli_BossAppear_Kzaka
System_UI_Alyaelli_BossAppear_Muscan
System_UI_Alyaelli_BossAppear_RedNose
System_UI_Alyaelli_Boss_Appear
System_UI_Alyaelli_Boss_Select
System_UI_Alyaelli_Window
System_UI_AncientDungeonV2_Create
System_UI_Ator_Combo_Fail
System_UI_Ator_Combo_Success
System_UI_Ator_Switch_Elite
System_UI_Ator_Switch_Normal
System_UI_Atumach_End
System_UI_Atumach_Monster_Kill
System_UI_Atumach_Monster_Kill_Sub
System_UI_Atumach_Monster_Skill
System_UI_Atumach_Open
System_UI_Atumach_Season_Result
System_UI_Atumach_Start
System_UI_AvartarMaster_Slot
System_UI_Avartar_Click
System_UI_Avartar_Disassemble
System_UI_Avartar_Final_Result
System_UI_Avartar_Mid_Result
System_UI_Avartar_Mixing
System_UI_AvataMix_ChangLook_Result
System_UI_AvataMix_ComposeCenter_Normal
System_UI_AvataMix_result_init
System_UI_AvataMix_result_init_Whoosh
System_UI_AwakenQuest_SkillDoor_Open
System_UI_AwakenQuest_SkillDoor_Stone_Open
System_UI_Badge_Click
System_UI_BattleGate_LongCanvas_MultiDual
System_UI_BattleGate_LongCanvas_Rank
System_UI_BattleGate_LongCanvas_SunMatch
System_UI_Bingo_CheckBingoBoard
System_UI_Bingo_RewardLine
System_UI_Bingo_RewardLine_Glow
System_UI_Bingo_RewardLine_Glow2
System_UI_BlackFury_Slide
System_UI_BlackMarket_CheckOut
System_UI_BlackMarket_OpenBox
System_UI_BlackMarket_Reservation
System_UI_BlackRune_In
System_UI_BlackRune_Remove
System_UI_BlackSpiritBubble_Find
System_UI_BlackSpiritBubble_Gauge
System_UI_BlackSpiritBubble_open
System_UI_BlackSpiritMarble_BG_SpinAni
System_UI_BlackSpiritMarble_CompletionReward
System_UI_BlackSpiritMarble_DiceResultNum
System_UI_BlackSpiritMarble_MoveBoard
System_UI_BlackSpiritMarble_Move_01
System_UI_BlackSpiritMarble_Move_02
System_UI_BlackSpiritMarble_Move_03
System_UI_BlackSpiritMarble_Press
System_UI_BlackSpiritMarble_RollDice_01
System_UI_BlackSpiritMarble_RollDice_02
System_UI_BlackSpiritRace_CountDown_Boost_Cooltime
System_UI_BlackSpiritRace_CountDown_Finish
System_UI_BlackSpiritRace_CountDown_Finish1
System_UI_BlackSpiritRace_CountDown_Finish2
System_UI_BlackSpiritRace_CountDown_Finish3
System_UI_BlackSpiritRace_CountDown_Start
System_UI_BlackSpiritRace_Finish_HighRank
System_UI_BlackSpiritRace_Signal_LR
System_UI_BlackSpiritRace_Signal_Start
System_UI_BlackSpiritRace_Signal_TimeOut
System_UI_BlackSpirit_Add_Restore
System_UI_BlackSpirit_AwakenRune_Fusion_Fail
System_UI_BlackSpirit_AwakenRune_Fusion_Success
System_UI_BlackSpirit_BlackStone-01
System_UI_BlackSpirit_BlackStone-02
System_UI_BlackSpirit_BlackStone-03
System_UI_BlackSpirit_CronStone
System_UI_BlackSpirit_EnchantWindow
System_UI_BlackSpirit_EnchantWindow_2
System_UI_BlackSpirit_EnchantWindow_Extend_FX
System_UI_BlackSpirit_Enchant_Crystal_In
System_UI_BlackSpirit_Enchant_Crystal_Out
System_UI_BlackSpirit_Enchant_Memory_Click
System_UI_BlackSpirit_Enchant_Memory_In
System_UI_BlackSpirit_Enchant_Totem_Click
System_UI_BlackSpirit_Enchant_Totem_Result_Sub1
System_UI_BlackSpirit_Enchant_Totem_Result_Sub2
System_UI_BlackSpirit_Enchant_Totem_Start
System_UI_BlackSpirit_Enchant_Totem_Success
System_UI_BlackSpirit_EquipRune_Content-01
System_UI_BlackSpirit_EquipRune_Content-02
System_UI_BlackSpirit_EquipRune_Content-03
System_UI_BlackSpirit_EquipRune_Content_In
System_UI_BlackSpirit_EquipRune_Content_Out
System_UI_BlackSpirit_EquipRune_Page_L
System_UI_BlackSpirit_EquipRune_Page_R
System_UI_BlackSpirit_EquipRune_Window
System_UI_BlackSpirit_Exp_ProgessNext
System_UI_BlackSpirit_Get_Poop
System_UI_BlackSpirit_InheritItem_Set
System_UI_BlackSpirit_MagicEnchant_Check
System_UI_BlackSpirit_MagicEnchant_Success
System_UI_BlackSpirit_Open_All_Appear
System_UI_BlackSpirit_Open_All_Result
System_UI_BlackSpirit_Smithy_Window_Content_Common
System_UI_BlackSpirit_SynthesisRune_Content_In
System_UI_BlackSpirit_SynthesisRune_Symbol
System_UI_BlackSpirit_SynthesisRune_Synthesis
System_UI_BlackSpirit_SynthesisRune_UpgradeSuccess
System_UI_BlackSpirit_SynthesisRune_UpgradeSuccess2
System_UI_BlackSpirit_SynthesisRune_Window
System_UI_BlackSpirit_UpgradeRefineFail_Message
System_UI_BlackSpirit_UpgradeRefineMiddleResult
System_UI_BlackSpirit_UpgradeRefineSuccess_Message
System_UI_BlackSpiritmarble_BlackWindow
System_UI_BlackSpritRune_Buy
System_UI_BlackSprit_AutoEnchant_Elian_Final_Success
System_UI_BlackSprit_AutoEnchant_Fail
System_UI_BlackSprit_AutoEnchant_Hadum_Final_Success
System_UI_BlackSprit_AutoEnchant_Start
System_UI_BlackSprit_AutoEnchant_Success
System_UI_BlackStoneTemple_Appear
System_UI_BlackStoneTemple_Appear_Pop
System_UI_BlackStoneTemple_BestReward
System_UI_BlackStoneTemple_BestReward_Pop_Inside
System_UI_BlackStoneTemple_BestReward_Pop_Outside
System_UI_BlackStoneTemple_Click
System_UI_BlackStoneTemple_Click_Sub
System_UI_BlackStoneTemple_DedicationClick
System_UI_BlackStoneTemple_Destroid_Inside
System_UI_BlackStoneTemple_Destroid_Outside
System_UI_BlackStoneTemple_Disappear
System_UI_BlackStoneTemple_Mode3
System_UI_BlackStoneTemple_TempleAttack
System_UI_BlackStoneTemple_TempleInside
System_UI_BlackSunVideo
System_UI_Blackspirit_Hadum_Success
System_UI_Blackspirit_UpgradeRune_Click
System_UI_Blackspirit_UpgradeRune_Message_UpgradeFail
System_UI_Blackspirit_UpgradeRune_Message_UpgradeSuccess
System_UI_Blackspirit_UpgradeRune_ResultWindow_End
System_UI_Blackspirit_UpgradeRune_ResultWindow_Start
System_UI_Blackspirit_UpgradeRune_Window
System_UI_BlessOfLight
System_UI_BonusItem_GetMessage
System_UI_BonusStatBp
System_UI_BonusStat_negative
System_UI_BonusStat_positive
System_UI_BossAppear
System_UI_BossAppear
System_UI_BossAppear_CatFishManFat_Qoobe
System_UI_BossAppear_DesertDragon
System_UI_BossAppear_DesertOgre
System_UI_BossAppear_GhostShip
System_UI_BossAppear_GoblinBoss
System_UI_BossAppear_Griffon
System_UI_BossAppear_ImpBoss
System_UI_BossAppear_Karanda
System_UI_BossAppear_Khan
System_UI_BossAppear_Kutum
System_UI_BossAppear_Kzaka
System_UI_BossAppear_Muraka
System_UI_BossAppear_Muscan
System_UI_BossAppear_RedNose
System_UI_BossAppear_Spook
System_UI_BossDisappear_GhostShip
System_UI_BossExtinction
System_UI_BossRewardItem
System_UI_Cannon_Equip_Cannon
System_UI_Cannon_Equip_Deck
System_UI_CashShop_Accessory_Buy_1
System_UI_CashShop_Accessory_Buy_2
System_UI_CashShop_Accessory_Buy_3
System_UI_CashShop_BlackSpritRune_Group
System_UI_CashShop_LuckyShop_LimitedBox
System_UI_CashShop_Luckyshop_Open_Grade_4_Cast
System_UI_CashShop_Luckyshop_Open_Grade_5_Cast
System_UI_CashShop_Luckyshop_Open_Grade_6_Cast
System_UI_CashShop_Open_Grade_4_Cast_L
System_UI_CashShop_PremiumShop_Box_Cover
System_UI_CashShop_PremiumShop_Box_Cover_Epic_Myth
System_UI_CashShop_PremiumShop_Result
System_UI_CashShop_PremiumShop_Result_Epic_Myth
System_UI_CashShop_PremiumShop_Result_Glow
System_UI_CashShop_PremiumShop_Result_Whoosh
System_UI_CashShop_Rune_Off
System_UI_CashShop_Rune_On
System_UI_ChallengeGuide_Complete_Msg
System_UI_ChallengeStep_Complete_Button_1
System_UI_ChallengeStep_Complete_Button_2
System_UI_ChallengeStep_Complete_Button_3
System_UI_ChallengeStep_MainCategoryClick
System_UI_ChaosGaksungResult_Appear
System_UI_ChaosGaksungResult_Crystalrelieve
System_UI_ChaosGaksungResult_Enchant_Success
System_UI_ChaosGaksungResult_InfoStack
System_UI_ChaosGaksungResult_Success
System_UI_ChaosGaksungResult_fail
System_UI_ChaosWeatherChange
System_UI_Chaos_Craft_CrystalRelieve
System_UI_Chaos_Craft_Open
System_UI_Chaos_Craft_Result
System_UI_Chaos_Craft_Result_Open
System_UI_Chaos_Craft_Result_S
System_UI_Chaos_SynthesisRune_Success
System_UI_ChapterClear_Window
System_UI_ChattingWindow
System_UI_Christmas_GoldenBell
System_UI_Click_Equipment
System_UI_Click_Equipment_Gaksung
System_UI_Click_Equipment_UnCheck
System_UI_CollectProgress_End
System_UI_CollectionItem_Regist
System_UI_CollectionItem_RewardButton
System_UI_CombatFieldWindow_Enter
System_UI_CombatField_BattleZone
System_UI_CombatField_SafetyZone
System_UI_ComebackQuest_Accept
System_UI_ComebackQuest_Complate
System_UI_ComebackQuest_LastComplate
System_UI_Constellation_Click
System_UI_Constellation_EnterPop
System_UI_Constellation_Knowledge_Appear_1
System_UI_Constellation_Knowledge_Appear_2
System_UI_Constellation_Knowledge_Appear_3
System_UI_Constellation_Knowledge_Appear_Start
System_UI_Constellation_Knowledge_Pop
System_UI_Constellation_ListCircle_Pop
System_UI_Constellation_Result
System_UI_Constellation_Result_Appear
System_UI_Constellation_TopMenu_Open
System_UI_Contents_Common_Notice
System_UI_Contents_Complete
System_UI_CountDown
System_UI_CrowdShop_In
System_UI_CrowdShop_Out
System_UI_DawnVanguard_Ally_Message
System_UI_DawnVanguard_Buff_List
System_UI_DawnVanguard_Buff_Pick
System_UI_DawnVanguard_Enemy_Message
System_UI_DawnVanguard_Recruitment
System_UI_DeliverOrder_PopUp_Complete
System_UI_Desert_Altar_GetItem
System_UI_Desert_CommonMessagePop
System_UI_Desert_DesertGetItem
System_UI_Desert_Difficulty_Click_Down
System_UI_Desert_Difficulty_Click_Up
System_UI_Desert_Difficulty_Open
System_UI_Desert_Difficulty_Open_Up
System_UI_Desert_FreeWaterGet
System_UI_Desert_HiddenQuestPopUp_Appear
System_UI_Desert_HiddenQuestPopUp_Complete
System_UI_Desert_Map_BirdBeakRock
System_UI_Desert_Map_FoganTemple
System_UI_Desert_Map_Town2
System_UI_Desert_TimeAttackTemple_Click
System_UI_Desert_TimeAttackTemple_FullGuage
System_UI_Desert_Waypoint_Move_1
System_UI_Desert_Waypoint_Move_2
System_UI_Desert_Waypoint_Move_3
System_UI_Desert_Waypoint_Move_4
System_UI_Desert_WeeklyRandomTimeMarket
System_UI_Desert_map_BlackstoneArea
System_UI_Desert_map_Brokenship
System_UI_Desert_map_MonsterField
System_UI_Desert_map_Oasis
System_UI_Desert_map_Town
System_UI_DestroyTemple_Next
System_UI_DestroyTemple_Start
System_UI_Dominion_Ancient
System_UI_Dominion_Barn
System_UI_Dominion_Barrack
System_UI_Dominion_BlackSmith
System_UI_Dominion_BuildComplete
System_UI_Dominion_BuildStart
System_UI_Dominion_BulletinBoard
System_UI_Dominion_ChangeEnterCountMsg
System_UI_Dominion_ChangeToNormalView
System_UI_Dominion_ChangeToSkyView
System_UI_Dominion_Charm_Craft_Open
System_UI_Dominion_Charm_Fusion
System_UI_Dominion_Charm_Fusion_HighGrade
System_UI_Dominion_Charm_Fusion_Message
System_UI_Dominion_CommendPost
System_UI_Dominion_Contribution
System_UI_Dominion_DecoCraft
System_UI_Dominion_DecoSymbol
System_UI_Dominion_DyeingWorkshop
System_UI_Dominion_ExtendComplete
System_UI_Dominion_Extractor
System_UI_Dominion_Extractor_ExtractWeapon
System_UI_Dominion_Extractor_Extraction
System_UI_Dominion_Extractor_TargetItem
System_UI_Dominion_Extractor_TargetItem_S
System_UI_Dominion_FoodWarehouse
System_UI_Dominion_Garden_Orzeca
System_UI_Dominion_Garden_Orzeca_Back_Ground
System_UI_Dominion_Garden_Orzeca_Collect_Complete_Ready_Loop
System_UI_Dominion_Garden_Orzeca_Collection_Complete_Loop
System_UI_Dominion_Garden_Orzeca_Combination
System_UI_Dominion_Garden_Orzeca_Item_Collect_Click
System_UI_Dominion_Garden_Orzeca_Item_Hint
System_UI_Dominion_Garden_Orzeca_Open
System_UI_Dominion_Garden_Orzeca_Treasure_In
System_UI_Dominion_Garden_Orzeca_World_Message
System_UI_Dominion_HadumStoneCraft_Fail
System_UI_Dominion_HadumStoneCraft_Fail_Chain
System_UI_Dominion_HadumStoneCraft_Middle
System_UI_Dominion_HadumStoneCraft_Success
System_UI_Dominion_HadumStoneCraft_Success_Chain
System_UI_Dominion_HadumStoneCraft_Window
System_UI_Dominion_Harvest
System_UI_Dominion_HarvestCollect
System_UI_Dominion_HarvestInstallation
System_UI_Dominion_Horse-01
System_UI_Dominion_Horse-02
System_UI_Dominion_Horse_Eat_1
System_UI_Dominion_Horse_Eat_2
System_UI_Dominion_Horse_Eat_3
System_UI_Dominion_HousingBuild
System_UI_Dominion_HousingCollect
System_UI_Dominion_HousingGrid
System_UI_Dominion_HousingTurn
System_UI_Dominion_Ocean_Absorber_ExpUp_Cast
System_UI_Dominion_Ocean_Absorber_ExpUp_Shot
System_UI_Dominion_Ocean_Absorber_ExpUp_Shot_Sub_1
System_UI_Dominion_Ocean_Absorber_ExpUp_Shot_Sub_2
System_UI_Dominion_Ocean_Absorber_ExpUp_Shot_Sub_3
System_UI_Dominion_Ocean_Absorber_LevelUP_Cast
System_UI_Dominion_Ocean_Absorber_LevelUp
System_UI_Dominion_Ocean_Absorber_Open
System_UI_Dominion_Ocean_Absorber_Tears_Excess
System_UI_Dominion_Ocean_Absorber_Tears_In_1
System_UI_Dominion_Ocean_Absorber_Tears_In_2
System_UI_Dominion_Ocean_Absorber_Tears_In_3
System_UI_Dominion_Ocean_Absorber_Wait_Loop
System_UI_Dominion_Ocean_Absorber_Wait_Loop_Sub_1
System_UI_Dominion_Ocean_Absorber_Wait_Loop_Sub_2
System_UI_Dominion_Ocean_Absorber_Wait_Loop_Sub_3
System_UI_Dominion_Pub
System_UI_Dominion_Pub_Open
System_UI_Dominion_Refinery
System_UI_Dominion_RefineryCraft_Stone_Close
System_UI_Dominion_RefineryCraft_Stone_Item_Full
System_UI_Dominion_RefineryCraft_Stone_Open
System_UI_Dominion_RelicMachine
System_UI_Dominion_RelicMachine_OceanAbsorber
System_UI_Dominion_RelicMagic_Complete
System_UI_Dominion_RelicMagic_Remove
System_UI_Dominion_TradeCenter
System_UI_Dominion_TradeWorkshop
System_UI_Dominion_Warehouse
System_UI_Dominion_alchemy
System_UI_Duel_OneOnOne_Open_1
System_UI_Duel_OneOnOne_Open_2
System_UI_Duel_OneOnOne_Open_Blank
System_UI_Duel_OneOnOne_Rank_Result_Defeat_Impact_1
System_UI_Duel_OneOnOne_Rank_Result_Defeat_Impact_2
System_UI_Duel_OneOnOne_Rank_Result_Defeat_Message
System_UI_Duel_OneOnOne_Rank_Result_Defeat_Start
System_UI_Duel_OneOnOne_Rank_Result_Victory_Impact_1
System_UI_Duel_OneOnOne_Rank_Result_Victory_Impact_2
System_UI_Duel_OneOnOne_Rank_Result_Victory_Logo
System_UI_Duel_OneOnOne_Rank_Result_Victory_Message
System_UI_Duel_OneOnOne_Rank_Result_Victory_Start
System_UI_Duel_OneOnOne_Rank_Season_End
System_UI_Duel_OneOnOne_Rank_Up_Result_Appear
System_UI_Duel_OneOnOne_Rank_Up_Result_Fail
System_UI_Duel_OneOnOne_Rank_Up_Result_FirstGrade
System_UI_Duel_OneOnOne_Rank_Up_Result_Icon_Lose
System_UI_Duel_OneOnOne_Rank_Up_Result_Icon_Nomatch
System_UI_Duel_OneOnOne_Rank_Up_Result_Icon_Win
System_UI_Duel_OneOnOne_Rank_Up_Result_Rise
System_UI_Duel_SeasonResult_Reset
System_UI_EventAppear
System_UI_EventAppear_Pirate_1
System_UI_EventAppear_Pirate_2
System_UI_EventVendingShop_BlackSpirit_Glow
System_UI_EventVendingShop_BlackSpirit_Move_01
System_UI_EventVendingShop_BlackSpirit_Move_02
System_UI_EventVendingShop_BlackSpirit_Move_03
System_UI_EventVendingShop_Block_Hit
System_UI_EventVendingShop_Block_Reward
System_UI_Event_Ogre_Appear
System_UI_Event_Ogre_Appear_Vce
System_UI_Event_Ogre_Result
System_UI_Event_Ogre_TimeRemain
System_UI_Event_Roulette_Change_Gold
System_UI_Event_Roulette_Change_Gold_Sub
System_UI_Event_Roulette_Change_Normal
System_UI_Event_Roulette_Click
System_UI_Event_Roulette_Click_Sub
System_UI_Event_Roulette_Click_Twinkle_1
System_UI_Event_Roulette_Click_Twinkle_2
System_UI_Event_Roulette_Click_Twinkle_3
System_UI_Event_Roulette_Click_Twinkle_4
System_UI_Event_Roulette_End
System_UI_Event_Roulette_Open
System_UI_Event_Roulette_Start
System_UI_Event_Shakatu-01
System_UI_Event_Shakatu-02
System_UI_Exchange_AllPoint
System_UI_Expedition_Open
System_UI_Expedition_Switch_Elian
System_UI_Expedition_Switch_Hadum
System_UI_Fairy_Activity_Complete
System_UI_Fairy_Activity_Huge_Success
System_UI_Fairy_Activity_Main
System_UI_Fairy_Activity_Start
System_UI_Fairy_Activity_Success
System_UI_Fairy_BonusStat_Down
System_UI_Fairy_BonusStat_Up
System_UI_Fairy_BroochAppear_Loop
System_UI_Fairy_Cloth_brooch_Check
System_UI_Fairy_Cloth_brooch_Stone_In_1
System_UI_Fairy_Cloth_brooch_Stone_In_2
System_UI_Fairy_Cloth_brooch_Stone_In_3
System_UI_Fairy_Completion
System_UI_Fairy_GIFT
System_UI_Fairy_Learm_In_1
System_UI_Fairy_Learm_In_2
System_UI_Fairy_Learm_In_3
System_UI_Fairy_Message
System_UI_Fairy_Occurrence
System_UI_Fairy_Skill_EXP_up
System_UI_Fairy_Skill_Install
System_UI_Fairy_Skill_level_up
System_UI_Fairy_Upgrade_Success
System_UI_FamilyBoss_Quest_Start
System_UI_Fantasy_Horse_Change
System_UI_Fantasy_Horse_Dine
System_UI_Fantasy_Horse_Doom
System_UI_FarmManagement_Barracks
System_UI_FarmManagement_City
System_UI_FarmManagement_Dock
System_UI_FarmManagement_Dungeon
System_UI_FarmManagement_Farm
System_UI_FarmManagement_Forest
System_UI_FarmManagement_Market
System_UI_FarmManagement_Reward_Coin
System_UI_FarmManagement_Reward_Paper
System_UI_FarmManagement_Reward_Stone
System_UI_FarmManagement_Ruins
System_UI_FarmManagement_WorkStart_1
System_UI_FarmManagement_WorkStart_2
System_UI_FieldBossResult_Chaos
System_UI_Field_BlackFuryButton_EnhanceItem
System_UI_Field_BossRelay
System_UI_Field_DarkPiece
System_UI_FlowProductList_Locker_LockMove
System_UI_FlowProductList_Locker_UnLockMove_v2
System_UI_FlowProductList_Locker_UnLockMove_v2
System_UI_GMIsComming_Message
System_UI_Gacha_Click
System_UI_Gacha_End
System_UI_Gacha_Slow
System_UI_Gacha_Start
System_UI_GameMoney_Silver
System_UI_GearGradationClick
System_UI_GetExtendPet_Fail
System_UI_GetExtendPet_Success
System_UI_GetNewPet
System_UI_GetNewPet_SpecialPet
System_UI_Get_Horse_Move
System_UI_Get_Horse_Point
System_UI_GoblinShop_Cover_Grade_1
System_UI_GoblinShop_Cover_Grade_3
System_UI_GoblinShop_Cover_Grade_4
System_UI_GoblinShop_Cover_Grade_5
System_UI_GoblinShop_Cover_Grade_6
System_UI_GoblinShop_Cover_Grade_7
System_UI_GoblinShop_Cover_Grade_8
System_UI_GoblinShop_Cover_Grade_8
System_UI_GoblinShop_Cover_Grade_Void
System_UI_GoblinShop_Cover_Grade_Void_Cast
System_UI_GoblinShop_GoblinFastResult_Open_Grade_7_Move
System_UI_GoblinShop_GoblinFastResult_RewardItem_6
System_UI_GoblinShop_GoblinFastResult_RewardItem_7
System_UI_GoblinShop_ItemButton
System_UI_GoblinShop_Open_All_Grade_5_Cast_S
System_UI_GoblinShop_Open_All_Grade_6_Cast_S
System_UI_GoblinShop_Open_All_Grade_7_Cast_S
System_UI_GoblinShop_Open_Grade_4_Cast
System_UI_GoblinShop_Open_Grade_5_Cast
System_UI_GoblinShop_Open_Grade_5_Cast
System_UI_GoblinShop_Open_Grade_5_Cast
System_UI_GoblinShop_Open_Grade_5_Cast
System_UI_GoblinShop_Open_Grade_6_Cast
System_UI_GoblinShop_Open_Grade_6_Cast
System_UI_GoblinShop_Open_Grade_7
System_UI_GoblinShop_Open_Grade_7_Cast
System_UI_GoblinShop_Open_Grade_7_Cast
System_UI_GoblinShop_Open_Grade_8_Cast
System_UI_GoblinShop_Open_Grade_8_Cast
System_UI_GoblinShop_Open_Grade_9_Cast
System_UI_GoblinShop_Open_Grade_9_Chaos
System_UI_GoblinShop_Result
System_UI_GoblinShop_SilverGatcha_Cast_5
System_UI_GoblinShop_SilverGatcha_Cast_6
System_UI_GoblinShop_SilverGatcha_Cast_7
System_UI_GoblinShop_SilverGatcha_Open_5
System_UI_GoblinShop_SilverGatcha_Open_6
System_UI_GoblinShop_SilverGatcha_Open_7
System_UI_GoblinShop_SilverGatcha_result_5
System_UI_GoblinShop_SilverGatcha_result_6
System_UI_GoblinShop_SilverGatcha_result_7
System_UI_GoldCoinPickItem_Message
System_UI_GoldCoinPickItem_Message
System_UI_GoldCoinPickItem_Message
System_UI_GuildBustCall
System_UI_GuildPushChat_Message
System_UI_GuildSiege_Ping
System_UI_Guild_Contingent_Entrance
System_UI_Guild_Contingent_Main
System_UI_Guild_Field_EnemyAlarm
System_UI_Guild_Gift_Ready
System_UI_Guild_Gift_Thanks
System_UI_Guild_Skill_ATTUP
System_UI_Guild_Skill_DEFUP
System_UI_Guild_Skill_SPDUP
System_UI_Guild_Valencia_Swap_Negative
System_UI_Guild_Valencia_Swap_Positive
System_UI_HPLow
System_UI_HPLow_HeartBeat
System_UI_HadumBlackSunAlarm_Window
System_UI_HadumBlackSunAlarm_Window_v2
System_UI_HadumEnchant_HadumStoneTrial
System_UI_HadumEnchant_HadumStoneTrial_S
System_UI_HadumEnchant_LightCore_Button_1
System_UI_HadumEnchant_LightCore_Button_2
System_UI_HadumEnchant_LightCore_Button_3
System_UI_HadumEnchant_LightCore_Button_4
System_UI_HadumEnchant_LightCore_Open
System_UI_HadumEnchant_MiddleResult_Message
System_UI_HadumManagement_Knowledge_Card
System_UI_HadumManagement_Knowledge_Card_L
System_UI_HadumManagement_Open
System_UI_HadumManagement_Start
System_UI_HadumManagement_complete
System_UI_Hadum_LimitedStore_Icon
System_UI_Hadum_LimitedStore_Message
System_UI_Hadum_LimitedStore_Widget
System_UI_Hadum_Make_HolyWater
System_UI_Hadum_Use_HolyWater
System_UI_HorseUpgrade_Fail
System_UI_HorseUpgrade_Try
System_UI_HorseUpgrade_success
System_UI_Horse_Doom_Check
System_UI_Horse_Doom_Present
System_UI_Horse_Doom_World_Message
System_UI_Horse_Doom_success
System_UI_IceBlackspirit_Appear
System_UI_IceBlackspirit_Dead
System_UI_IceBlackspirit_Result
System_UI_IceBlackspirit_TimeRemain
System_UI_IntimacyWindow
System_UI_ItemBonusStat_Negative
System_UI_ItemBonusStat_Positive
System_UI_KillCount
System_UI_Kutum_Curse
System_UI_Ladder_BS_Move_1
System_UI_Ladder_BS_Move_2
System_UI_Ladder_BS_Move_3
System_UI_Ladder_BS_Move_4
System_UI_Ladder_BS_Move_Fast_1
System_UI_Ladder_BS_Move_Fast_2
System_UI_Ladder_BS_Move_Fast_3
System_UI_Ladder_BS_Move_Fast_4
System_UI_Ladder_EnterPop
System_UI_Ladder_Start
System_UI_LandOfMorning_BlackShrineComplete
System_UI_LevelChange
System_UI_MainQuestSkip_Fail
System_UI_MainQuestSkip_Success
System_UI_MaxLevel_Window
System_UI_Message_HadumStoneEnchantFail
System_UI_Message_HadumStoneEnchantSuccess
System_UI_Message_HadumStoneEnchantSuccess_Up
System_UI_Mini_Alarm_Fishing
System_UI_Mini_Alarm_Fishing_Gold
System_UI_Mini_Alarm_Fishing_Normal
System_UI_Mini_Card_Start_1
System_UI_Mini_Card_Start_2
System_UI_Mini_Card_Start_Base
System_UI_Mini_Card_Success
System_UI_Mini_Cardflap_1
System_UI_Mini_Cardflap_2
System_UI_Mini_Click_Base
System_UI_Mini_Click_Success
System_UI_Mini_Click_Wrong_2
System_UI_Mini_Hammer_Stamp_End
System_UI_Mini_Hammer_Stamp_Move
System_UI_Mini_Hammer_Stamp_Move2
System_UI_Mini_Hammer_Stamp_Start
System_UI_Mini_Interaction
System_UI_Mini_NextStage_Fail
System_UI_Mini_NextStage_Success
System_UI_Mini_NextStage_Success_Finish
System_UI_Mini_RandomTouch_Fever_Time
System_UI_Mini_RandomTouch_Fever_Time_End
System_UI_Mini_RandomTouch_Fever_Touch_1
System_UI_Mini_RandomTouch_Fever_Touch_2
System_UI_Mini_RandomTouch_Fever_Touch_3
System_UI_Mini_RandomTouch_Fever_Touch_4
System_UI_Mini_RandomTouch_Fever_Touch_5
System_UI_Mini_RandomTouch_Good_1
System_UI_Mini_RandomTouch_Good_2
System_UI_Mini_RandomTouch_Good_3
System_UI_Mini_RandomTouch_Start
System_UI_Mini_Start
System_UI_Mini_Termian_Booster
System_UI_Mini_Termian_Damage
System_UI_Mini_Termian_Dead
System_UI_Mini_Termian_GetWaterMellon_Lv_1_Sub
System_UI_Mini_Termian_GetWaterMellon_Lv_3_Sub
System_UI_Mini_Termian_GetWaterMellon_Lv_4_Sub
System_UI_Mini_Termian_Start
System_UI_Mini_VCE_BlackSpirit_1
System_UI_Mini_VCE_BlackSpirit_2
System_UI_Mini_VCE_BlackSpirit_3
System_UI_Mini_VCE_BlackSpirit_Fail_1
System_UI_Mini_VCE_BlackSpirit_Fail_2
System_UI_Mini_VCE_BlackSpirit_Fail_3
System_UI_Mini_VCE_BlackSpirit_Success_1
System_UI_Mini_VCE_BlackSpirit_Success_2
System_UI_Mini_VCE_BlackSpirit_Success_3
System_UI_MultiArena_LobbyAccess
System_UI_MultiArena_LobbyAccess_lp
System_UI_MultiArena_LobbyExit
System_UI_MultiArena_Message_Debuff_Frozen
System_UI_MultiArena_Message_Destroy_AncientWorm
System_UI_MultiArena_Message_Destroy_Message
System_UI_MultiArena_Message_Destroy_Object
System_UI_MultiArena_Message_Ramones_AncientWorm_Appear
System_UI_MultiArena_Message_ShowFrozen
System_UI_MultiArena_Message_ShowHeal
System_UI_MultiArena_Message_Spawn_Alert
System_UI_MultiArena_Message_Time_Alert
System_UI_MultiArena_SurrenderBlock_Lv1
System_UI_MultiArena_SurrenderBlock_Lv2
System_UI_MultiArena_SurrenderBlock_Lv3
System_UI_Murrow_Message
System_UI_Murrow_Stack
System_UI_Murrow_Stack_Complete
System_UI_Murrow_Web
System_UI_NegoFail
System_UI_NegoGiftItem
System_UI_NegoStart
System_UI_NegoSuccess
System_UI_OXQuiz_End
System_UI_OXQuiz_Start
System_UI_OXQuiz_Start_Sub
System_UI_Ocean_Acc_Charge
System_UI_Ocean_Acc_Start
System_UI_Ocean_Bubble_Gauge1
System_UI_Ocean_Bubble_Gauge2
System_UI_Ocean_Bubble_Gauge3
System_UI_Ocean_Bubble_Gauge4
System_UI_Ocean_Cannon_Reload
System_UI_Ocean_CommonMessagePop
System_UI_Ocean_Cutscene_Khan_end
System_UI_Ocean_Danger
System_UI_Ocean_Enchant_Fail
System_UI_Ocean_Enchant_Huge_Success
System_UI_Ocean_Enchant_Success
System_UI_Ocean_Enchant_Window
System_UI_Ocean_Fish_Appear
System_UI_Ocean_Fish_Appear_Point
System_UI_Ocean_GoblinShop_Grade_1
System_UI_Ocean_GoblinShop_Grade_2
System_UI_Ocean_GoblinShop_Grade_3
System_UI_Ocean_GoblinShop_Grade_4
System_UI_Ocean_GoblinShop_Grade_5
System_UI_Ocean_GoblinShop_Grade_6
System_UI_Ocean_GoblinShop_Grade_7
System_UI_Ocean_GoblinShop_Open
System_UI_Ocean_GoblinShop_Result
System_UI_Ocean_Map_Bagic_1
System_UI_Ocean_Map_Bagic_2
System_UI_Ocean_Map_Bagic_3
System_UI_Ocean_Map_Colosseo
System_UI_Ocean_Map_Ghostship
System_UI_Ocean_Map_Logbook
System_UI_Ocean_Map_Moster_Roar
System_UI_Ocean_Map_Open
System_UI_Ocean_Map_Pin
System_UI_Ocean_Map_Pirate
System_UI_Ocean_Map_Prison
System_UI_Ocean_Map_Prot_1
System_UI_Ocean_Map_Prot_2
System_UI_Ocean_Map_Temple
System_UI_Ocean_Map_Town
System_UI_Ocean_Map_VacationSpot
System_UI_Ocean_Message_Altar_GetItem
System_UI_Ocean_Message_Area
System_UI_Ocean_Message_BattleZone_In
System_UI_Ocean_Message_BattleZone_Out
System_UI_Ocean_Message_Common
System_UI_Ocean_Message_Field_Enter
System_UI_Ocean_Message_Get_Fish
System_UI_Ocean_Message_Get_Treasure
System_UI_Ocean_Message_Khan_Cannon_Tip
System_UI_Ocean_Message_Khan_Help
System_UI_Ocean_Message_Khan_Hide
System_UI_Ocean_Message_Khan_Misson_Fail
System_UI_Ocean_Message_Khan_Misson_Success
System_UI_Ocean_Message_Khan_Siege_Open
System_UI_Ocean_Message_Khan_Siege_Up
System_UI_Ocean_Message_Lifeboat_Mode_2D
System_UI_Ocean_Message_Lifeboat_Mode_3D_1
System_UI_Ocean_Message_Lifeboat_Mode_3D_2
System_UI_Ocean_Message_Lifeboat_Mode_3D_3
System_UI_Ocean_Message_Lifeboat_Mode_3D_4
System_UI_Ocean_Message_Lifeboat_Mode_Start
System_UI_Ocean_Message_Ocean_Enter
System_UI_Ocean_Message_ShipRemodeling_Result
System_UI_Ocean_Message_ShipRemodeling_Start
System_UI_Ocean_Minimap_Fairwind
System_UI_Ocean_Port_Enter
System_UI_Ocean_Start
System_UI_Ocean_Trade_Accept
System_UI_Ocean_Trade_Check
System_UI_Ocean_Trade_Complete
System_UI_Ocean_Trade_Message_End
System_UI_Ocean_Trade_Message_Expand
System_UI_Ocean_Trade_Message_Open
System_UI_Ocean_Trade_Minimap_Alert
System_UI_Ocean_Trade_Result
System_UI_Ocean_Trade_TimeOut
System_UI_Ocean_Trade_TimeOut_Bell
System_UI_Ocean_Trade_TimeOut_Count
System_UI_Ocean_Use_RepairKit
System_UI_Ocean_Wanted_Popup_Change
System_UI_Ocean_Wanted_Popup_Click
System_UI_Ocean_Wanted_Popup_Open
System_UI_Ocean_Waypoint_Move_1
System_UI_Ocean_Waypoint_Move_2
System_UI_Ocean_WreckedShip_Recover
System_UI_PartyField_Desert_Button
System_UI_PartyField_Elian_Button
System_UI_Pet_Compose_GroundObject
System_UI_Pet_Compose_Select_SecondPet
System_UI_Pet_Skill_Change_Single
System_UI_Post_Receipt_All_1
System_UI_Post_Receipt_All_2
System_UI_QuestBook_PageNext
System_UI_QuestBook_PagePrev
System_UI_RandomBox_OpenMove_Split_Cast
System_UI_RandomBox_OpenMove_Split_Shot
System_UI_RandomBox_Pearl_Count
System_UI_RandomBox_Pearl_Count_lp
System_UI_Ranking_List_Button_Click
System_UI_Ranking_Praise
System_UI_Ranking_PraiseMessage
System_UI_Ranking_Show
System_UI_RecommendPC_BS_VCE_Result_Ing
System_UI_RecommendPC_BS_VCE_Result_Start_1
System_UI_RecommendPC_BS_VCE_Result_Start_2
System_UI_RecommendPC_BS_VCE_Result_Start_3
System_UI_RecommendPC_BS_VCE_Result_Start_4
System_UI_RecommendPC_Paper
System_UI_RecommendPC_Result_Ing
System_UI_RecommendPC_Result_Ing_End
System_UI_Ruins_Switch_Ancient
System_UI_Ruins_Switch_Antique
System_UI_SRP_Gold_Card_1
System_UI_SRP_Gold_Card_2
System_UI_SRP_Gold_Card_3
System_UI_SRP_Open
System_UI_SRP_Pick_Card_2
System_UI_SRP_Pick_Card_3
System_UI_ScreenShot
System_UI_SeasonPass_Complete
System_UI_SeasonPass_Icon
System_UI_SeasonResult
System_UI_ShopCover_AccReset
System_UI_ShopCover_AccReset
System_UI_ShopCover_AccReset_End
System_UI_ShopCover_AccReset_Epic
System_UI_ShopCover_AccReset_Epic_2
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System_UI_ShopCover_AccReset_Unique
System_UI_ShopCover_Antique_Appear
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System_UI_ShopCover_Antique_Result
System_UI_ShopCover_Chaos_Appear
System_UI_ShopCover_Chaos_Open
System_UI_ShopCover_Chaos_Result
System_UI_Shop_Delivery_Go
System_UI_Shop_Delivery_Stop
System_UI_SiegeAlram_DestroyMessage
System_UI_Siege_Destruction
System_UI_Siege_InstallCannon
System_UI_Siege_InstallElephant
System_UI_SilverDungeon_TreasureBox_Open
System_UI_Skill_BerserkMode_Off
System_UI_Skill_BerserkMode_On
System_UI_Skill_ChangeAwaken
System_UI_Skill_DarkPiece
System_UI_Skill_Heal
System_UI_Skill_Learn
System_UI_Skill_UpGrade
System_UI_SleepMode_Attacked
System_UI_SleepMode_Christmas_Dead
System_UI_SleepMode_Christmas_Dead_Wakeup
System_UI_SleepMode_Christmas_Wakeup
System_UI_SleepMode_Dead
System_UI_SleepMode_Dead_Wakeup
System_UI_SleepMode_Ocean_Dead
System_UI_SleepMode_Ocean_Dead_Wakeup
System_UI_SleepMode_Ocean_Wakeup
System_UI_SleepMode_Wakeup
System_UI_Sliding_Close_Large
System_UI_Sliding_Close_Medium
System_UI_Sliding_Cook_Result
System_UI_Sliding_Open_Large
System_UI_Sliding_Open_Medium
System_UI_Sliding_Tab_Large
System_UI_SnowMountain_Defense_Blue_Alert
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System_UI_SnowMountain_Defense_Prev
System_UI_SnowMountain_Defense_Red_Alert
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System_UI_SnowMountain_Message_Area
System_UI_SnowMountain_Message_Common
System_UI_SnowMountain_Wave_Alert
System_UI_SnowMountain_Waypoint_Move_1
System_UI_SnowMountain_Waypoint_Move_2
System_UI_SnowMountain_Waypoint_Move_3
System_UI_SnowMountain_Waypoint_Move_4
System_UI_Story_Complete
System_UI_Story_Open
System_UI_Story_Territory_Appear
System_UI_Story_Territory_Check
System_UI_SunMatch_BettingPopup
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System_UI_SunMatch_CountDown_Clock
System_UI_SunMatch_CountDown_End
System_UI_SunMatch_Line
System_UI_SunMatch_Message
System_UI_SunMatch_Message_HighPoint_Ally
System_UI_SunMatch_Message_HighPoint_Enemy
System_UI_SunMatch_Message_HighRank_Able
System_UI_SunMatch_Message_HighRank_Appear
System_UI_SunMatch_Message_HighRank_Command
System_UI_SunMatch_Message_HighRank_Disappear
System_UI_SunMatch_Message_Occupation_Ally
System_UI_SunMatch_Message_Occupation_Enemy
System_UI_SunMatch_Message_Season_End
System_UI_SunMatch_ResultMark_Lose
System_UI_SunMatch_ResultMark_Victory
System_UI_SunMatch_Select
System_UI_SunMatch_TopWidget_Close
System_UI_SunMatch_TopWidget_Commander_Appear
System_UI_SunMatch_TopWidget_Commander_Dead
System_UI_SuppressChange_Elian
System_UI_SuppressChange_Hadum
System_UI_Tamer_EventPuzzle_Select
System_UI_TempleEnter_Pop
System_UI_TempleEnter_Pop_Part1
System_UI_TempleEnter_Pop_Part2
System_UI_TempleMission_BossAppear_Bottom
System_UI_TempleMission_EnterPop
System_UI_Termian_Snow_Survival_Hit_Success_1
System_UI_Termian_Snow_Survival_Hit_Success_2
System_UI_Termian_Snow_Survival_Result
System_UI_Termian_Survival_Hit_Success_1
System_UI_Termian_Survival_Hit_Success_2
System_UI_Termian_Survival_Result
System_UI_TusNest_Close
System_UI_TusNest_Open
System_UI_Tutorial_Message
System_UI_UnconfirmItem_Start_01
System_UI_Unlock_Basic
System_UI_UsePotion
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_1
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_2
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_3
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_4
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_5
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_6
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_7
System_UI_VCE_BlackSpiritRace_BlackSpirit_Boost_8
System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_1
System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_2
System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_3
System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_4
System_UI_VCE_BlackSpiritRace_BlackSpirit_Win_5
System_UI_VisibleGacah_RondomBox_PopUp
System_UI_VisibleGacah_RondomBox_whoosh
System_UI_VoidGaksungResult_ChaosToVoid
System_UI_Void_Craft_Result
System_UI_Void_Craft_Result_Open
System_UI_WorldManagementComplete
System_UI_WorldManagement_Boost
System_UI_WorldManagement_CarrageReward_Cast
System_UI_WorldManagement_CarrageReward_Shot
System_UI_WorldManagement_Dispatch_Complete
System_UI_WorldManagement_Dispatch_Ing_Carriage
System_UI_WorldManagement_Dispatch_Ing_Horse_1
System_UI_WorldManagement_Dispatch_Ing_Horse_2
System_UI_WorldManagement_Dispatch_Ing_Horse_3
System_UI_WorldManagement_Dispatch_Open
System_UI_WorldManagement_Dispatch_Success
System_UI_WorldManagement_Dispatch_Success_Alarm
System_UI_WorldManagement_EXP_Plus
System_UI_WorldManagement_EventFinish_Fail
System_UI_WorldManagement_EventFinish_Reward
System_UI_WorldManagement_LevelUp
System_UI_WorldManagement_Sonic_EventReward_1
System_UI_WorldManagement_Sonic_EventReward_2
System_UI_WorldManagement_Sonic_EventReward_3
System_UI_WorldManagement_Sonic_EventReward_4
System_UI_WorldManagement_Talk_Effect
Systemsound_00_00_ClickBasic-11
Systemsound_00_08_ClickOK_Big_B-11
Systemsound_01_29_Systemsound_Window_O_open
Systemsound_03_04_Knowledge
Systemsound_08_01_MP
TimeEvent_SFX_HalloweenShai_Candy_Bell
TimeEvent_SFX_HalloweenShai_Candy_Cart
Town Balenos Velia - Night-02_bpm55_130802
Transform_SFX_Ocean_Merchant_Wait_2D_Lp
V. Valencia - Battle of Apocalypse _v03-01 [2mix mockup]
V. Valencia - Battle of Domains _MASTER v01 (L2)
V. Valencia - Battle of Shadow _MASTER v01 (L2)
V. Valencia - Battle of Warriors _v03-01
VCE_BS_Lv1_Amazing1
VCE_BS_Lv1_Amazing2
VCE_BS_Lv1_Amazing3
VCE_BS_Lv1_Amazing4
VCE_BS_Lv1_Cry1
VCE_BS_Lv1_Cry2
VCE_BS_Lv1_Fail1
VCE_BS_Lv1_Fail2
VCE_BS_Lv1_LaughF1
VCE_BS_Lv1_LaughF2
VCE_BS_Lv1_LaughF3
VCE_BS_Lv1_LaughP1
VCE_BS_Lv1_LaughP2
VCE_BS_Lv1_Normal1
VCE_BS_Lv1_Normal10
VCE_BS_Lv1_Normal11
VCE_BS_Lv1_Normal2
VCE_BS_Lv1_Normal3
VCE_BS_Lv1_Normal4
VCE_BS_Lv1_Normal5
VCE_BS_Lv1_Normal6
VCE_BS_Lv1_Normal7
VCE_BS_Lv1_Normal8
VCE_BS_Lv1_Normal9
VCE_BS_Lv1_OK1
VCE_BS_Lv1_OK2
VCE_BS_Lv1_OK3
VCE_BS_Lv1_Question1
VCE_BS_Lv1_Question2
VCE_BS_Lv1_Question3
VCE_BS_Lv1_Start1
VCE_BS_Lv1_Start2
VCE_BS_Lv1_Start3
VCE_BS_Lv1_Talk1
VCE_BS_Lv1_Talk2
VCE_BS_Lv1_Talk3
VCE_BS_Lv1_temptation1
VCE_BS_Lv1_temptation2
VCE_BS_Lv1_temptation3
VCE_BS_Lv1_temptation4
VCE_BS_Lv1_temptation5
VCE_BS_Lv2_Charge1
VCE_BS_Lv2_Charge2
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VCE_BS_Lv3_Fail2
VCE_BS_Lv3_Fail3
VCE_BS_Lv3_Start1
VCE_BS_Lv3_Start2
VCE_BS_Lv3_Start3
VCE_BS_Lv3_Start4
VCE_BS_Lv3_Start5
VCE_BS_Lv3_Start6
VCE_BS_Lv4_Charge1
VCE_BS_Lv4_Charge2
VCE_BS_Lv4_Charge3
VCE_BS_Lv4_Start1
VCE_BS_Lv4_Start2
VCE_BS_Lv5_Charge1
VCE_BS_Lv5_Charge2
VCE_BS_Lv5_Charge3
VCE_BS_Lv5_Start1
VCE_BS_Lv5_Start2
VCE_BS_Lv5_Start3
VCE_BS_Lv6_Charge_Short_1
VCE_BS_Lv6_Charge_Short_2
VCE_BS_Lv6_Charge_Short_3
VCE_BS_Lv6_Start1
VCE_BS_Lv6_Start2
VCE_BS_Lv6_Start3
VCE_BS_Lv6_Start4
VCE_BS_Lv7_Charge1
VCE_BS_Lv7_Charge2
VCE_BS_Lv7_Charge3
VI. Kamasylvia - Battle of Apocalypse _v03-01 [2mix mockup]
VI. Kamasylvia - Battle of Warrior-0725
WinterDefenseIceParticle_Wait_Loop_1
WinterDefenseIceParticle_Wait_Loop_2